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Without_Pause

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Everything posted by Without_Pause

  1. Current in the running suggestions for builds to do this with. Yes, there is a pattern here. Dark/elec Brute. /elec's heal comes late so that's what Dark is for, but it has resistance to energy and end drain with some protection against Psy so hello gold side. Also the first brute which clicked for me on live. Soloed an EB without any inspirs on common IOs. Dark/en Stalker or Sent. /en might bloom too late, but if we are talking life in blue or red side, the defenses will kick in, and my StJ/en stalker who is near finished with just needing some T4 action to happen can do +2/x3 without even using a heal or inspir. (does not include AVs, but I have done more than one EB at a time) I really should bump the diff setting.
  2. You want AS to go last in that chain. If you start off with AS, it will have a rather long animation.
  3. If LR doesn't crit due to the pet aspect, I would put a Tank over a Scrapper. Still, Brutes rank last.
  4. Can confirm debuffs will absolutely wreck a WP build in a hurry.
  5. The problem is, IIRC, Lightning Rod uses pet mechanisms so it isn't impacted by fury. Tanks can hit more targets with the AoEs. ElecM is basically, Stalkers >>> Everybody else.
  6. Another point, they seem to have given up in trying to have an actual conversation about what is going. Just a one shot "This sucks" and nothing more. I have them ignored here and in-game.
  7. FYI, yes I have teamed with them. Yes, I made sure to gignore them on both of my accounts.
  8. Is all redside content available via flashback, or there some stuff which needs to be done as you level? I have about three different characters I could create to go through all the content so I'm wondering.
  9. Savage is lower in ST damage due to Hemo being lacking, but good AoE. It is DoT based so it plays well with Brutes. My Brute is too low to really judge, but I like the playstyle of it so far.
  10. I've never felt the need to slot KB protection in my /elec brutes.
  11. I believe it was on live after I had left although it might have been soon after. I felt like I stayed rather late.
  12. Toggles, including Rad, sticking around was one of the first things I noticed coming back to HC, so yeah, Rad's has been fixed for some time.
  13. Yes, but in the video you implied that Rad's didn't.
  14. I'm guessing the issue here with brutes being on a team is due to Brute's damage cap and the ease in which they can get to it via a team versus solo.
  15. Build is 24, so this is a bit of preplanning on my part for when they get unlocked.
  16. RI in Rad also stays even after the anchor is killed, or were you talking about something else?
  17. Best place for the 50% Crit proc?
  18. I think for me it is less about redraw issues and less time attacking. Bio is great for it's offensive benefits, but it also has a number of clicks to help keep it vertical.
  19. I like EA although that heal does come late. Shield continues to be a set I have to take breaks from as I feel like it really needs to hit 50 in order to shine and my highest are around 40.
  20. Skipping DA is mostly once you start to IO out a build and are looking for an optimal attack chain. It can be great for leveling though. Rad also pairs well with Savage since Savage adds +recharge, but Savage's ST damage is lacking currently, and better fitted on a Brute due to its DoTs. Obviously not a weapon, but more as a reference point for what works well with Rad.
  21. Tanks don't get EA. Inv has the likely highest ceiling of those listed in terms of being sturdy. I like Rad, but it is on the clicky side of things. Not listed, but Dark works well with it since Staff offers an end discount.
  22. I've teamed with them. If they are a troll, they are going all-in.
  23. Just waiting for this person to hit every forum saying why that AT sucks.
  24. I find the incarnate abilities desperately need some diversity. I would be curious to see data on which ones are taken because I'm guessing there are a few unloved ones.
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