Jump to content
The Character Copy service for Beta is currently unavailable ×

SeraphimKensai

Members
  • Posts

    3276
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by SeraphimKensai

  1. I would fathom PvP.... As Powerset Customization was introduced to the game powers like Build-up, Aim, Power Boost, Domination, etc. were never given the ability to customize. In PvP these types of powers can have a drastic effect on the outcome of a match and being able to relatively recognize these types of powers likely made PvP more equitable to participants. My PvP experience is largely pre i13, but spike targets used to change based on if someone popped aim/buildup at an inconvenient time. Being able to quickly recognize those powers allowed pvpers to count down to when they would be ineffective and on cool down allowing a window of opportunity.
  2. For future reference: click on Browse up top and then Server Status to check whether a server is down or up.
  3. I did recently suggest expanding the color palette for Kheldians and part of the motivation for that request was for people to be able to use more muted colors, especially when playing changelings. I can understand why people wouldn't like the sounds/visual clutter (I personally play with my sound off as I've done that since 2004, usually listening to music or watching TV while playing, but I get that's not for everyone). I'm not opposed to reducing the audio fx and vfx on shape shifting significantly.
  4. It seems fitting that you're back on the forum. Just last night I joined a pug posi 2 that the leader decided to set to +3 upon seeing my toon. I didn't realize that they were all dead and I was crunching through mobs like a garbage disposal through fingers until one of them poked me and said "thanks for the carry".
  5. Honestly I don't mind runners, but I wish they did 1 of 2 things: 1. They run to another NPC cluster and go get reinforcements and bring them back 2. They are running for their lives and head for the mission exit, only to leave the mission when getting to the door (and then be treated as defeated).
  6. @WuTang allow me to introduce you to an Elec/Psi/Dark Domi. The pairing allows you to clump them all together, sap them, use drain psyche to debuff their recovery as well making them get end back extremely difficult, while giving you tons of end/regen. Dark Mastery gives you tar patch to slow them all down so if they overcome your hold/imob they are at a crawl, while significantly debuffing their resistance to help your psi attacks hit that much harder. And to top it off you get access to darkest night as well to significantly debuff their tohit and damage, so if they do get a shot off there's a good chance it's missing you and if it does hit you it tickles rather than pulverizes you. Also Soul Consumption really synergizes with drain psyche giving you more max HP/max end, while reducing mobs max HP/end making them easier to sap and kill. There's also a res shield to more exotic damage types.
  7. And unfortunately some NPC bodies respawn automatically on death, so it takes experience fighting each mob.type to know which ones are viable targets for dark extraction.
  8. Why not be in your personal SG? And make a macro to the main SG for entering the base? My guild has a main base and multiple sub teams that have individual bases that we use macros to navigate. Quite a few of us have individual sg/bases too.
  9. It's great. Try it out with a melee centric set, since whitecap brings you into melee anyways. I really like it with Necro. Otherwise I made a fire controller that uses it to great effect as well.
  10. Foldspace, and electric fences.
  11. I triple box MMs from time to time. I originally got the concept from @Neiska back when she was using tribox robots on meteor maps. I have Bots (Time, Elec, and Kin), and Necro (Double Dark and a Marine). I definitely recommend at higher levels having Incan on at least one of your mm's to have. Fold space on someone is also very helpful.
  12. Soul Drain is 30 second duration across each AT that can use it. The recharge of the power varies from 120 seconds base to 240 seconds base (soul mastery patron power). Soul Drain in Dark Mastery was changed to Spirit Drain several updates ago making it a 15 second duration instead of 30 seconds, while the base recharge stayed at 120 seconds and it became a TAOE instead of a PBAOE. Spirit Drain is unable to be made perma anymore due to the changes. Soul Drain in Soul mastery was never able to be made perma. soul Drain in a primary/secondary power set was unaffected and still can be made perma with enough recharge.
  13. At the end of the day it might not move the dial that much, and given that there's a lot more Powerset combinations for more traditional AT Powerset types, HEATS and VEATS will always have less people playing them. That said I've had some people tell me flat out that they wouldn't play a Peacebringer for example because the shape shifts and powers are too bright. Maybe more color choices might get one person here, or another person there to play them because it then fit the concept they had better and who knows maybe that's the deciding factor. I'm all for people having more agency to express themselves or characters.
  14. Disclaimer: The following is cosmetic only aimed at improving player agency. If I had updated statistics I'd provide you with empirical evidence that Peacebringers and Warshade are still two of the least played archetypes in the game. That was definitely true the last time Cipher released Powerset stats to the forums in 2020, and still "feels" true today. Powerset Customization was once thought of impossible until Matt Miller and crew figured it out in i16. In i25 it was carried over to Kheldians albeit fairly restrictively. I propose to give Kheldian Power Customization the Standard Color Palette. It would be a simple matter to implement, and give players more agency for how they want to play their characters (and allow some people to use more muted colors to potentially tone down some.of the more vibrant animations). That's all I have for this one. Just trying to keep it light hearted and purely cosmetic. Thanks folks.
  15. The biggest issue I see making a bubble CM won't allow you to stack it on people.
  16. Just a quick public service announcement, never 3 slot hasten. 2 lvl 50+5 Generic Recharge IOs is the only way to go. Don't waste a slot that you can easily save.
  17. Kheldians have drawn me in again.I don't know what it is about them, I just can't put my tentacle on it...But during the great darkness that lasted 7 years, the characters I most often thought about were Kheldians. I mean the lore built up between the war was just top notch (albeit unfinished, looking at you Battalion and Twilight's Son). Maybe because I often gravitate in games to classes that involve shape shifting, or my interest in space as an amateur astronomer, but Kheldians have always had a special place in my heart. Yeah they have some shortcomings as we can all agree on (mez protection, maybe some end drain resistance *seeing as they are energy beings, and a higher damage scale/max damage), but damn if they're not some of the most interesting characters you can role. I wish the lore/impact of Kheldians was more integrated throughout the game, as their absence red side never made much sense given that Kheldians have been all over the earth for thousands of years. But I decided to log in my PB the other day and hopped on some missions and I'm drawn back in (despite my PB/WS having largely been shelved while I've been making tons of other alts. So I just wanted to quote Independence Day, and let you know I'm back. Hope to see more Kheldians in game soon.
  18. If Hasten were an auto power it would function like this: every 450 seconds it would apply a non-stacking 70% recharge buff that lasts for 120 seconds. It still hits you for an end penalty. The difference now is it's an auto power. And to make it balanced you can't slot recharge reduction enhancements in it, so perma Hasten is no longer possible. Is that something you really want?
  19. Could always do something like: /bind shift+lbutton, "powexec_location cursor Teleport$$powexec_toggle_off Bright Nova$$powexec_toggle_off White Dwarf" That way when you use the bins it makes you human first then teleports you to wherever your cursor is pointing. This allows you to inner light, tp, dawn strike, and then in to your rotation to soften a group pretty well.
  20. Seriously go Dark/Elec Defender. I have one and it offers a ton of damage mitigation (via tohitdebuff, -damage, end mod, disorient, and slow), and also offers some pretty hefty -res and -regen. Oh yeah it also has a heal if necessary but once built out likely won't need to. Mine decimates mobs and can tank AVs, l well enough that I have provoke in my build.
  21. @GM Crumpet wanna toss this post into the Tanker sub so this new player can get the help they want? @Bilirubin take your time, use enhancements and make sure they are level appropriate, and make sure your difficulty (ie. -1 x1 up to +4 x8) is set commensurate with what your survivability and damage output can handle. Often times it takes time to ramp up for a player to start bumping the difficulty and mob size they face solo. Also if you need you can disable bosses when solo to make them LTs. Typically tankers will work on enhancing their damage mitigation to hit their goals, and supplement their attack chain with temp powers from the Start Vendor until they get to a level where they have enough attacks to round out their attack chain. Use your inspirations, they are cheap and significantly can boost you albeit temporarily. See : Best of luck out there. o7.
  22. I got inspired by the Tanker Tuesday project that I missed the boat on due to my limited playtime for a stone/weapon tank. I leveled this one independently of TT, but I'll likely bring it by as I rotate a lot of my tanks through there. Stone took everything but Granite, and Axe only chop, pendulum, axe cyclone, cleave, build up, and taunt. Otherwise I worked in tar patch as well, a long with all three -res procs. FF procs in cyclone and cleave have been enough to leverage perma Hasten in use at mid levels. This thing is pretty fun so far. Anyone else play stone/axe and have any insights you want to share? Mine is working on unlocking incarnates and accolades now.
  23. Haven't seen it, but a friend of mine that even like Morbius thought BNW was trash. That said I'm sure the best Brave New World will always be Huxley's BNW (such a great book).
  24. Typically I go the fireball route if I'm going to reach for melt armor. Otherwise gloom, dark oblit and darkest night are hard to beat. My current tank project is stone/axe/dark to get tar patch, but I have an annihilation in nightfall as well for more -res.
×
×
  • Create New...