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Everything posted by Without_Pause
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Wait, why 47? Likely one of my top two, see sig. I could most get away with being 47 on the Fort though.
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I honestly do my crafting and marketeering a bit out of the way. I use to use one of the Echo maps until I saw people coming in as well. Oh to be able to use the market inside of my base. I've only recently had people drop me 1 mil in influence. I take it and move on. People assume if you are on a low level character you need money. In reality, I've likely generated something like 7 trillion in the game.
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I keep my Claws/wp because it is a reroll of my most sentimental build from live. It is my main on HC. My namesake here. If I had to start over in a day 1 type of way, Claws/ea Scrapper. I don't think I have the energy to go and level it enough to fix the Incarnates which need to be reworked. I still had fun getting it to where I did. As listed on my sig, it has been my 4th favorite to get to 50.
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Is there a Brute Tier List similar to Croax's Stalker Tier List?
Without_Pause replied to Linea's topic in Brute
That out of the way, I can't seem to be able to change the color of the light in the Carnival mace options. -
Is there a Brute Tier List similar to Croax's Stalker Tier List?
Without_Pause replied to Linea's topic in Brute
Very Netflix's Arcane inspired. There's a tech shield were you can't tint the transparent part of it. Outside of the pure energy shield, the best looks are all very grey. -
So the added end redux is there and you can skip out on recharge as SR offers recharge by default. Been since live since I ran a SR character, but my default is 1 end redux in attacks and toggles. I don't think end issues were all that noteworthy when I soloed and I have level 25 commons. It was a Kat/sr Scrapper. Again, if you are soloing bigger mobs, that means more inspirs which can be converted to what you need more of.
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Is there a Brute Tier List similar to Croax's Stalker Tier List?
Without_Pause replied to Linea's topic in Brute
I keep looking for something to pair with Shield on a Tank. I have a definite look I want to pull off, but I played around with it, and there simply aren't options to color certain shields in the way I would like, so I might just have to rethink the look. It would be nice to have an armor with +recharge, but that limits things. -
+1. Finally got a clean run on a big mobs farm as end issues had always seemed to kick in and detoggling led to a death which killed me and my time. Only have a couple T3s, one T1, still missing slots, etc., but there was that moment of satisfaction knowing that was my best time yet. The difference was going T1 Ageless to T3. Well, outside of not being Def capped against Fire yet and forgetting to down a purple on occasion. I also love just taking a character around solo and seeing just how far I can push it.
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I would only slot level 50s in a power which needs 1-2 slots. 3 slotting is overkill. On a leveling character, I only slot level 25 commons.
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Tinpex are two Incarnate Trials which are run consistently as the rewards are good for the time spent and often are done back-to-back, hence Tinpex. I team whatever I feel like. Reward Merits are likely most often used to get Enhancement converts. Go look at a Merit vendor to see what all can be bought. The most popular things to farm are fire farms. There are some for smashing and lethal damage. For Incarnates, start here.
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StJ is better on a Stalker, but Bio is better on a Scrapper so I'm not sure there is that big of a difference. I might lean on Scrapper for this with it having a damage aura.
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That build has two pets which aren't impacted by Fury as where said pets don't break Hide for Stalkers. Add in Elec getting a better ST attach chain on Stalkers, and yeah, Elec/shield is essentially worst on a Brute.
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This actually depends on your intent. Are you soloing +0/x1 so you can do all the content in a single go with stopping? You want something with decent damage to get through each pack and move on. If you don't mind skipping mobs to further blow through content and keep XP low, that's where a Stalker shines. If you are just doing content to do content, Tanks can be better partly because they can take on larger mobs and since more inspirs drop, they can convert more of them to reds. In large enough mobs, Tanks target cap takes over. Damage type is also important. Soloing on my Rad/kat wasn't that great, but I switched to Rad/ice, and I'm happier. I think Dark/sr Scrapper would be the ideal unless you wanted to go Stalker partly because you get an end management power sooner versus a Tank. A Dark/sr Scrapper was the first build to 50 in a hardcore SG on live which I was in.
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It was changed in Page 3 as well. Still agreed Hemo isn't worth taking.
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I'm more curious on the /stone side of things. I have a build in the works, but I'm lazy and got distracted.
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Is there a Brute Tier List similar to Croax's Stalker Tier List?
Without_Pause replied to Linea's topic in Brute
Also, one could really group sets based on types, ie blooms early/late, and list them that way versus tiers. EM might be amazing, but that's waiting for level 32+. -
Is there a Brute Tier List similar to Croax's Stalker Tier List?
Without_Pause replied to Linea's topic in Brute
I at least played this set on a Scrapper, but I tapped out in the 20s. There's simply too much waiting for attacks. Agreed it is one of the sets you need to get to at least 32 and dump recharge into it, but sitting and waiting for attacks isn't really something I want in a build using Fury. So, for a Brute it is lower for me. -
Is there a Brute Tier List similar to Croax's Stalker Tier List?
Without_Pause replied to Linea's topic in Brute
I don't have hands on with everything, and I'm sure I will hate the list after I post it, but yeah. Not saying things are ordered within the groups. I accept my playstyle impacts listing as slow sets are not ones I like. More so on a Brute. I'm too ignorant on secondaries. Energy Melee - Slower to develop, Best ST and moderate enough AoE keep it not being broken. Long animation. Radiation Melee - Animation times, IG is so good. AoE king. Spines - Anemic ST, 2nd in AoE, DoTs. Claws - Lethal damage, arguably better on a Scrapper with Spin having a faster recharge(more crits) and better use of FU. Dark - Animation time on Shadow Maul, lacking in AoE to a degree, utilities aspect can be made lesser with IOs/Incarnates, better on a Scrapper, see Soul Drain. Ice Melee -DoTs, GIS's DPA, some mitigation is more beneficial solo, etc, better on a Stalker. Katana - Lethal damage, sub 2 sec cast times for Fury building and the smoothest set. DA use can keep DPS down. Super Strength - Sort of ST heavy, better on a Tank due to Foot Stomp's radius and Tanker's target cap. Feels brute like Electrical Melee - Has pet, AoE Heavy, better on a Stalker Savage Melee - Has pet, weaker ST, heavy DoTs. Strong blender vibe. Street Justice - AoEs are on the small side, short animation times, better on a Stalker. Martial Arts - Poor AoE, great animation times sans EC, Storm Kick +Def, best on a Brute/Tank. Dual Blades - Lethal damage, combo system is a bit wonky/not needed, could go up with a high recharge build. Titan Weapons - Slowish without Momentum which feels anti-Brute, maybe over balanced from its peak. Legit don't know enough. I tried it at some point, but caved early. Could be 2nd tier. Fiery Melee - DoTs, the damage king that isn't, lacks mitigation for damage based set lacking in said damage Staff Fighting - Can be end friendly, longer animations, lower damage Psionic Melee - Damage type is boon/bust, some longer animations, Insight in need of rework, Boggle is quirky in how to interacts with Insight, DoT Stone Melee - ST heavy, slow, long animation. Liked it A LOT on a Tank back on live. Kinetic Melee - longer animations for the damage it offers. Battle Axe - Overly slow Broad Sword - Overly slow War Mace - Overly slow -
Is there a Brute Tier List similar to Croax's Stalker Tier List?
Without_Pause replied to Linea's topic in Brute
Bah. Just realized sets which have DoTs would perform better with a Brute as well so they would get a bump. -
* Depending on the mob and mission and at various levels of speed. My Fort cranks through +3/x8, but has had to lower the level at times. Controllers can be great, but there are more limited if you are looking for something to solo 1-50. Ill is great, but there is that waiting period until PA, and then you still need to get PA downtime minimalized. Fire is also great, but end heavy. I think a Plant/storm would be a great breakaway from melee, but again, end issues will be there even if you are on teams at times depending on the team. Others as a good gateway would be a Fort or Dark/dark and Earth/stone Dom. Beam is lacking in AoE, but is stellar for ST and AV hunting. Have a blaster with some AoE in the secondary and that should work fine. I currently have a Water/temp and a Fire/rad I love. I know Ice/fire has done a solo MofITF at +4/x8.
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Imagine if CoH Were to Go Commercial Again
Without_Pause replied to cohRock's topic in General Discussion
There's a lot of "that depends" in there though. Like, what is the team size at that point? What is there vision for the game? Just because it goes commercial doesn't mean they suddenly have a dev team of 30 and putting out quarterly page releases. -
What’s with the lack of love for Fiery Melee?
Without_Pause replied to leeowensoas's topic in Scrapper
Alternate animations would be great. Rebirth I believe did it for Ice melee. -
Listing of Devs/GMs with area of specialty.
Without_Pause replied to The_Warpact's topic in General Discussion
I would be curious if anyone is in charge of bugs and the market code.