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Vanden

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Everything posted by Vanden

  1. If you want to enhance 5 aspects in a non-Superior set, something's gonna come up anemic. Synapse's Shock has the exact same amount of end reduction, for example. Don't discount that global end cost reduction in the set bonuses, though, that can be pretty big.
  2. Update: It's now possible to use either Proc option in sets that you only give one proc, rather than only using the second proc option when you want to use both. This one took me ALL DAY
  3. Please stop shaming the mobs for reacting to your harsh words by attempting to leave the stressful situation rather than react with typical toxicity and escalate.
  4. Update: The error checking for duplicated enhancements is no longer fooled by setting some enhancements to Unique or Superior.
  5. Update: The aspect columns will now indicate when they hit the three different ED soft caps.
  6. Update: There is now a field to set the rarity of your set. It's now possible to mark enhancements as Unique.
  7. @TheZag is right, there's too few Accurate Healing sets.
  8. By all means, design one and propose it. I like to think I made doing that sort of thing much easier. 😁
  9. Update: It's now possible to have two separate proc effects in a set, in case you want to make another set like Steadfast Protection. Proc aspects no longer increase the Effective Total IO count.
  10. Part suggestion, part advertisement! I recently finished making a tool to design IO sets (link in my sig), and I thought, "What better way to break it in than using it to suggest a new set?" This is Genesis, a purple-rarity Healing Set.
  11. More additions to the tool: Fields have been added to allow you to set the level range of your set. Detected errors now display in a less harsh shade of red. The cells where you select the rank of the set bonuses now change color to match the selected rank.
  12. Additions to the tool, Rested Edition: The enhancement aspect dropdowns now detect duplicate aspects Fixed a formatting bug that happened if an enhancement contained only a Proc and the fifth chosen aspect
  13. Additions to the tool, Couldn't Sleep Edition: It's now possible to ignore PvP Set Bonuses in the Set Bonus Rank total The second and third set bonuses in a tier can also be optionally ignored in the total, for example if you want to count a damage resistance and mez resistance pair as one bonus, as they often are in game. Putting too many aspects into one enhancement will still show errors, but it will also now show what the values of those enhancements would be if that were possible in-game. It's now possible to choose "None" from the drop down menus for enhancement aspects Using Superior IOs now increases the Effective Total IO count
  14. I've dabbled in designing new enhancement sets, but editing the Mids database to get accurate enhancement value sums and ED calculations (as I did in the past) is a major hassle. To that end, I looked into writing a spreadsheet that could do that for me, which blossomed into a massive sheet that allows for designing nearly every aspect of a new IO set. To use it, you'll need a Google account. Then, click the link below, and on the page that opens, click on File in the upper left of the screen, then click Make a Copy. This will let you create an editable copy of the sheet. Click here to see the IO Set Designer tool Click here to view the collection of already-existing IO sets What can this sheet do? I'm glad you asked! This is what the sheet looks like. With the exception of the tan-colored cells, it's used entirely with checkboxes and drop-down menus. The very top of the sheet lets you set basic info about the set. You can type the name in the large tan cell, and choose the category with the drop-down menu below that. To the right of those cells, drop down menus let you designate the IO set as Craftable through recipes, or only available as Attuned (like Overwhelming Force, or ATOs), and set the intended Rarity of the set. Choosing Attuned-Only for the Type automatically marks every enhancement as Unique, and choosing Very Rare for the Rarity automatically marks every enhancement as Superior. Lastly, you can set the intended level range of the set. The next section is for more detailed info about the set. You can choose up to 6 enhancement aspects for your set to affect, and mark enhancements as containing a proc. Two columns on the right let you adjust the level of the enhancements or apply boosters, to see the enhancement strengths at various settings. The column on the far right lets you mark individual enhancements as Unique. After choosing your set's aspects, you can begin marking checkboxes to create the set's enhancements. The colored cells directly below this section will show the total enhancement values your set would give when slotted into a power, before and after ED. Directly under the ED totals, cells will change color to indicate when you hit the various ED soft caps, similar to Mids. Below that, the sheet will automatically show you the names of your enhancements. The cells directly to the right of the enhancement names will automatically fill up with the individual values of the enhancements you've made. The numbers here reflect the level you set for each enhancement, as well as any Boosters you've applied and whether the set is marked as Very Rare (Purple). What are those grey boxes in the middle? More on those later... Finally, the column farthest to the right in this section is the Unslot column. Clicking the checkbox here will cause the tool to ignore that enhancement in the totals, allowing you to see what enhancement values the set will give to a power if you don't slot certain IOs in the set. Lastly for this section, there are six tan cells where you can type in Proc effects for your set to have. The names you type will show up in the list of IOs when you have checkboxes in the Proc column checked. The bottom half of the sheet is dedicated to Set bonuses! This massive and marvelous section at the very bottom of the sheet lets you set up to 3 normal and 3 PvP-only set bonuses for each set bonus tier. Drop down menus contain a full list of set bonuses, and let you set the rank of the set bonus, from Tiny to Ultimate. The set bonuses you choose and the ranks you set will then show up in the list of set bonuses above, showing you the numbers they give. Back up in the top half of the sheet, these boxes will fill up with some analysis of the set you've built. Effective Total IOs tells you how many common, single-asect IOs it would take to give an equivalent amount of enhancement value to your custom set in a power. Total Enhancement Aspects is effectively a count of how many checkboxes you marked for aspects in the first section. Total Set Bonus Ranks sums up the value of the set bonuses you applied based on their rank; a Tiny bonus is worth 1, Small is worth 2, etc. The last box sums Total Set Bonus Ranks and Total Enhancement Aspects together. This analysis method has been used on the sets available in game, and found that low-to-mid 30s is where most of them fall. Suppose you designed a PvP set, and you have a whole suite of PvP-only bonuses inflating your Set Bonus Rank total. A checkbox directly below the analysis boxes makes them ignore any PvP-only set bonuses, allowing you to get some idea of how your set is balanced for PvE play. Lastly, the tool has a number of checks for various errors or illegal setups that aren't allowed for actual sets in-game, but generally will still show you the info for what you put in, in case you're curious what an IO with 30 boosters will do, or what a purple IO at level 15 will do, or what a five-aspect IO is worth, or something. Go nuts if you want! I hope someone finds this useful. I do like contributing to the community, after all. The following is just the original version of this post, preserved for posterity.
  15. If we want to add more ways to manage endurance, I think buffing +Recovery set bonuses is the way to do it. Slotting for endurance reduction is already an effective way to manage endurance; probably the most effective way to do it. +Recovery set bonuses on the other hand, are garbage. They practically might as well not exist at their current strength.
  16. Today marks two years to the day that I sent the email to myself that I reply to in order to make transferring items between alts faster! Happy Anniversary, email! Here's to many more years of saving me clicks!
  17. What, you don't like painstakingly making letters out of candles and bars of soap and then watching them shift when your back is turned?
  18. Added Light Form to the chart with the other powers that give the same 30% Recovery boost
  19. But you slotted Jab, bro. You slotted Jab.
  20. I would also point out that I as I posted in the OP, I tried using Barrier Core Epiphany, the single strongest "keep me alive" incarnate power there is, and these guys still killed me through it.
  21. Imagine my surprise coming back to CoH after about a year off to find that the Minotaurs and Cyclopes in Sister Solaris's arc have a bunch of new powers, including Rage. The finale of this arc requires you to clear out 4 groups of 8 of those guys, and a fifth spawn at the end that includes 6 of them. I can only assume that not a single person remembered this arc when the new mobs were introduced for testing, because asking players to fight 8 elite bosses with Rage simultaneously in what is supposed to be a soloable arc is absolutely insane (I admit I would've been one of the everybody who didn't think to check). I even tried the mission set to the lowest difficulty with Bosses turned off, which downgrades them to Lieutenants, and 8 of those guys with Rage running were still able to kill my Scrapper and all the NPC allies the game gives you to help clear the mission. On my normal difficulty settings, even Barrier Core Epiphany couldn't keep me alive against them. This level of difficulty is way out of line.
  22. In the first mission in the Virgil Tarikoss strike force, the clue for collecting the glowie.
  23. This is stretching the definition of "typo," but there's an issue with the popup message that every character gets the first time a Tip drops for them. The popup explains the basics of the alignment system, how doing tips will fill up the bars, etc. The issue is that since exploration badge tip missions were added, the first tip a character gets is most likely going to be one of those exploration badge missions, which don't interact with the alignment system at all. The text in the window was written when Alignment and Morality missions were the only kinds of tips you could get, and hasn't been updated since. It basically needs to be rewritten without the assumption that those are the only kinds of tips.
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