-
Posts
1099 -
Joined
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Monos King
-
-
The Mastermind Wishlist: Completed, Uncut, and En Masse
Monos King replied to Monos King's topic in Suggestions & Feedback
Yes! I love the idea of mez protection auras. I don't think it would undermine support secondaries either (someone's gonna say it) and would definitely given the likes of /poison or nin something to covet. In fact, do you remember the taunt protection aura? That one should be made into a mez protection anyway. I don't think anyone uses it. The +1 aura is also a really neat concept. That would be great for the underling pets.- 152 replies
-
- mastermind
- enhancement set
-
(and 3 more)
Tagged with:
-
Well, maybe I'm missing things. I'm glad the conversation is happening though, keep up the suggestions!
- 49 replies
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
@Naraka Okaaaaayyy...when the same conversation or related concepts have happened elsewhere, it's not uncommon to cite the thread. There's a huge compilation of ideas related to MMs, and so on MM threads, I cite related information from it. It just so happens to be mine. I'm really lost as to where you came from with a lot of what you just said. And for what it's worth, I just want all of the suggestions to be in one place so we can all get what we want. You know we're trying to get threads stickied right now anyway, right? It's way more convenient. You might want to just message me lol I wouldn't mind sorting out a lot of the misconceptions you have here. I'm pretty sure I said I don't disagree with this suggestion many times in this thread. And I am commenting on this very thread to give it more attention. Just like I am adding it to my list to give it more attention. If we weren't having discussions like this, another idea would have disappeared or been taken less seriously. Even if I disagree with his reasons, I'm still just trying to get the idea noticed more. And come on. I brought up survivability for the same reason you did. Was I too vague? I was saying that survivability improvements would offset the need of endurance improvements like the ones suggested here. Because those very endurance improvements were being proposed in light of quick pet death that was convincing the OP to go an attack route and resummoning endurance struggles like what you observed. So I brought up things that have been said in the past to give reference to my statements now. I'm just saying, if I had to choose a change to be made to solve the same matter, I'd like it to be one of the survivability improvements that people have suggested, and not something related only to personal attacking.
- 49 replies
-
- 1
-
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
Uh right. We completely agree. He just wants these changes to happen so he can play a pet based AT with less pets and more attacking. It's the equivalent of wanting to play a scrapper with just Focus, and then asking for Focus to get buffed is what I'm saying. You could make a ranged scrapper, it just won't be good. I'm not opposed to this change, he just needs to know that even if these changes do come across, he will still be terribly ineffective. If he's doing it thematically, then the high end wouldn't be much of an issue, but that's clearly not the case. He's talking performance. As you know I'm pushing for a pool of changes and improvements to t1 survivability, but even with how squishy they are now, attempting to seriously play without them is terrible. If the logic is "they are weak so let's make MMs attacks more effective in some way so I can play without them" I'd just refer them to making the pets not weak rather than promote a play style that's for another AT, and intrinsically less effective for MMs.
- 49 replies
-
- 1
-
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
Yeah but he wants to play the class effectively neglecting t1 pets and focusing on the attack powers. Regardless, that was just a little bit of advice to you @plainguy because you won't be effective going the route you're going for even if the endurance changes you want are released to the dot. I'm not against changes like this at all. Your reasoning is just not going to get you anywhere.
- 49 replies
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
Well, you're a fellow mastermind so I don't mind emphasizing. But no, he's completely right. It's just basic logic, the attacks aren't that good and they aren't that good because they aren't the focus. Speaking of, let's look at claws. Claws has a ranged move called Focus. It isn't bad, but just because Claws offers it doesn't mean it's going to be comparable to the abilities that are the focus of the powerset. The game has a lot of abilities, that doesn't mean they will all be good. Flurry isn't. Arcane bolt isn't. Whirlwind isn't. Almost no one gets power push. Many moves are available for thematic reasons, or just so you can involve yourself when other things are happening. Mastermind attack powers fall into that category. They are thematic additions that serve to give you some participation while the pets murder everything, but playing with those are your main moves is no different that focusing on Hurl as a brute or Focus as a Claws scrapper. I don't imagine you'll go around trying to Kick and Cross Punch mobs as a Defender if you don't have a death wish either. What you prefer to do is not compatible with the archetype you chose to play. If you do so with that knowledge it's fine, but you can't expect changes to be made soley to make your extremely inhibiting style slightly better.
- 49 replies
-
- 2
-
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
Standardize Pet Collision/Make demons less fat
Monos King replied to TheSpiritFox's topic in Suggestions & Feedback
@TheSpiritFox You're gonna laugh but I actually want them to be the size of Behemoth Overlords Hahahaha I hate when those inferior demons look down upon mine. I haven't known anything related to this to be an issue before you brought it up, and the ability of other players to move through pets should remedy all of the potential performance issues from larger pets. Any MM will make screens become a lot more busy though; a team not ok with that probably shouldn't invite an MM or an illusion controller or a plant controller or anyone who uses a lot of temp pets. It's rarely a problem (especially since all MM pets die instantly if they're on screen too long anyway *cough* see wishlist devs *cough*). You should also keep in mind demons actually don't provide more screen pressure than other sets because they are in possession of the smallest pets anyway. Demonlings are negligible so it's pretty much mostly demon prince and Demons anyone would ever see. They aren't so bad. You might have missed that: the pets can already clip through other people. This was newly added so I wouldn't be surprised that you had, but it's been a thing for a tad. Also elaborate on your Go To issue, I'm not familiar with what you're reporting there. I don't even have that issue with the Cataphract and Ravager lore pets, and they are vastly larger than the Lieutenant demons. However, from a cosmetic standpoint, I can see this being desirable and fun. Along with demon size increases and customization of the summoning visuals. I'll make sure to add that request to the cosmetic section of the wishlist when I get around to it. -
The Mastermind Wishlist: Completed, Uncut, and En Masse
Monos King replied to Monos King's topic in Suggestions & Feedback
I'm with you on this one, and the proposed nanite changes will do exactly that. And update for @AgentForest , perhaps they are instead given temporary Untouchable while dispersed, and to account for the thematic lowered effectiveness, offer +regen instead of the heal over time while in said state.- 152 replies
-
- mastermind
- enhancement set
-
(and 3 more)
Tagged with:
-
The Mastermind Wishlist: Completed, Uncut, and En Masse
Monos King replied to Monos King's topic in Suggestions & Feedback
I think the assumption has been that there was a nanite colony at play (if there were still so few they were nano-scaled and not as visible as bulk materials , the benefits would be correspondingly diminutive). With that in mind, I chose to have them be attackable because that would make them pets. Being pets improves enhancement IO options, and maintains a deal of caution during play as they can die. A bunch of extra potent heals could be over-effective without these considerations, but you are right about nanites being really tiny clusters in this case. They are going to be frail (low health), so I think that they could be given either a placate or what Necro Ghosts get and given an intangible the first time they are taken to half health, as they disperse. However, while dispersed, they won't offer the heal (colony can't work together in such a state) which is already handled since intangible targets can't interact with others. Edit: Another important thing to keep in mind is, pets are scarcely to be at full health while combat is ensuing. BG mode sends them damage constantly, and AoEs may get them. The nanites might stay stuck on the same robot. I think if we went with an idea similar to yours, the nanites would have to heal by priority; which pet is lowest in health.- 152 replies
-
- 1
-
-
- mastermind
- enhancement set
-
(and 3 more)
Tagged with:
-
Yes please
-
I imagine it would be more like each MM set gets a thematic elite boss level pet they sacrafice all their defenses and current pets for. Like beasts calling in a dragon. I'd go look at those threads if you're interested, don't have the links on hand though. My focus is fixing the existing MM set up, and all that.
- 49 replies
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
Pretty much. @plainguy There were some really interesting MM revamp ideas on here, that proposed letting MMs spec into one super strong pet. That's completely removed from ordinary MM balance and its own thing, so if you have stuff to add to that theoretical that include better attack options I'd go hunt out those threads. But you the casters personal attacks will never be the focus of playing an MM, and won't be effective compared to using pets even now when they're squishy. If you want prevalent attacks and a few pets, that's really what controllers are for.
- 49 replies
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
Uhhh you can do that for funzies if you want but that's just not how you play masterminds. The AT just won't be balanced against an inherently contradictory preference man.
- 49 replies
-
- 1
-
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
Yeah we're all trying to go for equal level henchmen across the board (besides henchmen underlings like Posse). Devs seemed to have noticed that one too, so, progress.
- 49 replies
-
- 1
-
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
@plainguy If you check the pin weekly discussion summaries though, you'll see the devs are aware of end concerns. Right now it looks like reducing the cost of summoning (probably to compensate for all those deaths) is the direction it's going, and not attack powers. That seems fine to me; the pets do the work and if you want you can participate, but it'll be some effort. With that knowledge, what do you think?
- 49 replies
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
"If you don't stop dying, I'll kill you!"
- 49 replies
-
- 2
-
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
That's completely true. However, it also comes from buffing them, and rebuffing them, and Resummoning them when they die, and reupgrading them when they die. Essentially the issue is that henchmen die way too much. I'm fine with the end penalty, and I think that once some of the other coveted survival changes come through, people will find that this particular constraint is seeded appropriately and manageably. With the murder of other end sapps though, I see the validity of these complaints. Especially since there are those clamouring for Sentinel dps values; in this time of DPS reign, people seem to really want to fight for themselves. That of course defeats the purpose of being an MM though.
- 49 replies
-
- 2
-
-
- mastermind endurance
- endurance
-
(and 1 more)
Tagged with:
-
The Multiverse's Shortest Mastermind Wishlist
Monos King replied to sir_ladahad's topic in Suggestions & Feedback
I think this would make a good pool power. I saw a few people clamoring for more weapons to fit the theme of their characters when they were playing things like Defenders and wanted swords. A pool power of primarily thematic choices called Arsenal or something that comes with hand grenades sword throws or whatever could be interesting I think.- 1 reply
-
- 1
-
-
The Mastermind Wishlist: Completed, Uncut, and En Masse
Monos King replied to Monos King's topic in Suggestions & Feedback
I'm definitely a fan of the option to spec into a mega pet ( unlikely it may be ) but huge changes to MM layout itself like that will need it's own thread. Think I've seen one in fact. Can't put that one up on front as it's broad enough to derail the other topics. If you get a ton of upvotes you should definitely just start a thread. @plainguy- 152 replies
-
- mastermind
- enhancement set
-
(and 3 more)
Tagged with:
-
This is an extreme display glitch, perhaps due to tge way damage and resistance interact. The values are total lies though; they give the benefit you would expect. Everything down to the detailed info is fooled, but the actual value of ember shield isn't affected by damage enhancements and the demons damage isn't affected by +res.
-
Yes! Make my mastermind thread THE mastermind thread! (For performance and functional stuff not like the general topics in the archetype forum category)
-
BANKAI!
-
Hasten: Make it Inherent, or get rid of it?
Monos King replied to Abysmalyxia's topic in Suggestions & Feedback
It's a little bit different. I could actually see hasten becoming inherent. It's a very different suggestion from removing a power, although the 70% suggestion you gave is practically the same. You're fighting a losing battle, but power to you. I'll be watching the ground shake from my luxury suite. Oh and if you play masterminds you should check out my most recent suggestions thread found here. -
Hasten: Make it Inherent, or get rid of it?
Monos King replied to Abysmalyxia's topic in Suggestions & Feedback
I mean without taking any sides...you do realize this will 100% not happen right? I think the more effective way to go about this argument is to make a case that rechargee times across the board are inherently too low, and that the recharge centric meta is the product of flawed game design. @AbysmalyxiaI could see something like "increase powers base recharge scaling to your level" similar to how damage and debuff res works going smoother with the community, and one of your supporting reasons being "diminishing the relevance (not need) of hasten". Then you could suggest lowering hastens buff from there. Like, that's just an example. But outright removing or vacuumously changing hasten is just 100% totally never actually going to ever fly. You're new to the forums so I'm letting you know but yeah. Not happening.