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Everything posted by Derek Icelord
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Do you have any incarnate abilities toggled on in Mids'?
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It's more than semantics. It means tweaking the powers on one AT doesn't affect any of the others. Thus, tweaking Dominators doesn't break Blasters, Defenders, etc...
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What time does this roll over on Sunday night/Monday morning? 12am UTC?
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Is there an ETA on this hitting the live servers?
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Miner Strike/Ghost of Scrapyard Not Triggering
Derek Icelord replied to Derek Icelord's topic in Bug Reports
It's possible the bug is the strike not ending with Scrapyard's defeat. I saw a miner strike pop up in the event channel this morning, but coming back at night the miners are all still milling around, sans Scrapyard. -
Despite beating down several hundred protesting Scrapyarders, the Ghost of Scrapyard is nowhere to be seen. The zone event doesn't trigger. The miners are all saying the dialogue as if they're following Scrapyard, and award the Hammerhead badge, but no ghost. This is on the Everlasting server, should that matter.
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At least on the Corruptor version of Mace Mastery, setting the Scorpion Shield to minimal FX in the tailor doesn't change the level of effects vs the normal Bright or Dark setting.
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issue 26 Patch Notes for June 5th, 2019
Derek Icelord replied to Leandro's topic in Patch Notes Discussion
The Discord has an entire channel just for server status updates. -
Slightly Updated/Edited Pine's / Mid's Planner
Derek Icelord replied to Rathys (SC)'s topic in General Discussion
I was talking about a bug with 2 specific powersets. Normally powers/slots can be added and removed as you please. -
Slightly Updated/Edited Pine's / Mid's Planner
Derek Icelord replied to Rathys (SC)'s topic in General Discussion
Not the program itself, no. -
This is exactly the reason. There's also plans to add badges to the PVP zones and add PVP exploration accolades, a thread asking for suggestions will go up soon. But nobody wants to go to Rikti Crash Site, so why force us to with badges? It's not like it's Galaxy city where it got completely removed and it still has badges, that makes sense. Rikti War Zone >>IS<< Rikti Crash Site, just better designed, same with Faultline. So why put badges in Echo zones that are exactly the same zone? The PvP zones having exploration badgse makes logical sense, adding badges to echo zones where their only purpose is historical preservation makes no sense what so ever. I have to agree. Standardizing zone badge counts is one thing, but creating whole zones that only exist to store exploration badges for "consistency" seems oxymoronic. Just remove badges in zones that are in excess of the standard count.
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Yes, they still function.