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Steampunkette

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Everything posted by Steampunkette

  1. Might be a little bit too fiddly... I'm pointing at stuff that already exists to try and make it easier. I don't know any power that increases in cost when used, and the only method of incressing cost by buff/debuff I'm aware of is an endurance discount penalty, which would affect the whole character.
  2. Honestly... I feel like Teleportation -should- have a dual-use-power in it... but not Hover/Teleport. I think it needs Teleport and Combat Teleport. Combat Teleport should work like Burst of Speed. You get 2-3 uses within a minute and thirty or whatever but the range is shorter and the animation is -much- shorter. MAYBE add in a short-duration defense buff... but nothing bigger than that. No PBAoE Damage effect. No stun or slow or anything applied to others. Just a nice and simple way to use the power within the confines of combat without hovertar or a long animation leaving you vulnerable.
  3. With no redraw it would look really freaking weird. PARTICULARLY Ranged Shot. When you use Ranged Shot on a blaster with no redraw your character draws, anyway. A bow and arrow. Then goes to the ready stance as the arrow leaps out of your hand and into the target. Maybe swap Explosive arrow with Fistful of arrows? None of the other attacks use special 'Tech' like glue arrows or anything, so it sticks out a bit. But other than that it looks fine. I think putting Parry in it would be a bad choice since Dominators don't get defensive powersets, so you were right on the money with that.
  4. Also: The way Pineapples Grow is soooo absurd. LOOK AT THAT! All that plant for one pineapple sitting on top of it, like it rose out of the ground to wave it at you, right at shopping-cart height!
  5. So there's 2 big things that are blocking this -aside- from clipping. 1: The UI. We'd need to redesign the UI to have multiple back locations, or redesign the costume pieces to double-up. That is to say 1 costume item in the 'Back Detail' list that is the Quiver and Scarf in one item. Or the Spine and the Over the Shoulder Mantle. 2: Connection Points. There's only so many connection points on a CoH Character Model. So some stuff that takes up the same physical placement on the model, the connection point for the additional geoset, can't be overlayed without redoing the player model in total.
  6. 1) I suggest modifying your tone. It's not conducive to discussion and it's liable to get you moderated. 2) The "Scrapper Minigame" inherent to the class is 'Hit something that will die if you hit it. Hit it again. Hit it more. Maybe watch it's HP just in case your next attack might crit, but probably don't worry about it." Controllers have to make the choice of stacking controls on the same handful of targets for double damage or spreading their controls out to try and contain more targets. Corruptors have to decide whether to keep flinging AoE or pick a single target and burn him down. Stalkers have to get into position for AS and then monitor their next AS Opportunity. Brutes have to walk the line between getting all the aggro and possibly dying for more DPS or letting the tanker have some of it and risking the loss. Dominators used to have to choose their Domination Windows for maximum impact and now just strive for Permadom and juggle keybinds. Scrappers? Not a ton of minigame specific to them. ATOs add in a sort of one where you try to get up a crit-frenzy to drop on the boss. 3) If you'd actually read the thread you'd have seen some important numbers posted based on the damage metrics for TWs slow-version still being between 10% and 44% overpowered... BEFORE Momentum Kicks in and increases the attack speed of attacks by 35-60% (Depending on the power) which, by all damage metrics, -increases- the degree to which their damage scale is too high.
  7. Again, appeal to ridiculousness, Strawman argument, and both combined with a slippery slope and followed up with an Ad Hominem for the combo. You keep attacking me and my motivations instead of my positions, Bossk. Why is that?
  8. I get the idea of maintaining corruption as a ranged attack, I just want to avoid having Scorch or other Fire-Melee attacks in the set, so dropping Corruption's range makes it and the other two Whips the 'Melee' attacks for the set. Plus adding in Scorch would mean that 2 of the melee attacks have a 20ft range, but for one you have to run right into the dude's face, shifting the feeling of the set. As far as the aura... it also puts them into point blank range, negating the visual benefit of the whip making their melee 20ft. I -do- like the idea of Brimstone doing the Demon Prince Earth-Crack, though!
  9. And now Ad Hominem. I was pointing out that rather than present an actual argument you used logical fallacies in a sweeping gesture to dismiss the argument. Kinda like that, frankly sexist, Ad Hominem about pearl clutching. We're not playing the same game, Bossk. If we were there'd be a thermal detonator waiting for you. 😉
  10. Sentinels are force multipliers. 25% Damres Debuff means up to 48 players get +25% damage on a target.
  11. Scrappers are the quintessential Solo AT, no question about it. Enough survivability to do their thing, enough damage to rip apart the NPCs they're fighting... But in a -team- environment? They provide very little. They have Control and Support keeping them safe and buffed, they're not stealing the aggro off the Tanker or Brute. So what is it they bring to the team aside from more damage? A Blaster can bring that -and- bring more of it. A Corruptor can bring the damage -and- pull out some more force multiplication. ... so what about Scrappers? I don't feel like the AT needs a buff on it's own. But maybe something like reverse vigilance... the more people on the team, the more they crit... or maybe some kind of small buff to teammates in melee that increases by the number of allies like a reverse taunt aura? Hell... I dunno. Something to make them interesting teammates.
  12. Appeal to ridicule, Slippery slope. Not adding something 'cause it would be used badly is so incredibly different than 'Banning Creative Tools' or removing content from the game.
  13. Blasters bring more damage to a team than Scrappers do. Any class with a Support option brings the potential to be a force multiplier, increasing the damage of any or all characters on the team. Scrappers provide damage and not much else in a team situation, and not better than a Blaster does. So what's the point of them? Stalkers are basically the same, though at least they can work up guaranteed amazing single target crits through Assassin's Strike and Assassin's Opportunity. Tankers were pretty well out of a job thanks to Brutes, but they'll be getting their damage cap increased and overall damage, too, which will make them better to have on a team, probably more than enough to compete with Brutes... but Scrappers were kind of in the same boat with 'em. Scrappers are going to need some changes 'soonish'. Because it's not the sets, it's the AT.
  14. ... yes and no. Poi. Poi is Pineapple, Taro Root, and Bananas. And it is -incredible- with Ham and a variety of Fishes. It's definitely a fruity sweet instead of a sugary sweet, because of the Citric Acid, but there are savories which blend with it -so- freaking well! Meanwhile a nice Brown Sugar Baked Ham with Pineapple Juice (Generally served with the Pineapple Rings and Cherries on top) is also freaking -magnificent-. Pineapples and Onions also make a freaking -delicious- marinade base with a tiny bit of vinegar or worcestershire sauce that you soak a steak in overnight before grilling it the next day. Granted, go light on the pineapple for that one! Bonus points if you dice the steak into cubes and grill it with the onion and pineapple from the marinade on a skewer! It's the interaction that makes Tomato-Pineapple so strong.
  15. Start threads on the stuff you consider Broken, Infinitum. That's what everyone does. Whether it's a Buff Thread, a Nerf Thread, or a "Hey, how about this other idea for a thing we could have?" thread. You think Controllers are broken? Make a thread about it. You htink Defenders are OP? Make a thread about it. Don't try to deflect criticism from a broken set with "Other stuff is also/more/differently broken!" if you don't have the conviction to try and fix the other stuff. At that point you're just wasting everyone's time by pretending there's a Zero Sum Game where there isn't.
  16. Illusion does have female pets, yes. But they're short-lived, are randomized, and are as featureless as the guys. It's possible to be a complete shit as an illusion controller... but really -really- hard. Making a female pet set would make it a whole hell of a lot easier. As to the Clone thing: Ostensibly yeah. You could use a costume slot to have a female costume and make all your clone pets women, then swap over to the McPimpin suit or whatever you liked.
  17. He knows that. He just doesn't -care-. His position is that if Controllers can be broken as hell using specific sets and shitloads of IOs then Melee Sets should be broken out of the box. The difficulty of the game is trivial, anyway, why bother trying? To which I 'Meh' quite loudly. Nerf TW lightly and progressively 'til it behaves. That's my stance.
  18. People who have high lag want to make it longer so they don't fall. I'm comfortable with that, so long as the Hover Tar is removed before or during the process. GM Sijin suggested we should make it a hover that breaks if you try to move, which could be done in the same way as Shadowy Presence, I suppose, if it's possible to adapt that specific code.. But I suggested a way to make the hover last 10 seconds, or 20 seconds. So that there's still a timer on it, but when you move the hover ends using a Pseudopet. No more Hover Tar in either case.
  19. That could work, sure. The increase to cost. Or we could do it my way and you're not getting 2 powers when you take 1 power, complete with pop-up action bar.
  20. Been thinking about this... I have a couple other thoughts With this arrangement we get a slightly different design that backloads the AoE a bit, but loads it pretty hard. I also feel like we gave them too much AoE overall, so I removed Inferno and kept both Rain of Fire and Bonfire, set up to change the battle itself with Fire and Fear Effects rather than the instantaneous explosion. I think that might work better, over all.
  21. My solution was an implementation method for GM Sijn's proffered idea. And Pax? Your solution increases the value of the Teleport Pool -substantially-. Specifically because it allows Hovertanking to be paired with recall friend and teleport without dipping into two power pools. That's a bit too much, I feel, when there's other, less extreme, options like Sijin's suggestion and my implementation of it. No additional power added to teleport, but increased hovertime post-teleport without hovertar. We could set the hovertime to 20 seconds. Or a minute. Just have that little floating hover-granting pseudopet hang out in the sky while you go on your merry way.
  22. You know what I'd like as regards access? Make the game as it is, now, Free to Play. All the way up through Market Crash and Sentinels. Add new content that's also Free. Including new archetypes and zones. But also make some 'Pay to Play' stuff. Make it a Subscription option at $14.99/month and use the entirety of gathered cash to pay the people working on it and for server maintenance with no profits going anywhere. No CoH2 funds. No money going to Missing Worlds Media or NCSoft or anywhere else. If only 3,000 people signed up for Subscription status that would be about $45,000 a month. Go ahead and knock off $5,000 for Server Costs each month and bring it out to 12 months that's $480,000 to pay the employees working on the game's new content. Heck. Frame it as "Monthly Donations" of $15 to keep adding content to the game. I would put at least 2 accounts on my Debit Card and they would remain there until you stopped allowing me to pay.
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