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Everything posted by Monos King
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There's so many reasons this thread is a bad idea.
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I think it'd be cool if Enervating Field got an endurance increase to like Telekinesis level but became unresistable like Positron and Anti-Matters though.
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I don't even think sonic siphon giving caster a buff would do much tbh I just want the term siphon to be consistent lol But actually, the comparison to existing sonic damage moves was good, because it definitely shows that Sonic Siphon kinda sucks. It lasts 30 seconds, but it can't even stack. It only takes two sonic damage moves to out do it's -res bonus, shriek + scream has the same activation time as one sonic siphon so those two moves essentially are better sonic siphon with damage. Sonic siphon is -30% res as a defender, shriek + scream is -40%. Then you quickly layer the -res and well, siphon is totally pale as a stand alone debuff. Really, just letting it stack would solve the problem.
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The "not useful during endgame" argument has been very troubling to me, because it feels like it will always result in power creep. Right now we have ez mode incarnates and IOs. IOs alone can let a defender +4×8 (did it myself on an elec/kin) and then you throw on incarnates? All of the coveted characteristics like healing, +res, mez protection, +def are all Far and away covered for. You're maxed out, you're an incarnate, you're a god. Everything is 100% going to be easy, and the only thing you will be lacking is exotic or newer buffs like absorb, +hp, or debuff resistance, two of which Destiny does actually provide. What I'm saying is whether or not something is relevant to end game is irrelevant, no one needs it then. If something comes up that actually IS useful to end game content, it'll likely be OP and certainly just make things even easier. But as the little things are still quite helpful before you reach top dog, they still matter and I like to see them installed in unique ways. And for anyone saying otherwise, Elec affin is definitely better than empathy for end game as it at least gets absorb and +secondary.
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Dang gonna try this right now
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Wait you can do that
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Yeah it seems to only hit one or two enemies with the full damage, depending on position. Can't say I'm sure it wasn't intended, but I'd be down for it being changed.
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Seems like using the cure while having the mission and then exiting the Ouroboros Flashback prevents the aforementioned issues. Doing so prevented the disappearance.
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Yeah it always has 50. The mission entails you cure 20.
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Right, I never complete the arc as that is known to automatically remove the power. Upon quitting and attempting to use (or simply keep) the wand, the above occurs. I'll run another test and describe what happens.
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Rebirth Radial's regeneration is being resisted
Monos King replied to Veracor's topic in Bug Reports
It's definitely not working as intended, that's hideously out of line with other incarnate powers (and all buff powers, actually). This is a good find @Veracor -
Positron Cell from blaster Atomic Manipulation secondary
Monos King replied to CaptainLupis's topic in Bug Reports
It does a -acc when gamma rays are activated. -
Oh no, I mean now. You said you currently wait for them to despawn, but you can just resummon them. Whatever buffs are on them would likely expire before their duration is up, and buffs you'd be banking on could just be re-applied. It would make more sense to just dismiss and then resummon when the powers up, unless I'm missing something.
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I agree, that would be pretty cool. But in the meantime...you know you can dismiss pets right?
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That's kind of just feeding into the Super Damage Centric Meta, which I'm really not fond of. Sets that don't have -res have another special effect that's their pride and specialty. When you want to hit harder, you enhance damage. Psi has it's own special abilities and strengths, and depending on the enemy psionic damage is its own one up. It's not being disadvantaged if it's just not their advantage. Super not for -res or any other kind of enemy effecting inspirations, tbh.
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Wasn't aware we could still do that.
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new support line "Crystal affinity"
Monos King replied to DREAMERS's topic in Suggestions & Feedback
This is like a support mastermind type thing. I kind of love it. -
There's a bunch of powers like hurricane and hurricane that are only as uber as they are because they have the repel affect that puts a potency check on their awesomeness. A repel to KB IO would undoubtedly be really good, which is kind of the issue. I'd like it if people kept being tactical and creative with how to make hurricane and force bubble work. Maybe Ki Push should just be changed to a chance for repel or knockback.
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Make Triage Beacon like Faraday Cage
Monos King replied to Menelruin's topic in Suggestions & Feedback
You're right but then I wouldn't be able to stack it, so this would technically be a nerf to Triage Beacon. Which as you know is already heaps of weak. -
Make Mayhem Missions More Rewarding
Monos King replied to Darkneblade's topic in Suggestions & Feedback
If completing bank mission temps are only one time obtainable, they could just be made not that. Not that I think the bank missions really need much else though. -
I'm not sure I understand your logic either. The game is not balanced from an IO perspective so anything you're able to do therein like soft cap a blaster is extra. Not to mention that's just the meta objective since most people avoid enemies that have high to hit or frequent -def. I'm not sure what your saying with the blaster soft capped def thing, if you could elaborate a bit please. If every -end enemy you fight is ruining you, you might need to just work on your endurance in some way. -end res genuinely just wouldn't be necessary unless it's the big end hitters to begin with, there are other and generally better ways of dealing with them when they do arrive, and it just sets a bad precedent as was earlier discussed. If you could explain how adding this wouldn't actually cause problems in the form of what I and others previously noted, and give a new solution, then you'd probably be set. I already kind of gave one that could work and make it immediately accessible: adding it as a minor Unique proc for a new enhancement IO. And even that doesn't truly address the harmful precedent matter. I can't see allowing it to be a stackable set bonus ever sliding though.
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Cold Domination: Frostwork as a TAoE
Monos King replied to Monos King's topic in Suggestions & Feedback
Probably appropriately OP, layering different buff sets buffs is definitely gonna render you pretty well off. I'm pretty fond of all the ideas here. -
What are thoughts on leaving Frostwork unchanged but making it into something like a 4-6 max target TAoE? Apparently the power is seen to be lacking by many, which it kind of is, and some desire it to become a +absorb ability. I am quite opposed, as I think ally HP buffs are unique and can be quite useful. Is this a change that seems desirable?
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Seems to have been reported on before, but will re-affirm this is still the case. Windfall's influence increase does not currently have any affect. I cannot be sure if it is increasing drop rates, but I am skeptical with the current situation surrounding it.