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Vanden

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Everything posted by Vanden

  1. That's a quote that should really be found, because I don't think that proc being intended to affect players too passes the smell test.
  2. The detailed info for Sleet is showing -30% res for Corruptors, unlike the 22.5% non-pseudopet -res powers have. It looks like the pet is using Defender numbers for everyone.
  3. Until you know what the changes are, you’re just shouting at the sky. You don’t even know that the changes are actually large-scale, you’ve just convinced yourself they are.
  4. The nerfs will continue until morale improves.
  5. If the radius was something like 1 foot, it wouldn't really interrupt melee at all. Of course it would need slow resist to go along with it.
  6. Really? How many sets has Homecoming team nerfed into the ground?
  7. I would definitely describe people who use powers being made to follow the rules as a soapbox to rail against nerfing in general, say things like "fun detected, fun removed," and assume that a set being targeted for rebalancing is going to be nerfed into the ground as being unreasonable.
  8. It’s nice to see that the anti-nerf rhetoric hasn’t changed at all.
  9. A 50% regen bonus can't completely change the functionality of a power like the CotS proc can. Putting it into a power like Salt Crystals from Earth Mastery turns that power into a sort of off-brand Dark Regeneration, for example.
  10. That's another thing I wanted to ask, could we get the old pirate hook and peg leg available for both arms and legs?
  11. Purple inspirations could be modified to grant +Bolstering as well.
  12. I was thinking something along the lines of, on the menu to save a costume, there's a button that says something like "Force Compatibility." And when you save, it takes maybe the left glove and boot selections and saves them as if they were a typical i24 symmetrical glove or boot option, and throws out the selections in the extra slots. But it sounds like you're saying there's not an easy way for the client to figure out which i24 symmetrical gloves or boots corresponds to the i26 asymmetrical option? If a "force compatibility" toggle isn't possible, what about an indicator in the saving screen that lets you know ahead of time if the costume will be backwards-compatible?
  13. Hyperbole like this doesn't help, especially when as far as I can tell, you haven't even tested the changes.
  14. I don’t like to get into semantic arguments, but I’ll bite: Yes, those powers still use and respect the AT mods. If you open the detailed info window for the powers and change the Archeytpe with the drop down menu, the numbers will change to reflect any differences in the modifiers. Powers like Tar Patch won’t do that, the numbers stay the same no matter what AT you have selected.
  15. Absolutely not. The core function of the power is not altered in the slightest, there is no way to claim that the Cottage Rule has any influence on these powers going unchanged without making a bad faith argument.
  16. This made me laugh. Even suggesting that this could possibly be covered by the Cottage Rule is absurd. If you want to make the case that these powers not respecting AT mods is deliberate, the other reasons you allude to better be a hell of a lot stronger than that.
  17. What reason is that? In the days of Paragon Studios, fixing these inconsistencies required creating an entirely new pseudopet entity, manually doing the math so the final effects of the powers using pet mods came out as they should be if they were using AT mods, and having that new pseudopet be summoned by a new version of the power created specifically for every AT that has access to said power. That’s a non-trivial amount of work with lots of opportunities for something to break, and the people in charge of powers always had a lot of work on their plate, including making powers for the new enemy groups that were always being worked on. It’s not surprising it would get backburnered for months or years. Even Homecoming team is only doing it now that they have access to these new tools.
  18. Just wondering, would it be possible to put a button you can toggle to force the game to save a costume file in an i24-compatible form, rather than rely on the creator to do that itself if the costume you’re trying to save should be kosher?
  19. Every power in the game can be observed to respect AT mods, except certain powers using pseudopets. There are powers that are allowed to be exceptions to the usual rules of power balance, but this is a pretty clear case of technical issues getting in the way rather than deliberate design.
  20. Sounds like something that needs to be tested in actual play.
  21. Exactly this. Defenders have support powers as a primary, and Corruptors, Controllers, and Masterminds have them as secondaries. For everyone upset about this change, I encourage you to get on and test these changes to see how they actually play out in practice, because it’s probably not even as bad as you think. “It was like this for a long time so it should just stay that way, even if it’s wrong,” is a non-starter of an argument anyway.
  22. I know this is a long thread, but you could've at least read the OP.
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