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Everything posted by Vanden
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Move Back Alley Brawler to the Pedestal in Atlas Park!
Vanden replied to Ravenwulfe's topic in Suggestions & Feedback
Ooooor... let him help Paragon City in a new way! -
So, I found a pretty minor bug with the Praetorian Clockwork character model, but I figured I'd report it just the same. With some Praetorian Clockwork that use the Male body type, including the one players can transform into with a costume power from Trick or Treating or from BenevoLabs, their chest plates retract and a cool-looking laser cannon extends from the chest when the player or NPC enters a combat stance. When they exit the combat stance, the cannon retracts and the plates cover it back up. Only, after the cannon retracts, it extends back out a little, and clips through the chest plates. I've got it on video, since this is super subtle: https://i.imgur.com/VqanUlc.mp4
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Focused Feedback: Fiery Aura Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
The damage it does is a straight, linear scale from a theoretical 0 damage at 100% health to scale 4 damage at 0% health. Scale 4 damage is how much damage nukes like Nova do, so it's potentially pretty strong if you use it right. At the 75% health maximum it does scale 1 damage, equal to a power like Punch or Power Bolt. -
Hm, not bad ideas. I kinda like them.
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Temporary Mids update to plan builds with the new sets on Beta
Vanden replied to Vanden's topic in Open Beta Testing
Unfortunately, it looks like this doesn't work with the newest version of Mids. If you have an older version (3.2.17 is the version I use it with), it should work fine, but if you've updated in the last 4 months or so, you might be out of luck unless you still have an older version somewhere. -
Focused Feedback: Fiery Aura Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
I did some more playtesting on my Fire/Fire Brute, and took note of a few more things. The recharge on Burn is feelsbadman.jpg. The increase really feels much too harsh in light of the damage reduction. Please make Phoenix Rising get a ring when you drop below 50% health. I keep forgetting to use it. I really want to see improvements to Consume's ability to help with endurance. Right now, every target hit gives 20 endurance back and a 5% increase to recovery for 15 seconds, which works out to another 1.25 endurance over that 15 seconds. What if the amount of endurance restored per target were reduced to 10, and then the recovery buff increased to 15% for 45 seconds? This works out to another 11.25 endurance over that 45s, for the same total endurance per target, but makes Consume much better at keeping you afloat during it's extremely long recharge, and reduces the amount of endurance that gets wasted when hitting a large number of targets. This, in addition to removing the tohit check for the endurance and recovery effects, will also make slotting the power much more flexible. -
Focused Feedback: Fiery Aura Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
There's no Fiery Embrace bug, someone just thought a PvP-only effect it has was supposed to be present in PvE. -
Focused Feedback: Robotics Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
I made something like that for AE: Only thing is, I couldn't publish it because you need to run it in Test mode. The enemies have no attacks, so you have to use the testing mode option to be invisible to keep them from immediately running away. There's also @Galaxy Brain's Mission Simulator AE arc, which I believe is arc 3281 on Brainstorm. -
Focused Feedback: Force Fields Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
I really would not want that. Repulsion Field/Force Bubble is an extremely disruptive power on teams when it's used; adding a debuff to it would just put it in a Hurricane sort of situation where you're forced to deal with that disruption in order to get the maximum benefit from the set. -
Temporary Mids update to plan builds with the new sets on Beta
Vanden replied to Vanden's topic in Open Beta Testing
Hm, not sure that's being directly caused by the new database file, you should see if there's a newer version of Mids to download. -
Focused Feedback: Stealth Toggle Exclusivity Removal
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Your info is pretty out of date. Stealth was buffed quite a while ago, and it does indeed make you undetectable to the majority of enemies. -
Naturally, Mids has not yet received a proper update for the new page 5 proliferations, or the level changes for powers, but you can use this database file as a temporary update to plan builds using Seismic Blast and Stone Armor for Sentinels, and Illusion Control for Dominators. Most of the powers don't have effects listed, but Stone Armor does have accurate defense and damage resistance values, and so does Superior Invisibility for Doms. Please use this to help you test, test, test! Click here to download the temporary Mids Page 5 database update To install this, find the folder where you have Mids installed, then: 1. Find the folder "Data," and in that folder, the folder "Homecoming" 2. In the "Homecoming" folder, BACK UP THE FILE "i12.mhd" 3. Copy the file from the link above into the "Homecoming" folder And with that, you should have access to the new sets in Mids. Note: Sometimes this can make Mids stop launching properly. If after adding this file, you find that Mids is supposedly running, but you can't see it, try going to the "Data" folder again and deleting the file "Config.json." This will often resolve that issue.
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Focused Feedback: Battle Axe Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Oh, it’s no typo. -
Focused Feedback: Dominator Illusion Control
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
That's Phantom Army, not Phantasm. Phantasm has knockback on both of its attacks, and the Decoy Phantasm for Dominators also has knockback on both of its attacks, too. -
Focused Feedback: Dominator Illusion Control
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
2 things: The knockback in Phantasm has always been very annoying, since you have no control over it. Now this ported version has knockback in the Decoy Phantasm, too, instead of a taunt. I'm begging you, reduce this to knockdown. Reducing the knockback to knockdown in Mercs is a godsend, so please, do the same for Phantasm. Second, and far more trivial: Phantom Army has no taunt in this version of the power set. The different power icon is a nice touch, but I think a different name is warranted, too. How about Phantom Attackers? That way it's still "PA." -
Focused Feedback: Sentinel Stone Armor
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
@The Curator You got a typo in the thread title, should say "Stone Armor" -
Well that didn't take long
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Focused Feedback: Power Level Availability Changes
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
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Focused Feedback: Mercenaries Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Serum is really good now, only quibble I have is that the ToHit buff it gives hasn't been increased from the old implementation, but now it decays. +7.5% ToHit is not a big amount to begin with, I don't think it also needs to decay over the life of the power. -
Focused Feedback: Fiery Aura Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
I really, really think Consume should not need a ToHit check on the endurance recovery aspect of it. All the other tricks it does are nice, true; but what I, and probably many other players, have always looked to Consume for is endurance management. With its recharge being double or triple every other endurance management powers like it in armor sets, and not needing ToHit checks to recover endurance, it's really very bad at that. With the new +HP buff it gives, you definitely want to slot it for healing, but it needs to cram a whole lot of enhancement into just 6 slots. Recharge, Accuracy, End Mod, and now, Healing. Being able to drop accuracy from that list would help a great deal. The damage it does has always been an albatross around this powers's usability; it's definitely not worth the tradeoff in recharge and accuracy it imposes on the rest of the power. Please, just make the endurance effects autohit and make only the damage need an accuracy check, like what was done with sleep powers. Other than that, it would be extremely appreciated if the knockback protection in Temperature Protection went up to 4 points. That would allow me to drop a knockback IO or set bonus from my build; I always have to build with 3 of those in a Fiery Aura build, because otherwise some bosses with powers like Levitate, Force Bolt, and Singularity are gonna make you hate life. Very big weakness for a melee armor set with no defense. -
I'm trying to create a popmenu option that will use either Renewal of Light or Return to Battle, depending on which prestige rez I took on the character. However, while the wiki page says the Authbit, Badge, RewardToken, and StoreProduct entries can have multiple identifiers to create a logical OR, the same doesn't seem to be true of PowerReady. No matter what I've tried, it will only ever check that I have one of the prestige rezzes available, never either/both. Is there some extra step I'm missing, or is this just impossible to achieve?
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Team Transporter* (Team Teleport is a Teleportation pool power, and not very useful for Shard TFs)
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Sounds like you made good time, though!
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The Always Fast Snipe IO in Experienced Marksman has always seemed useless to me, since Fast Snipe is trivial to achieve. It's the slow version of snipes that have the higher requirement to access. I figured that the only way to fix this was a new IO set with Always Slow Snipe as its proc.
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