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Wavicle

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Everything posted by Wavicle

  1. A pattern of fixing inconsistencies so the game is predictable to new players, yes.
  2. AoE kb "patches" (including Repulsion Field) become only 10% chance with kb2kd, live and test, unless there is a bug. Bonfire, for example, is bugged, for now.
  3. the kd chance is very low, but if they are truly not getting knocked down at all then that is a bug and should be reported as such.
  4. It should still be knockdown with no repel if you put in kb2kd
  5. They are removing the ability of SS to stack with other Stealth toggles, that's all. Nothing is being gutted, completely or otherwise.
  6. It’s not a wash. It’s WORSE as a toggle.
  7. imo the smaller size actually makes it better for most of those purposes. I did in fact push for a Tractor ability to be added, but no dice yet. I certainly hope we get such an ability added to a couple more sets.
  8. I don't know what great usage you were getting out of Repulsion Field before. For MOST people this will be an improvement over either or both powers, alone or separately, with or without KB2KD.
  9. I tested numerous Sentinels in beta, the only ones I had end trouble with were Seismic Blast.
  10. Glowy clipping the wall. No problem clicking from the correct side. A Newspaper mission in Cap. Zone/Mission: V_Office_30_Layout_15 Position: [331.0 36.0 1433.1]
  11. Ok, yes, you'll lose some of this extremely niche use, but with the debuff resistances from Damping Bubble the tank will be less likely to die in the first place.
  12. Loved this show. Finale was amazing. This and Werewolf By Night were some of the absolute best stuff the MCU has ever done, imo.
  13. That's exactly how it works, and it ignores level differences.
  14. Both Force Bubble and Repulsion Field (new or old) have an AoE cap of 16. I guess the aggro changes altered some behavior, but it still can't hit more than 16 at a time.
  15. Also keep in mind Damping bubbles -Special Debuff means it will help even those who end up Capped on DDR or other resistances within the bubble.
  16. Yea it’ll still be fine for that stuff.
  17. sets are, in theory, balanced against each other in Full, not one for one with each power. DDR in Dark has no effect on FF. And Damping Bubble will STACK with Fade, even for people at the DDR cap.
  18. Force Bubble has no real use aside from aggroing multiple spawns. The new Repulsion Field is a buff to both powers.
  19. but these powers will not change until it does and so you will Never have to wait until 38 for this
  20. Like I said, it’s basically like not having a pet at all, it’s just an additional bit of mag and duration on your controls. I hate it.
  21. And it’s not 38. Read the patch notes.
  22. Well you should stop slotting KB2KD in Repulsion. It’s far more useful as a smaller version of Force Bubble.
  23. Dark is about -Tohit which IS basically Defense only it gets hit by the purple patch. And you’re not losing Force Bubble. It got made smaller which makes it more useful because it’s more maneuverable.
  24. It shouldn’t be taking time out of your rotation. It has zero cast time. Figure out a better button for it to make it easier to hit.
  25. Not sure why no one has mentioned Super Reflexes, excellent with DM.
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