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Wavicle

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Everything posted by Wavicle

  1. The reasoning is spot on. There is no justification for having a control power in an Assault set. Same in Thorns. Get rid of Thorntrops.
  2. here is the real answer. Play a stalker. If a controller wants to increase team damage, they have options for that. Dominators and blasters already do plenty of damage. Giving this to any other archetype would be ridiculously overpowered.
  3. Don’t stalkers basically already get that?
  4. Weird, yeah, that's NOT the bug I found. That's another one.
  5. Even then you'd have to successfully demonstrate that Controllers need to be buffed. Good luck with that.
  6. It would need to be an additional tag added to specific Holds, not just every hold in the game. That tag would have a Short duration, it would NOT be up as long as the target was Held. Frankly, I think you'd get more traction by simply suggesting Containment be strengthened. Controllers are the only AT that relies on holds that doesn't already have the ability to hit hard consistently.
  7. wow really? What sound effect? I never noticed that.
  8. I asked one of the devs to confirm, and yes, the Confuse portion requires a LoS check. I DO believe this is a bug, but we probably won't know for sure until after the holidays.
  9. I tracked this bug down. If you BREAK LINE OF SIGHT after activating the power, the Damage will land but the Confuse will not.
  10. My guess is Containment is as good as this sort of thing is ever going to get.
  11. It's not SUPPOSED to, but sometimes weird stuff happens. Most likely the bug is NOT with the power itself, but with the geometry of the wall in that mission.
  12. Personally, I like that you can choose to build for this in the long run but you don't get it free baked in. If you want a Mind Controller who is particularly good against Psi, you can do that.
  13. This is basically already in the game. Fire Armor caps Fire res. Dark Miasma gives Psi and Negative resists Energy Manipulation gives Stun protection etc, etc
  14. I guess I just find it weird, which is ok. In FFXIV it's the exact opposite. You can AFK in the open world, or in cities, as long as you like. But if you AFK in an instance you'll get booted after 10 minutes.
  15. I agree that "Life Happens" is the best reason this idea should NOT be implemented.
  16. TBH, I'm not really moved by this. Those badges were MEANT to take a long time.
  17. that sounds like another issue...IIRC there is no autologout in SG bases...
  18. Obviously a lot of people are going to hate this suggestion, but I can't honestly see any logical reason why we should be booted when AFK in the world, but not in missions. Why it was ever allowed is beyond me.
  19. Slot an End Red in your highest cost attacks. Should help a lot. SR is fine. Street Justice is pretty heavy cost, but End Red should make the difference.
  20. It’s true combat teleport doesn’t do damage, but I figure if you follow it up with an attack then it basically amounts to the same thing.
  21. I won't take that bet, because I'm sure you're right. However, if Boxing and/or Kick were as good as Arcane Bolt or even Air Superiority, I would not be one of those people.
  22. This is literally the whole point right here. The prereqs should be good on their own, just like they are in Leadership.
  23. If you have endurance problems on a /energy Blaster you’re doing it wrong. Yes, that’s my opinion.
  24. Energize should be Always on, don’t save it. That’s an error.
  25. When did you have end problems on an energy Blaster? These days they have perma energize…
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