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Monos King

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Everything posted by Monos King

  1. Yes please
  2. I imagine it would be more like each MM set gets a thematic elite boss level pet they sacrafice all their defenses and current pets for. Like beasts calling in a dragon. I'd go look at those threads if you're interested, don't have the links on hand though. My focus is fixing the existing MM set up, and all that.
  3. Pretty much. @plainguy There were some really interesting MM revamp ideas on here, that proposed letting MMs spec into one super strong pet. That's completely removed from ordinary MM balance and its own thing, so if you have stuff to add to that theoretical that include better attack options I'd go hunt out those threads. But you the casters personal attacks will never be the focus of playing an MM, and won't be effective compared to using pets even now when they're squishy. If you want prevalent attacks and a few pets, that's really what controllers are for.
  4. Uhhh you can do that for funzies if you want but that's just not how you play masterminds. The AT just won't be balanced against an inherently contradictory preference man.
  5. Yeah we're all trying to go for equal level henchmen across the board (besides henchmen underlings like Posse). Devs seemed to have noticed that one too, so, progress.
  6. @plainguy If you check the pin weekly discussion summaries though, you'll see the devs are aware of end concerns. Right now it looks like reducing the cost of summoning (probably to compensate for all those deaths) is the direction it's going, and not attack powers. That seems fine to me; the pets do the work and if you want you can participate, but it'll be some effort. With that knowledge, what do you think?
  7. That's completely true. However, it also comes from buffing them, and rebuffing them, and Resummoning them when they die, and reupgrading them when they die. Essentially the issue is that henchmen die way too much. I'm fine with the end penalty, and I think that once some of the other coveted survival changes come through, people will find that this particular constraint is seeded appropriately and manageably. With the murder of other end sapps though, I see the validity of these complaints. Especially since there are those clamouring for Sentinel dps values; in this time of DPS reign, people seem to really want to fight for themselves. That of course defeats the purpose of being an MM though.
  8. I think this would make a good pool power. I saw a few people clamoring for more weapons to fit the theme of their characters when they were playing things like Defenders and wanted swords. A pool power of primarily thematic choices called Arsenal or something that comes with hand grenades sword throws or whatever could be interesting I think.
  9. I'm definitely a fan of the option to spec into a mega pet ( unlikely it may be ) but huge changes to MM layout itself like that will need it's own thread. Think I've seen one in fact. Can't put that one up on front as it's broad enough to derail the other topics. If you get a ton of upvotes you should definitely just start a thread. @plainguy
  10. This is an extreme display glitch, perhaps due to tge way damage and resistance interact. The values are total lies though; they give the benefit you would expect. Everything down to the detailed info is fooled, but the actual value of ember shield isn't affected by damage enhancements and the demons damage isn't affected by +res.
  11. Yes! Make my mastermind thread THE mastermind thread! (For performance and functional stuff not like the general topics in the archetype forum category)
  12. It's a little bit different. I could actually see hasten becoming inherent. It's a very different suggestion from removing a power, although the 70% suggestion you gave is practically the same. You're fighting a losing battle, but power to you. I'll be watching the ground shake from my luxury suite. Oh and if you play masterminds you should check out my most recent suggestions thread found here.
  13. I mean without taking any sides...you do realize this will 100% not happen right? I think the more effective way to go about this argument is to make a case that rechargee times across the board are inherently too low, and that the recharge centric meta is the product of flawed game design. @AbysmalyxiaI could see something like "increase powers base recharge scaling to your level" similar to how damage and debuff res works going smoother with the community, and one of your supporting reasons being "diminishing the relevance (not need) of hasten". Then you could suggest lowering hastens buff from there. Like, that's just an example. But outright removing or vacuumously changing hasten is just 100% totally never actually going to ever fly. You're new to the forums so I'm letting you know but yeah. Not happening.
  14. Oh my phone screen cut out your first paragraph lmao. The stow idea is certainly interesting. I have a QoL thread actually, right here. Stowing as a concept is intriguing, and maybe something that all pets could get in the form of a P2W vendor temporary magic satchel item. I wouldn't call it priority since managing your pets survival with buffs and commands is the main point though. It'd probably end up OP too. But I like.
  15. I'm going to start editing in the most popular suggestions into the front page for easier viewing, so make sure to react to the suggestions you like!
  16. Yes please more temporary powers.
  17. Can we talk about Mercenary Serum for masterminds? It's seriously way too OP. You're practically giving your pet a full t9 res buff. Not to mention Commandos are blasters with their own nuke, LRM Rocket. Masterminds are just too effective. That's why the devs nerfed their pets levels to -1 and -2. Let's stop ignoring the obvious guys. Replace Serum with Volcanic Gases.
  18. Hmmmm very interesting ideas. This is a function/performance thread but I do like those concepts. Starting a cosmetic thread to get them noticed could be a way to go.
  19. Are you saying LotG is a slot tax? Because I've been involved in a few slot tax discussions lately and I really don't think this meets the cut. It's only a tax if your performance is determined by the enhancements slotted; like it's necessary. Even base power recharges are manageable technically, once you get all the other recharge set bonuses and hasten, and whatever +rech powers you have, maybe even unrelent and adrenal booster...you can't really say LotG is a tax at all. You probably have other powers to use during whatever downtime exists after all that. It's like any other IO bonus; a benefit that you can decide if you want or not. If you're power panicking and recharge obsessed and comparing your personal rech to everyone else, then you'll probably want to invest in getting those entire pool powers just to slot LotG. But I definitely don't, that's a total waste of a pool pick. I suggest just not doing that. You said you're competitively building, right? This isn't a problem then, competition already implies challenge and sacrifice. You guys are literally going down to the slot to get whatever edge you think will have over the next guy, testing the limits of build design. Doesn't asking to make it easier kind of defeat the purpose? I'm totally ok with just flat out adding like one or two new unique global rechs because extra recharge wouldn't hurt or cause any problems but LotG is totally auxiliary and not necessary. Making game changes to further optimize optimized performance just for the sake of it though? Can't say I agree with that reasoning.
  20. I considered that you might mention my mastermind threads, but I dismissed the notion. I dismissed the notion because I thought that after all the messages I and others had spent attempting to explain to you why those changes were something that could be considered necessary you would not be so negligent as to compare the two. You are still apparently extremely mistaken as to the nature of the ATOs, and I invite anyone reading this thread to take a look for yourselves at my thread for the specified differences (there's some really cool suggestions on there, including some new IOs that might be of interest. You can find that thread here. ) Razor if you don't understand the difference between what I am against here now and what I am a high proponent of for masterminds, we have no business talking to each other. I really wanted you to understand, but it seems you don't have the game experiences to do so. That's ok, but a good deal of posts were spent trying to make you understand. If you just don't get what all of us are talking about, I wouldn't advise using your perspective as a reference in the matter. I don't understand why you keep citing Time as if I and other people didn't literally just address it. Two of us even called it an outlier for different reasons. You just pulled out my words a sentence after I explained why there was a difference. Why would you do that? I'm a little confused. If that's the case then these changes aren't necessary then are they? You just said they already have a measure of protection, and again, they aren't scrappers or sentinels or VEATS. They shouldn't get high protection as a result of the AT design philosophies. I also don't think you addressed a single thing I said in regards to why I don't think this change is necessary (like how self buffing as persuasion to do your job as support in a group is ridiculous) aside from suggesting that the fact that CC exists isn't relevant to a discussion about extra protection for support classes. That's what it has to do with self buffing shields, by the way. I'm slightly disgruntled you had to ask that. I'm extremely opposed to this idea because I think this means of thinking will set harmful precedents and hurt distinctions of classes and thus eventually further complaints about things like balance and ease of the game. And seriously, if you even mention the MM thing again outside of it's thread, I won't be able to take you seriously anymore. I thought I was being polite at least in trying to explain my reasoning for that single suggestion, and even invited you to look at some of the others if that wasn't something you could vibe with. All I asked was that you listen to us and understand why 98% of people (including me who is EXTREMELY ANTI POWER CREEP to the extent even Galaxy Brains suggestion to give protector bots splash buffs made me uncertain) were all in favor of a change of that nature. I suppose I will also highlight that, being a tax, every MM already gets the IOs so the only buff would be indirect through better slotting, whereas this would be an outright increase to survivability. Amongst a mountain of blatant differences. If your next reply involves the MM thread and isn't on the MM thread, I won't reply. That isn't what we're discussing. I'm not obdurate; if you have an actual argument or communicate with me I can change my mind. So show me how this suggestion doesn't do what I said it will do, and how it's fixing a problem that exists, who cares about whatever misconceptions you have about my previous posts. Just as I did for you, try to show me why it's necessary. If anything, me supposedly being hypocritical should be a window for you to show me persuasively how our interests actually align.
  21. Yeah that. And in the case of time there is still the trade off of the long recharge for the group self affecting buffs, which can be mitigated when your a maxed out god, but there are seriously no issues that can't be remedied when your epic level awesome and very few discussions should use that as a reference point. @Razor Cure Just because a few powers can potentially cross into self sentinel or scrapper level protection doesn't mean every buff set should. I'm not about to call for a nerf to time and nature just because they are universally super effective, but they are definitely outliers. The focus should always be on the others, and not the self, for support classes. I'm totally not down for this rotation of philosophy. And if the main justification is to persuade others to get the armor sets(which it certainly isn't for the OP at least) that's super silly. You have groups so controlling that people shun knockback, everyone better know that if your a support set and you arent picking up THE REASON YOU ARE INVITED that you're about to have a bad time. I PvP and don't really need blaster nukes, you better believe I still get them when I'm about to go PvE. Group armors are of an even higher magnitude of priority than that. A controller sitting around with maxed out resistance and eternal AoE holds. Imagine that. No no, I am vehemet on this one. Let's maintain the integrity and ~purpose~ of our classes. This is already seriously being harmed in light of a lot of OPness in the game, but even then I wouldn't call for a nerf. People should be strong; and I think it's the content that should update in compensation. But with the homogenization of roles in full swing because of it, I'm so not ok with this. What would even be the point of having intricacies and differences if the support classes are like this? They need to keep their trade offs and their focus. Especially when if they don't it will set a precedent for other ATs to go the same route. Edit: If you're referring to these changes convincing people to roll defenders and controllers and stuff rather than scrapper (as opposed to convincing defenders to get group shielding) that also wouldn't work anyway. People that want self protection and damage aren't rolling support ATs. No point in balancing around them.
  22. Yeah! And while you're at it, increase the max number of targets on Ember Demon's Abyssal Reconstruction so you don't get punished for using Hell on Earth!
  23. This kind of reasoning is the main reason I can't get behind the idea. We really can't be undermining the significance of those buffs; what are you trying to be, a sentinel? A scrapper? Support sets are squishies, if you want to solo on them you have to play a bit differently. And getting self heals + self +res is pretty good; you can't talk about what other things it doesn't get and suggest that because it wouldn't get those things it wouldn't actually be all that. Getting automatic capped fire res for instance as therm defender would be something else for instance. Support sets aren't supposed to be reinforced, I think this is silly. Some of the sets happen to have strong self affecting buffs, like time, and others like cold have weaker self affecting buffs that don't need to be recharged. Arctic Fog is a really good power. Therms focus is healing and +res, which nature also does to different degrees in different ways with different debuffs. I'm 100% sure this change won't happen anyway, and I'm speaking less to you than I am to everyone, but I would like to take the opportunity to express that changing the way powers work just to make things like soloing easier when the play style hasn't actually been ineffective in anyway isn't a good idea. Precedents and creep and all that.
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