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Everything posted by Vanden
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The Brute's Fury proc might be garbo now, but the Unrelenting Fury proc is absolutely amazing. That end discount, with such a high proc rate, is absolutely game-changing. I'd honestly consider it as AT-defining as the Scrapper procs. Slot UF's proc and Brutes basically don't run out of endurance any more. And you know what else that means? More room for Power Transfer procs.
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Suggestion: Prisms added to the Super and Winter packs
Vanden replied to Voltor's topic in Suggestions & Feedback
Well, here's the thing there: Super Packs are meant to have, on average, around 100 reward merits worth of items in them. Right now, the price of PAPs is hovering around 20 million inf. 20 million inf is also the rough equivalent value of 100 reward merits. So even if they were in the super packs, they'd probably still be very rare. -
These are two pattern options I've wanted for a long time: 1. I'd love a pattern for the Terra robe where it has trim like the Terra Fire option, but no details. Like in this mockup: 2. Currently, the boots and legs for the Bane/Crab VEAT costumes look like this if you choose different colors for each piece: Notice the way the fabric underneath the armor always takes the secondary color of the piece? I'd really like to see options where the fabric takes the primary color instead, so if you want to make the armor for the boots and legs different colors, you can still match the fabric across both pieces.
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I've created a collection of all the currently-existing IO sets in the game, entered into the IO Set Designer Tool. This is handy for comparing the balance of any potential new sets designed with the tool to sets that already exist in the game. Here's the folder where they can all be viewed. The OP has also been edited to add a link to the folder. You might notice some of the sets seem to be formatted a bit differently than others. I did a fairly significant aesthetic overhaul to the tool partway through creating the folders, so a lot of them are based on an older version of the tool. I'll update them to use the current version at some point. Probably.
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Update: The cells that change color to indicate ED caps now also repeat the name of the aspect in each column. This is to enable the sheet to become more compact; once all the set bonuses and enhancement aspects have been set, the rows where that's done can be hidden so the sheet only shows the final design of the set without all the now-extraneous fields where that information was input.
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It's been grandfathered. The AoE sets used to be called PBAoE and Targeted AoE before being renamed Melee AoE and Ranged AoE, respectively. The old names were ambiguous, and frequently caused confusion about which kind of power they were meant for, even among the dev staff. Spinning Strike was one such example.
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The whole point of adding new currencies is so that players sitting on dragons' hoards of existing currencies don't instantly buy everything the moment it launches.
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Number Six just explained that you already have them
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The damage and notify has to stay, so the damage procs in Confuse IO sets have a purpose. One of them even has a picture of musical notes on it, for crying out loud!
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And while we're at it, it'd be great if instead of shooting at players, they shoot at Blue Ink Men, before they can cast Siphon Speed.
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Any surprises you've come across with Alpha slotting?
Vanden replied to biostem's topic in General Discussion
Only external boosts. They accept enhancements, for the most part. Musculature will increase the damage that Lores and Judgements deal, Resilient and Agility will buff Barrier Destiny, Nerve will make your Lore and Judgement more accurate, etc. There's some scattered exceptions (and some of those are probably bugs), but aside from Recharge (which Incarnate powers always ignore), you can expect your Alpha ability to affect your Lore, Judgement, and Destiny where appropriate. -
You have the Vanguard base day job.
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Any surprises you've come across with Alpha slotting?
Vanden replied to biostem's topic in General Discussion
The biggest surprise I had was that most Alpha effects will also buff Judgement, Lore, and Destiny powers. Recharge being the obvious exception. -
There's kind of a plot reason for Aeon's gloves becoming a costume piece, related to his Strike Force. Odysseus's gloves, however, are a one-of-a-kind pair, and they get destroyed at the end of Mortimer Kal's Strike Force.
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Sub-50s running WSTs get a massive chunk of XP at the end; 50s only get a piece of mostly-deprecated incarnate salvage. I think the idea was to add incentive to run WSTs on 50s.
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Except for that 10% the AH takes.
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Update: There is now a field to set the Type of your set, either Craftable or Attuned-Only (like ATOs, or Overwhelming Force). Choosing "Attuned-Only" as your set type automatically marks every enhancement as Unique, regardless of whether you have checkboxes in the "Unique?" column marked. Similarly, marking enhancements as Superior is now done by selecting "Very Rare" for the set's Rarity. The "Superior?" column has been replaced with the "Unslot?" column.* Marking checkboxes in this column makes the tool temporarily ignore an enhancement's contribution to the final slotted values, allowing you to quickly see what totals the set would give if the marked enhancements were not slotted. Lastly, the colors of several aspects have been updated to more closely match their enhancement colors in-game. *Hot tip: Removing the "Superior?" column means it's no longer possible to use the tool to try out certain frankenslotting setups, specifically mixing +5 purples with normal IOs. Buuuut... if you click on a box in the booster column and type in 11.25 as the value instead of using the drop down menu, the numbers for that enhancement will be identical to a +5 purple with the same aspects.
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If you want to enhance 5 aspects in a non-Superior set, something's gonna come up anemic. Synapse's Shock has the exact same amount of end reduction, for example. Don't discount that global end cost reduction in the set bonuses, though, that can be pretty big.
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Please stop shaming the mobs for reacting to your harsh words by attempting to leave the stressful situation rather than react with typical toxicity and escalate.