Account validation emails are not going out, delaying registrations. Please wait for manual account approval, do not cancel your registration. We apologize for the inconvenience.

Meknomancer
Members-
Posts
1406 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Meknomancer
-
4 expedites, 2 soulbound- dmg/rech and chance for build up, then boost the 5 non procs.
-
I have an ancient kin/lec build really needing a respec as the damage is awful but i always preferred my corr version. Not hard to hit numbers its 75% s/l res, 45% melee and range and i got to play with thunderstrike. It looks like junk but it does just fine on +4 stuff running agility and clarion. Its a fender so i didn't build for damage just to live long enough to buff team. Hasn't been changed since new elec changes, still don't have access to latest mids: This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn KIN LEC LEC: Level 50 Technology Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Electricity Mastery Hero Profile: ------------ Level 1: Transfusion NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx(3), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7) Level 1: Charged Bolts SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Acc/Dmg(11) Level 2: Lightning Bolt Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15), Thn-Acc/Dmg/Rchg(29) Level 4: Ball Lightning SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Dmg/EndRdx/Rchg(19), SprVglAss-Dmg/Rchg(19) Level 6: Siphon Speed RechRdx-I(A) Level 8: Increase Density UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 10: Short Circuit Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-Dmg(25), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29) Level 12: Speed Boost BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33) Level 14: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 16: Tactics GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37) Level 18: Boxing Empty(A) Level 20: Zapp StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Acc/Dmg(21), StnoftheM-Dmg/EndRdx(23), StnoftheM-Acc/ActRdx/Rng(23) Level 22: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 24: Weave LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), ShlWal-Def(46), ShlWal-Def/EndRdx(46) Level 26: Transference EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod(33), EffAdp-Acc/Rchg(33) Level 28: Combat Jumping LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(47) Level 30: Super Jump BlsoftheZ-Travel(A), BlsoftheZ-ResKB(47) Level 32: Fulcrum Shift RechRdx-I(A) Level 35: Thunder Strike SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(42) Level 38: Thunderous Blast Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/Rchg(39), Rgn-Dmg(39), Rgn-Dmg/EndRdx(40) Level 41: Charged Armor UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43) Level 44: Hasten RechRdx-I(A), RechRdx-I(48) Level 47: Super Speed BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(48) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 1: Vigilance Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Health Pnc-Heal/+End(A) Level 1: Hurdle Empty(A) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(48) Level 49: Quick Form Level 50: Agility Core Paragon Level 30: Double Jump Level 47: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;667;1334;HEX;| |78DA6593C94F13511CC7DFB45391B20BB42020BB408161F76AC266B44010D06BD39| |4A14CD2B4B52D468EDE8D265EBCB0695C0FA241D13F40EF68F4A4DE3CBB1C34EE8E| |BFF6FB652461D2C9A7EFB7BFEF7B337961B470F3C4C5E34A2B1E8985D3E9D0A8B96| |0C6E7CD9477CE8C2CC613B1447459C953103C39D5303136927DF364EDDB8D0B0D2F| |2D2C18412B6E66AC48BAC131CF84E35173DE188B99914CCA8A8463A161A99F5125D| |38944CC9830C312945EB49245B9F5B8155DCC58F168E1AE37290B6F6E319B34CDF9| |AAB1A415718A5999E5D0A4143353CB55324BB3BC7197E2637BD4594DA93E5DB9CE9| |0A7417D869C050FCC81F7F7E63E75C3F7043CB84D3E06BD8FC82D70537235E66AAB| |2A672B5C23D7C1E2EBE40DB076037C20B96EE4EAEE213D672B1D2407C043FD641F7| |84E723C5AB6A3AD3C9DA893125B1EEAB8F37E60AE23DFC92FE457F0A1C4E673DE7C| |055B95ED027F81877F937FC0DABF605A50805CADE02D6C0DEFC03219A0282784ED2| |AAA84AE8D156429582E312588F194DC415EE36DB0F9167993BC0BB6DC0335C92D43| |6F5566CBA3B6C4514EF5CA5F43898A57E40EE87B41BE04DD52A5921354FAE54F9DA| |E02FD5021F00DECA2625D54AC8B4AEA92EB47AEDBCF1D7607E1EB3E458E834B325B| |356673555FA65297C82BA04FEAD550B11AD633A89841C5FC125347C5EBDE20CFA0E| |2E705F50A37A19E376145DA37F1749B5670635A56C935B06D9DDC003BDE83DB52AF| |957AB60EA1C7D1417280EC07DB8E81ABD2AF9D9AB453BF0EEAD6411D03D4AF49F6D| |28958AD93F3F690CDE233B84F8337AB87FBAC105F2F4FBE973AD5EACE172BBFEC6D| |98D86799CA5AD0CF9ED69DAF546939EF07AFE365FCA7BD9646CCFC715FD4E7FF164| |D5DE3A457C160C099D4FEE91313BB3F0F38A7683F0B383BB5FF014B70E683| |-------------------------------------------------------------------|
-
Not sure how wp benefits an At dmg wise, bio or shield yes but wp? If you are prepared to scroll back through other posts you'll find stj/sr builds but if damage is your sole concern then there are more offensive secondaries than sr. Energy was the best secondary mostly for the extra recharge and minimal slotting it requires but stone may have jumped into the top 3 or 4. Bio and Shield give offensive adaptation/against all odds which will bump your damage.
-
Played it for a while ended up making some changes dropping some ranged defence and just relying on barrier for the rest along with all the - to hit debuffs. Open with torrent as i jump in so everythings knocked down, hit DP, nuke, psy shock hop back out and torrent/tentacles/nightfall. It doesnt look like anyhtings perma but the ff+rech in torrent fires off often enough that it is. WoC ended up being a mule but i run it anyway and it does occasionally tic away on the odd moment when i'm actually in melee: This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn DARK MENTAL SOUL: Level 49 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Mental Manipulation Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Gloom SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9) Level 1: Subdual SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(49) Level 2: Umbral Torrent SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), Bmbdmt-+FireDmg(13), FrcFdb-Rechg%(13), OvrFrc-Dam/KB(15) Level 4: Boxing Empty(A) Level 6: Aim GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(33) Level 8: Moonbeam StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Acc/Dmg(17), StnoftheM-Dmg/EndRdx(17), StnoftheM-Acc/ActRdx/Rng(19) Level 10: Hasten RechRdx-I(A), RechRdx-I(19) Level 12: Tenebrous Tentacles Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(21), Bmbdmt-Dam(21), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Acc/Dam/Rech(23), HO:Centri(25) Level 14: Tough HO:Ribo(A), StdPrt-ResDam/Def+(37) Level 16: Weave LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36), ShlWal-Def/EndRdx(37) Level 18: Super Speed BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(36) Level 20: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34) Level 22: Super Jump WntGif-ResSlow(A) Level 24: Maneuvers LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), Rct-Def(34), Rct-Def/EndRdx(34) Level 26: Life Drain Apc-Dam%(A), Apc-Dmg/EndRdx(27), Apc-Acc/Rchg(27), Apc-Acc/Dmg/Rchg(33), Apc-Dmg(33) Level 28: World of Confusion CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf(29), CrcPrs-Conf/Rchg(31), CrcPrs-Acc/Conf/Rchg(31), CrcPrs-Acc/Rchg(31) Level 30: Concentration AdjTrg-ToHit/Rchg(A) Level 32: Blackstar Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39) Level 35: Drain Psyche PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/End(42), PreOptmz-Acc/Rech(42) Level 38: Psychic Shockwave SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg(46) Level 41: Dark Embrace GldArm-3defTpProc(A), UnbGrd-Max HP%(47), UnbGrd-ResDam/EndRdx(47) Level 44: Night Fall HO:Centri(A), Bmbdmt-+FireDmg(45), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-Dam(45), Bmbdmt-Acc/Rech/End(46), Bmbdmt-Acc/Dam/Rech(46) Level 47: Tactics AdjTrg-ToHit/EndRdx(A) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3), Prv-Absorb%(3) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(5) Level 49: Quick Form Level 18: Speed Phase Level 22: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;691;1382;HEX;| |78DA6593CB4F135114C6EFB453914779C8A320208FA2402943316E7C07054CA0554| |275A7D6096DCA486927A524BA74E11FA089129F242626A2C6A561A789EED5E84E37| |FE018089318A8AF574BE8FB26092F637F73BE79E73EEB9672257862B5E9CBA765C6| |9DE9329736E2E7642FE7389AC276226AD29254FF5F0D0E4787B64E4F4D9A1707BF4| |CCB97089884D748B4D9AE964226E0C9BD9196CF56F5AA2F3B69DC9E68C48229D335| |3B18899B6ECF99499B33269E59DC86452C6A8959CCE59E96499B38ADA8944BCC279| |0D274C5BF4AACD453C919D9BB6EC9611DB9A32224EF8592B1D8F4533F385C085F5D| |546A9AA537E569DE293F7288FAED4A0AE7437B8C3456AE04E45EAE00D55DCABAB27| |D00696C8A7E43330F41CBC2CF9340DF9B46568652FC965E5B0C2E501AFBB1C567E7| |53BD4A4956EE453EEBC3C6A46A279104DF32CC1BBFD3198125B09AB2BF984C8951F| |C1EA77E47B70D707B0533694325E691F6DE4ACC42B67A7CA59619D466EE0040DFF4| |805BDF180B8EB6EE596B85EC6F51E83D6E513A155BA2DB62AD8DC55F59AB3CF3F8E| |13FBC7C0AE51AEC5B7063568359F714EFF17B0416CB5CC51CB381D1BCAC9E1135B3| |D3B57DF8C5835A2F998D747FFC6EFB075AC926B6046CEDEC45E360D22DFEE1039C0| |BE1B64105C10EF66DE74B309ADE512791EDC7381BC48C6C05B85B2596FEB22345B6| |A68630D6D47A1751D01F71D260F9107C1DB852977C62DEFE9FC8BBBE9FE43FE26D7| |C1DE5FE44FF08EECDACBFBDEBB883EF43E04030FC8FBE43DB0FF2EF85AD083B3BB7| |AF64333D6C91FE02B411FE3F7714E829CAB20E72AC8B9EAE75CF573AE6AE5EE0CC4| |57C6239CB54EB4107B16DABC7FD9A6E0976FD18B5F6B61295F4F789B32A1D35D14C| |D5156CA8A11E8B3BA4D59DB525CAA03A7738D89D02D5CC1FADB968FA61650B17E13| |1C0F142BCFBF0914273CFF36509CDAFC7FC993DED3| |-------------------------------------------------------------------|
-
Snipe does require you to stand still initially if you actually want to snipe. After you open with an attack you'll now notice snipe is just like any other attack it loses snipe range but fits in your attack chain so you can plan it into your builds as a high single target attack and ignore the fact that it says snipe on it (although you can still snipe with it if your into that) Snipes have become 1 of those stick it in every blaster build powers usually replacing the tier 1 or tier 2 power.
-
Fire - Fire - Fire Arcane Inferno - Brute Tanking Build
Meknomancer replied to Cyrickain13's topic in Brute
I've asked before (didn't get an answer then and not expecting one now) whats with the 3 slotting. Why would you put a rech in tactics and no end red. I posted a build earlier after you did the same thing and got no response. It looks like you just throw stuff in randomly i can't see a goal. -
Started off with this thinking it would be great to have 2 holds and a thematic patron power and it was playable but i wasn't feeling it: This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn ELEC COLD MU: Level 50 Magic Corruptor Primary Power Set: Electrical Blast Secondary Power Set: Cold Domination Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Lightning Bolt Apc-Dam%(A), Apc-Dmg/EndRdx(7), Apc-Acc/Rchg(9), Apc-Acc/Dmg/Rchg(9), Apc-Dmg(11) Level 1: Infrigidate TmpRdn-Acc/EndRdx(A) Level 2: Ball Lightning SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Acc/Dmg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15) Level 4: Ice Shield LucoftheG-Def/Rchg+(A) Level 6: Short Circuit Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Acc/Dmg/Rchg(17), PwrTrns-+Heal(19), PwrTrns-EndMod(19), PwrTrns-Dam/Acc/End(33) Level 8: Aim GssSynFr--Build%(A) Level 10: Glacial Shield LucoftheG-Def/Rchg+(A) Level 12: Zapp StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Acc/Dmg(21), StnoftheM-Dmg/EndRdx(23), StnoftheM-Acc/ActRdx/Rng(23) Level 14: Kick Empty(A) Level 16: Tough Ags-Psi/Status(A), Ags-ResDam(39), Ags-ResDam/EndRdx(39) Level 18: Tesla Cage BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(43) Level 20: Arctic Fog RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(34), RedFrt-Def(36), RedFrt-EndRdx(40), RedFrt-Def/EndRdx/Rchg(43) Level 22: Weave LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(33), ShlWal-Def/EndRdx(39) Level 24: Maneuvers LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), Rct-Def(25), Rct-Def/EndRdx(46) Level 26: Voltaic Sentinel SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(27), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SlbAll-Build%(31), SlbAll-Dmg/EndRdx(31), SlbAll-Dmg(31) Level 28: Benumb Acc-I(A), RechRdx-I(29), RechRdx-I(29) Level 30: Hasten RechRdx-I(A), RechRdx-I(36) Level 32: Thunderous Blast Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(36), Bmbdmt-Dam(37), Bmbdmt-Acc/Dam/Rech(37), Bmbdmt-Dam/Rech(37) Level 35: Sleet AchHee-ResDeb%(A), SprScrBls-Rchg/+End(43), SprScrBls-Dmg/EndRdx/Rchg(46), SprScrBls-Dmg/Rchg(46) Level 38: Heat Loss PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(47), PreOptmz-EndMod/Acc/End(47), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/End(48), PreOptmz-Acc/Rech(48) Level 41: Charged Armor StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42) Level 44: Electric Shackles BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 47: Fly BlsoftheZ-Travel(A), BlsoftheZ-ResKB(49) Level 49: Hover LucoftheG-Def/Rchg+(A), Ksm-ToHit+(49) Level 1: Scourge Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3), Prv-Absorb%(5) Level 1: Stamina PrfShf-End%(A), PwrTrns-+Heal(7), PwrTrns-EndMod(34) Level 49: Quick Form Level 50: Agility Core Paragon Level 47: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;693;1386;HEX;| |78DA6594D96E52511486F799AC6528B6150A1DA1A5A5033DA5466F358152630BB1D| |1E82D21704A4F821C4221D14B9FC26768A2556F3546EB0BA8B146637C043B240EB5| |D5E6B838FF2A684A423EF6BF86BDF6DA6B93BDBBE0D9BC7AFF8A907CA9727E7D3D9| |7B26AB546B56ED5B46CBE6416142184279D49A7C2A9EB998570F6560709919653EE| |46BE52328A7ABA6C14EA35B3902FE79294A63EDCF648365657F594552EE616AC3B6| |6255F37AD8AF0AE5856595F344B6B75B352F239AB8C912F1AB5F535B3EA72D637AB| |865174C3B1DCF40CA5AB66416F67CE367259DACBA8DD0B5251A3F4F5CB823FB62AE| |66931AF8A3309F0EC1C53075D71F099D48A11624372B4009920DB9AF45481FF23D0| |F398B909763D643E019F53A0C2F9143FF2F5513E8DF369BBB41852C5B91DE657B0E| |7A7EAF8F6EC83E1EF6090CC1D9CAF630335BFA0B49DAC75F21E2132B9F9ECEE6DE1| |68E7DF33DF8081B7CC77A04C89BD9CC76BD34728A4F89CA3DBB2EF12FD88A962E22| |23301F6D34EDD8852BAB7517DEC03F32338FD097C4921BDC8A7F5BA5069C4CDF480| |635D60CC074E7B41956AF12356F1F329C3CBE87278099C5804BBC9B78F7DFBD837F| |80DB6E02E38BB070E506921BE8D50145DEE9F604E82C329747A38C9BC0CBEA2D403| |889507FAD1C5C199FF394AB50CA1166988B5B1131F4A33C2B734226BB04960F4187| |B4705AF6DACB7244C77F36CA35B94A0977A3405DB6C8C390EBE26DF7167766D6DFC| |0F34FD37F3089C3B64FE621E80756ACF24F770B2D94CBABFA90BE8D9D40FE621D82| |0CC704D333C03719E8138CF409C67C04DFDD0E12BE99FD1C7C417B0936C09EE5582| |EF2D712C9CB86B5496908A4D9B3DA8FEF34A9D49CD9C5256D4D6AB1592A3ECB8044| |B273EBBA794BDB6A288084E27DF4625F212265EDD81BEDFF695C503FE7FE1771BE1| |77BB3C4D274215F6518024F8DB22D0EA82FD17C59BE05B| |-------------------------------------------------------------------| ended up going with this it feels a lot better: This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn ELEC COLD MACE: Level 50 Magic Corruptor Primary Power Set: Electrical Blast Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Charged Bolts SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg(36), PwrTrns-+Heal(36), GldJvl-Dam%(36), GldJvl-Dam/End/Rech(37) Level 1: Infrigidate TmpRdn-Acc/EndRdx(A) Level 2: Lightning Bolt Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(19), Apc-Dmg(31), PwrTrns-+Heal(34) Level 4: Ball Lightning SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/Rchg(11), SprMlcoft-Dmg/Rchg(17), SprMlcoft-Acc/Dmg(31) Level 6: Short Circuit Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(7), Erd-Acc/Dmg/Rchg(7), PwrTrns-+Heal(9), PwrTrns-Dam/Acc/End(9), PwrTrns-EndMod(11) Level 8: Aim GssSynFr--Build%(A), RechRdx-I(48) Level 10: Ice Shield LucoftheG-Def/Rchg+(A) Level 12: Zapp StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(15) Level 14: Glacial Shield LucoftheG-Def/Rchg+(A) Level 16: Super Speed BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17) Level 18: Maneuvers Rct-Def(A), Rct-Def/EndRdx(19) Level 20: Arctic Fog LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), Rct-Def/EndRdx(21), Rct-Def(23) Level 22: Hasten RechRdx-I(A), RechRdx-I(23) Level 24: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), ShlWal-ResDam/Re TP(25), WntGif-ResSlow(45) Level 26: Voltaic Sentinel ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Rchg(43) Level 28: Benumb Acc-I(A), RechRdx-I(29) Level 30: Boxing Empty(A) Level 32: Thunderous Blast Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(33), Bmbdmt-Dam(33), Bmbdmt-Acc/Dam/Rech(33), Bmbdmt-Dam/Rech(34), PstBls-Dam%(34) Level 35: Sleet SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(39), SprScrBls-Acc/Dmg/Rchg(40), AchHee-ResDeb%(40) Level 38: Heat Loss PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/Rech(46), PreOptmz-EndMod/End(47), PreOptmz-Acc/Rech(47) Level 41: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam(43) Level 44: Weave Rct-Def(A), Rct-Def/EndRdx(45) Level 47: Super Jump BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48) Level 49: Scorpion Shield LucoftheG-Def/Rchg+(A), RedFrt-Def(49), RedFrt-Def/EndRdx(49) Level 1: Scourge Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Pnc-Heal/+End(37), Prv-Absorb%(45) Level 1: Stamina PrfShf-End%(A), PwrTrns-+Heal(39), PwrTrns-EndMod(39) Level 49: Quick Form Level 16: Speed Phase Level 47: Double Jump Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;705;1410;HEX;| |78DA6593DB4E13511486F7746604CAA19C7A8096D24229B4D4A1F802464A354A1B8| |926DE3693762893D44ED396442F7D0A9F814451EF8CC628EABD1ABD521F410E0A2A| |A0645CCCBF684D68D27EDDEBF0EFB5D6DE3B7F67B167E3CABD8B42F2642A7AA351C| |858F5FA5AAD69D5D5BC5E368BB210A22F9BCB662299EBB9C548FE5226DB41A6682B| |AC7043AF968D9296AD18C566DD2CEA95C2020935C3ED8885B595152D63554A8545E| |BB659D59BA65515EE65CBAA68376B8651F2387F73865E32EA8D55B3D673BAAE99D5| |72AFB3B86C96579BB40A666B66516B4BE7F5A2413F8DA651BF1BA0BA26E93BEC12F| |CB15591508498574468069C8C317F3153B2C398063E935AB942AC4B8ECD4B7A12EB| |49F32EC7E64A33E7C0410D0CA7C028EBFB682973AEFC047B288F998F40F706D8FF1| |00C3F00FD94AB72AEBA4D8B31459CDB627E033B799FCE7DD0BD0B06C8DDE1146D4B| |1DEBA8696E56387C4EF62EEEB1CB8B1E4728A41B36A5FB13E27A3E32DF817DEF991| |FC01794DACB3ABDAC334997C3039BE4F9827DFBBF8203E41BE09A06B6D1E3E00EF8| |92EC43F0C943AC35BC07DF30C7F838678274BCACE3E59E7CA7249F9F75FCAC13381| |6CEAC024BC84F05C1209535C2F31DD9478DA37BCC1F7C9EDFC1E95D30B903BE22E9| |20F7191CC5DE21AE41A21AC6782E63367D448892C651953AEE529DA888C43CC6894| |504D6511BEBE853A86D52DE047734310D5F7C0A9C8E333769832145BCA6B829E7AE| |DAEAD45FF8CEFF611E310F41ED80F91B94A9EA19AE71E6648434B1C4054C2A7148A| |4BD130760F227739F6F32E5CEF289CCF229A5F8D4FCE4D37852DA67BE897C236A14| |92469E2BCDA795EE63BAC1AB549E904A27317648F9EF753A93CD9DB12C2BADD72A2| |4C7B2E5166C3A8DD93E63D9695B64710B3BC7AE494E97B12877B405EEB6635DE23E| |3A89F33B8CF3FB5B4A5267A8C27E936CBD09FB6DB2350DFBC847A1D0B1FF014903E| |D55| |-------------------------------------------------------------------| The animations on the holds are just to slow with the speed of current teams.
-
What snipe changes?
-
I throw my font in the single target hold and can get up to 4 out at once on fast recharge builds, same goes for throwing it into an aoe immobilize.
-
My problem with the combo isnt the primary or the epic which are both great for proccing out or that its not fun, my problem is you have a secondary set that sits so far below the other sentinel secondaries that makes any other option so much better. Theres nothing other than the low lvl mag controls from oppressive and cloak that make it worth picking and anyone who's played /dark on scraps/tanks/brutes will tell you those are 2 of the 3 most skippable powers with the 3rd being the rez and that needs a target to rez off which means it gets skipped just as often. If every other sentinel secondary offers better options with more survivability/regen/recovery what makes dark unique/special and worth playing? Every other AT/powerset/combo has something that makes it different even ones that aren't great like assault rifle/archery or ice/ armour for tanks that are all fun and worth playing. I can't find anything like that with sents /dark and from the teams i've seen its seems i'm not the only one. I've been on HC since the start i spend most of my time teaming and i have never ever teamed with a /dark sent. Not once. Nobody seems to play it and having tried one at 50 its obvious why. Its more than just a challenge to make it playable it seems pointless because anything else feels like more fun 😛
-
If it were a macro i could help but with binds i'm useless i tried checking wiki but it doesnt look like a lot of help: Bind (Slash Command) - Paragon Wiki Archive
-
I don't have a targeting bind, slots wise i throw in the full set of pre-emptive for rech and ranged def, but you could get away with a single boosted acc io, its squishy but recharges fast enough. I usually only summon it for av's and the - regen - dmg debuffs it does as its just like the voltanic version in that it never seems to be in range when you need it. Team runs off you follow and mobs die and then your summons turn up half an hour too late to do anything. Its fine vs static stuff with tons of hp but i find it useless as a targeting tool for my buffs and heals and always rely on closest team mate instead.
-
Finished slotted, been lucky so far (teaming with kins ) so i dont yet have an idea of how bad it is. I am running in hitting aim/engulfing (how long is that animation?) for the fury of the glad proc/nuke/dark oblit. I ended up dropping antumbral for netherworld grasp its got a long rech but being able to stack a st hold with abyssal is great. OS still has me confused it needs clicking every few seconds doesnt seem to do anything other than some teeny dmg tics and kind of reminds me of the blaster version which was just annoying to play with. I hit 45% ranged but it feels like a waste of slots as i spend all my time in melee anyway and i ended up with umbral which feels like a wasted power pick now. It works but i also have a dark/nin which just feels so superior even without the epic powers due to the ability to proc out every attack and still have softcapped def to all and a clicky heal and endurance refill. I'm still of the opinion that /dark on sents is by far the worst powerset in the game, i've been looking through my alts to find something worse and can't find anything except /poison on mm's and i suspect thats entirely due to my playstyle. Appreciate the responses i can see it working with dark/ or water/ as they have a self heal but its had to see how any other primary will work with it. Hopefully someone with more imagination than me will come up with something better/more fun to play.
-
Guessing that entomb is meant to be winters bite
-
Curious how you leveraged stuns from the primary, i didnt think water had any, just the knock up from water burst. With dark i'd like to squeeze in the cone kb for some low lvl control but i don;'t see how without giving up significant def+res. I'm unsure whether to just go 45% ranged with junk sets or drop to a luck insp 32.5% and throw in the good stuff.
-
Appreciate the post and build, i do think they will be fun and you can get some good ranged def numbers and s/l res i just wonder about the dps and having to run cardiac (range boost is always nice) . On the + side it will be the cheapest toon ever. And thats saying something after i threw together a couple stone blasters recently. Do you run/need the extra toggles with water- i can't see it ever going into melee except for OS, cloak looks pretty end heavy and Oppressive costs end/tic although i can see them bumping survivability and being good thematically.
-
I just don't get the set at all. Its a res set that doesnt seem to have much res. On an At you run ranged attacks with even if your primary doesnt take you into melee to nuke the secondary forces you to. Theres a lot of stuff like this and you get used to playing it, hopping in and out of mobs. Why does it feel like thats a suicidal style of play on /dark sents. You don't have the def/res to go into melee....ever. So i can throw and extra junk set in tentacles, the artillery will bump me close to ranged softcap. Now i have 5 junk sets slotted and lost the res that was close to 75%. I just can't bring myself to play a toon running thunderstrikes and artillery sets to hit enough def numbers to be survivable/playable. No procs and no recharge. Do i give up on defense and try to slot for resists? Looking at mids it turns out even worse i end up with a bunch of attacks with 2-3 bits from 1 set , 2-3 bits from another and still won't have enough to survive anything attacking me. Someone out there must be playing /dark. You can get anything to work in this game. I take this as a bit of a challenge. How do you make /dark work on sents?
-
I'm not sure what to go for with the stone armr it gets a ton of s/l def up front but not much e/ne/f/c without sets and the resistance needs a bump from bonuses too. High recharge builds its easy to start cycling fault and tremor and i'm pretty sure both need kb/kd in them and even with 3 PS in your endurance can drop fast. Seismic is great for procs and will hit like a truck. I'm running res toggles with 4 aegis bits for s/l res and aoe def but i'd like to know if it would be better switching to unbreakables. I've been aiming for 45% e/ne def instead of going for e/ne res its just been easier to hit the numbers. Been running the critical strikes proc in fault it goes off every mob, a lot like throwing it into ice melee's frost power. As much as i love recharge bonuses i ended up swapping numina set into rooted. Having 1 ranged attack makes a big difference, a full winter set can be thrown in which helps out massively. I don't have an updated mids so just throwing stuff out there.
-
Scrolling through the pages of toons and i find a dark/dark sent i don't remember making and sitting at lvl 1 i asked myself why did i make this? I usually do a build in mids and have some idea of what i'm going to do with a toon before i make one. And then i looked at mids. Didn't matter what i threw in set wise or what powers i picked. It looked awful. 4 thunderstrike sets just to try to get some defence, any kind at all and still only hitting bare minimum with a barrier needed. And do you really have to melee for Obscure Substenance? I'm going into nuke but still...Yes i could of squeezed in manouvres but it already looks like it'll drain the blue bar without extra toggles. Surely there isn't a worse set in the game. Is there? This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn DARKX3: Level 50 Magic Sentinel Primary Power Set: Dark Blast Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: ------------ Level 1: Dark Blast Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(45), Thn-Acc/Dmg/Rchg(46) Level 1: Dark Embrace Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam/Rchg(43), GldArm-3defTpProc(47), StdPrt-ResDam/Def+(48) Level 2: Tenebrous Regeneration NmnCnv-Regen/Rcvry+(A) Level 4: Hover LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(25), BlsoftheZ-Travel/EndRdx(40), BlsoftheZ-ResKB(40) Level 6: Abyssal Gaze Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(37) Level 8: Aim GssSynFr--Build%(A) Level 10: Murky Cloud Ags-ResDam/EndRdx(A), Ags-ResDam(11), Ags-ResDam/EndRdx/Rchg(11), Ags-ResDam/Rchg(40) Level 12: Dark Obliteration SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(13), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg(49) Level 14: Obsidian Shield HO:Ribo(A), HO:Ribo(36) Level 16: Obscure Sustenance Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21) Level 18: Antumbral Beam Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg/Rchg(50) Level 20: Cloak of Darkness LucoftheG-Def/Rchg+(A), RedFrt-Def(21), RedFrt-Def/EndRdx(23) Level 22: Hasten RechRdx-I(A), RechRdx-I(23) Level 24: Combat Jumping LucoftheG-Def/Rchg+(A) Level 26: Life Drain Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(36) Level 28: Boxing Empty(A) Level 30: Tough Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam/Rchg(49) Level 32: Blackstar SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg(34), SprOppStr-Acc/Dmg/EndRdx/Rchg(46) Level 35: Netherworld Tentacles Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Rech/End(36), Bmbdmt-Dam/Rech(43), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Dam(47), Bmbdmt-Acc/Dam/Rech/End(48) Level 38: Weave LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), Rct-Def(39), Rct-Def/EndRdx(39) Level 41: Engulfing Darkness Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-Acc/Dmg/Rchg(42), FuroftheG-ResDeb%(42) Level 44: Soul Transfer RechRdx-I(A) Level 47: Fly WntGif-ResSlow(A) Level 49: Evasive Maneuvers LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(5) Level 47: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;663;1326;HEX;| |78DA65935B6F125110C7CFC202E55AB1055A2EADD0526EB205EBB34D1535DA92346| |D624C8C21A45D298A4080077DF42BF8E293D73735F143F8ECAD899A5EDFD5166AE2| |735D879D3FD4B49B6C7EE7CC99D9F9CF9C9DFC839CE3DDD547B342725DAA149BCDC| |2B25A6D95AB6AC5942F96CA2B821E736E6E69FEE68C8596FEDE6961A9582DA9AB4A| |AED8B857B84881AD40FF28A7DE51AB4D95CFE61AF76B0DF7B5EA9ADAA073A5B7B02| |FD66A15E54AA55C5A6BD9F4F5725D55571DFA72412DD6CBD592937DBA2EB4F35FAE| |975794A324DD8FE729AFDA783842CAC2F4AEC7041ECD249E12B2B2483E639E7D0EB| |E045F31D32F98D1385142EC7949B71932CCB1196632CB54CE19754EFB681F92C59B| |048572AC906EB08F95DA65649B6CF4B04D3E14BAFFC83CC7C7B60DCC1DE657D26F8| |27E13F49BA1DF0CFD03D03B803A2651C7378AB570ACB0BCC677A9262B6B305A518B| |0DB5D950530C357DA7783B72DBD765DDE6F8027E66BA3E811F99990FCC38E571721| |EC97981201BC504F8967A3388EF0EB6B9EE53FBE01EF3F42FF02773F807738334B9| |11EB463FC2E84718FD983CD6872CFAB34B798758936108FD1F7631BD3666841AE68| |16E4F8AE3BC3DD2990F77EA43FC26E919859E51E8F1438F1F7A82C81F84AE09E892| |E87B01DC4F40A34718C912C2ED84702B63C7FEB80C6E678B328F23F3F82E77FDCC3| |6B8056E32C31BCCF40EF316752282D888C1C4AAFEF2595283AF60BB72C8FB6989F7| |32698C4263145D98FAC3B733D5010F98B7294F1CBEF18E41FFD3136D701F9C65DF3| |4FD31297DDC349142C7ED944B41879400FBBD4F0A91812D83FC7713DD49EDCE89A6| |05E5FEC477B7D4D5851396451983DD9D4EDDD2B6F5671D3E9D139683238B24C2ACC| |6709D0C3159FCFEFFEC09CF9AFC98A9E9D1DE7E29DA3F4EE3E5CD| |-------------------------------------------------------------------|
-
New toon ice/stone stalker lowest rep, 1 shotted by Ripplesurge's lightning rod 🙂
-
Mids in't updated yet so you'll have to use other primaries and secondaries and your imagination.
-
Turns out fire/nrg/mace blaster is great for relentless, i skipped all the melee so i'm only there for nova and you can kite that. 2 deaths 1 totally my own fault. Great tank and buffers made it pretty easy for me as long as i never stood still. That dimensional disruption was the biggest pain giving them time to immob me.
-
Don't worry about frozen aura stuff getting woken by mud pots, you dont want them sleeping anyway if you want to keep fury high. Treat frozen aura as a footstomp its great for wiping mobs out fast.