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Without_Pause

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Everything posted by Without_Pause

  1. I realized I teamed with the OP. All I'll say is they mean well. Like REALLY REALLY well, but sometimes doing so also rubs people the wrong way. I watched a team dissolve after what I felt was an odd comment at the end of a mission. They do advertise teams in a great way though as they do actual arcs. Considering they have a thread on being a dedicated AT, I'm not really sure what "Only train your defender powers until later" really means. I assume they mean your attacks, and well, no need to beat that dead horse. FYI, even on live RI didn't move to the next mob unless the anchor was still alive, and well, good luck finding a group willing to drag the anchor around a map considering putting it on a boss was the ideal situation back then. I had a Rad/sonic on live. RI animation time made it situational back then on the right teams. On level 50 team these days, its animation time really isn't all that ideal. I still think Rad is one of the best sets for support.
  2. Congrats on being helpful to people. Now try doing so to the OP.
  3. You assume way too much. They never mentioned farming. You did. They even listed what it is for which only included doing non-farming. They said they had a bunch of influ at 70 mil. 70 mil is NOT a bunch of influ. For level 34? Sure, but overall is being a bit naïve in saying that. 70 mil is a casual day for someone who knows how to work the market. Not sure what referencing Glacier Park has to really do in this context. Someone who hasn't posted in this thread liked your build. Yay you? FYI, I have a lower level /fire Brute. If I ever go asking about build advice, it won't be because I need the most "leet /fire farmer." I know this might be difficult for someone with a quote about farming in their sig, but maybe just maybe I want something fun for non-farming and wanting to see how /fire handles non-farming content. I literally already know how /fire does farming.
  4. Hell, Wind Control is listed on HC Wiki and that's still not a thing. https://hcwiki.cityofheroes.dev/wiki/Wind_Control (wants my precious Wind/kin)
  5. For me, I go getting the four stat boosting accolades, IO sets, and then Incarnates if I'm will to go all in. I'm honestly fine with not doing so on various builds. We are talking a various amounts of hundreds of thousands of currency to fully IO and 80+ levels of play to T4 everything. Sometimes it is just nice to go out and play a build for the sake of it versus feeling the need to fully pimp it out as well. I have roughly 30 characters. I am close to having two done.
  6. I saw a vet level 130 with no sign of using incarnates, so you don't "have" to do it. I will say life as a player gets easier if you simply go T3 on the alpha slot since you now are level 50(+1). Depending on the build, just getting that amount of the incarnate system can be a decent boon to a character, see fixing end issues. Two additional levels are possible for Incarnate specific content, but again, that is less "required."
  7. Since no one has mentioned the obvious, is there any difference in the amount of deaths?
  8. The issue here is simply the kind of changes the OP is looking for from a group of volunteers for what would be a fraction of what was an originally small player base to begin with. Lets not forget this isn't a legal copy of CoH. This is "Surprised the ban hammer hasn't dropped yet" edition. There is minimal press for this game for that significant reason. How much press does the OP think even the best PvP version for CoH is going to generate? I can likely rattle off 10 changes from the top of my head which need to be done which would make for a far happier player base. Best case scenario is there is a group of volunteers who come along and take a copy of the code base which teams having been using for their own flavors of CoH and create a enhanced PvP based version of that. I wish the OP luck in that regard. "Do I want to go convert over CoH code to the changes I want for PvP or go play Fortnite?"
  9. Can we get readable text first?
  10. Defender ATOs and Sonic work really well together.
  11. Fighting through missions. Challenging the build to see what it can do. A lot of times I get to do content most groups aren't doing. Some of the times, I just want to log on and not deal with other people. If a build can handle larger mobs, then why not all of the rewards come to me?
  12. This was brought up just over a week ago. Not saying the things you want can't happen, but it is a volunteer group, so things take awhile.
  13. DB is best of you dump a lot of recharge into the build and ignore the combo system. EA offers +recharge and is a great set to start with so that would be my lean. Ninja Blade is best played on other ATs.
  14. There should be amazing crops with all of the farming the heroes are doing.
  15. They also get 6 ST attacks when end game builds focus on 3-4. Even on a leveling build and 5 seems overkill. Hell, Elec didn't lose any AoE, but lost a control for AS.
  16. The loss of AoE for Stalkers makes me lean away from EM for them. It isn't like EM needs more high damage ST attacks. Currently running a EM/ea scrapper.
  17. A character at 1 HP so I can get a end discount isn't the win people think it is.
  18. Avoid level 50 PuGs. It is on the rarer side you see a PuG running at +4 when they are below 50. Builds in their teens and 20s simply aren't built for it. Note, I think the lead forgot to switch their diff setting when starting a Posi. Yeah, we had to reset. You can even use the Pillar and run some teams through lower level story arcs. Lord knows teams avoid those outside of the well beaten path(Frostfire). If it isn't a TF/trial, AV hunting, farms, or radios, it almost feels like people are going, "But why?" I do see on occasion a level 50 on a lower level PuG.
  19. You mean SR has capped defense.
  20. My "world breaker" build is Rad/bio. Not sure I would consider it the most brutish. Post tank fix, I might go with that version, but on a tank. Brutes can be made to fill in well enough as a tank. I'm not sure much of the categorizing matters that much. Any and everything on a team is near a luxury at this point.
  21. I was one a PuG with a Sonic defender with a def armor. They kept running into battle before the tank got there.
  22. Savage will have above average AoE, but below average ST damage. It does play nice with what it can be paired with. If the dev team ever makes Hemo worth a damn, it might be my favorite melee set as long as I accept it needs a sturdier armor set to go with it as I don't recall much of any mitigation coming from Savage. All things considered, Hemo should be better.
  23. I would personally like a Savage/wp, but I would pick something like /elec which offers a heal and +recharge. /elec has end recovery, but Savage is lighter on end usage. Not saying /elec is better than /wp. My main here is a Claws/wp brute. I'm just saying as a brute stacked +recharge will be fun, see Savage/rad.
  24. I would be curious to see the build. In terms of leveling, my default is just using level 25 common IOs. Dark also has a range heal, and to be honest, depending on their build, ie Elec/elec, I find end drain not to be that great at mitigation, and more so in today's playing of the game with +4 mobs. Short Circuit's animation isn't ideal for a PBAoE either. My experience comes from having a Kin/elec on live as a main and leveling a Elec/kin controller on HC into the 40s. The controller version is better, but good luck draining end on a +4 AV. FYI, Elec blast has never been know for it's damage.
  25. Worse from the stand point of /dark only really having the heal in terms of needing things to recharge and Savage fueling recharge. Both secondaries should put out more damage respectively though. It is just /bio is known for its offense. Saying that, I have a low level Dark/savage tank.
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