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Wavicle

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Everything posted by Wavicle

  1. This makes zero sense. There are already options for those people.
  2. I think I decided leaving it as a purple set is fine.
  3. I'm in favor of SOME kind of universal kb2kd option, but this argument is silly. Those .5 seconds add up to like a minute or two at most over the course of a TF.
  4. But it does have counterbalance. You can't slot it until 50. It requires 6 slots in the power. You have to earn the enhancements. You can only have up to 5 Purple sets. The set lacks +Recharge, +Def, or +Res bonuses.
  5. I disagree. We already have two sets with such procs. This set serves a different need and requires a lot of investment.
  6. I considered both kb protection and smashing damage but changed them because those already exist on non purple kb sets, but it makes total sense for them to be there, I agree.
  7. Well I disagree with most of your other points (though as I said the exact slotting could change), but this one I REALLY disagree with and here’s why: Creating more kb2kd options is easy and doable. Completely rewriting the game (which is essentially what you’re asking for here) is not.
  8. Actually, I might redesign it as a Universal Damage set, so it's not locked to 50.
  9. It doesn't help for people levelling up...but I guess that's what OF and SA are for. Or if it was a Universal Damage set instead then it wouldn't be locked to 50. Hmmm.
  10. I made a thread.
  11. Focused Force (Purple Knockback Set) Acc/Dmg Acc/Dmg/Knock Dmg/Knock Dmg/End/Knock End/Rcg/Knock Chance for Energy Damage 2) 10% Movement Speed 3) 15% Range 4) 15% Accuracy 5) 6% Damage 6) Universal KB>KD Admittedly, I don't really know how to design a purple set, but it's the concept that counts here. The details could be altered, as far as the exact pieces in the set and the first four bonuses. The real keys are that the set has enough dmg, acc, rcg, and end to be used in a typical attack, and that the 6 slot bonus is Knockback reduced to Knockdown in ALL the players abilities (and preferably their pets abilities as well). Heck, the name could change as well, but this seemed reasonably applicable.
  12. Maybe something like this? Focused Force (Purple Knockback Set) Acc/Dmg Acc/Dmg/Knock Dmg/Knock Dmg/End/Knock End/Rcg/Knock Chance for Energy Damage 2) 10% Movement Speed 3) 15% Range 4) 15% Accuracy 5) 6% Damage 6) Universal KB>KD
  13. Now the question is, what kind of set is this? Universal Damage? Knockback? Is there another alternative?
  14. Or what about a set where the 6 slot bonus IS universal kb2kd?
  15. Maybe there could just be one more set added with a kb2kd special but that has different slotting and bonus options than SA or OF, just for variety.
  16. Of course. That’s why people complain about kb, it slows down killing by spreading mobs out.
  17. It has to have a penalty (such as sacrificing an enhancement slot) because kb2kd is a dps increase as stated.
  18. Because typically adding kb2kd is a sizable dps increase, that’s why.
  19. Besides Energy Blast and Peacebringers is there anyone who actually would benefit from this in a big way? Everyone else has like 1 or maybe 2 such powers at most. Seems to me, a better solution is simply to give Energy Blast users such a toggle. Maybe PBs too.
  20. lol, I don’t think that’s how I’d do it.
  21. Actually I was imagining a passive. Always on, no end cost. But I specifically imagine it as an Incarnate power, so it’s not available until 50 (45 when Exing) and it locks out whatever else could have gone in that Incarnate slot.
  22. Someone should correct me if I'm wrong, but I thought you could only have up to 5 Sudden Acceleration and 1 Overwhelming Force for a total of 6? My Energy Blaster only has these in her AoEs. My Peacebringer has them in AoEs and a melee attack. Would I use something that let me do them all at once? Maybe. It would depend what I would have to give up to get it. I definitely don't think it should just be an option for free. It needs to be a power or enhancement. If it's a power then the cost is the opportunity to use whatever else could fit in that slot (thinking of Incarnates). If it's an enhancement it needs to come with a penalty, such as "Slotting this enhancement turns all Knockback to Knockdown, but also inflicts a 15% -Damage debuff on the player."
  23. The only way I will support this kind of thing (which normally would be better at Null the Gull than anywhere else) is if it is added as a Power of some kind (Normal or Incarnate), so that it comes with an opportunity cost.
  24. I just don't want to deal with the end cost... imo ALL "per enemy" additional end cost powers should have that element removed. Then it would be a great power.
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