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Everything posted by Monos King
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Same, but this would be more convenient. You also might have other stuff stored in AH, or have an absurd amount of undeletable catalysts, so this would still be pretty useful as even a few catalysts rusk messing things up.
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Noting that for some reason Superpacks, along with the other normally seeded salvage, are not currently available via the AH on the beta servers for whatever reason. I consistently use these for testing, so would like to see them returned. Edit: If appropriate, move to Bug Reports. I'm not sure if posters can move topic locations.
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Yeah it happens on beta as of this comment.
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Wasn't sure if the booster changes had been moved to live yet haha
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So it really sucked before if you accidentally catalysted something you just spent time +5 boosting because it gets rid of all those boosters, or prevents you from boosting the enhancement if you hadn't boosted it at all. Now that both catalysts and boosters are instantly applied (which is an awesome convenience), there isn't even a way to prevent this from happening if you catch yourself in the act...essentially wasting all of your boosters or even the enhancement itself. Catalysts also aren't deletable. I would like the option to suppress catalysts so they don't show up in the enhancement screen and risk messing things up.
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A note on Rune of Protection changes
Monos King replied to Captain Powerhouse's topic in Open Beta Testing
I don't think it's good that the conversation keeps end up being reduced to one about mez. A power shouldn't suffer solely because of one attribute. Rune offered more than just mez protection, and frankly I don't see 90s of mez protection to be even that good. I surely didn't take it for that...I know of far superior means to address it than spending 3 whole power picks to serve that end. I took it for a wacky regen build, actually. As I labored to point out in the "give squishies epic armor mez prot" thread, wholeheartedly I agree that those ATs that are meant to suffer mez shouldn't be able to invalidate it. Luckily, 90s of mez prot at the expense of high pool investment does no such thing. In fact, 120s of mez prot at the expense of low pool investment would not even reach such a hefty definition as to invalidate mez. It's just not accurate. Potent? Naturally. Overpotent? Well, I think we'd need some anecdotals of insane things done to verify that in our eyes. Regardless, if the mez is such an issue, than maybe that alone can be reduced to 60s and the resistance can stay at 90. Or using it as a break free reduces all buffs duration, or increases recharge, or some other alternative. But frankly, as someone who is against power creep, I have to say whether or not the duration is 60s or 90s...Rune isn't the cause of anything crazy. The gods will remain gods either way, all that's changed is Rune now just isn't the pick for some more nuanced or uncommon circumstances. -
A note on Rune of Protection changes
Monos King replied to Captain Powerhouse's topic in Open Beta Testing
I spent a long time explaining to a certain someone the numerous mez options in another thread, so I in particular am quite aware. It's worth noting this rune change is frowned upon for various other reasons other than whatever mez application it might've had, and I see many posts talking about that. If you think that addressing mez alone will convince others that the nerf isn't that troublesome, you'd be wrong as a result. -
A note on Rune of Protection changes
Monos King replied to Captain Powerhouse's topic in Open Beta Testing
I don't see how this change fixes your problem. Are you suggesting because it was nerfed, now additional attention will be given to mez protection options where they are lacking? I don't see why this would transpire as a result of runes nerf, nor why this couldn't happen while rune was stronger. -
A note on Rune of Protection changes
Monos King replied to Captain Powerhouse's topic in Open Beta Testing
What I'm reading is "we have an official stance on the strength of pool powers, and that is that they cannot be that good." Am I getting that right? Because if that's how you guys feel, it'll surely guide a lot of conversations that take place on these forums. Nows a good time to clear that stance up. Side note, but I'll just go ahead and say the discussions between the 'value and strength of powers', and 'lack of challenge' in this game are two different conversations, and your conflating them needlessly here.- 417 replies
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Well it's a lot closer to useless in PvP after the duration reduction so not at all a fan.
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General Feedback: Issue 27, Page 2
Monos King replied to Arcanum's topic in [Open Beta] Focused Feedback
I'd rather that than it be removed. Looking for other suggestions to that end. -
General Feedback: Issue 27, Page 2
Monos King replied to Arcanum's topic in [Open Beta] Focused Feedback
In fact lock all of the flashy ones behind some meta badge if necessary, just throwing stuff out there. Just keep them. -
General Feedback: Issue 27, Page 2
Monos King replied to Arcanum's topic in [Open Beta] Focused Feedback
Make it exclusive to those with Bug Hunter badge. -
General Feedback: Issue 27, Page 2
Monos King replied to Arcanum's topic in [Open Beta] Focused Feedback
Petition to keep all of NPC emotes. -
Focused Feedback: PvP Changes (Release Candidates)
Monos King replied to Arcanum's topic in [Open Beta] Focused Feedback
Hmm that's a pretty good idea. I'd like to see how that plays out on test. -
Focused Feedback: PvP Changes (Release Candidates)
Monos King replied to Arcanum's topic in [Open Beta] Focused Feedback
This is all correct. MMs do need to be buffed, simply not like this. It's a complex matter trying to make a pure pet AT viable in large teams. This buff is very OP in small scale instances to a small combination of MMs whose only weakness was being made to resummon, but useless to MMs who were going to be killed if they needed to respawn to begin with, something I noted on discord. -
Focused Feedback: PvP Changes (Release Candidates)
Monos King replied to Arcanum's topic in [Open Beta] Focused Feedback
I haven't had the chance to post here, but I've gone over it extensively elsewhere. The MM endurance and recharge buffs need to be significantly lessened in PvP. It'll be impossible to properly balance them with this new increase seeded in. It's much better to move forward knowing endurance and recharge can be a real weakness for them, and maybe lessen these values by the slightest amounts. I don't know that they should be buffed at all in PvP, however. -
I've played on some other servers that removed pool limits. It's really not all that. If we remain in the current climate, where we're still uncertain how powerful we want pools to be, this would be fine. However, going through with this absolutely would limit our ability to actually improve the pools into being more effective. Right now, if you went and spent your power picks hoarding the "best" powers from the pools, you wouldn't have a build at all. Make the pools stronger like some want though...and this would likely become problematic. So, depends on how you want to move forward.
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Focused Feedback: Power Changes (Build 1)
Monos King replied to Arcanum's topic in [Open Beta] Focused Feedback
I use RoP on my bio and regens for the extra res and solely for the extra res. I'd prefer this one not go through. -
This was not always the case, and is irritating to temp/weapon collectors who simply like having the weapon to display. While it is possible to just avoid doing Dr. Khan (which I already did before in fear of this) it makes more sense to simply not allow the power to get rescinded. It is not as though having the power for future runs offers any degree of advantage.
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Yeah you probably just rezzed yourself hahaha. How fun.
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Side note but you may be remembering something different. Soul Extraction pets don't dissipate after their owners death, but they also don't have Howling Twilight.
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Reviving as this is still an issue, and only on this server as far as I've seen.
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Focused Feedback: Travel Power Updates (Build 1)
Monos King replied to Arcanum's topic in [Open Beta] Focused Feedback
Wait so how were you using it before which can't be replicated by evasive? The only difference I noticed was the defense buff on evasive not being good for protection from combat (as unlike afterburner the defense on that turns off if you're attacked).