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Without_Pause

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Everything posted by Without_Pause

  1. Sonic blast has a cone KB power and it would fit in with Claws having Shockwave. I think a PBAoE -res toggle might be interesting instead of a damage aura. I don't see how you proc it out or even really add sets to it, so it's benefit is contained. You could do a ST attack with a disorient as well. Finding 7 attacks + BU and Taunt would be easy.
  2. Like I said, I'm not 100% sure on it. I know there is a limit though. Regardless, I tend to pick Degenerative anyway.
  3. I think it and Degenerative were deemed the best for DPS, but it depends on the melee set. I believe the higher DPA sets worked better with Reactive as where DPS sets played better with Degenerative. Degenerative also gets picked more often so it will likely used more often on a team, and the debuff doesn't stack(to my knowledge) so picking something else isn't bad if you team a lot. I personally default to Degenerative these days although I do like faster playing sets, but I might additionally pick up something else for team situations.
  4. Based on what's in the game already, it would be one of the easiest things to port. I would be down for it since there is no reason why the set can't have sub 2 sec cast times or close to it(see Kat), the damage wouldn't be leathal(see Kat and Claws for fast playing sets), and if there is an attack or two doing ranged damage, then it would at least make sense(see Claws). The damage would be more ST based and likely lower since it would also have -res. Add in some control aspect and really, it would be difficult to make it a bad set.
  5. Essentially a copy/paste from notes I have on a Claws/ea Scrapper. Posting here because I have a StJ/ea Stalker and at the time I just copied Croax's build. Having played around with both having some Incarnates filled in, the below is my leaning for EA. Alpha: Musculature Core. Maybe Cardiac if you want to avoid using ED, but I would just rather have things dead. Destiny: Ageless Radial. For two reasons. Def debuffs are absolutely a thing which can screw over this build. I did a mission at +2/x8 and sometimes I wondered if I had any Def debuff resistance. Once Ageless was added in, things got more sane. I still really like EA, but the lack of Def debuff resistance is telling. Just try low level soloing x8 mobs. I did that in a level 14 Flashback. Never again. x8 against mobs without Def debuffs has been fine so x8 isn't the issue. Note, low level x8 once the build is done. The added end makes using ED less often. ED has a longer animation so that also means less time killing. The added Recharge is more "nice to have" than required. Barrier and Rebirth are talking points, but Ageless seems to cover more for what I want. Hybrid: Melee Core. Regen, added Resistance which is a bigger benefit than 1.5% Def since that can be soft capped, and resistance to annoying status effects which prop up in end game plays. Assault was absolutely in play, but the more I looked into things, I switched. Interface: Degenerative, I know there are others, and it can be deemed pointless on a team if someone else has it as well. I can see having a second option for teams which might more likely be useful. Judgement: Ionic or Void. For sheer damage or the added debuff. I tend to go "for that character." Lore: Whatever. I tend to use what looks correct for that character versus min/max reasons. I would look for +dmg, heal, -resist, -regen and go from there. I prefer Radial to keep the support around.
  6. With Rad winning out, I suspect faster times from Fire/rad and Ill/rad. Cold should give a run for top spot as well.
  7. Defenders, Corrs, and Blasters are in the running. One might think Blasters would be bad, but once they get mitigation down, things simply don't live. You would have multiple nukes ready per spawn. Add in Beam and /psy and even harder targets don't live. For Defenders and Corrs, give me Cold, Thermal, Kin, and fill in the rest with debuffs. Time can tank and Storm could do so with the ability to position groups as well. If something does -res, then add them in. Pretty much as along as the group doesn't have two FFs in it, any combo of 8 works.
  8. I don't think the advice changes, and Kin would absolutely work even if I might pick something else. Elec has a heal and end recovery so giving it more of that isn't as needed as other things.
  9. Only issue I saw(obviously can't see DMs, I don't really visit the Discord) was the fact that some of their builds made questionable choices at best. If you offer to make builds for people and then fail to make a build understanding the basics of what makes that build, then yes, people are going to take issue with it.
  10. Played my EA Scrapper last night who has Melee for Hybrid, and Terrorized felt more annoying than anything I had to 100% protect against. I was on a team running +4 missions. I was taking alpha strike or going off and soloing mobs to the point I assumed we didn't have a tank only to see we had one who had more vet levels than I did. Zero deaths on my part.
  11. I would do something with Beam or Sonic due to Tanks having lower damage and TW being smashing damage on top of that. You want to find ways to to take on harder targets and get through them quicker. In all honestly, Tanks need little support. What they need is a way to boost their damage. /cold, /time, or /kin would be great. /cold for the debuffs and shields. /time and /kin offer recharge which TW will want.
  12. I don't sweat proc rates too much. I added it in since I wanted the 6-slot bonus as well. I partly slot it in FU since everything else is going to hit harder. It goes off a lot. I have seen it proc at least twice in a row and that's after two other attacks. If things aren't resistant to lethal, Claws is an absolute murder machine on a Scrapper. I've taken it to 50 three times(one Brute). If I ever do it again, I want a damage aura just to see the numbers it can put out. Maybe Claws/stone if I can make it look good. I updated the Incarnates section as I have more plays with the build done.
  13. One advantage of Water is the heal, but Time doesn't really need it. Rad is also built more melee where Time thrives as well.
  14. Odds are you look for a ST attack to help with Spines underwhelming ST damage and go from there. DN's cast time is better off for when you solo.
  15. Brute: Spin, 6 damage/end. Tank: Spin, 7.6 damage/end. Widow: Spin, 4.75 w/50% of 7.93. I assume the Tank numbers being higher with Fury not being factored in for a Brute. Widow has the highest end cost so it kind of needs that 50% to go off. Scrapper is over 10 damage/end without Crits factored in. To add, recharge for Tanks, Brutes, and Widows is 14 seconds. End usage for Tanks and Brutes is 13.146. For Widows it is 15.444. Widows with the reduced end cost would be 5.9 and 50% chance of 9.31 which seems far more fair. It puts it in the range of 7.6 overall, which oh noes, it does tank level damage.
  16. I get some of the naming you do for the builds, but not others. Could you add in what some of the names mean? I have 4 current Time characters, and they keep getting stuck. I only have one past their 20s and it is only 32(Fire/time Controller). I just use common IOs as I feel out the builds, but they can be simply too squishy when leveling so trying to find what ones I want to drop IOs on.
  17. Elec shouldn't need -KB. I would take Power Sink until you get Ageless going and don't plan on exempting much. Maybe keep it in an exempt based build.
  18. Almost no one talks about soft capping Res. My point still stands. soft capping Def on a Res build is far less important than on a Def based one. This is why you see the OP doing these tests on Res based builds.
  19. There is an advantage to having a build which can deal with x8 mobs for drops, but A LOT of builds can do that, see any Brute with a damage aura. Hell, my Fort solos +3/x8.
  20. It's one thing to skip on soft capping if you are on a Res based build. It is another on a Def based one.
  21. Penelope Yin has a pet. This is shown in Maria's arc. It is absolutely psionic based, but the Wiki has no info on it from what I can tell. TK could be taken out and powers shifted down or even just make the pet in that area to be different. My default answer if people want to be hell bent on Mind not having a pet would be to simply make TK into a AoE disorient called Mind Wipe. I think serious consideration should be made to rethinking Mass Confusion's recharge time in line with Seeds.
  22. I know there are some builds around here(Time/dp) as well, but I only bookmarked this guide.
  23. I went looking at the Wiki and not seeing it so maybe there is additional stuff I'm not remembering correctly to find it on that site, but there are a number of missions in that arc or through that contact against mobs which are built to screw over players with -recharge and end drain. One mission, if you are set to solo AVs, should have 6(?) of them in a single mob. That's the arc where I rethought my default diff setting. Mr. G and the third DA arc are two which made me pause the most in terms of end game content. Anything else I have been comfortably doing +3/x8 with IOs and Incarnates factored in. I did work out +3/x8 against the Mr. G mobs with the debuffs, but that was life on the edge and a Fort with numerous controls. Non game created content, 801 series on AE is the best place to kick the tires on a build. Those are specifically built with the screw you factor.
  24. I seem to recall the added DoT damage doesn't crit for whatever reason on Scrappers as where it is impacted by Fury, but I'm not claiming to know that 100% either. Scanning CoD isn't helping in that regard.
  25. I made a comment in a mission how terrible Grandville looked considering it was named Grandville and where LR essentially hangs out at. I got a laugh back from a teammate. The missions within the fort are honestly a pain to navigate. Mercy I can tolerate although it isn't great. Some of the other areas aren't as bad as their rep even if I wouldn't say their great. The Arachnos maps though. Those are criminally bad, and I don't mean they make sense for villains.
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