To me it seems like the power is still just as useless as it has always been. The change to how it works in PvE made it slightly less useless but overall still basically useless. This PvP change makes it almost entirely usless in PvP as well.
I love that Merit Rewards mean that Giant Monsters get repeat attention from everyone.
I wish the same was true of the various zone events, Paladin, Steel Canyon Fires, Skyway Rave, Brickstown Prisoners, and more.
Just seems like those events don't get the attention they deserve.
A question from my small amount of testing thus far:
Is Stone Prison for Blasters really supposed to be Mag 4 Immobilize? Seems better than it should be.
The info text for Meteor is missing a space.
"You call down a meteor strike from the sky at a specified location. All targets within 30' are caught in the blast radius, taking extreme damage and being knockedback."
Knockedback (emphasis mine) should be two words.
This is a very nice change, but it would be great if one could Dismiss the contact from the Contacts window instead of having to go to the contact in person.
I wonder if there's a simple fix possible: Add a substantial Damage buff to Serum, make Serum affect all your Henchmen at once, and lower Serum's recharge?
I forgot Mercenaries specifically. They aren't the only MM that needs help, but they need it the most.
and I still think Sentinels need a bit of a boost, but I'm not sure how much.
Seems to me the basic choice of giving a Blaster a Sustain Toggle with a PBAoE effect that wakes enemies AND a PBAoE Sleep is kind of questionable. Does Mud Bath really wake enemies? If so how is one supposed to make use of Bath Salts--I mean Salt Crystals?