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Meknomancer

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Everything posted by Meknomancer

  1. Curious how you leveraged stuns from the primary, i didnt think water had any, just the knock up from water burst. With dark i'd like to squeeze in the cone kb for some low lvl control but i don;'t see how without giving up significant def+res. I'm unsure whether to just go 45% ranged with junk sets or drop to a luck insp 32.5% and throw in the good stuff.
  2. Appreciate the post and build, i do think they will be fun and you can get some good ranged def numbers and s/l res i just wonder about the dps and having to run cardiac (range boost is always nice) . On the + side it will be the cheapest toon ever. And thats saying something after i threw together a couple stone blasters recently. Do you run/need the extra toggles with water- i can't see it ever going into melee except for OS, cloak looks pretty end heavy and Oppressive costs end/tic although i can see them bumping survivability and being good thematically.
  3. I just don't get the set at all. Its a res set that doesnt seem to have much res. On an At you run ranged attacks with even if your primary doesnt take you into melee to nuke the secondary forces you to. Theres a lot of stuff like this and you get used to playing it, hopping in and out of mobs. Why does it feel like thats a suicidal style of play on /dark sents. You don't have the def/res to go into melee....ever. So i can throw and extra junk set in tentacles, the artillery will bump me close to ranged softcap. Now i have 5 junk sets slotted and lost the res that was close to 75%. I just can't bring myself to play a toon running thunderstrikes and artillery sets to hit enough def numbers to be survivable/playable. No procs and no recharge. Do i give up on defense and try to slot for resists? Looking at mids it turns out even worse i end up with a bunch of attacks with 2-3 bits from 1 set , 2-3 bits from another and still won't have enough to survive anything attacking me. Someone out there must be playing /dark. You can get anything to work in this game. I take this as a bit of a challenge. How do you make /dark work on sents?
  4. I'm not sure what to go for with the stone armr it gets a ton of s/l def up front but not much e/ne/f/c without sets and the resistance needs a bump from bonuses too. High recharge builds its easy to start cycling fault and tremor and i'm pretty sure both need kb/kd in them and even with 3 PS in your endurance can drop fast. Seismic is great for procs and will hit like a truck. I'm running res toggles with 4 aegis bits for s/l res and aoe def but i'd like to know if it would be better switching to unbreakables. I've been aiming for 45% e/ne def instead of going for e/ne res its just been easier to hit the numbers. Been running the critical strikes proc in fault it goes off every mob, a lot like throwing it into ice melee's frost power. As much as i love recharge bonuses i ended up swapping numina set into rooted. Having 1 ranged attack makes a big difference, a full winter set can be thrown in which helps out massively. I don't have an updated mids so just throwing stuff out there.
  5. Scrolling through the pages of toons and i find a dark/dark sent i don't remember making and sitting at lvl 1 i asked myself why did i make this? I usually do a build in mids and have some idea of what i'm going to do with a toon before i make one. And then i looked at mids. Didn't matter what i threw in set wise or what powers i picked. It looked awful. 4 thunderstrike sets just to try to get some defence, any kind at all and still only hitting bare minimum with a barrier needed. And do you really have to melee for Obscure Substenance? I'm going into nuke but still...Yes i could of squeezed in manouvres but it already looks like it'll drain the blue bar without extra toggles. Surely there isn't a worse set in the game. Is there? This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn DARKX3: Level 50 Magic Sentinel Primary Power Set: Dark Blast Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: ------------ Level 1: Dark Blast Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(45), Thn-Acc/Dmg/Rchg(46) Level 1: Dark Embrace Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam/Rchg(43), GldArm-3defTpProc(47), StdPrt-ResDam/Def+(48) Level 2: Tenebrous Regeneration NmnCnv-Regen/Rcvry+(A) Level 4: Hover LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(25), BlsoftheZ-Travel/EndRdx(40), BlsoftheZ-ResKB(40) Level 6: Abyssal Gaze Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(37) Level 8: Aim GssSynFr--Build%(A) Level 10: Murky Cloud Ags-ResDam/EndRdx(A), Ags-ResDam(11), Ags-ResDam/EndRdx/Rchg(11), Ags-ResDam/Rchg(40) Level 12: Dark Obliteration SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(13), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg(49) Level 14: Obsidian Shield HO:Ribo(A), HO:Ribo(36) Level 16: Obscure Sustenance Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21) Level 18: Antumbral Beam Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg/Rchg(50) Level 20: Cloak of Darkness LucoftheG-Def/Rchg+(A), RedFrt-Def(21), RedFrt-Def/EndRdx(23) Level 22: Hasten RechRdx-I(A), RechRdx-I(23) Level 24: Combat Jumping LucoftheG-Def/Rchg+(A) Level 26: Life Drain Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(36) Level 28: Boxing Empty(A) Level 30: Tough Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam/Rchg(49) Level 32: Blackstar SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg(34), SprOppStr-Acc/Dmg/EndRdx/Rchg(46) Level 35: Netherworld Tentacles Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Rech/End(36), Bmbdmt-Dam/Rech(43), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Dam(47), Bmbdmt-Acc/Dam/Rech/End(48) Level 38: Weave LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), Rct-Def(39), Rct-Def/EndRdx(39) Level 41: Engulfing Darkness Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-Acc/Dmg/Rchg(42), FuroftheG-ResDeb%(42) Level 44: Soul Transfer RechRdx-I(A) Level 47: Fly WntGif-ResSlow(A) Level 49: Evasive Maneuvers LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(5) Level 47: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;663;1326;HEX;| |78DA65935B6F125110C7CFC202E55AB1055A2EADD0526EB205EBB34D1535DA92346| |D624C8C21A45D298A4080077DF42BF8E293D73735F143F8ECAD899A5EDFD5166AE2| |735D879D3FD4B49B6C7EE7CC99D9F9CF9C9DFC839CE3DDD547B342725DAA149BCDC| |2B25A6D95AB6AC5942F96CA2B821E736E6E69FEE68C8596FEDE6961A9582DA9AB4A| |AED8B857B84881AD40FF28A7DE51AB4D95CFE61AF76B0DF7B5EA9ADAA073A5B7B02| |FD66A15E54AA55C5A6BD9F4F5725D55571DFA72412DD6CBD592937DBA2EB4F35FAE| |975794A324DD8FE729AFDA783842CAC2F4AEC7041ECD249E12B2B2483E639E7D0EB| |E045F31D32F98D1385142EC7949B71932CCB1196632CB54CE19754EFB681F92C59B| |048572AC906EB08F95DA65649B6CF4B04D3E14BAFFC83CC7C7B60DCC1DE657D26F8| |27E13F49BA1DF0CFD03D03B803A2651C7378AB570ACB0BCC677A9262B6B305A518B| |0DB5D950530C357DA7783B72DBD765DDE6F8027E66BA3E811F99990FCC38E571721| |EC97981201BC504F8967A3388EF0EB6B9EE53FBE01EF3F42FF02773F807738334B9| |11EB463FC2E84718FD983CD6872CFAB34B798758936108FD1F7631BD3666841AE68| |16E4F8AE3BC3DD2990F77EA43FC26E919859E51E8F1438F1F7A82C81F84AE09E892| |E87B01DC4F40A34718C912C2ED84702B63C7FEB80C6E678B328F23F3F82E77FDCC3| |6B8056E32C31BCCF40EF316752282D888C1C4AAFEF2595283AF60BB72C8FB6989F7| |32698C4263145D98FAC3B733D5010F98B7294F1CBEF18E41FFD3136D701F9C65DF3| |4FD31297DDC349142C7ED944B41879400FBBD4F0A91812D83FC7713DD49EDCE89A6| |05E5FEC477B7D4D5851396451983DD9D4EDDD2B6F5671D3E9D139683238B24C2ACC| |6709D0C3159FCFEFFEC09CF9AFC98A9E9D1DE7E29DA3F4EE3E5CD| |-------------------------------------------------------------------|
  6. New toon ice/stone stalker lowest rep, 1 shotted by Ripplesurge's lightning rod 🙂
  7. Mids in't updated yet so you'll have to use other primaries and secondaries and your imagination.
  8. Turns out fire/nrg/mace blaster is great for relentless, i skipped all the melee so i'm only there for nova and you can kite that. 2 deaths 1 totally my own fault. Great tank and buffers made it pretty easy for me as long as i never stood still. That dimensional disruption was the biggest pain giving them time to immob me.
  9. Don't worry about frozen aura stuff getting woken by mud pots, you dont want them sleeping anyway if you want to keep fury high. Treat frozen aura as a footstomp its great for wiping mobs out fast.
  10. Latest run i started noticing that he's chaining it twice in a row, probably as you say not on the same person but the team was bunched up in lava pit as he teleported us. Does mezzing him help? Ive seen some great domi's holding him for ages at a time while we stand in the pits waiting for the hold to break so he an come to us-can he be taunted into lava and held before he has time to target with the blue laser light?
  11. I'm starting to think the same, been doing a lot of badge runs set on malicous rep and while tank/brutes seem ok every other AT seems to be in need of some help. Going to respec a sonic fender and test it out but i'm quite tempted to make an elec/sonic corr.
  12. I never played one but the ones i did see were always fantastic, buff the team, run ahead drop PA, team comes in to mop up and the emp keeps everything running smooth. Turns out they were pretty popular along with ill/therm for pvp too.
  13. Had a few attempts and watched them all fail on the King Midas mission and i'm still unclear on most of the others. Anyone got tips or can explain more clearly than the patch notes exactly how to get these i'm still missing the last one on a few toons.
  14. Did i miss it - the lrsf annihilator badge required for marshal?
  15. Axe/Stone scrap leaping/fighting/manouvres/focused acc, squeezed in 3 and its just about enough. Til hasten crashes.
  16. Meknomancer

    Mind/Psy

    There's a link to one of my old builds on there too somewhere.
  17. So i threw in Boppers template on my old stone/rad and even with cardiac running i'm only getting 65%'ish s/l res out of combat. What am i missing? I wanted to swap out the alpha but that seems low even with cardiacs bump. On the other hand s/l/e/ne/psi def is all up in the 50s and f/c res is capped.
  18. Brimstone i think it is that offers some extra oomph.
  19. I gave up on my /poison mm's a looooooooong time ago (at least til noxious gas gets the venemous treatment) i'm glad to see others getting it to work for them.
  20. I threw mine in the minor dmg stun fault, i use that as my initial attack vs everything as it also has an ff+rech in and follow up with tremor for mobs, can pretty much cycle fault/tremor to keep stuff knocked down or fault followed by the 3 st attacks for av's. It fires off pretty regularly. The aoe's are both such poor damage but stuff melts away anyway without getting hits in because its all flopping on the floor. The aoe aura is all procced out and just adds a little extra.
  21. Running a seismic/stone or whatever the sets are called, no mids so random'ish build. Geode proved great solo when i got seriously debuffed and was up long enough for full blue+green bars and seems to recharge just in time whenever i needed it. No envenmoned and it got through the new aeon av's up to hero 1 and incandescent ( he walloped me so hard) so i know its putting out enough damage and i only have some s/l def and not much res. Waiting on mids updates to really see what i can come up with.
  22. Eh. So after playing 2 seismic blasters, a seismic scrap and a seismic fender......all i can say is the ranged toons need kb/kd and i dont see any in that build. Theres been a ton of pug teams running about all seismic testing the new power sets and the knockback makes kills so slow ( on what is a low dmg set) its painful and quite funny to watch. I tried a 45% ranged 75% s/l and it meant sacrificing my pitiful damage with thunderstrike sets for even more pitiful damage....and less recharge. Upthrust needs kb/kd then you want to throw in a ff+rech and suddenly your looking at it putting out 40-50 points of damage and just sigh. Fortunately the new aeon sf means theres a ton of new d-sync enhances going cheap and an acc/dmg and a dmg/end red lets you slot a couple of procs at least. Rock Shards is great if you have the charges for it, it fires off and hits the mob on the other side of the map, i had no idea the range became so massive. Otherwise its useless unless your throwing in a rag knockdown for some control. Luckily it doesnt take much to build charges, 2-3 single target attacks, problem with this is...its 2-3 single target attacks when you need an aoe so you throw out upthrust and have to start building again. And you nuke does kb. But takes aoe sets. So....i love it but i'm constantly impressed with how the HC team keeps bringing in new stuff considering the games age and spaghetti coding. As to the secondary, well i was mostly interested in mud bath and it turns out its basically like /ice /time, you know absorbs in other words not as good as the other secondaries like /fire /elec that massively bump your recovery so i had the usual endurance issues i get because i have to take fighting/leadership/speed and either flight/leaping. But your a blaster and you don't need defence or resist (unless you absoloutely have to be the main tank running ahead of the team to get your kicks in first) . If your solo it doesnt matter what sets you throw in. If you team but play from the back and don't try to take alphas its the same. But please please please think of your team mates and throw at least a sudden acc kb/kd in uphrust and meteor. You wont kill stuff you will just scatter it all over because its more of a control set than a flat out dps set.
  23. Not sure how much help it will be but i have a lot of fun with this (its like 3 posts down from yours)
  24. Relentless with my fort. No idea how many team deaths but i was close to 15 but that was before i knew about the bricker novas and smelters melt armour and the ripple resonator - res stuff and was still getting to know the sf. My controls are dps i don't run confuse/holds other than dominate procced out and i wasn't running fighting pool, pretty sure with tough i could have halved that number.
  25. Been testing toons on standard for some reason i was trying for a full 8 man team and it was ofc taking forever. DB/Bio was a doddle, ill/dark was great til i hit the blockades and then got humped a couple of times because i got impatient waiting for the mobs to gather 😛 but finished it the fastest (not much of a challenge with a perma PA toon i know) . Still convinced elec blast is the way to go regardless of rep, mobs are drained within the power boosted short circuit/lightning ball/thunderous blast attacks which means you don't have to worry about mez/debuffs as long as you take out the smelters before you get taunted the fights over pretty fast. Without power boost its still pretty quick if you are running lightning field on blaster/sent or the controller/domi conductive. Pre-emptive interface is actually useful on this tf. Ran through a few pugs, slow going with controllers but they make it so easy with all the buffs and debuffs they have its great to see content where they shine again. Starting to think relentless settings will benefit from having a good variety of AT's and power sets more so than other content although i'd be interested to see some all mastermind ones i wonder how long pets will last if brickers start nuking. How long til we see all blaster/tanker runs.
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