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Leogunner

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Everything posted by Leogunner

  1. I can see having a character whose parent is a demon lord/mistress who had a child with a normal human and the resulting child is like 90% human with no innate talent or inherent magical abilities...or the human who is partnered with said demon lord/mistress is standard 100% human. Either the child or partner (whichever you want to use) is targeted by a certain group so said demon lord/mistress "assigns" you demon minion protectors that you literally yell their name and they come to your call. Would have to excuse the animations though and use your imagination. As for some of my characters, I have a whole line of Magitech defenders who are all one woman who just uses different suits. Similar to Iron-man, she's tech but the powers of her suit are basically magical attributes regulated and manipulated by tech so as they are usable by normal people. Her whole backstory focuses on how her tech can be controlled from use for evil intent before it truly falls into the wrong hands. It's always a fun exercise to come up with ways to blend magic and tech to explain her powers. Like for dark/sonic def, she ended collabing with a medium (she herself is actually quite apt at basic magic, spells and spirituality too) who got in contact with a shadow spectre from a dark realm who took over the medium and caused havoc. With the help of other heroes, they manage to free the medium but only if Sandra (my character) agreed to let his voice be heard. Using portal tech and some advanced spirit box-like methods, they sent the spectre a microphone that projects his voice. Just so happens the guys voice is pretty knarly when aimed and tends to leave a miasma residue in the aftermath.
  2. Leogunner

    /regen

    You're not wrong! But from the perspective of Stalker /Regen, it's a pain in the cape set. If any changes were made to the set, I'd hope it be in the vein to improve the usability for Stalkers and Scrappers while keeping it in line with Brute and possible proliferation to Tankers. Note: I don't think /regen is bad for stalkers, but it often requires either a.) heavy IO defense/resist bonuses + the fighting pool, b.) a heavy hit&run style or c.) some combination of the two. And this is solo or on teams. Other sets like /dark and /wp aren't so strongly boxed into those set-ups. Note 2: I remade my live Elec/regen stalker into Elec/bio and he's more boring 😞 I'm probably going to strip him and reroll lol
  3. Leogunner

    /regen

    I think there are people who made a pretty good argument for giving Regen decent resistances to debuffs. Give all its click abilities a chunk of resistance to some of the more detrimental debuffs (-def, -regen, -recovery and -rech) and a bit in the passives. Have it so, with the passives and a couple stacks of Reconstruction, and you're sitting on moderate amount of debuff resist. Stack Reconstruction with Instant Healing and you're sitting on a high amount of resistance to debuff. Using Revive or Moment of Glory and you're momentarily practically immune to those debuffs. The justification was pretty much any ill effects that affect you are quickly healed/callused and you just push through. It still maintains the style of current Regen but fills a niche not already taken with the current sets (high Max HP, healing, regen and strong against debuffs).
  4. Who said anything about the Dev team?
  5. Could use the temp power tray like mystic flight and translation.
  6. That seems to be the most organic option, IMO. But that might be because that's how I make all my heroes and villains and everything in between. They all usually have some kind of history with another villain or hero.
  7. On the other hand, a person who intentionally perpetuates lies and propaganda to brainwash the masses to remain in an angry incoherent uproar in the name of a bastardized mutation of justice could also be an interesting villain to play as. Some of the most sinister villains don't consider themselves villains, after all.
  8. I started a Poison/dark Defender a while back. I enjoyed debuffing stuff into the ground. I haven't gotten her up high enough for blackstar but I want to get the recharge down on it as much as possible.
  9. Are you sure about that? You're saying a pet can't cast a cone on the caster but I see no reason why they couldn't if pets can, indeed, cast cone powers. I see that Necromancy's Lich pet has the power Tenebrous Tentacles which is a cone, right? If you want to make the pet cast a cone on the summoner, you'd just need to code that as its only power. A buff on the summoner and a repel to any foe between it an the summoner. ...or can pets also not cast targeted buffs? Well, I like to think creatively. I don't just take people's words without some kind of evidence. Not calling someone untrustworthy, but you might not have been looking for the same answers if we're just comparing hypothetical suggestions.
  10. What!? No! Obviously, the effect, when it reaches it's ultimate state, would end up with mobs on top of, or as closely as possible to on top of, the emanation source. That would be a problem if the player couldn't move because they'd be stuck inside another mob or the mob being unable to act properly in such a state so you simply give the emanation source a close range aura (7-10ft range) that grants immunity to this "pull". This is going off of the assumption that powers can't have multiple range zones (i.e. a power that has a max range of 60ft and minimum range of 8ft therefore it shuts down upon reaching min range) so granting immunity at a certain range would be the work around. I still don't understand why people don't just push for a ranged placed pet that pulses repel. One could duplicate a kind of "pull" if you place it behind the target but it would only function to the maximum range of the pet's spherical pulse. You can also duplicate a purview of "jedi force" abilities by pushing, pulling or sending targets sideways and such.
  11. No, it doesn't stack. It has something to do with it being a granted power. I'd be curious if, as a granted power to a player or mob AI, the effects of the granted power can vary by some sort of category like by mob tier (minion, Lt, Boss, AV/GM) or even by mob groups (some skills currently target ghosts, some the Lost, etc).
  12. That goes back into other discussions. The simplest solution is to just increase Tanker damage caps so they are equal or nearly so but then I'd be in the camp with Auroxis about not wanting Tankers to be just another Brute despite them having the same powerset categories. I've heard various improvements to Bruising, team buffs and adding support aspects to armor sets. These are far more interesting to me. I have stated my opinion on this avenue. Basically, I don't think we need to let Tanker eclipse Brute, just give Tanker some unique aspects. But my idea does touch on the concept of letting Tankers eclipse Brutes in the realm of AoE splash damage.
  13. But that's the thing, I'm not saying it is tanking. I'm saying the necessity really depends on your team composition. We can probably make a list of all the circumstances where traditional tanking is diminished or completely unnecessary which comes back to my opinion of focusing on improving taunt, aggro management or even level of survivability in relation to Brute won't do anything. Bruising is something else and a better option to improve Tanker...probably not as interesting but who knows?
  14. And when the person you're pointing out that relevancy tells you they aren't talking about that person, do you just go on pressing the issue? It'd be like if Profit threw a party at a public venue to raise money for a charity and you randomly forcing yourself into conversations to talk about the size and texture of Profit's ****. I was still talking about tanking, but it was more about it's importance and weight as a team role. Consider the "sub conversation" was sparked by someone saying, in favor of the Tanker, that Tanker and Brute were effectively the same because you can build an offensive Tanker and they serve the same role while an IO'ed Stalker/Scrapper can also tank and someone else replying that the Scrapper/Stalker have no means of managing aggro and can only take alpha strikes. Within that context, do you disagree? And were you aware of the context of my reply to it? I know it can be confusing to follow multiple conversations at once and I'm guilty of confusing one person for another (especially when they don't have distinctive avatars).
  15. If I'm a Stalker, you won't have a choice. I will always be ahead of you because I can and it's my job.
  16. You can choose to believe either: anyone can choose who to direct their message to because it's a PUBLIC FORUM or the thread generator is 'A' and all replies in their thread must address 'A' or contain 'A' in their context. You can either be wrong here or wrong in your previous post:
  17. On a board not owned by Profit? o_O o_o O_o @Profit can you tell your friend what an A&B conversation is? I'm sure you don't enjoy replying to any of my posts and I doubt you want to be expected to respond to all replies here.
  18. Good for you. Can you explain why he randomly brings you up in unrelated conversations? It's rather odd. That's fine and dandy, but it's like bragging "I can play the game on Medium difficulty without trying". The reason tanking is a preferred tactic is because it's easier than the other methods. Nothing against you or your skills in the game, more a jab at your buddy injecting you in other people's conversations that didn't evoke your name. I'm not one of those people saying Brutes replace Tankers or some such. I'm in the camp that says tanking, the role, is niche. If anything overshadows the Tanker's ability to tank, it's a perma-dom Dominator. In that camp, I believe making Tanker better at such a niche as managing aggro won't do anything productive because they already do tanking better than any other taunting melee. Did you read my clarification? Or did you go off your buddy's misconceptions? That wasn't me telling you "lrn2tank noob", I was describing other games' tanking and how, as a niche role, it has a lot of weight to work with in their respective games. And it's FFXI. FFXII was single-player on the PS2 (although FFXI was also available on PS2 but with that weird online service box thingy on it). But in FFXI, tanking was important because you had no choice! Every DPS was paper thin while every tank was relatively a rabbit in strength until you unlocked super high level gear and weapon skills that used non-offensive stats to calculate their damage and stuff like that. It's similar in FFXIV but they dumbed down the stats system a lot. Those are hard-trinity systems that live and die by the tank and support. In Blade and Soul, tanking is just complex and reactionary but when done properly, you do as much as a DPS in damage while also staying alive and making sure others aren't in the line of fire. It's a daunting job if you don't have the best upgraded weapons, so much so I gave up on my Kungfu master and stayed with my Warlock. In that game, it's a more soft-trinity since a tank isn't necessary but the role can be filled and functions to the team's benefit (i.e. the tanks skills feed off of the foe being blocked or dodged and returns damage or activates other skills that keep attention and hinders the foe). City of Heroes, by comparison to even a mainstream hard-trinity game, is like tanking pre-school. There's not as much depth to it here. I'm not criticizing CoH for having a basic combat system, I'm mentioning this because I'd rather not worry about boxing in Tankers into a shallow niche that can be replaced with some hard CC and enough buffs to mitigate what gets through. Instead, make the AT more fun! Also, get off your highhorse. lol It's pathetic.
  19. Okay. Cookie. @Profit how much are you paying this guy to ride your d***? Is this why he/she's trying to throw around his/her 50mil inf? You're not paying them much...
  20. You're replying to a quote about aggro management not being needed, not if taking an alpha is considered aggro management. And an IO build isn't necessary for taking an alpha. I can do it as a level 2 dominator. It's called using an AoE immob while ducking behind something. All the mobs turn to you while the guy next to you goes and punches some of them in the face. The result: only some of the mob will turn on that melee rather than all of them at once. You must really like riding Profit's d***. Good lord. I have no idea why you even replied with this? Is there a Profit on every team on the Homecoming servers now? lol
  21. But tanks don't deal with the aggro the team generates, they deal with the aggro generated by themselves. Taunt still requires threat otherwise taunt would be all you needed and since regardless of team composition, people will have inspirations and powers to mitigate the results of aggro, my statement still stands. Further still, I don't believe Tanker or Brute have powers to "deal with" the aggro a Blaster generates (i.e. remove or decrease their threat level) outside of relativisticly putting themselves (the tank) highest on the threat list. I suppose one can assume this is "dealing with" their aggro but then comes the question of how purposeful is drawing the attention from a boss with 12% health that's lying on its back and in the crosshairs of a 5-stacked defiance tier-4 blast? Or a 50% health Lt that's got 3 holds stacked from the controller+stalker beating it up? Aggro management at its best is on AV and GM fights which amounts to a small percentage of overall content so it's not all loss...
  22. Perhaps that's why I've never played Super Strength on anything. It's just a badly designed set constantly quibbled over by comic lore nuts and min/maxers number crunching the biggest numbers. The only good thing about the set, IMO, is KO Blow for the aesthetic Popeye uppercut. The rest is bland filler or an overpowered set-defining buff. Even Footstomp is literally just a copy-paste of other similar powers from Ice and Earth but with less flavor.
  23. Kat/SR is still my RP main and still fun to play. And with how relatively cheap builds are in Homecoming, I tried something new with him: give him a build for the 2 different swords he has.
  24. I love hearing that: "it's best as a Stalker" or "it's best as a Tanker" or whatever. Makes you want to try different variations of the same sets to see what trade-offs they have, because despite being possibly better on a Stalker, there are trade-offs. I still don't know what the purpose of the insight mechanic is for except for extra damage, in which case, it's like having a proc chance for DoT or something so it can likely be ignored. I think the only time I even bother worrying about insight is when I have it available and I can pop Placate and Greater Psi Blade for the crit+insight bonus+hold proc (but I have to turn off Chilling Embrace while placating). Stalker has never been a hit and run type except perhaps in PvP. Even now, I wouldn't say I "run" on my Stalkers, just attack the target I want gone then calmly target the next one while moving toward it. No running necessary. I do that alot on Carnies and Arachnos because they have lots more annoying mob types than most enemy groups. If you're trying to page them, make sure you select their name when you "at" them so they will be notified. I tried it but I don't see an Erratik, just Erratik1 or erraticmuffin. I'm curious about that too. Greater Psi Blade is an AoE? Why have I never noticed that? Anyway, I think I might try another Psi Melee character at some point. Someone mentioned Psi/Shield stalker, well I'd recommend Psi/Ice myself. Likely not as offensive but the -rech and -movement coupled with the plethora of defensive options like confuse or a high chance of mag 5 hold is rather fun. It always seems like I've got something in my pocket to shut down opposition. Put a Force Feedback proc in Mass Levitate to get those defensive tools up even faster.
  25. You don't need it. Only about half my characters are IO'd for defense and none of them are capped for defense (my magic number is 1 purple from cap). My blasters have contingency to deal with aggro and often times a lot of it. I think the only characters of mine that don't are my Defenders who usually more or less have to dip out (Phase Shift, Personal Force Field, etc) when focused on but some can certainly tank. And ontop of that, everybody has inspirations. And players were doing soft cap defense before IOs. Inspirations... I'd say an Offensively built Tanker (not even min/maxed, just something like Fire Melee paired with something offensive for armor) vs a Utility built Brute (basically, non-min/maxed, built to keep going rather than topping charts) on any team without /Kinetics (if you need a kinetics on your team just to function smoothly, I can start to formulate your problem) You forgot to add some witty comment of "I have 5 reasons to.." or something to justify giving that many reasons so now you just look sans-wit here. If you were just replying to individual statements from the quoted, you could have quoted those particular sentences and said the above once...or at the very least, if you were numbering your replies to coincide with a quote's separated statements, you could have numbered the quoted paragraphs for simplicity and clarity. I mean, if you're going to try and insult someone, maybe put a little effort into it? Or at least not make yourself so insult-able.
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