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Everything posted by Vanden
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BAB can't hang out in Echo:Galaxy City all the time, he'll be eaten by Langoliers.
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Proliferate a defense-based epic to defenders/corruptors
Vanden replied to Uun's topic in Suggestions & Feedback
So, from the way this suggestion is written, it seems to me that this is pretty clearly a plea to make min/maxing easier, so from that perspective, I'm not on board. However, Corruptors and Defenders both have Ice-themed primaries and secondaries, so I'm totally fine with adding an Ice APP to those ATs (though not necessarily with the powers picked by OP). Until there's at least one powerset to match the stone/earth theme for those ATs, however, I'm gonna vote no on a Stone APP. -
AoE placate is already available from the Concealment pool and as a purchaseable temp power.
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Known bug, Burn summons one Burn patch for every target affected (including the player), up to 5(? I think?), and all those overlapping flame patches get really bright.
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Mirror Costume option for Vorpal Judgment?
Vanden replied to aethereal's topic in Suggestions & Feedback
The ghost people in Vorpal judgment are FX, not NPCs. AFAIK the doppleganger code only works for NPCs, so this is not an easy thing to implement. It would also carry big performance concerns, since there'd suddenly be potentially dozens more full-featured character costumes, with things like capes, auras, and multilayered costumes, all on-screen at once. -
Bombardment Range increase working? Bug?
Vanden replied to GetRidOfWires's topic in General Discussion
The detailed info for powers only shows slotted enhancement, not buffs applied to the character. Set bonuses are the latter. You won't see accuracy or damage increases from set bonuses in the info windows, either, for example. -
Isn't the new cast time the actual bug? The 0-second cast time was intentional, because HoB is supposed to give you a defense buff for the duration of the power, both for flavor and so you don't die so easily while locked into the animation. The only way for the defense buff on self to actually apply while the power was still animating, though, was for the power to technically have 0 cast time because the defense buff wouldn't kick in until the power was finished.
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Only the damage resistance in Increase Density is AoE. Clear Mind is not AoE at all.
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This is a worringly widespread belief. One even-level Acc SO is enough for a 95% chance to hit on even-level targets. To hit a +1 enemy 95% of the time, you need 46.2% enhancement. For +2, 69.6%. +3 needs 98%, and a +4 needs a whopping 143.6% enhancement to hit that 95% cap.
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Boosters rarely result in noticeable gains over unboosted IOs when you've got full sets slotted. Where they really shine is when you're frankenslotting and working with limited slots.
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QoL change for PBAoE buffs, using existing mechanics
Vanden posted a topic in Suggestions & Feedback
There's a number of long-duration PBAoE buff powers in the game that you probably really want to get when your teammate uses them. However, if you're not in range when they click the power, you're out of luck until it recharges. What I'm proposing is to use existing mechanics present in other powers to make that a little more forgiving; if it works, you should be able to get within range of your teammate for as long as their character is still animating for the buff power, and still get the full duration of the buff. The powers that would benefit from this change are Accelerate Metabolism, Fade, Recovery Aura, Regeneration Aura, Chrono Shift, Farsight, Mind Link, and Inertial Reduction. Step 1: Instead of the caster being the source of the buff, the powers are instead changed to pseudopet powers. The pseudopet is summoned at the caster's location and is the actual source of the buff effect. With the new pseudopet code that was implemented for Page 5, this step should be much easier to implement. Step 2: The pseudo pet constantly pulses the power's buffs for the duration of its life, which matches that power's cast time. This means that if a teammate is just a moment too late to get in range at the moment of activation, they can still get the buff on subsequent pulses. Since (correct me if I'm wrong) none of these powers can stack from the same caster, this means that if you stay in range and get buffed multiple times, it just refreshes the duration of the power on you. I believe the new Page 5 pseudopets are coded such that they still count as the caster, so if you were to get any of these powers' recharges down to perma-territory, they still wouldn't stack if you cast them again. I've played other team games where the PBAoE buffs players can give each other have similar grace periods for getting in range of them, and I'd love to see that convenience make its way to CoH.- 1 reply
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Elec Armor is fine without Power Surge or Grounded, as long as you find a place for a KB protection global. Invul can skip Unstoppable and Resist Energies or Elements quite safely.
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Any power icon image on the wiki has the same filename as it does in the game. So, for example, if you wanted this icon for your image macro, you'd use FieryFray_Scorch, same as that file's name on the wiki.
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It's a proc with a 100% chance to go off. If you put it in a click heal, you'll have the bonus for two minutes after you use the heal. If you put it in an auto like Health, it'll refresh the 2 minute duration every 10 seconds.
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Allow special characters to be used on naming
Vanden replied to Darkneblade's topic in Suggestions & Feedback
I could see this happening, but only if there's a behind-the-scenes system that translates the name into only standard characters. So, for example, if you name a character "Señor Bob," it's equivalent to Senor Bob. People can invite that character or chat with them by typing "Senor Bob," that's how it's stored in the database, and if Senor Bob already exists you can't make Señor Bob. But the displayed name in the game will always be Señor Bob if that's what you named them. I suggested this back in the beforetimes. -
You can also get that power slot by just not taking Hasten. Try it some time! You can actually still play the game without it!
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Most of the loudest voices I hear advocating for the end of the cottage rule either misunderstand it, or are suffering from a lack of imagination. For example, Serum in Mercenaries is absolutely terrible, but there's no need to violate the cottage rule to fix it. A short-term buff to a single pet is a perfectly fine idea for a power, the problem is it has atrocious uptime and when it is up it's underwhelming. You fix those problems and it could be a good power, no cottage rule violations needed. This is the case for the vast majority of powers that could use dev attention; you could count on one hand the number of powers where a cottage rule-violating fix would likely be necessary, and you wouldn't even need every finger. That said, I do like the idea of more mutually-exclusive power options.
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Please, please a better Minimal FX for Ice Epic Pool Armor
Vanden replied to Nferno's topic in General Discussion
This customization already exists, you can turn off the ice blocks and have just some snowflakes form on your body. -
Where is the Entrance to Recluse's Victory in Grandville?
Vanden replied to Moretarn's topic in General Discussion
Inside the tower, go through the round door to the left of the reception desk, take a left and it's the large noisy portal behind the map. -
They didn't really "make" it so you can't use the P2W vendors in a TF, it's a quirk of the game system. Most P2W vendors are have that whole spiel they go through when you talk to them through the Contacts system, but when you're in TF mode all dialog from contacts besides the TF contact gets overridden by that "you have something more important to do" dialog. This means you can't access the dialog trees to open the P2W crafting menu for most of them. The one in Pocket D works differently and just opens the P2W crafting menu immediately when you click on her, that's why she's still usable.
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Please, please a better Minimal FX for Ice Epic Pool Armor
Vanden replied to Nferno's topic in General Discussion
Call me old-fashioned, but I feel like if you take powers that are supposed to cover you in ice they should look like they cover you in ice. -
ATO procs: Bring non Scrapper/Stalkers up to par
Vanden replied to Indystruck's topic in Suggestions & Feedback
How is getting more criticals, which you have no control over, not just more damage? -
ATO procs: Bring non Scrapper/Stalkers up to par
Vanden replied to Indystruck's topic in Suggestions & Feedback
It's still just more damage. You're still just clicking the next attack in your chain regardless of if the procs go off or not. -
ATO procs: Bring non Scrapper/Stalkers up to par
Vanden replied to Indystruck's topic in Suggestions & Feedback
I don't see it. They let you get more crits, they're basically damage procs of another flavor. If anything they restrict how you should play your AT, since when they go off it means you have to avoid using any powers that don't get proper criticals to get the most use out of them. -
ATO procs: Bring non Scrapper/Stalkers up to par
Vanden replied to Indystruck's topic in Suggestions & Feedback
"Par" and "gold standard" do not mean the same thing.