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Everything posted by SeraphimKensai
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The answer below is generalized and applies to any similar questions asking the best slotting of a particular power given that power has the option of accepting IO sets.... It fully depends on the individual character's collective build. Will a particular set get you a performance benchmark that you want/need out of the toon? Will the set bonuses be useful? If not then would proc bombing an attack can be useful? If not does the power need additional slotting? Could any spare slots be reallocated to other powers to hit performance benchmarks the build needs to improve overall slot efficiency? In specific regards to EM Pulse. It has a base 300 second recharge and accepts hold and end mod IOs. Do I need to use slots for a performance benchmark (e.g. 4 basilisks gazes for a 7.5% recharge bonus, that is unique from lotg 7.5% recharge bonuses, in the goal of same perma AM/perma Hasten)? If not then I'm likely just sticking a +5 generic recharge IO in there, maybe 2 if I have the spare slots? Chances are more likely I have a more useful power selection lined up to be honest. Just a little food for thought.
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Personally on a corruptor I like fire blast over dark blast primarily due to scourge interactions with rain of fire. I do like dark blast, but typically save it for defenders with a higher buff/debuff modifier to get more out of the THD.
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They have a draw. Neither has enough -regen or DPS to break the other one.
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A couple points: Kheldians are symbiotic space entities that need a host a survive, this bonding with humans and granting them powers. Also as a bonus Bio Armor was originally called Symbiotic Armor back in closed Beta and then name changed to be Bio Armor due to the likeness of the name Symbiotic with Marvel's Symbiotes. So given that Kheldians exist in-game, you have 2 player classes: Peacebringer or Warshade to play with having an alien symbiote. Or alternatively can roleplay Bio Armor (or something like Dark Armor) as a symbiote as well.
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Snarky you've heard me praise ice/cold/dark in the begone era of perma soul drain when you chose to also roll one. Even without perma soul drain due to the spirit drain change, ice/cold is still a damn good toon. That said fire/dark is also a damn good toon, and so is elec/dark as well. I wonder if there's any primary sets that would make dark miasma run like garbage. Probably not.
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Holiday 1 Billion Inf* Drop Ship Kill Shot
SeraphimKensai replied to Oklahoman's topic in General Discussion
I play on Everlasting and don't need the influence, but I'm curious have you noticed any data trends in what kind of AT/power sets have been getting the kill shot? For instance I find dropping something like ice storm, blizzard, sleet would greatly increase one's chance of winning. Has that been the case? -
There's synergy as well with dual pistols especially using chem rounds that reduce a target's damage output, as that reduces the need to heal your team/self. Also Empaths have 3 pbaoe powers that affect the self and any allies smart enough to move into melee range of you. I used to main an EMP/nrg defender for years (PvP) so jousting RAs is a thing, I used to do it all the time. If you're willing to be mobile enough to joust, then I'd say beam rifle perhaps. Otherwise I'd probably go with DP.
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You were supposed to reply "Okay."
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Yeah.
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Crumpet- On that note I accidentally deleted Mr. Monopoly who had 186 Trillion influence saved in in-game emails. Any chance that character can be restored as well so I can delete it again? J/K. Merry Christmas.
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On live: Guardian - Heroes Pinnacle - Villains Freedom, Test, and every other server, including Guardian/Pinnacle - Farmers and PvP characters. HC: Everlasting - Majority of my characters I do transfer toons from time to time to other servers, especially for things like Tanker Tuesdays (when I have the time to actually get online). I also hop on the test/closed beta servers to test things (once again when I have time, a toddler definitely takes up a lot of it) Sandbox I also have my own server that I play around with like a sandbox. It's my insurance policy in the event that HC, Rebirth, Thunderspy, etc. go belly up.
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Yes, except in the case of unresistible resistance debuffs.
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I honestly thought you might comment on the flea joke and debated whether or not I changed it to lice. Anyways Merry Christmas.
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Just looked at this thread. I've farmed toons prolifically over the years (and even professionally when the game had first came out). A couple places in this thread I've seen reference to fire/kin controllers as the first farmer character. That is not accurate. They were very prolific, but that was due to two things: ancillary power sets and IOs. The first prolific farm toon was your fiery armor/ice melee tanks running on SO's. But the mob type wasn't fire based mobs it was war wolves due to their S&L damage, which prior to ED was pretty easy to address on fiery armor. Additionally having burn and ice patch kept the wolves flopping on their ass as they were burned, most often in a dumpster. Additionally this was before agro and target limits. That history aside, you can farm with anything but your efficiency as others have said will vary. I've used tankers, brutes, scrappers, doms, trollers, MMs, a PB, a WS, and even a defender to hilarious effect. Remember though the #1 rule of farming...no beggers from server wide channels as they have fleas.
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You're not going to get a response from the person you quoted as Herc passed away around this time back in 2021. Typically we try not to Necro these old threads, so if it's old and you see something interesting send the person a question rather than bumping an ancient post. As Hyper said invuln has been significantly updated since the build you're asking about was made so it's quite a bit out of date. Merry Christmas.
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I embedded my responses as underlined comments with yours in the quote.
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Although I didn't make a Rad/SS Tank, my favorite Brute to play is my SS/Rad. I fully support the idea of leaning into padding resistance and capping slow resistances. My own Brute version of this also rotates: RoP, Demonic, Meltdown, and Melee Core, which has served me very well. Rad/SS as a tank, would give you the opportunity to get your resistance levels where you need them with better slot efficiency, and allow a more robust proc load. I went with the Brute version essentially on a lark to add Fury with Double Stacked Rage as Gauntlet doesn't benefit the aoe radius of Foot Stomp. Overall both ATs excel with these power sets.
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Following up from a few days ago. I leveled my axe/bio scrapper and comparing that to my recent claws/stone and tw/ninjitsu.... I really like the play of the axe/bio and claws/stone, even moreso than the tw/ninja. All three are pretty survivable with the TW/Nin and the Claws/Stone winning out there. The claws has more ranged which gives it some utility for runners, but the axe has a taunt aura which helps synergize with bio (and axe cyclone really fits there like a glove). All in all I have a feeling that the axe/bio will likely get more play time than the tw/nin, and the claws/stone will likely end up in the middle between the three. I already like all three of these better than my other lvl 50 scrappers: Tw/elec Db/nin Ice/ice Sj/RAD Dm/SD Psi/SD Rad/DA Spines/Regen EM/Bio Elec/SR And claws/energy
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Thank God I wasn't named in this list as I don't contribute a damn thing, other than holding up teams because I need to grab a drink or change a diaper. That said I recognize a lot of the names people have dropped in this list so congrats folks. One person who legit showed me something so interesting at the time that it made me stop what I was doing and try it out myself was @Neiska with her triple box MM meteor maps back in the day before the agro changes. I only ever teamed with her once but I was genuinely surprised at the efficiency. It helped me get past my hesitancy towards MM's (on the live servers I never once hit 50 with a MM despite hitting 50 382 times, and on HC although I had farmed myself some MM's up. I had never really bothered to play them until I saw Neiska's robot army). Now, there's a good chance that I run multiple MM's built to be complementary to each other through content as I have around 15 fully built out MM's in addition to my other cadre.
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About 40-50% of the efficiency of winter IO when buying ATOs as they can sell anywhere from 7-11mil. LOTGs are a little better than ATOs as they only cost 50 merits + mats to craft, despite selling for 5-7 mil.
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Boosters typically sells for around 1 mil. Each one costs 5 merits. So let's say $200k/merit. A converter sells for around 60k/converter and they are purchased for 3 converters/merit. So let's say $180k/merit. Let's say a winter IO sales for $20 mil, they are purchased for 100 merits, so $200k/merit.
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What about ditching spirit ward for warrior's provocation so you have double taunt?
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Price of Super pack : Lords of winter
SeraphimKensai replied to Snakyta's topic in Suggestions & Feedback
After 5+ years of his presence on these forums, he's clearly an antediluvian malkavian as he's mastered obfuscate, auspex, and dementation. -
Price of Super pack : Lords of winter
SeraphimKensai replied to Snakyta's topic in Suggestions & Feedback
Well given you have a new movie coming out soon, you'll finally get to take a break from work for awhile...