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Monos King

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Everything posted by Monos King

  1. Gotcha, totally agree.
  2. I'm confused as to how it would "force" one into anything if it's a deliberate choice amongst various other selectable choices that do different things. If this addition didn't work for you as an expert (though I wouldn't be hampered) I would think you would just keep doing what you did before. Maybe you could elaborate that one a bit more. I'm also very wary of power creep regarding MMs (you should see the insanity of the suggestions on some of my threads) but exactly because this command is something that might be a separate, and not complementary style of play for some MMs as I believe you were saying earlier...it should be fine balance wise.
  3. Haven't heard much about MM changes as of now @TheSpiritFox but hopefully that will be looked into sooner than later. Have updated this thread with more community suggestions.
  4. Not this one though, this'll never happen and isn't necessary anyway.
  5. This would be nice. I'm going to add this one to my wishlist thread.
  6. The drudge ability Trap Soul Currently heals the enemy for a miniscule amount, rather than deal damage.
  7. Oh really? Didn't realize that became a thing. Well that was the only real argument it against it, you guys do you.
  8. Oh I see. You thought I meant the maximum amount. I meant the minimum. As I recall you can't do instance raids with less than two full team. If I wanted to fight pylons on my own, or was forced to queue up a raid with fledgling numbers, I wouldn't be able to do that if we only had the instanced version. So before removing the zone version could even be considered the minimum number to start it up would need to be significantly lessened. And even so I still wouldn't be in favor, simply because I like zone events.
  9. I accept these consequences. Instanced raids are good for people that want that but I'm gonna keep running zone raids. Just a matter of preference, and I like having no player count constraints. Besides if the zone event were removed pylons wouldn't have any reason to be in the zone, and the ship would be there essentially as a relic, and the zone would just lose flavor.
  10. I have to disagree heavily with getting rid of the zone RWZ raids, the experience and interactivity of being in an actual zone for the event (and the possibility of just unknowingly strolling into one in process) were the greatest aspects for me first playing this, and though it's minor, I certainly wouldn't deprive any new comer of that agency.
  11. Unless you're a temp hunter in which case hamidon raids are worthless and mothership raids are awesome. More temps for both pls.
  12. Ok, check time. I haven't been studying this thread so I haven't seen every point made, but even in a vacuum this would come off as inappropriate. You seem like you're just fight seeking because you're very clearly misconstruing both his point and overall purpose of starting this thread. The OP looks at the state of IOs and ponders whether or not it's plausible to make them more "balanced". I couldn't care less, but based on that alone there would obviously be discussion comparing the bread winning elements of some sets to others and seeing where what's overlooked could become improved so that it is not as much undervalued. You are being obtuse when you transform this proposition into "everyone will benefit the same from everything". It's unsuited of you. I threw this out there earlier but I'll make it a point now. The game is not strictly solo. This thread us not a discussion of how a single person might play with or without proc-play, it's a discussion about the place of IOs in the game, how their used, why that might be, and currently, how other sets might be utterly overshadowed when they lack something like a proc or unique or bonuses the user would actually want. Yet you're now opining that the OP claims to be an authority because he would find it funner if it weren't like that? What are you doing? You're painfully vociferous about this being some kind of attack. You mean to tell me you can't see that he's just speaking casually in the above? Someone has to dangle "this is my opinion pls like" on a clothesline for it to not come off as dogmatic for you? Surprise, I'm also a member of the community and I think he knows that. I think you need to sit down and review some opinions too. This is an opinion This is an opinion This is subjective, and suggests changing a few IOs is "restructuring the game" And this is just untrue. And even if it weren't, the topic at hand is "but is what >I< CAN get comparable in value to what >others< can with different powers thus IO sets." No one's been attacking you as a "self-appointed authority". Chill. You are transforming this into something it is not because you have some attachment to the current IO system. No one is making any extreme claims but you. You want to say that what shortcomings of IOs are how it's supposed to be? Citation needed. You think it's better this way? Then make that point, preferably alone. From what I've seen the only person purporting to be an authority on anything is you. It's really unbecoming Luminara.
  13. Haven't read through all of this but some of you might be forgetting teamplay. And how procs are, of course, explosively better than normal enhancing when all those global buffs are there to eradicate the trade offs of going proc heavy. Someone should look at that since that is probably apart of the conversation.
  14. I'm pretty sure you both overlooked the actual explanation and then also proceeded to assume bad faith of the devs. That's not how we do things. Quit defaulting to aggression and leave it at suggestions and concerns.
  15. They'll still be the strongest lmao
  16. Conversation been had before, it's still an issue and I'd love to see it dealt with eventually.
  17. Not entirely sure who qualifies as SCORe but this one was actually on beta a few months before shutdown.
  18. Yeah about that
  19. This is one is hilarious. And, after having checked other servers, I can verify the same occurring there, meaning this is a bug that has persisted since NCSoft era. Incarnate level banished pantheon attacks ignore differences in level. This means that whether or not you are level 50, 50 (+3) or level 1, their attacks deal the same amount of damage to the player, and debuff for the same as well. Here's me at level 1 fighting a death shaman and a Totem. Yeah. Totem kill me instantly, but the Death Shaman does a mere 10 ticks of 11.77. This was the incarnate amped version of Death Shaman, whereas the Totem is evidently just a cut paste of its normal version. The same happens with a defiler, bonespawn...and a RAVAGER. I'm sure you're realizing where this is going. Check out this damage by our favorite Doomsday demon on a level 1 hellion. Vs a level 50 Behemoth That's right. This extends to the Banished Pantheon Lore Pets as well. Or to put it in another way... This is the reason BP Lore Pets are unrivaled in damage. Banished Pantheon lore pets have been attacking while ignoring the 0.3-0.9 damage penalty. Against enemies higher level than they are (49) they have been receiving an ENORMOUS buff, whereas against enemies lower level than you or they, they have been becoming weaker than they should. In other words, in incarnate and +4 content BP unrivaled OP, when exemped down to 45 or so they are probably one of the much weaker lores. So far I can verify this bug affects: Death Shaman/Shamaness Frost Shaman/Shamaness Storm Shaman/Shamaness Elder of Sorrow (None of the Elder's Spirit mask pets are affected by this) Elder of Pain Elder of Desire Elder of Death Ancient of Sorrow Ancient of Pain Ancient of Desire Ancient of Death Bonespawn Defiler Ravager Notes Debuffs from these enemies are also not being properly purple patched. Damage dealt to them is working fine. Their attacks seem to be either missing some flag saying to acknowledge level difference or hit with a flag that says not to. Applies to natural level difference and level shifts Likely applies to Incarnate Trial enemies in Dilemma Diabolique (which would mean their damage should be higher) Likely applies to Sentinel of Mot (this is untested) @Jimmy @Captain Powerhouse
  20. Currently, neighborhood music does not play upon logging into or zoning into a new zone. This much is a bug which really needs to be fixed, but it would also be nice if there were an option to allow for one regions music to overwrite the currently playing song if you so desire. This is how the music actually used to work, but it was changed sometime at around 2009 or so. I always get quite displeased when in RWZ I want to the epic rock 'The Crash Site' theme, but instead I am stuck still hearing that 'Sunken Road' or wherever else I finished zooming from. It would be nice if you could enable overwrite when you want it.
  21. Have any of these been added yet?
  22. Yeah I'd like to kill everyone, yes for me.
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