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Everything posted by Kruunch
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It will be very endurance hungry. There are plenty of ways to offset that with Numina's +Regen/Rec, Performance Shifter +End, Miracle +Recovery and Panacea +HP/End.
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I believe the soft-cap refers to all mobs having at least a 5% chance to hit you. An even level minion has a 50% to-hit, hence 45% "soft-cap" reducing that mobs' chance to hit you to 5%. In that scenario, whether you have 45% defense or 450% defense the same mob has a 5% chance to hit you. Once you take into account a mobs' toHit buffs, defense debuffs, tier of mob, etc ... you generally want anywhere from 5-10% above the soft cap (i.e. 50-55%) defense if defense is your primary form of damage mitigation. Overachievers (such as myself) aim for incarnate level defenses which would be around 59% total defense (at least that's the number where I feel comfortable). Hope this helped.
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Yeah I generally put this in my build-up power for double build-up.
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I've found trying to control mobs through -END / -REC to be fruitless by and large. Elec Armor (Power Sink) gets away with it because a fully slotted PS can floor a mobs' endurance, causing their toggles to drop and killing off their bigger abilities. But it's more gravy on a great power than something that can be used as a reliable soft control in my experience.
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DA KRUUNCHARZ IZ BAK!
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Yes with Incarnate bonuses. You can reach around 50% melee/ranged without. Not sure what is sacrificed though? (I'll upload the build when I get back to my non-Mac (/rude)).
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Also look at the Ghost Widow patron pool. Darkest Night (and Dark Obliteration) helps offset defensive cascade failure (also a great pulling tool).
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Kruunch checking in. Nice to see some old(er) faces. Also on Excelsior now.
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Electric Armor means not having to slot Stamina, or take Conserve Power or Physical Perfection. The reason for this is the power you 3 slotted (Power Sink).
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That's what they're talking about.
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Agree ... both are good sets and play similarly, but Rad is a tad less fiddly which I would think would be important when paired with TW.
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3 end, 3 recharge = always full endurance bar and enemies with no toggles. P.S. - laughing at Sappers/Carnies/Super Stunners is sheer bliss.
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Agility/Ionic/Diamagnetic (but build to taste and any regular group you run with)/Barrier (for perma-Barrier)/Cimerorans/Assault **EDIT** For Alpha, honorable mentions for Spiritual, Cardiac and Vigor.
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No reason to take it, if there's no reason to take it.
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I always loved the "How the HELL did you survive THAT?" I'd get from teammates. "Hey guys when you get back, be careful ... I pulled some more." "I was so lonely." Silly teammates, alphas are for Tankers!
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If you're going to layer in resists you want to concentrate on S/L as they are your largest base and are the most common forms of damage in the game.
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That end consumption is way too high. Slot your toggles with one endRedux each (except Combat Jumping which doesn't need it). That should knock you down to around ~1.4%/sec end consumption which is closer to where it should be.
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Also true. Still, I can't imagine a scenario where Anything/Willpower could have endurance issues. Even titan weapons with willpower never needs to pop a blue, it's one of the most endurance efficient secondaries. I think the OP is missing Quick Recovery. This. Get your end recovery powers straightened out first. WP should never need endurance help.
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I think that only applies to the defense benefit portion you get from nearby allies but I'd have to check in-game to be sure (unfortunately not near my comp atm).
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So I'm playing around with the idea of making the tankiest Brute I can (hence Dark) while running double damage auras for 75%+ Fury bar (as in the elusive 80-100% Fury bar). Any advice here on achieving that (besides the amazing amount of Endurance management needed)?
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PF gives you a base 3.75% defense. So 3-slotted PF should give you around ~6%. Your call if that's worthwhile or not (I have it slotted on my Elec/SD Scrapper but I aim for 59% defense as my personal soft cap (for debuffs and doing +4/+8s)).
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On SR, Weave really isn't needed. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dodge Parry FLAMBE!: Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/EndRdx/Rchg(3) Level 1: Defensive Sweep -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9) Level 2: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-Def/EndRdx/Rchg(11) Level 4: Titan Sweep -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(17), Arm-Dam%(17) Level 6: Agile -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 8: Practiced Brawler -- RechRdx-I(A), RechRdx-I(21) Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(25), MckBrt-Rchg(25) Level 12: Dodge -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27) Level 14: Evasion -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-Def/EndRdx/Rchg(29) Level 16: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(33) Level 18: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34) Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(34) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36) Level 28: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39) Level 30: Quickness -- Run-I(A) Level 32: Elude -- LucoftheG-Rchg+(A) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40) Level 38: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 41: Char -- Apc-Dmg/Rchg(A), Apc-Dmg(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48) Level 44: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46) Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Momentum Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;681;1362;HEX;| |78DA65945B4F135110C7CFB65B8152A4086DB94A5B44A0D0A51514B94954C0C4D0A| |411A28FCD064ECBD2DA36DD9AC0A3897879539470F7F205FC385E1FFC0482F1D197| |3ADDF9A79AECA6DD5FCE9C99FFCCEC99DDC4E6BCE7E39DC77342F1DCCEE9A6995AD| |1F359597225F48CB12AE86A9D2FAC656430A9974A5BC1C5A59B895B0BA13AB2F7B0| |636A5EA665DE94DAF2A322ADEEC9744E6E4AB313BB099993525B31CA7A3EF540EAC| |542DE149E64A190D3966865E4334DD662D1C8AC9769E5B656CB4529D73CD828E7A5| |69B62C148D552DB95592A9846E966569AB9D4A18A0FF849F6E4AB5D08A439C3A856| |85785E30CFCCDDC0D0838555CE2892A445C15EA36F89479EE19F89C59FF82799DF4| |15E82BD0AF87BE1BFA7BA4EF14968FEA9C745871E7A7C069A677069C654E92AE0BB| |A2E9F62E95C6803BDCC29F2A9635DA56E5858B636709F7236F09EAB61DDC17B06D3| |BF016699ED39F021739A741B91BB11B93B91BB13B967C8A7093E4DE8BB1B7D77A3E| |F03AAA1193534A7AB33A18A8B19701D3498C10D30CB9C25FD16E8B7A086206A08A1| |8643D26F45FFADE83B04FAE9C1F810EF437C08F17D8877904F80E345609B7B7792A| |D83E3948E2BDC475F80FD8FC8B90BFD74BDE4F3EF7BC5BCB403BE06DF302FEF326F| |503F3DAC2B7AA25CE31CD97A91BF17351E538E30FBB9C29F9CACF119FCC21CF80A7| |E03BF334F28B61FF5F51F73DEA113F02DF88E19790F7E6056A50731A383519EC1C8| |0833AA81A3CCD118B35AC6306286F7B8A7917DF0003C64468F98D59235C46863D01| |B07AF32E3D7C0096698CE24863389E17CE360B72A7055E8479718526B6F7C2562DB| |8DD92C719B65CC6619B759966C96A48AB464512C4B83B7F6DE577EBA6BDF09EC9EB| |9FFFB7284F0C5B8AF58D3EFB9CBD3706A8BFAF5CFA2287B3CB39E1DE68F40ADA6CA| |1F9AAD389EC25FDAD7E7BB| |-------------------------------------------------------------------| Wouldn't you want Weave for overage to offset debuffs and doing +4/+8s?
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I always loved the "How the HELL did you survive THAT?" I'd get from teammates. "Hey guys when you get back, be careful ... I pulled some more."
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Yes I'm the original Kruunch, and I'm sorry you feeled slighted (wasn't my intent). I can tell you're excited about your build and you should be, it's a fine build. However I took the OP to to be asking from a "I want to roll a new Tanker" standpoint, which is what I was gearing my answer towards.
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I know right. Can you believe you can only hold 2 billion inf on each character and can only email 999,999,999 inf at a time. It is such a pain in the ass. Crap I better start buying some stuff.