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Everything posted by Monos King
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It seems disingenuous to ignore that: 1) That challenge isn't prohibited by my request 2) I am the one that discussed beta activity to begin with, and first expressed interest 3) That challenge isn't necessary to prove either of our points, and 4) I was addressing exactly the problem that he didnt seem to want to provide proof, via competition or by my audience. I quoted that line because, as it followed the other, it seemed to say "even if you come down here looking to verify , if that's all you want from me I'm not interested." Pretty much invalidating the offer. It's best you don't come in late and act the wise man. I was from the beginning, and still am, interested in seeing his performance.
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Cool but this is why I want you to show me your clear times. In action. I'll believe it when I see it.
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Oh I'm not even one of these people claiming blasters are Kings of the Clear, though the best blasters do have greater potential than the best of other classes generally. They're just better than Sents. By a lot. By the time you nuked a mob for half their health, the blaster just danced on their corpses in half that time. It doesn't take much to give the blaster enough survival to use damage as a defense.
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So I want to be clear this isn't sarcasm or a trap or anything, I HAVE to see your sentinel clearing content at a comparable speed to high end blasters. Please transfer your sent to beta or something, message me, I want to see this. This is unprecedented.
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Make everything stop cancelling placate in PvP
Monos King replied to Monos King's topic in Suggestions & Feedback
It's possible, although another placate that drops -res (misdirection) works fine in PvP on its own. -
There's more cold damage than you think, although its primarily circle of thorns and still not a lot. Their demon ghost actually do negative energy/ice similar to dark Astoria demons. And they also have the less seen Hellfrost bosses and the even rarer Blade Princes. It'd be great to get more of them showing up places.
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Didnt find any posts addressing this, so I'll make a thread on it now. This is a bug for all intents and purposes, seeing as it nullifies an entire mechanic from use, but I'll post it here just in case. Currently in PvP, any and all debuffs prevent placate from placating. Lingering debuffs, debuffs from pets, Lingering debuffs from pets, debuffs from an attack launched minutes before, debuff patches, even interface debuffs, meaning if you roll interface you don't get to placate, period. In fact, here's a list of things that break placate. Summoning a pet with debuff aura Your pets attacking Your pets debuffing (aura, past attacks, etc) Attacking Having a debuff on your opponent Any additional mez (dealing damage or otherwise) Respawning It's no wonder no one takes placate on stalkers here. Of these, condition 5 is the one that just can't keep happening. It's horrible! And only break conditions 7, 4, 2, and 3 should be off the table for removal entirely. That leaves 1 and 6 as wildcards, in my opinions. As it stands, no pvper can make use of placate in a practical or effective manner - with one exception that requires frighteningly withholding build "optimization" and is situational to exactly one type of play for one type of function (this being support). And even that is just relying on an over potent IO. Would love to see this fixed so placate can actually be used.
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I think voltaic sentinel should get short circuit. And short circuit is replaced with a cool ST mini thunderous blast that also has a chance to zap a lot of end. Or tesla just gets the abyssal gaze treatment and voltaic sentinel still gets short circuit.
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How do you run... Mender Ramiel's Honoree mission?
Monos King replied to Greycat's topic in General Discussion
I just came to address the misconception that the RV temp pets are anything other than affronts to purpose itself, as those scrap piles do less damage than unequipped Lich and are absolutely nothing compared to their RV zone counterparts. They are a garbage fire in both function and composition, smoldering away at the lightest flush of wind. They suck, and I hate them. -
The Problem with New Interface Abilities
Monos King replied to JayboH's topic in Suggestions & Feedback
I think those two exist already in paralytic and gravitic respectively. -
Thugs Enforcer and Bruiser Slotting Option Error
Monos King replied to Monos King's topic in Bug Reports
Update: Bruiser also cannot slot disorient sets, such as absolute amazement and stupefy. -
Changes in Pet Proccing Behavior Within i27 Page 1 and 2
Monos King replied to Monos King's topic in Bug Reports
LS and Tornado are pseudopets. This is specific to henchmen and other true pets. Interestingly though, as tornado is known to proc force feedback on the caster, it should definitely also proc soulbound. This was a manual change which makes little sense, though that's a side note. Edit: Also it isn't due to lowered recharge. I had thought maybe that was it myself, and tested it 100 times, to no avail. Dark Servant for instance still works properly, but MM henchmen do not. Upon comparing files, MM pets currently are set to not allowing procs, which they did previously. This setting refers to the summon itself, not the pets powers. -
Changes in Pet Proccing Behavior Within i27 Page 1 and 2
Monos King replied to Monos King's topic in Bug Reports
Only self-buff procs, I.E. those from the list are failing to proc for the pets. All damage procs currently work as expected. Pseudopets such as poison trap and trip mine do properly proc-on summon and provide the caster the buff, like force feedback, although pets like Acid Mortar proc on summon but themselves aren't properly receiving proc buffs. The issue is the tag shown above that requires the target be a player, as well as a separate "switch" telling powers like Protector Bot to not allow procs (which is why it won't trigger FF proc on you when you summon it now). This, however, was not the case until recently. -
Hahaha using group fly with bots is a fantastic idea, I'll have to try that out.
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Interesting, probably inconsequential bug I noticed but I'd figure it should be documented in case someone was confused why they couldn't level up. While the Long Range Teleport is circled for quick re-activation, you are incapable of training to the next level at a trainer. Note: This was discovered on beta, and I have yet to attempt replicating it on the live server.
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Changes in Pet Proccing Behavior Within i27 Page 1 and 2
Monos King replied to Monos King's topic in Bug Reports
Thread revamped for additional clarity. -
People say that about willpower and bio because they have higher regeneration values, but frankly it's not true. The experience of those powers is just completely different. Bio less so than WP, but ultimately...they play nothing alike. Different functions, different design goals, different results both in idealized possibility in actual application. They are better regeneration sets in terms of the City of Heroes specific attribute, but not at all in terms of regeneration the thematic power. Also both are only superior regeneration sets surrounded by enemies, otherwise they share no real commonality besides minor traits like +res and +max end.
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This is an observation I've made between the behavior of procs pre and post the Mastermind Summon Time reductions of the recent update - notably, activation of procs on the caster. While the update was an incredible godsend portending great changes to MMs, its wake has resulted in some disruptive bugs regarding procs from the list below: Call of the Sandman Entomb Superior Entomb Force Feedback Theft of Essence Analyze Weakness Siphon Insight Prior to this installment, all of these procs would activate on the Player (and interestingly not the pet) upon the summoning of Henchmen such as the Demon Prince, Oni, Jounin, and Lich. This meant that if I activated the 'Lich' power with Superior Entomb slotted, I would receive the +absorb buff upon the successful summon...however the Lich would not. This is partially the same behavior as Soulbound Allegiance once did, where the caster would receive the Boost Up proc - the main difference here that in the case of Soulbound the slotted pets proceeding moves would actually proc the Boost Up proc, and not just the initial summoning itself. Thanks to @Bopper we seem to have discovered the source of the pets inability to trigger these procs. As seen below, all of these procs are given a potentially intentional check for if the entity is a player: Meaning that pets, like henchmen, could never proc them. This is an excellent find, however not the main issue at hand. As of right now, the procs of this list: Do not trigger on the player summoner Do not trigger on the players pet And thus have no function. Slotting them into your pets will mean that neither the pet NOR the user will receive any benefit at all. Mastermind and controller users that used their eligible summons as a place for helpful utility procs currently find the slot wasted, and their performance lowered. Those of us that deliberately exchanged pet dmg for extra personal survival are currently incapable of enjoying this trade-off in a performance decrease similar to when Soulbound was removed from affecting the caster for MMs and Storm users. The Force Feedback proc is currently most notably useless, as even if that proc had worked on pets, pets cannot benefit from recharge bonuses. The rest have similar survival related issues. It is because of these disruptions that I believe this bug is of rather high priority. The first thing I believe should be done is the removal of the shown "if source is player" proc requirement, which we believe prevents pets from triggering these procs on themselves. After that, the proc-on-summon which offers the player these procs upon activation of powers (such as Lich, Demon Prince, Oni) would also be great to see re-instated.
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I've noted this elsewhere in other threads, but never made an official bug report documenting the issue. Thugs Enforcers have the option for Hold sets to be slotted, as seen here. However, none of the Enforcers' abilities actually inflict a hold effect. The Bruiser on the other hand certainly does, in the form of knockout blow, but is not provided the Enhancement Set option: You can even see that an Enhanceable hold is very clearly intended for the bruiser, but it seems the Enhancement set category was erroneously given to the Enforcer many years back. This bug prevents important IO slotting options for the bruiser, and I am sure many would like to see it fixed.
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Completion of Dr. Khan removing Dimensional Grounding Ray
Monos King replied to Monos King's topic in Bug Reports
Yeah, we should just see to it it becomes stackable. -
I think you're onto something. I haven't had much luck in thinking of ways to address the broad SS conversation, but this feels like something that could lead somewhere.
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Possible ways to help support classes
Monos King replied to Wavicle's topic in Suggestions & Feedback
Funny enough, I think that's the exact opposite mentality of most MMOs over the last 20 years.