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Everything posted by Without_Pause
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Oddly enough I continue to work on my Savage/rad Brute and compare it to my Rad/ice Tank. To be fair, the Tank is a few levels higher, and I could slightly tweak the Brute build, but I tried upping the diff around to what the Tank was doing and the lack of Ice Patch was obvious. Only slightly tempted to do a Ice/rad Brute, but having soloed 29 levels on the Tank, I want to just keep going with it.
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The issue for a Tank is the radius of the AoEs. I've played around with the combo on all of the melee ATs outside of a Brute, but none stuck around for whatever reason although I do have a dislike for click mezzes. The small AoEs absolutely were a factor in rerolling the Tank. I love StJ on a Stalker though.
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I don't think in my 9+ years of playing CoH I have ever heard someone calling a player picking a controller over a defender less supportive or selfish. Hell, I have felt a bit more selfish for picking a Defender over a Controller.
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In a technical way, I would say a Controller is since they are adding in controls. Yes, I know using blasts for extra damage means more dead mobs. I still need to get one to 50, but a Time support character is giving an end game team the basics of what I would want from a support character, +recharge, +end, -resist, -regen, +dmg, heal, and more. In terms of a Controller, a number of primaries work. Plant is just ridiculously good with Seeds. Ill negates alpha strike and can Confuse troublesome targets. Earth just locks things down as well as anything. To be honest, ultimate support can be wide open and in the eye of the beholder. One of the best support characters I had on live was an Earth/storm. My word that build. It is the only one I saw teams openly playing stupid since they knew I had their back.
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45% to whatever you are building for. Some are based on the position(melee, ranged, AoE) and some are based on type(smashing, lethal, fire, etc.). Resist is based on the ATs I believe the range is 70%-90% depending on the AT.
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Maria Jenkins has an whole arc of them. Blasters can be made to be tough, but it is a question of how you define tough and how soon? Any squishy is in a similar boat. I don't think of soloing them as laid back though.
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Adding to what @Ukase said, I remember being on a farm and the guy running it mentioned how fragile a Fire/kin was on one he had previously run since the Controller was pulling so much aggro. You'll want a number of purples and Winter IOs to cap fire Res and Def. The rest is spot on as well. My sitters are the ones far more often getting the purples. The game unfortunately gives better rewards to the non-leaders. I don't farm for other people. I prefer farming for my own characters, hence two accounts.
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The problem is debuffs and specifically debuffs which target the few things Regen actual does do.
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Regen is picked for a Scrapper partly due to Wolverine. You can absolutely see a meta in what sets and combos are picked most often which can have little to do with how good an actual set is. I would also add some of it might be due to PvP although I honestly don't know how much of that is done here as the zones and forum here for it are rarely active. See Psionic Melee ranking high for a Stalker. I say this as someone who plays redside and thus needs PvP zone badges. I do see people playing Regen, but it isn't a lot. Certainly not the most popular.
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In short, I don't think I have ever seen a request for a Rad to join a farm. I can't begin to count the times I have seen a Kin mentioned for farming on live or HC. Even now I will see Kins advertising for farms.
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Honest question, how many rogue/pirated pieces of software were eventually made official?
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Assault sets with Armors or some mixture of buffs and controls going more for VEATs style of play. To me that's more how CoH should have been done from the ground up.
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Seems like you would have to line things up and time it correctly.
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You can get the badge for ATT by getting mentor badges or via P2W. If you want to TP a single person, then the TP pool is a better option. IIRC, a bit of Hover was added to Teleport to make it easier to use so you don't have to have Hover although I tend to take it on support characters. Loading up on pool powers can mean less epics, but that can be dealt with. Ill/emp should be easy enough to pull off.
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Do you need more team teleport options beyond Assemble the Team and TT? To me those two cover a lot of what is needed in terms of teleporting a team around.
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I thought about applying to work on market code and some other smaller stuff numerous times, but there's not enough alcohol. I know enough to know how bad it can get.
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I've seen my fair share of databases created by people who clearly were not DBAs. More striking are people who know enough to make them but not use basic rules when creating said databases. I have worked for a number of big name companies pretty much any American would know and repeatedly seen basic database design errors. There was an instance when I was an intern the database was so poorly designed I told a fellow student what was going on, and they buckled over in laughter. Sticking more than one table's worth of data into a single table is sadly far too common. Again, we are talking billion dollar companies. Side note, as an intern I was tasked with designing a system, and when I told someone outside of the company what I was doing their response was, "Wait, they don't have an electronic version of that system already?" When I confirmed the company didn't, their jaw dropped. That was less than a decade ago, IIRC. I have zero doubt the code behind the market is an unruly mess. The fact that it hit live broke and never got fixed confirms to me whoever designed it was out of their league. Also telling is it remains broke under HC.
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A yearly update come April when be a good thing to start doing annually.
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Same. I wasn't even here at the very end. I was simply done with it. I took about a 9 month break from the game during HC. I won't be surprised if and when I take more breaks. Even now, there are days I simply log onto the game, work the market, and log off for the day. Read a book. Watch a show or movie. Play a different game. Just simply recharge. If the game goes poof, you played until you were tapped. There's no shame in that.
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Storm has high end usage anyway. I got a Plant/storm to 50 so that's an easy suggestion. Ill/storm if you want true chaos, but I like having some control on keeping mobs on FR. Water or Dark for Def and Corr. Both offer a heal. Dark has added -tohit debuffs, and a way to immobilize. Not sure on MMs. Likely something which works at range since you can use Hurricane to keep mobs away.
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Add in Containment and damage procs. Also, it has a slow aspect to it so mobs stay in it and your Tar Patch for longer. While it is an end hog, I can't fathom using Fire without it.
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I was showing my wife my characters and designs here and this became a point of topic. I was using max width for waist on live, but hadn't here. Also did min chest size for both. My wife asked about the leg aspect as well. We went back and saw this discussion and I started to go through all of my female character and adjusting them.
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What would be the best powerset for a first timer tank
Without_Pause replied to misat's topic in Tanker
I still think WP is good for a first timer, but I tried Kat and in a solo situation. The fact that Kat is lethal damage can make for rather boring soloing. I still love StJ, but the AoEs are small. Ice melee has been great with Ice Patch. Rad Armor with the Threat of Essence proc makes it super end friendly. Needless to say my Rad/ice has been super smooth to solo up to 29 so far, and that's not with optimal slotting. -
Primarily because those ATs can soft cap meaningful def and res and have access to mezz protection and a number of them have self heals. The difference is stark? They get mezzed all the time? I got a Blaster to level 41 doing Hardcore. I have another Blaster and Def which I consider to be some of my easiest builds to keep upright since I expect them to flaceplant so little and neither are currently using IO sets. I'm honestly shocked when they do faceplant. If your Kintank can get mezzed all the time, then it isn't much of a Kintank. Maybe it is nostalgia, but I don't recall even my common IO built Kin/elec on live who lived in melee getting mezzed "all the time." One of the last PuGs I was on there was a Sonic Def who was running into mobs before everyone else with no problem at all. I've done alpha strikes on squishies and more so on Controllers countless times.
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What an odd take from someone who is known for making tank versions of squishies.