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Without_Pause

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Everything posted by Without_Pause

  1. My Cap type build is a SJ/Shield scrapper. I did play MA for a bit back on the day, but honestly SJ feels a ton better and works well with /shield. It also has more AoEs, so yeah. To me I honestly didn't even think about MA this time around. I looked at SJ and didn't look back. And yes, /shield works better on Scrappers.
  2. Loved my Plant/fire dom back in the day and since it died in a hardcore SG, that's the one dom I made here.
  3. Dark/dark. Enough controls and debuffs to easily help out a team and enough pets to help solo the build as well. If you played the defender version, it won't feel completely new, but there is enough differences here I rolled one as well. Early returns have been good, and one person made a comment how things were smoother once I got on a team.
  4. Since Water has an attack + regen ability I would say /storm and /cold are the best pairings. Works theme wise as well. /kin's heal is huge so the attack wouldn't be as much of a priority.
  5. I need a concept/name/look for a build, and I've got nothing for Bio. It has been getting good feedback. I'm definitely taking the Claws/wp to 50. I don't think I would do another Claws after that. SS/bio might be of interest, but I did 40+ alts when CoH was live, so trying to keep a sane list this time, which has already gone from a small number to "I could do 12."
  6. Had a Claws/regen scrapper and wanted to reroll it in CoH's new life. Spent a brief time going /sr on a brute only to switch /wp. Having a secondary I don't really need to click on feels like it cements the idea behind the name, Without Pause. It might be the smoothest build I have played. Dark/dark controller and blaster. Pretty much as advertised. The controller is having me hold off on rerolling my Ill/rad which is one of the very few I was willing to do again. SJ/shield scrapper. Liking the animations for SJ. /shield helps complete the Cap like look. The pairing just feels right. Water/nin sentinel. Played Water to 12, and rerolled from /sr to /nin mostly to try out /nin. I had a Kat/sr back in the day, so no opinion on it yet, but Water? Has to be in the running for most fun new powerset. Like, but never keep one around. Super Strength. Someday I will get one to 50. I even had a SS/elec brute previously and rerolled it here, but rerolled it again to the SJ/shield scrapper. Likely a SS/wp brute at some point. Skipped on it. Tried Time, and the noise to it was annoying. I tried Bots/time, and I just ended up deciding I would skip on MMs this time around. I had one. I don't feel like need to go back now. I know Time is one of the best support sets, but passing on it for now. I ODed on support sets, certainly defenders, during my original play time so I am kind of shying away from playing them much this go around. A Cold/ice is slotted to be played at some point. I feel like I need a token defender in there somewhere, and I need to reroll my main but go Kin/rad, but again, I ODed on Kin in my first go around. Honestly, this likely had more to do with the AT than the powerset although were they intentionally going for something which sounded annoying? Waiting on, Staff. Might even go stalker as I have little experience there.
  7. Only got it to 12, but Water is one of the most pure fun sets I have seen. Went Water/sr, but changed to /nin since I haven't done that yet and coming back I want to try as much new-to-me stuff as possible.
  8. If you do make a Dom at some point, Plant/fire.
  9. /rad will be safer and /storm will be much more on the edge managing the chaos as needed. I think Ill/storm would be better for a dedicated group of players versus random pick up teams.
  10. Then please pick the powers when you think they are appropriate and you have 'worked' enough for them, please don't start asking for thinsg to move backwards. Thanks. They weren't asking for them to be changed back.
  11. M3z on Youtube covers this. His channel is rather new as I am sure a number of CoH centered channels are. https://www.youtube.com/channel/UCrd3E96a0E1h4YZUG_oIzcQ
  12. This is why many people use Dark melee with it for melee characters. Here, Dark and Water would pair very nicely.
  13. My main was a Kin/elec. IIRC, Pinball Wizard was known on the previous boards, so I will +1 to what was said. Still correct even if they weren't. :P I never look to IO out the build, Way too many alts, 40+. End issues will go away. The playstyle is very much getting into the middle of things and sap things to limit attacks. It is a fun and aggressive build to play. I have end drained many big bads.
  14. Back in the day, Fire/kin and Ill/rad were the kings depending on what you wanted. My Ill/rad was the first support character which soloed on +4 while not being level 50(40 for that matter), and used nothing more than common IOs. Now, have any new sets made something which is better, that's up for debate. I think you can find a number of builds which will solo very well. I see no real issues coming from the Dark/dark I made.
  15. The thing which makes Dark standout is it comes with a heal. Its AoE is "eh." It would be nice if Shadow Maul's animation time was closer to sane considering you have to deal with the cone aspect. I played Claws/regen to 50. I rerolled to Claws/sr when coming back, and there's little unexpected from it. I like it most from the ones you listed. The KB and KD powers recharge fast enough to offer nice mitigation as well and they have range. I loved using Shockwave as an opener since the KB put things on their butts. You in a sense could minimize alpha strike against you.
  16. Haven't seen much posted on it, and comes across as incredibly ideal. Just wondering what the opinions are so far for the power sets. I've at least played around with Dark Melee on some characters so I have some sort of idea. I'm just kind of guessing on the blast aspect, and don't want to roll anything until I have a better grasp of where to take the build.
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