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Everything posted by Burk
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The mez badges are weird in that they only seem to award credit when you leave the mez, and there appears to be a cap on how much time you can accumulate when you do leave the mez. Had some interesting consequences when trying to farm those badges. When farming sappers, you want them to not be able to keep you constantly locked down. So you can't use too many sappers or have too much of a level difference to increase mez duration. Having them keep you mezzed more often would ironically decrease mez badge progress. We thought we would have an easy way to farm those badges using the rez pods with the stun field in hard mode LGTF mission 3, but found they would only work if you kept moving in and out of the field.
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Yeah, despite them saying it would be temporary, it still hasn't been changed back.
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Most debuff auras without damage are autohit and the stacking definitely seems intentional. The debuff being unresistable is the thing about Crystalize that annoys me.
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Midnight Grasp should as well. The ingame detailed info doesn't show it, but you can clearly see it in City of Data: https://cod.uberguy.net/html/power.html?power=epic.controller_dark_mastery.gather_shadows&at=controller
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Something strange with Thugs MM Bruiser and Foot Stomp
Burk replied to kelika2's topic in Bug Reports
Their Footstomp power does have required level 32: https://cod.uberguy.net/html/power.html?power=mastermind_pets.thug_boss_3.foot_stomp&at=mastermind I wasn't aware the pets actually cared about the required level. Would be interesting to test exemplaring down to 25. You'd still get to use Upgrade Equipment but would the Bruiser stop being able to use Hurl since that has required level 26? Edit: Tried it out on one of my masterminds. Bruiser in fact did not use Hurl against enemies when exemplared to 24, despite being fully upgraded. -
Yeah, using power analyzer tends to make the influence count in the combat info not display right for a while. Doesn't actually impact your influence, though. Would be nice if it was fixed, but never was a real issue past the shock factor of your influence seeming to drop to zero.
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New mechanics Kinetics doesn't buff/heal if target defeated
Burk replied to Kai Moon's topic in Bug Reports
I don't really have problems with transfusion, but transference I constantly have to worry about. I even joke with people in voice that the fastest way to ensure something dies is to try to use transference on it, since I so frequently try to refill my endurance off of an enemy just for it to take a hit and die a split second earlier, wasting the transference recharge. -
I'm guessing it has to do with the ampersand &. Doing a search on City of Data, the only other power with one of those in it is [Winter's Bite: Recharge/Chance for -Speed & -Recharge] and its superior version. I couldn't get those to link ingame either, even though the similar [Winter's Bite: Accuracy/Damage] and the like worked just fine. Not sure if changing the linking code to allow ampersands would be easy, but I would think it would be pretty easy to just change the name of the power to a simplier "Mark and Recall" instead.
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Do it in the Cavern of Transcendence trial. The groups of igneous in the center room respawn so you don't even need to reset the mission.
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It's not trying to spawn one for each alignment, but for each team member. (Granted I have no idea why that's what the game decides to do)
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Just came here to mention the same thing. The client tool definitely did not recognize Plugged In on my new character.
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Well, its not random, its just in the order that you received them. Sometimes that can be helpful, but its weird to be the default.
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Team Transport has a target cap of 255, so there's no issue with transporting everyone in range. However, the radius is only 15ft.
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Just to let you know, Nova Fist cannot kill anything by itself, only with extra damage from other attacks. It is autohit and does 99% of your maximum health in unresistable damage (https://cod.uberguy.net/html/power.html?power=praetorians.p_marauder.nova_fist_punch&at=boss_praetorianarchvillain). Hence PFF did nothing against it and max HP bonuses, while usually good, actually increased the amount of damage that you took. Your Gun Drone actually would come out even better since pets only take 49% of their maximum health.
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Specifically, its an issue with the alignment system. Since the missions are marked as Hero, if anyone is a Rogue and are in a coop zone like Ouroboros, the game won't let the mission be set and instead tries to spawn a mission for each player.
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Not an objective that spawned out of bounds, but ones that spawn in bad locations for their model. The bombs in the mission Thwart Black Scorpion's plans in Black Scorpion's second arc do not have backs on them. If they always spawned against a wall, this might be alright, but multiple of them were not.
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Labyrinth of Fog Secret Locations [SPOILERS]
Burk replied to Final Overlord's topic in Open Beta Testing
Rikti drones do not have extra perception. They don't see you further away than normal enemies if you don't have stealth. However, they ignore any stealth you may have. The Rularuu eyeballs both ignore stealth and have extra perception. Although they don't appear in the Labyrinth, Knives of Artemis also ignore stealth. Note that normal enemies (not snipers, Hami enemies, giant monsters, or itrial AVs) have a hard cap of 90ft perception which is nowhere near enough to see a stalker (150ft) or illusion/arsenal (200ft). So anything that sees one of those characters either ignores stealth entirely or happened to get lucky hitting them with some aura or spammed AoE. -
Labyrinth of Fog Secret Locations [SPOILERS]
Burk replied to Final Overlord's topic in Open Beta Testing
You don't need to clip your head through the wall/ceiling for the Monorail. There's a hole in the wall behind the pipes at [-1776.7 -251.4 1123.6]. -
With all the character switching I've been doing for badges today, I hard crashed every 3-4 character swaps. Always as I'm logging into a character and when I reload the game it gives me the "already logged in" message. Didn't have any crashes outside those, but it was pretty consistent and happened at least 15-20 times.
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To be complete about it, these are the badges that require you to be on a specific side. Hero, Vigilante: City Official (Atlas city hall), Law Enforcer (police stations), Commuter (train stations), Shop Keeper (stores), Dimensional Explorer (Shadow Shard), Intern (PI Portal Corp) Villain, Rogue: Pilot (Arachnos helicopters), Crey Employee (Nerva Crey building), Arachnos Official (Grandville), Arachnos Agent (various Arachnos bases), Smuggler (ferries), Demagogue (Port Oakes city hall)
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Becky Badge has been consistently bugging out on us. PLS fix this
Burk replied to SSR's topic in Bug Reports
Another of our biweekly Master of Aeon runs, and another round of Becky getting stuck on the glowie. Gave up on her a little faster this time because we were all sick of this issue. Three attempts in a row and haven't gotten the badge in 6 weeks now. -
BlockingAccept happens when the player is in a league of one. This used to happen a lot when using LFG to teleport, but can still happen when someone was in a league and all the other members quit. The reason the second invite works is because the error also signals the game to remove them from the league of one.
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That's because the same power for multiple ATs are actually different powers in the code. For instance Blaster Ice Bolt, Corruptor Ice Bolt, Defender Ice Bolt, and Dominator Ice Bolt are all separate powers. However Arcane Bolt from Sorcery is the same power in the code regardless of the AT it is taken on. That means that Blaster Ice Bolt can be set to take Blaster ATOs but not Corruptor ATOs, etc. I'm not sure if the equivalent can be done with Arcane Bolt.