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Everything posted by Vanden
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Make Lightning Field less noisy (Elec Manip/Mastery)
Vanden replied to nihilii's topic in Suggestions & Feedback
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Make Lightning Field less noisy (Elec Manip/Mastery)
Vanden replied to nihilii's topic in Suggestions & Feedback
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Focused Feedback: New IO Sets (Release Candidates)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
A 50% regen bonus can't completely change the functionality of a power like the CotS proc can. Putting it into a power like Salt Crystals from Earth Mastery turns that power into a sort of off-brand Dark Regeneration, for example. -
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Focused Feedback: Costume Editor Updates (Build 5)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
That's another thing I wanted to ask, could we get the old pirate hook and peg leg available for both arms and legs? -
Wild idea: Increase the minimum chance to hit from 5%
Vanden replied to Vanden's topic in Suggestions & Feedback
Purple inspirations could be modified to grant +Bolstering as well. -
Focused Feedback: Costume Editor Updates (Build 5)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
I was thinking something along the lines of, on the menu to save a costume, there's a button that says something like "Force Compatibility." And when you save, it takes maybe the left glove and boot selections and saves them as if they were a typical i24 symmetrical glove or boot option, and throws out the selections in the extra slots. But it sounds like you're saying there's not an easy way for the client to figure out which i24 symmetrical gloves or boots corresponds to the i26 asymmetrical option? If a "force compatibility" toggle isn't possible, what about an indicator in the saving screen that lets you know ahead of time if the costume will be backwards-compatible? -
Hyperbole like this doesn't help, especially when as far as I can tell, you haven't even tested the changes.
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I don’t like to get into semantic arguments, but I’ll bite: Yes, those powers still use and respect the AT mods. If you open the detailed info window for the powers and change the Archeytpe with the drop down menu, the numbers will change to reflect any differences in the modifiers. Powers like Tar Patch won’t do that, the numbers stay the same no matter what AT you have selected.
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Absolutely not. The core function of the power is not altered in the slightest, there is no way to claim that the Cottage Rule has any influence on these powers going unchanged without making a bad faith argument.
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This made me laugh. Even suggesting that this could possibly be covered by the Cottage Rule is absurd. If you want to make the case that these powers not respecting AT mods is deliberate, the other reasons you allude to better be a hell of a lot stronger than that.
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What reason is that? In the days of Paragon Studios, fixing these inconsistencies required creating an entirely new pseudopet entity, manually doing the math so the final effects of the powers using pet mods came out as they should be if they were using AT mods, and having that new pseudopet be summoned by a new version of the power created specifically for every AT that has access to said power. That’s a non-trivial amount of work with lots of opportunities for something to break, and the people in charge of powers always had a lot of work on their plate, including making powers for the new enemy groups that were always being worked on. It’s not surprising it would get backburnered for months or years. Even Homecoming team is only doing it now that they have access to these new tools.
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Focused Feedback: Costume Editor Updates (Build 5)
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
Just wondering, would it be possible to put a button you can toggle to force the game to save a costume file in an i24-compatible form, rather than rely on the creator to do that itself if the costume you’re trying to save should be kosher? -
Every power in the game can be observed to respect AT mods, except certain powers using pseudopets. There are powers that are allowed to be exceptions to the usual rules of power balance, but this is a pretty clear case of technical issues getting in the way rather than deliberate design.
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Sounds like something that needs to be tested in actual play.
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Exactly this. Defenders have support powers as a primary, and Corruptors, Controllers, and Masterminds have them as secondaries. For everyone upset about this change, I encourage you to get on and test these changes to see how they actually play out in practice, because it’s probably not even as bad as you think. “It was like this for a long time so it should just stay that way, even if it’s wrong,” is a non-starter of an argument anyway.
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Fade and Farsight Should Not Benefit from External Buffs
Vanden replied to oedipus_tex's topic in Suggestions & Feedback
I know this is a long thread, but you could've at least read the OP. -
Fade and Farsight Should Not Benefit from External Buffs
Vanden replied to oedipus_tex's topic in Suggestions & Feedback
A problem is a problem, it doesn’t matter how long it goes unaddressed. -
Fix the Damage and Damage Resistance interaction
Vanden replied to Bopper's topic in Suggestions & Feedback
Yeah, but you can’t ever have a resistance to resistance debuffs that’s a different value from your damage resistance. -
Wild idea: Increase the minimum chance to hit from 5%
Vanden replied to Vanden's topic in Suggestions & Feedback
You really should have, if only so you could say no to the idea that was actually posted. -
Wild idea: Increase the minimum chance to hit from 5%
Vanden replied to Vanden's topic in Suggestions & Feedback
It doesn’t sound like you even read the second paragraph, since as I outlined it defense sets would come out unscathed. -
Wild idea: Increase the minimum chance to hit from 5%
Vanden replied to Vanden's topic in Suggestions & Feedback
Only the support types that have used the IO system to approach or exceed the defense soft cap. Ones with less extreme buffs would see no change. And support types are supposed to be less hardy than Melee types. -
Question regarding attuned IO's and Enhancement Boosters
Vanden replied to Squishor's topic in General Discussion
PvP IOs aren't automatically attuned, they just don't lose set bonuses when you exemplar. It can still be worth attuning them if you want to slot them at a low level. -
...and allow powers to reduce that. I made a thread about giving powers the ability to affect the maximum hit chance. This is the natural inverse of that thread, letting powers have that same influence over the other extreme of hit chances. Basically, the idea is we increase the minimum chance to hit from its current 5%, to something higher. Let's say 15%. Then, we give the powers system the ability to modify that minimum tohit chance, a pair of new stats I'm going to call Bolstering and Precision. Bolstering would modify the minimum hit chance of tohit rolls against an entity, while Precision would modify the minimum hit chance of tohit rolls an entity makes against others. Highly defense-centric power sets like Super Reflexes, and Bane/Widow VEATs would get enough +Bolstering buffs from their powers to take their minimum chance to be hit all the way back to 5%, hybrid sets like Invulnerability and Willpower would have less, maybe only enough to take it down to 10%, and resistance-based sets like Electric Armor and Dark Armor might not get any +Bolstering at all. Crucially, +Bolstering would also be present in powers like Fortitude, Deflection Shield, and Ice Shield, and -Precision debuffs would be present in powers like Darkest Night and Flash Arrow, giving support characters back some of the relevance that they've lost with the proliferation of IOs. I don't expect this to be a popular idea, since it would be a straight nerf to any character that softcapped their defenses and doesn't have a set that would grant +Bolstering, but I think it's in a good spot where it increases the difficulty of the game for player characters performing at the highest levels without harming player characters performing at more average levels.
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Focused Feedback: Electrical Affinity - Name
Vanden replied to Jimmy's topic in [Open Beta] Focused Feedback
The consistency-lover in me would be pleased as punch if Defender primaries were named things like Ice Affinity, Fire Affinity, Life Affinity, etc.