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Wavicle

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Everything posted by Wavicle

  1. To my knowledge, even Sonic Manipulation with all its tricks only has one power that has an upfront, no combos, 100% chance for Hold. Feel free to correct me if I'm wrong.
  2. This is what other clusters are for. Maybe ask on Cake.
  3. Repeatability is very important. People need to be encouraged to run these things multiple times so that there are people to team with to do them. Final fantasy 14 is very good at this, they give people reasons to run old content. And in general city of heroes is pretty good about giving people reasons to run old content too.
  4. Yeah, I know. But there are not, so far as I know, other power sets that have this “feature” on nearly every power in the set. It’s too much. I like having screen shake on for the few powers that use it appropriately. This set has it too much.
  5. I mean, you literally just described the test server. So I guess we already have it. Problem solved. Well done.
  6. If there were several smaller events, then it wouldn’t bother me there being some things that remain seasonal. But it seems like making the haunted house year-round would be extremely easy to do.
  7. Adding KB>KD is often a big DPS increase, clearly for Bots, but also for many other sets as well (Fire Control, Storm Summoning, Energy Blast, etc). As such it should come at a cost. I believe the current options are fine. It might be that certain particular sets (Energy Blast, Force Fields) could use a boost but it's unnecessary to have a free way to change them all. The exception I would support is if a Future Incarnate power was added that let you modify certain effects, this could be one of them.
  8. You can already get to 50 in a day or two. Absolutely no reason for this. Also, when was the last time you actually played 1-50? In my opinion it is super fun, ESPECIALLY in Homecoming.
  9. Can we please have the House of Horrors year round just like Summer Blockbuster Double Feature? More 4 person events please!
  10. Seismic Smash is a hold. The set already has a hold and probably won’t be getting a second one.
  11. They aren’t going to give it two single target holds I don’t think…
  12. I agree with this. A solo Blaster should not expect to be able to neuter a +4 AV.
  13. I don’t think it requires you to be on the ground all the time. Just most of the time.
  14. Because Scrappers don’t have Granite armor
  15. Seems like now you can build to not need Granite, just like you don’t need Unstoppable or Elude.
  16. the question seems to be: should the mechanic reinforce basic play or should it offer a situational choice?
  17. I find the mechanic itself to be available frequently and useful when in close proximity, but the graphics can’t be color modded (which is understandable, but perhaps then they should be colorless?), the sound is a bit much, and the screen shake is way too much.
  18. So much was made of normalizing the range of Blaster immobs, I’d think doing the same to magnitude makes sense.
  19. On the other hand, it means the Controller doesn't need to waste slots on those and can spend the slots elsewhere. It also means the Blaster has greater Damage potential with similar powers, which is how it should be IMO.
  20. That's a little too complex to be your elegant solution, I think... It may be that the current random crit is actually the best solution, because the set has so much control outside of Smash that the crit really is just a bonus to help your Controller teammate get Bosses and EBs locked down sooner...I'm not sure.
  21. What are the actual values of the debuffs? My understanding was that Controller Earth Control Def Debuffs are unenhanceable specifically so that they can be stronger out of the box. Is this wrong?
  22. Perhaps it should say "SSA2 (Contact: Heldenjaeger)" or something like that.
  23. Seems like a mix of elements from Rain of Arrows and Nova.
  24. What if the Critical Hold were made something you could control? Like, for example... Perhaps all single target Stone Melee attacks could have a chance to give you a 5 second buff that does nothing except guarantee a critical Hold on Seismic Smash?
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