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issue 27 Focused Feedback: City Zone Adjustments
Starforge replied to The Curator's topic in [Open Beta] Focused Feedback
As far as I'm aware that's also being looked at. They need time to do the appropriate data collection however to make sure any adjustments are done properly. -
issue 27 Focused Feedback: City Zone Adjustments
Starforge replied to The Curator's topic in [Open Beta] Focused Feedback
The Freedom Corp building interior proper is coming later, that’s why the door doesn’t currently work. -
issue 27 Focused Feedback: Badges & Emotes
Starforge replied to The Curator's topic in [Open Beta] Focused Feedback
I mean, there’s always a grind in MMOs. This isn’t out of the ordinary. It’s also for vanity costumes that don’t actually impact your character one bit. If you don’t want to play almost all available content for a shot at the salvage needed for the badges, guess what, you can even buy it on the AH. You want an annoying badge, the final Damage Taken badge. These are nothing compared to that grind. -
issue 27 Focused Feedback: City Zone Adjustments
Starforge replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, new Freedom Corp building in AP. Also, new players will see there's more to the game than running to the first AE that they can find. -
Hey Epe, long time no see! Always good to see more Sentry folks find their way back to the game.
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I'm seeing the same thing on Starforge on Everlasting, except for the Smelter badge. Earned it earlier and it's showing up in the Closest to Completion tab with 1 out of 4 as the progress.
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issue 27 Patch Notes for November 26th, 2021 - Issue 27, Page 3
Starforge replied to The Curator's topic in Patch Notes Discussion
It’s not a secret group, the link has been posted on the forums for months to the Discord testing group. -
issue 27 Patch Notes for November 26th, 2021 - Issue 27, Page 3
Starforge replied to The Curator's topic in Patch Notes Discussion
You could just decide to start liking Knockback. -
Can the current Devs add new costume pieces?
Starforge replied to LKN-351's topic in General Discussion
They aren't completely unique to Aeon. The contact Leonard in Sharkhead also has the gloves. -
issue 27 [Beta] Patch Notes for May 24th, 2021
Starforge replied to Jimmy's topic in [Open Beta] Patch Notes
I think if the devs are dead set on changing the FF Pocket D entrance, I think it would be better replaced with something like Steel Canyon. -
It's time to develop the Shadow Shard Zones!
Starforge replied to PeregrineFalcon's topic in Suggestions & Feedback
Mostly joking about that; been on some sub-2 hour Dr. Qs so it's not nearly as bad as it was on live without our current QOL changes. -
It's time to develop the Shadow Shard Zones!
Starforge replied to PeregrineFalcon's topic in Suggestions & Feedback
I'm all in on more 50+ story arcs in the Shard. My only request is that they aren't nearly as long as the Dr. Quaterfield Task Force. -
I love that base! Such a good set piece for RP.
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GM_Bot Introduces Revolutionary Graphical Enhancements!
Starforge replied to GM Bot's topic in Announcements
First, I pleaded to the heavens to help me ascend to the higher state of graphical fidelity until I suddenly felt my body changing! A moment later, I could feel the power. I had ascended! -
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General Feedback: Issue 27, Page 2
Starforge replied to Arcanum's topic in [Open Beta] Focused Feedback
Correct, I believe they stated instead of one large issue dump like on live they would prefer to put out smaller and multiple patches to make up new issues. -
Focused Feedback: Travel Power Updates (Build 2)
Starforge replied to Arcanum's topic in [Open Beta] Focused Feedback
Yeah, if you were talking about the Stance Selection changes to the prestige powers, that was actually added in the Page 1 update in November. -
Focused Feedback: Travel Power Updates (Build 2)
Starforge replied to Arcanum's topic in [Open Beta] Focused Feedback
Check the costume editor under inherent. -
Focused Feedback: Travel Power Updates (Build 2)
Starforge replied to Arcanum's topic in [Open Beta] Focused Feedback
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Focused Feedback: Power Changes (Release Candidates)
Starforge replied to Arcanum's topic in [Open Beta] Focused Feedback
Oh yeah, I wasn't commenting on whether this change was good or not. I think it's fine. I was merely pointing out how one would currently try to maneuver themselves using Rest for a damage badge. -
Focused Feedback: Power Changes (Release Candidates)
Starforge replied to Arcanum's topic in [Open Beta] Focused Feedback
Currently you can toggle Rest and then use enough Break Frees to move your character.