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Burk

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Everything posted by Burk

  1. Right, the DoT is the main thing, but you since you need to put the AoE on auto, you want the lowest recharge you can without killing the AVs. I'm just not entirely certain how low of a recharge you can get, but apparently 26s is fine.
  2. It is definitely not as simple as getting a single hit in. Your team has to do a minimum percentage of the damage to the GM (I believe its 10%, but I'm not certain). I have been on raids where my team was stuck with a bunch of sidekicked lowbies who were only there to get xp and couldn't do enough compared to the other teams, frustratingly losing me badge credit even though I was attacking him.
  3. Judgement does work, mostly because it is immune to the capped recharge boost you get in the mission, but it does recharge pretty slow. Best to find another AoE that normally has a long recharge that is brought down under a minute. For some ATs, the epic sets can be a good place to look. On my Defender and Controllers I used Soul Drain from Soul Mastery. My stalker on the other hand didn't have any good options and had to fall back on judgement.
  4. If you're badging on a character, you need to complete the arc anyway, so I see no reason to keep a character sitting on the mission. Just do it when you run the arc for the other badges.
  5. Core is the one that buffs pets more than players. The numbers in the detailed info is the buff for pets, while players get half that amount. The reason it is giving you 7.2% defense instead of 6% is that it is affected by Alpha. So, its less that you're misunderstanding, and more that the detailed info for Support Core is confusing.
  6. Are there event announcements for the Paladin constructions? If not, could we get them added?
  7. Its actually that the power recharging doesn't even start until after the animation completes. So the fastest you'll be able to it again would be the activation time of 2.27s plus the recharge time (base of 4s). So for no recharge in the build or power, you can heal someone with HO every 6.27s. With approximately 100% recharge from enhancements and 150% recharge in the build (though you'll probably have more since empathy needs a lot of it), then the recharge of HO is down to 1.14s, but you still can only heal someone every 3.41s.
  8. I can confirm this. For the entire 15s duration you get max fly speed (normal max, doesn't increase the cap like Fly) and it does not break like its supposed to.
  9. After the patch, Teleport's hover effect no longer breaks when you move. You are able to fly around at max fly speed until the buff naturally expires after 15 seconds.
  10. In Page 2, Rooted from Stone Armor was changed to only give a movement penalty when in Granite Armor. However, I and others have noted that the penalty is inconsistently applied, giving a granite tank a brief window of faster speed. Mechanically what is happening is that Granite is constantly setting a "GraniteRoot" flag for 0.75s and then Rooted sees that flag and changes movement for 0.75s. My belief is that there's a gap in the flag's uptime, causing this issue.
  11. Not sure what you mean, the Praetorian, Brickstown, and St. Martial zone events are already level-less.
  12. I routinely obtain the passive Accolade powers redside on all my new characters. I almost always switch right away to Vigilante afterward without becoming a Hero first, and I've never run into this problem.
  13. The Knives of Vengeance buffing lore pet has a power called Rallying Cry that gives a number of buffs including status protection. This also includes Teleport Protection and Teleport Resistance. Other similar buffs like Increase Density and orange inspirations just give Teleport Resistance so that the buffed player or pet can prevent being teleported by an enemy. However the Teleport Protection in Rallying Cry prevents self teleportation. I discovered this when lore pets were used at the last hami raid on Everlasting, only to find myself unable to teleport back to the monsters for the second round. I was able to use Teleport, but my character wouldn't move. If Rallying Cry is supposed to be a buff, and an AoE one at that, I suggest that it is a bug for it to include Teleport Protection.
  14. I don't think vidiotmaps has been updated, but there was a replacement map for Siren's Call floating around on the forums. They basically just took the vidiotmaps one and rotated it. The text was sideways, but it was usable.
  15. Experienced Marksman is a PvP set. I believe that there was concern from PvPers when they changed quick snipe from a tohit bonus check to a combat check, that snipes were going to be unusable in PvP. Hence Experienced Marksman was the compromise. The reduced range for quick snipes probably hit PvP more than PvE (I wouldn't know since I only enter PvP to get badges).
  16. Switching sides is supposed to award you the equivalent accolades for your new alignment (High Pain Threshold will grant you Freedom Phalanx Reserve Member, and only the FPRM accolade power would be in effect). I'm wondering if you switched under some specific circumstance that would have prevented the game from realizing that it was supposed to do that.
  17. While this would be really interesting, it would also take a lot of time to do this for every single group. They do seem to be working on something like this for the Warriors, and maybe they'll expand to Hellions, Skulls, etc. This process just wouldn't be done any time soon.
  18. They dropped level requirements from hazard zones because people were doing arcs with sk'd players, only to run into a wall when the next mission happened to be in a hazard zone with too high of a requirement for the sidekick. I don't think normal arcs will give you a door in RWZ, so I don't think it wouldn't be an issue if it were locked to 35+.
  19. If we're talking about a newish player who has been doing a few task forces as they level, they should actually expect that they shouldn't run a task force at the minimum level. Try running Synapse with only level 15s, just to find that enemies still spawn at the maximum of level 20, or running Manticore at level 30 and fighting level 35s. Of course Frostfire doesn't do that as a regular story arc and Positron for whatever reason isn't considered "signature", but the point here is that the pattern should be to expect to fight enemies at the top end of the level range. Honestly the weirder part is that only Hamidon is level 50 and not the whole task force. I would suggest adding a warning to the start dialog, but I don't see any reason to change the task force itself.
  20. It's been doing this on my poison defender since I made him last fall. It is specifically the sound when the power affects an enemy. The sound doesn't fit the power, but I've gotten used to it.
  21. The fact that Illusion does not have any source of AoE containment outside of their long recharge Flash and the tiny radius sleep on Blind means that they would greatly benefit from Spectral Terror helping them out. In fact those two powers are the only ones in the set that can cause containment at all. It would be nice to actually benefit more from my inherent.
  22. Sweet, that's would even better than I was hoping for. Thanks Faultline. My current badging character eagerly awaits the day he can get that badge (he has to wait for some Christmas badges I stupidly forgot to get, so I'm not exactly in the biggest rush).
  23. There's been no announcement that I've seen. Last year the event was held twice: once in April, as kind of an April Fools thing, I think. I figured that would happen again, but it didn't. The other time was over the summer as part of their opening up all the various events. But I think that was only as a covid distraction, so I don't think that is going to happen again. It would be nice if we could get an actual confirmation if there's any plans to hold the Nemesis Invasion event again.
  24. He hit 5000 a couple weeks ago.
  25. Except Team Transporter doesn't work for "Board Transit" missions.
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