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Wavicle

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Everything posted by Wavicle

  1. Slotting Debuffs in a Debuff is not a secondary effect. If you're claiming that Defenders routinely slotted Debuffs in their Damage attacks prior to ED you're going to need some evidence. Slotting Holds in a Hold is also not a secondary effect. The discussion was primarily about attacks and armor toggles. Yes, teams with multiple Rads always did ridiculous things, that also doesn't have anything to do with this topic.
  2. Most of what you're talking about there is about Regen specifically getting nerfed. That's independent of ED. But this specific statement I've isolated because it is completely ridiculous. Nobody slotted secondary effects before ED. Attacks were almost always slotted with 5 or 6 damage.
  3. In general I would prefer this be done by adding new sets rather than changing old sets. But I agree in principle, and not just on Damage. For example, it would be nice if there were Slow sets WITHOUT Damage. It would be nice if there were more sets that included Range along with whatever else they're doing.
  4. Specifically, when a hidden user comments on a thread I am following, I am receiving an email notification that shows their message, thereby defeating the whole purpose of having hidden them.
  5. Doesn't seem to have anything specific to my issue that I haven't already selected... It's only in my email that this is happening...when I go to the site itself, the appropriate content is hidden.
  6. Little help with the email notification settings would be appreciated. I keep getting email notifications for comments by people I've hidden. Any fix?
  7. It's not a buff/debuff power, it's a blast power. I mean, if they DID make it a team buff I wouldn't object, but I just don't see the devs doing that.
  8. To get specific: People didn't typically have soft-capped defenses or hard capped resistances (except Maybe to smashing lethal, or maybe to fire, depending on your set) in the pre-ED days. Build Up was Not perma. Remember, we mostly had SOs. Even after IOs came out hardly anyone had the kinds of builds we have now.
  9. I did play pre-ED and I think people have given you an inflated idea of how powerful they were pre-ED.
  10. But regardless of those details, what I am 100% absolutely certain of is that the nerfs to Armor and Control AND ED (which should be considered to stand NOT for "Enhancement Diversification" but instead should be thought of as "Enhancement Diminishing Returns") were very necessary, were done exactly right, and have resulted in a long and bright future for the game. The people who left at that time just were not forward thinking enough to see what was possible down the line. ED saved the game. And Fire Tanks are still, of course, kings of damage among tanks.
  11. It may take More investment than before, but we are absolutely capable of becoming more powerful now than we were then. And frankly, your comment about it not being sustainable and as fun as playing with cheats on absolutely applies to the 45+ game today.
  12. It would have to somehow be set so that it only gave end to the caster of the VS.
  13. I want to examine this just a little bit more. What did 6 slotting let us do? It gave us Perma Hasten, it let us do around 300% damage without buffs, it let us not run out of endurance. It let us not die even facing huge hordes of mobs. ALL of that and more can now be achieved with IOs and Incarnates. So although the exact builds may no longer work, the same goals can absolutely be achieved.
  14. This. And with the new changes to the recharge and endurance cost of the pets and upgrades, it may be annoying but that's All it is.
  15. Yes, of course you have to build differently. When ED was put in the devs at the time explicitly said they were pulling back how much power we had so that they could give it and more back to us later. And that's exactly what they did. There is absolutely no question whatsoever that a t4 Incarnate, Purpled out IO build toon is way more powerful than the equivalent pre-ED build. Even for Fire Tanks, Regen, whatever.
  16. Sort of. In virtually every case you can be more powerful now than you were then.
  17. A bunch of people quit when there were some nerfs early on in the games history. Joke's on them, we're WAY MORE POWERFUL now than we ever were then.
  18. Welcome Home! Give it a month and you'll be advising the noobs just like old times!
  19. Pretty sure that's what Pocket D is for, PDP was literally "DJ Zero's proof of concept".
  20. The problem I was having was with the tier 3, but I figured it out. The text on the powers is wrong, and says all four t3 Support Hybrids are 50 ft range, which didn't make any sense. But the detailed info has the right numbers.
  21. If it isn't going to be made permanent, I wonder if the Voltaic Sentinel could at least be allowed to have the Chance for +Endurance that your other attacks have? So when the VS attacks it has a chance to boost YOUR End. Seems like it would be a relatively small bonus for the sets that get VS, but a nice change nonetheless.
  22. I'm still super confused about the differences between individual abilities in some of the trees. Especially Hybrid. I found this article on the wiki: https://hcwiki.cityofheroes.dev/wiki/Hybrid_Slot_Abilities But it didn't really answer my questions. Specifically, I'm trying to figure out what the differences between the Support Hybrids are, because it's really unclear with some what are the advantages and disadvantages, even with the details laid out on the wiki.
  23. Illusion Controller
  24. Yeah, I don't really know why, but there are places where targetlocation doesn't work or doesn't work as expected. I think it's just a side effect of the command being added late in the game not at the beginning.
  25. Just make the PA more like Haunt.
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