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Everything posted by Without_Pause
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They are all of two seconds ahead of brutes. Based on brutes added mitigation, then yeah, those are "sucktacular" times. Also, there's no context for the missions. I've seen what mobs do when given a damage aura on a brute versus scrapper.
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Because brutes can still be made to handle the vast majority of content fine as is and still crank out solid damage. I keep deleting scrappers are they are still squishier compared to brutes and rolling them as a brute or stalker depending on the power sets. Also, brutes handle aggro better than scrappers which means brutes don't have to deal with runners as much.
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Smashing/Lethal/Energy.
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Honestly, stalker. The burst damage feels more blaster or at least blapper than what a scrapper does. Yes, a scrapper can do more AoE, but a stalker to me feels more like going up to a mob and picking out what needs to die asap and being able to pull it off in short order. Some stalker builds pull off decent AoE and then there is Elec/shield and the dual ability to not break Hide. .
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My level 41 hardcore blaster who survived numerous possible team wipes on Live would like to have a word with you. Go blaster. To add, I finally found a sentinel I like, Fire/ea, and yes, it can be more careless and it feels a bit like an AT for newbies or one for those who want to play more of a suicidal blaster style with less repercussions, but I would still take a blaster over it in the end. You can make a blaster safer due to smart play. You can't say the same for damage and a sentinel. I have yet to see a team go from point A to B faster than a heavy blaster team when it comes to PUGs.
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In short, Sundays are going to be terrible for me for awhile.
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I think Savage with regen, wp, or invul would likely be the best thematic pairings.
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Father's Day is today so I'm not sure how many are logging in at 3.
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Best toon to pair with an ice/ice blaster?
Without_Pause replied to qas_illustration's topic in General Discussion
I would default to adding on control, but Ice/ice won't lack it. I think part of the answer needs to be do you plan on just being a duo or do you plan on playing together on teams? If you plan on playing on teams a lot, I would lean more towards something more AoE based when it comes to your damage. -
Far easier to try and find a support character to be the 4th person versus dragging along a dual boxed character. Partly depends on the server, but if I knew I was going to have issues building a team, I would post about doing it on the relevant server page here.
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Most useful Defender build for current fast endgame?
Without_Pause replied to Substaticman's topic in Defender
The benefit of Rad is being able to slot -res procs. -
One pro for Ice is that it works better for a Corr as the rains benefit more from scourge.
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I would go /elec. It adds a damage aura, end recovery, and +recharge. I also prefer resist based sets on brutes.
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Almost done lawn moving, and will log on then.
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Who would get the most use out of the complete Fighting pool?
Without_Pause replied to jacehan's topic in General Discussion
I basically came to this conclusion recently on a SS brute I have. Adding in Spring Attack for more AoE as well. Hurl was an easy drop for me. I actually have more slots than I need for commons at an initial glance so I still need to work on the build and then obviously see what works for an IO set based build. -
Masterminds. I had one on live, but here I just simply can't be bothered. Doms would be another but I rolled an Earth/earth and loved it.
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To be fair, scrappers get more out of Shield in terms of damage. Also note brutes get more out of /wp since it is partly based on regen and more HP fuels that.
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Invite doesn't seem to be valid anymore. If you log onto Discord, you can search for the Everlasting Defenders server.
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If I had a guess, I would say you are white.
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Yes.
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Broadsword/Dark Armor-Brute or Scrapper?
Without_Pause replied to JnEricsonx's topic in General Discussion
I lean with brutes when resist sets are factored in. More HP and a better resist cap. -
So...what's this I hear about changes to TW?
Without_Pause replied to JnEricsonx's topic in General Discussion
Depends. If you want a degree in Computer Science, absolutely. We are talking Calc 3 level of math. If you simply want to make websites, then no. Do note the emphasis on math is vastly due to proving how good you are with logic puzzles. Someone with e CS degree could just about never code as part of the curriculum as where a software engineer is going to do a lot of coding getting their degree. Even getting my Associates in CS, I had all of two classes where I turned on a computer and a number of math classes. If you want to code for websites, software engineer is a good lean. If you want to program rockets, lean CS. -
So...what's this I hear about changes to TW?
Without_Pause replied to JnEricsonx's topic in General Discussion
Adding in +5 diff setting will limit teams as people will have to look for builds which can handle it. There are already teams which run level 50 content with whoever or with level 35+. Now you might start to get teams looking for level 50s only. Also, it will have to be something else the HC team needs to balance. Case in point, I have been on level 50 teams running +4 when I am sked. That means I'm -5, and to be honest hitting things can be an issue. Now you want players to be facing mobs while -6? Add in some mobs can mop up certain teams at +4. +5 is only going to make that a bigger issue. -
What are the "workhorse" combos for each AT?
Without_Pause replied to Menelruin's topic in General Discussion
Rad is essentially Dark with a crappier heal, less utility, and more AoE and more so not on a stalker. I have 3 Rad melee characters, but I think only one might make it to 50. Rad/bio brute because, well duh. 🙂 I'm not a fan of the animations either. -
So...what's this I hear about changes to TW?
Without_Pause replied to JnEricsonx's topic in General Discussion
As someone who is a software developer for one of the biggest names in the biz, the coding isn't the issue. You want to give a default buff to MA and EM for stalkers? Add in their AoE. Not to say they are balanced as EM would need more than just that, and it is only for one AT. What takes time? Deciding HOW to buff a set. Do you simply straight up copy TW's numbers? What if they have a different number of AoE and ST attacks? What are the end costs? Recharges? Base damage? DoT? What's fair? How is each set suppose to feel? SS, Claws, Savage, Ice, and KM feel different, but how are they balanced? Claws has ranged attacks so maybe it does lower damage, but how much lower? Ice gets a power for AoE mitigation with no damage. How do you balance that even against a set which has a ST mitigation attack, ie Psy? Honestly, how does one define balanced as that's multiple meetings right there. Now try doing this for all of the sets lower than TW versus simply fixing TW. Moving a base number of damage from 7 to 10 is easy. Knowing that's what you are suppose to do is the hard part. This says nothing of testing those changes. A developer can easily spend 80% of their time not coding. Trust me, balancing all of the sets is going to lead to way more meetings, theory crafting, and testing than straight coding. I've honestly lost count the amount of times a fix in a game for balance issues had an unexpected outcome once it hit live. Even if it only went to beta, the DM changes were deemed too good once they got in the hands of players.