
Wavicle
Members-
Posts
4969 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Wavicle
-
Literally all of my suggestions stem from the idea that the old devs messed up and the HC devs know better. You don't have to tell me. None of my suggestions are "make it like it was on Live".
-
The i24 Blaster buffs were never on Live. Development ceased while they were still in Beta. It was too much. This belief that nerfs are never called for is simply false.
-
I mean, I ALSO think Blast set t9s should be nerfed (for Blasters especially, but possibly also for Defenders and Corruptors), probably leave the damage as is but increase the cooldown to be similar to Controller AoE Holds. But I figured one thread at a time.
-
well, the Sentinel version of SR can take an Absorb shield click power, and just slot up +Regen specials. I noticed in the video OP @SmalltalkJava you have Sprint on while fighting. If you're still having endurance issues, that could be why. Looks like a fun build.
-
What's the deal with the solo mission at the end of the KR arc?
Wavicle replied to DougGraves's topic in General Discussion
In general I like the personal story missions, but that one is very poorly implemented, if you do it higher than about level 16 or so it becomes very, very difficult. -
Does this mean that the Incarnate Shifts (from Lore and Destiny) will apply in the Hard Mode content?
-
Not that I've noticed.
-
This is from the mission "Get book from Circle" from Colleen Nelson. You can't quite tell from this picture, but the two bookshelves hovering off the ground are clickable mission objectives. These bookshelves are off the ground and one of them is literally right in front of another bookshelf.
-
Seems to me another source of badges, merits, salvage, enhancements, and temp powers is always welcome. 🙂 But I agree, they probably won't have totally unique rewards besides badges, possibly temp powers, which is fine.
-
In a lot of cases these guides are written from the perspective of level 50. That might be the case and at that point you might not need the sleep. While levelling up you are absolutely right, the sleep is a highlight of the set.
-
Are Porters in Sky Raiders interesting or just half baked?
Wavicle replied to DougGraves's topic in General Discussion
It would be cool if most of the Porters in the game were given Combat Teleport, and a couple of them could even have Fold Space. Frankly, enemies with Teleport Foe powers sound pretty cool to me. -
Are Porters in Sky Raiders interesting or just half baked?
Wavicle replied to DougGraves's topic in General Discussion
They're not too terribly bad, but they're minions. Sorcerers are LTs. Malta takes the same technology and gives it to Gunslingers and they are pretty brutal. -
That's right, there is. And so it's not a good idea to have systems that add even more large gaps.
-
well, I really hope it is, because I would expect it to take a lot longer to make a lot of new content than it would to add new options to existing content...
-
Not everybody wanted it to be made easier, but that's exactly what happened.
-
Yes, that's true. However, it is very difficult to balance the game when team members relative levels vary by so much. The sidekicking/mentoring system works pretty well when it restricts everybody to within 1 level of the mission owner. Adding the +levels really throws things out of whack.
-
NGL that sounds pretty great. Here's hoping it can be imported to as much content as possible.
-
I don't think there's anything wrong with gradations of additional difficulty, just as there are gradations of the current difficulty options.
-
I have no idea what you're talking about and frankly I don't think you do either.
-
Your assumption is 100% incorrect. I have literally ONE Purpled out T4 Incarnate. The vast majority of my toons have nothing more than t3s (IF that) and a combination of procs and generic IOs.
-
Katana/SR works as follows: If you have enough Recharge you can skip Sting of the Wasp. If you have enough Defense you can skip Divine Avalanche. If you have enough Recharge AND Defense you can skip them both!
-
The Alpha slot does a lot more than JUST the level shift. Everyone having Alphas is fine. It's really the level shifts that break the game at the high levels. I think my suggestion would be good for the game overall. But that said, I would happily settle for an advanced difficulty setting that lets us custom disable Level shifts and/or Incarnate shifts for my team or league.
-
I recommend changing the way Level Shifts and Incarnate Shifts from Incarnate Powers work. My suggestion: Level Shifts (from the Alpha Slot) should work in all Incarnate content (including Trials, Arcs, TinPex, and Dark Astoria), but NOT function in other content (ITF, Radio Missions, etc). Incarnate Shifts (from the Lore and Destiny slots) should ONLY function in Incarnate Trials and should be non-functional in TinPex and DA and regular content. Probably this will never be done, but I really think this would improve the 45+ game.
- 226 replies
-
- 24
-
-
-
-
This is an idea that would work together with whatever other changes might be made to Opportunity, including making Opportunity ONE buff instead of two. What if...Opportunity was set off by a separate inherent click so that you weren't forced to use your attacks at a particular time, BUT, here's the key part: that click could be set off DURING other powers animations. This way you can get your debuff up when you want it on whatever target you want it, no matter what else is going on a that moment.