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Wavicle

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Everything posted by Wavicle

  1. Ok, how about this: What if instead of my above suggestion it was: Take some of the +Dam out of FS Add a similar amount of +Dam to IR, along with a little +Def? So keep the +Dam of the set nearly the same, but have some more of it come earlier.
  2. Ah, that's a good point. The latter. Kin as a whole is ok, but it's too heavily dependent on its tier 9.
  3. That's exactly the problem. So much is invested in those two powers that the rest of the set suffers.
  4. Yes, pretty much. Making the set better on smaller, and lower level, teams and a little worse on large teams. Exactly.
  5. Interesting, I did not realize that. Even so, the caps are fine where they are.
  6. And yet reading in context is an essential part of reading comprehension. You cannot in good faith read the first sentence independently of the second.
  7. I have no illusions that this will ever happen, but here's my suggestion: Lower the +Damage of Fulcrum Shift. Add +Regen +Damage and a small +Defense bonus to Inertial Reduction. It'll never happen, but I think it would be an improvement. EDIT: Instead of +Regen, give IR an amount of +Dam almost equal to what is taken from FS. This keeps overall performance almost identical to current, but moves some of that power earlier so the set isn't so reliant on FS.
  8. Ok, I hear you. But still I would want all of that to wait until after we have content that justifies the CURRENT levels of power.
  9. In short: the OP is explicitly REQUESTING more power creep. No thank you.
  10. I mean, this mission idea sounds fun...but I don't see that it necessarily justifies the additional buffs being asked for in this thread. Frankly, I think the boost of the Inspirations cast on you when you level is enough. Once you've got so many Vet Levels that you have all the Incarnate abilities you want at t4 you don't NEED any more buffs.
  11. Thing is we're ALREADY OP compared to existing content. So there would have to be Multiple Tiers of new, more difficult content added BEFORE adding these buffs.
  12. and No, I was very specific. Kin is not overpowered. FS is overpowered and the fact that it is overpowered has been used, by the original devs I guess, to justify the Rest of the set being a bit weak defensively.
  13. No, it's actually completely irrelevant, but I agree the claim that it penalizes choosing sets is also silly. The valid point is about the amount of investment it takes to accomplish. It's too easy, too few powers and slots, at too low a level.
  14. The speeds are fine (animation time of TP is long perhaps, but besides that). The solution is simply to DISALLOW slotting speed in Fly since it does not benefit from it.
  15. All I would ask is that the Endurance Cost of the temp power be reduced or removed. Lowering the recharge would be nice, but not as important.
  16. More end game buffs without more difficult endgame content is a bad idea. Change this to a TEMP POWER you get when you hit the vet level and then we can talk.
  17. These datasets show that I am correct. Time is among the most popular buff sets in the game, essentially equal with most of the top sets. The exception is Kinetics which is, frankly, overpowered. More specifically Fulcrum Shift is overpowered. Probably Kin should have a little bit more defensive ability and FS should have less +Dam. Obviously I'm not expecting that or asking for it. But the post I was responding to (I dunno, but a good many people don't seem to favor it, if it were so OP it would have caught on by now.) didn't say anything about it being THE top performer, and neither did I. Time HAS "caught on". It doesn't have to do as well as Kin for that to be the case. The fact that it does as well as Dark and Rad demonstrates that I am correct.
  18. Time is incredibly popular, I have no idea what you’re talking about.
  19. If it couldn't be targeted it wouldn't be able to chain stuff back to you.
  20. I agree with all of this. If the correct balance point can be found then it can hopefully help to rebalance a couple of sets with similar problems (Trick Arrow, Poison).
  21. There really have been a lot of good suggestions, so I apologize if I came across as dismissive. Putting them all in a list is a good idea!
  22. Tracking suggestions, sure, great. Tracking how many people liked or disliked? Please don't. It isn't a popularity contest, and the forums are not representative of anything.
  23. Seriously, I was REALLY hoping that in an upcoming pass at Pet powers Voltaic Sentinel would be made permanent. This idea for Galvanic Sentinel pretty much dashes that idea and I am not happy about it.
  24. Voltaic Sentinel needs to stay out permanently like controller pets. Galvanic Sentinel needs to do the same.
  25. Electrical Affinity is fine. Electric Empowerment would also work well.
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