I remember seeing dev statements explicitly stating they wanted to give us more toys but couldn't at the level of power we were then at.
Not in any way trying to say what you state here is incorrect, just that it's incomplete. They definitely were always intending to give us more tools so that we could get back to things like perma Hasten, unlimited Endurance, soft capped Defenses, etc.
that is not why ED happened. They wanted to introduce more power systems, what eventually became IOs and Incarnates, but the floor was already too high.
Which of the other servers is a “serious“ server?
and I’m sorry, I just have to say the idea of a pre-ED, pre-defense nerfs, pre-control nerfs, etc. etc., no IOs, no incarnate server sounds absolutely horrible. The game is way way better now. I am quite confident when I say I believe HC is the best version of the game that has ever existed.
White Dwarf Flare already Taunts.
Black Dwarf Mire does not taunt, intentionally, so that one can use it as a dps tool, by hitting dwarf and mire, then going human or nova and attacking, without pulling aggro to yourself.
I think the Dwarf Antagonize powers should hit up to 10 and have a 20' radius.
It's an interesting idea. I wonder if perhaps actually Dominators would be the best AT for such a set? Because a Melee AT doesn't really need more than 1 or 2 at most, and a Ranged AT doesn't really need it at all, but a Dominator could absolutely benefit from having it on many attacks.
Super useful.
I don’t actually know them off the top of my head, but one can also make binds to teleport specific distances in specific directions. Like, back 20 ft, for example.
So the pet does half the damage, but there are THREE of them, so 1.5x the damage.
Clearly the problem with them is not the basic output, but the level difference. So, hopefully that gets addressed in an upcoming patch.
A multistep proposition:
1. Make the Upgrades into Toggles so that they just take effect immediately on any henchman you summon.
2. Give those toggles fairly High endurance costs, around .39 or .52 per second.
3. Remove the Endurance penalty from most (or all) other MM powers.
That’s because Brutes were insanely op at release, naturally they’ve mostly gotten nerfs and not buffs.
I agree that Tanks probably got buffed a little too much though.
Brutes are fine. They do hit harder than Tankers, they just don't hit as many foes at once. Against a single enemy or a smaller group, the Brute does more damage. On teams they can be as tough as Tankers. There's no problem to be solved here. These two AT's are as balanced as they need to be.