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Six-Six

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Everything posted by Six-Six

  1. Here's my 2 inf: So far, I've only tried /Ice, /Fire, /Energy, and /Martial. Now it's rather hard to compare them directly because how strong they are depends on their build; their build depends on their play style; and their play style depends on their primaries (and a little on concept and theme). Of the 4, /Ice is the only one with T4 incarnates, and it really shines in endgame and in teams. Solo, not so much... She can hold and slow down big mobs, but she hits like a wet noodle, only colder. I tried to play the /Energy like a blapper (scrapinator, brutinator???) and was rather disappointed. Again, maybe due to my build. Fire/Fire was my first ever dominator, and I'm quite certain I didn't build him right. All of them are rather late bloomers. the three other than ice could only handle +2x4 above level 40 (ice was much later). Now this could be attributed to my newbness or how sucky I am at builds. But on that they are almost on the same footing, so it all relatively evens out. I'd have to say /Martial is the most fun. I ended up taking minimal primaries so I can take all the kicks and shuriken throws (plus some def/res/heal/utility on the side). Is /Martial the strongest damage-wise? I'm not sure. I don't have the digits to back it up. But it's certainly the most fluid and the most enjoyable of my 4 doms. Again, it may be largely due to how they were built, and I suspect how fleshed out their concepts are. (my Dark/Martial is a Ninja with minimal mystical powers, a big black dog, and a lot of skill with kicks and throwing stars). I recently rolled another one: Ice/Martial (like a Mortal Kombat Sub-Zero). I look forward to trying him out soon. Bottom line? If it's fun to play, it doesn't matter if it's not that strong.
  2. Just played another few levels. And you can slot higher level enhancements (at least DOs for now) even if you remain level 1. I don't really sweat it as much, but you're right. Enhancement is a thing you add or augment to another thing in order to improve its function. So IMHO, we should be allowed to put them in.
  3. That makes sense. I was telling another friend about it, and he brought up a good point. Would it be possible to slot enhancements if we never officially level up? Haven't tried it, and I still haven't slotted any enhancements anyway.
  4. Started the journal 😃 Here, toward's the bottom.
  5. Btw, brought in another global friend into the fold. @Yar. His toon name escapes me atm. And I bumped into a MAVLE while I was online a while ago. I tried running your AE arc, but internet wasn't cooperative. I'll try again later 😃 Already looking ahead to which of my Loyalists I'll play next when Dank gets promoted to Praetor. When my connection's dodgy, I sit in Character Creator and cough up new toons. Not all of them make the cut after a test drive. Nonetheless, I now have 11 new Resistance toons (I know, it's a bit hard for someone with Loyalist blood flowing in his circuits). But the lore is just so rich. I'm even thinking of trying the base editor again to create a more rustic bare-bones encampment for them, something along the lines of aStar Wars rebel base on a cliff side... something 😃
  6. Vanquisher, reporting for duty. Dank Farrik (formerly Dust Buster) will be here shortly.
  7. 😃
  8. @Dracomicon Thanks. I am having fun. 😃 It's a nice change of pace from the speed runs and daily grind. While I do enjoy the story arcs, I've ran them enough times to almost know them by heart. I like what you did with the journal, and I'm doing something similar in my head (might write it down someday). It's HIS story arc 😃
  9. Ok... was on the fence about this, since I do have other "challenges" currently in progress. But what the hell, it got me interested enough. So meet my pure human hero (disregard the aura, he just levelled so it's the ding buff you're seeing) Technically, he's Thugs/Poison MM. But challenge-wise, he's a normal (villain) guy with no powers other than the "power to persuade others to do his dirty work for him" and "throw drugs at them to keep them compliant" =). I have ignored P2W for now, but I might consider getting the "normal" temp powers like grenades, bat, gab's hammer, pistol... (maybe a drone???) once he has enough money. I'm playing him at 1 level per day or as my schedule allows. He doesn't do missions since he's got no clout like heroes and villains. So he just goes around the streets. I anticipate it would take much longer like this, but I don't mind. currently at (supposed to be) level 4 😃 I might slot DOs which will later be upgraded to SOs End redux in Sprint, nothing in Power Slide HP in Alkaloid (T1 Secondary) Damage or KB in Call Thugs (T2 primary) maybe a Damage in Brawl, though I don't plan on getting in on the fight.
  10. It's a fallacy that blasters are squishy. It's true they don't have the armour associated with the melee ATs, sentinels, and spiders. But they're hardly a rarity: Doms, Controllers, Corruptors and Masterminds (even PBs and WSs arguably) all start out with very little armour. What they do have is a unique tool set to mitigate that. Doms and Trollers have their holds and controls, corrs and fenders have some heals which could be worked around to benefit you as well as your ally. MMs have their pets. Blasters... blasters have damage, damage and more damage. Kill them before they can kill you. Blasters can fight from range or melee with devastating efficiency. As long as you're not being careless, blasters are quite survivable. here are just a few tips to enjoying blasters: 1) pick your fights. don't go rushing into a mob that's too much for you to handle. any blaster can easily take down one or two, but even brutes and tanks may have a problem with a +2 or a x4 solo. divide and conquer. use your T1 or T2 to pull them to a nice little corner where they can meet their death. 2) prioritise targets. If you do find yourself being mobbed, concentrate on killing one (kb is your friend--push back others, make them wait their turn to meet their maker). You can also do guerila tactics: run in. kill one or two, run out. next time you run in, the mob will be a bit smaller. 3) try to sneak in def and res through IO set bonuses. those can go a long way. I tend to prioritise defence and resistance against smashing and lethal AND range. the blaster's main weakness is mez. range def/res and to hit debuff is how to mitigate your enemy from mezzing you in the first place. but it's not that bad, blasters can still fire off their both their T1s and T2 primary even when mezzed, so don't skip those and build them up to do decent damage. (I have a few blasters that didn't take mez protection and you kinda get used to it after a while). having a few spare purple insps in hand don't hurt either. 4) don't be afraid to get into the thick of things. blasters are a damage AT, not just range damage, but ST, AoE, PBAoE AND melee. blaster melee damage can be built to high numbers. once you get the hang of it, congratulations, you are now a Blapper 😃 5) while they are primarily damage, they also have some nifty debuff powers. learn how to use your power set so you can squeeze every bit of effectivity out of them. It's not just about sniping and firing away (well, it is, but...) sometimes, you do MOAR damage if you set it up efficiently like a rad debuff prior to your high damage attack. Ice focuses on holds and slows--both slow movement and slower recharge... slower recharge = def/res for you: if they're powers are recharging longer, they're hitting you less. 6) find a way to stick a heal power into your build, like hoarfrost, Presence: unrelenting, aid self + field medic, etc. everyone needs a breather 😃
  11. I suppose we blasters get a limit on weapons 😃 Pity, Katana, Rifle and Pistols would have been dope!
  12. They're not exactly petless--Red's got doggos, Dee's got... erm... issues. And I've grown fond of throwing a bird at my enemies (I must say, the thought of chucking a bag of bees doesn't sound so bad either... might try it on her second build). In Dee's case, the absence of other attacks have made me realise that the Sorcery Pool's T2 and T4 aren't bad at all. Even the animation fits nicely with the theme. 😃 Can't say which one I enjoy better.
  13. Not sure if PT's Chance to Heal counts, I doubt it though. Another mechanic is your stealth radius vs the mob's perception radius. If the difference is too small (not sure what the exact amount is) then they will see through your stealth.
  14. Wow. Another challenge. 😃 Sounds interesting. Just a quick clarification on the rules: By unplayable, do you mean you've run out of contacts since you're level locked to 1? And when you do visit Ouro and a trainer, you can pick as many powers as your level allows (but only normal humanly possible ones)? As for the temp powers, I've found the 2 grenades to be very helpful (and natural). I'm also fond of the Axe and usually swap whatever origin power I got to either Throwing Knives or Taser. Since your toon is DP, you may opt to get the pistol temp (backup gun). I've heard praises for Gabriel's Hammer, but I've never tried it myself.
  15. did you have any damaging procs in Cauterising Aura?
  16. Power picks depend on the toon's concept for me. Some toons pick all of their primaries and secondaries (except the crashing and/or self rez T8 and T9) and actually use them. Some only pick certain powers (I have a dom that only took 2 primaries and a blaster who only took 4) and try to find some way to compensate or complement them with other powers... Again primarily dictated by concept. Then there are some powers I wish I could take, but can't afford their end cost at the level which they are offered, so I wait until the toon is properly prepared.
  17. Sounds like the perfect opportunity to run a petless MM 😃 Ok, just rolled Li'l Red. Beast/Dark MM. Reunion. Also rolled a Demons/Storm MM. Now at level 8 Regarding the rules... 1. No primary or secondary powers She DOES have a pet (T2 primary), and an occasional Hawk (T3) as well until the tertiary pools open up at level 4 2-6. Only original power pools. No P2W. No Auction House. Can buy enhancements from contacts. No IOs unless the recipe and salvage needed to craft it drop. I won't be adhering to this too much since I already have a few toons that do this. I'm much more interested in the no primary and secondary powers. Instead, I'll be stricter with the tertiary power picks they get with respect to their origin. (i.e. Red took Experimental Pool Toxic Dart since she's Natural--I don't plan on taking Speed of Sound; similarly, Dee took Sorcery pool since she's Magic, and will probably take all of the 5 powers). Same goes for temp powers: I did get a few prestige powers, like Athletic Run, Inner Insps, and a wisp but no prestige enh. Red got the axe, Dee got the wand. I won't get Sands of Mu and XP boost from P2W. I'm still debating whether either of them will be purchasing temporary powers. 7. Solo. I usually do... unless we bump into each other and decided to combine our gimped powers 😃 Update: I have quit Li'l Red from the challenge. Her concept is just too good to waste not taking the primaries and secondaries. If it's any consolation, I am still skipping some powers because of said concept (like no Lions, ...because wolves). I am retaining Dee in the challenge because her concept fits better for the challenge.
  18. I think it varies greatly per shard. I play in Reunion almost every day for a min of 2 hours per session. I have never come across anything in Help or LFG that is anywhere near abrasive. In fact quite the opposite. People are genuinely trying to look for teams or look for people for teams, which usually works out for both parties. Help IS helpful. people would offer not only decent, but quite insightful feedback most of the time... and usually polite. Occasionally, the conversation will stray away from actual Help or LFG because of a funny thing mentioned or reaction, but it sets itself straight soon after. Again, rarely anything snarky (much less offensive) is said. I play a bit on Everlasting as well, and while I don't play as often in this shard, I have fairly the same experience as Reunion. I tried Excelsior a while back, and I did notice a slightly different "trend" in the chat which I didn't care for. It was a good thing that shard's connection didn't agree with mine, so I don't visit Excel too often. Haven't had the chance or reason to visit Torchbearer or Indom.
  19. Here's a slightly different take. 😃 Nova.costume
  20. Oh, and I found fresh meat. Bumped into @Grshoppa (global) in Reunion. apparrently he started his own Classic (Eelectro or Dyno1) without knowing about this thread. Invited him to the SG and pointed him to this thread. 😃
  21. logged in a bit yesterday on an alt and saw Major Assault was around 18 as well. The team can help you with Dr. Vahz AV. Just set the time and date. (I think I'm getting near that mission as well.
  22. Almost. Here's a better way: Server A, Whammy-Man (Tank) Server B, Whammy-Man (Brute) 1) Create Whammy-Funk (Scrapper) on Server B 2) Rename Whammy-Man (Brute) on Server B to Whammy-Man-X (Brute) 3) Still on Server B, Rename Whammy-Funk (Scrapper) to Whammy-Man (Scrapper). These 2 renames take 2 seconds, and will secure the name Whammy-Man on Server B 4) Move Whammy-Man-X (Brute) to Server A with Whammy-Man (Tank). 5) Rename Whammy-Man (Tank) to Whammy-Funk, and remove the -X from the Brute. Again, takes 2 seconds. 6) You now own Whammy-Man on both Servers A and B, plus Whammy-Funk on Server A. Your way also works, but the time it takes to rename the Tank on Server A, exit, log to Server B, move the Brute takes a tad longer and thereby poses as a risk to losing the name. This has happened to one of my toons in the past. Though I don't think the name Whammy-Man will be in high enough demand for the risk to be threatening.
  23. You can have my toon's name... over my dead body. What if: Person A seeks to name his/her character "Toony McToon-Toon." However, the name is not available. Every attempt to use an existing player name 1) notifies the person attempting to use the name of the current holder of the name 2) notifies the current holder of the name that an attempt to use one of his existing toon's names 3) offers both of them the chance to "duke it out" by virtue of concept and theme, costume, playing ability. Person A can choose to fight for his right or not. If not, then life goes on, he picks a diff name that's hopefully available. If he chooses to fight for it, then the current holder has the prerogative to set the time and date of the showdown (in the Beta Test Server, I suppose). The loser is then deemed simply not deserving of the name. ... of course, the current holder can set the date to the year 2351, so yeah. 😃
  24. Therra (SG leader) just missed the photo session =(. Quite a fun run.
  25. @Greycat Wait, there's an SG now? Grinding, welcome. and jump right in. I didn't get to play Live as well. I thought I'd try it this way.
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