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Everything posted by Six-Six
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Power picks depend on the toon's concept for me. Some toons pick all of their primaries and secondaries (except the crashing and/or self rez T8 and T9) and actually use them. Some only pick certain powers (I have a dom that only took 2 primaries and a blaster who only took 4) and try to find some way to compensate or complement them with other powers... Again primarily dictated by concept. Then there are some powers I wish I could take, but can't afford their end cost at the level which they are offered, so I wait until the toon is properly prepared.
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Sounds like the perfect opportunity to run a petless MM 😃 Ok, just rolled Li'l Red. Beast/Dark MM. Reunion. Also rolled a Demons/Storm MM. Now at level 8 Regarding the rules... 1. No primary or secondary powers She DOES have a pet (T2 primary), and an occasional Hawk (T3) as well until the tertiary pools open up at level 4 2-6. Only original power pools. No P2W. No Auction House. Can buy enhancements from contacts. No IOs unless the recipe and salvage needed to craft it drop. I won't be adhering to this too much since I already have a few toons that do this. I'm much more interested in the no primary and secondary powers. Instead, I'll be stricter with the tertiary power picks they get with respect to their origin. (i.e. Red took Experimental Pool Toxic Dart since she's Natural--I don't plan on taking Speed of Sound; similarly, Dee took Sorcery pool since she's Magic, and will probably take all of the 5 powers). Same goes for temp powers: I did get a few prestige powers, like Athletic Run, Inner Insps, and a wisp but no prestige enh. Red got the axe, Dee got the wand. I won't get Sands of Mu and XP boost from P2W. I'm still debating whether either of them will be purchasing temporary powers. 7. Solo. I usually do... unless we bump into each other and decided to combine our gimped powers 😃 Update: I have quit Li'l Red from the challenge. Her concept is just too good to waste not taking the primaries and secondaries. If it's any consolation, I am still skipping some powers because of said concept (like no Lions, ...because wolves). I am retaining Dee in the challenge because her concept fits better for the challenge.
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I think it varies greatly per shard. I play in Reunion almost every day for a min of 2 hours per session. I have never come across anything in Help or LFG that is anywhere near abrasive. In fact quite the opposite. People are genuinely trying to look for teams or look for people for teams, which usually works out for both parties. Help IS helpful. people would offer not only decent, but quite insightful feedback most of the time... and usually polite. Occasionally, the conversation will stray away from actual Help or LFG because of a funny thing mentioned or reaction, but it sets itself straight soon after. Again, rarely anything snarky (much less offensive) is said. I play a bit on Everlasting as well, and while I don't play as often in this shard, I have fairly the same experience as Reunion. I tried Excelsior a while back, and I did notice a slightly different "trend" in the chat which I didn't care for. It was a good thing that shard's connection didn't agree with mine, so I don't visit Excel too often. Haven't had the chance or reason to visit Torchbearer or Indom.
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Oh, and I found fresh meat. Bumped into @Grshoppa (global) in Reunion. apparrently he started his own Classic (Eelectro or Dyno1) without knowing about this thread. Invited him to the SG and pointed him to this thread. 😃
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logged in a bit yesterday on an alt and saw Major Assault was around 18 as well. The team can help you with Dr. Vahz AV. Just set the time and date. (I think I'm getting near that mission as well.
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Almost. Here's a better way: Server A, Whammy-Man (Tank) Server B, Whammy-Man (Brute) 1) Create Whammy-Funk (Scrapper) on Server B 2) Rename Whammy-Man (Brute) on Server B to Whammy-Man-X (Brute) 3) Still on Server B, Rename Whammy-Funk (Scrapper) to Whammy-Man (Scrapper). These 2 renames take 2 seconds, and will secure the name Whammy-Man on Server B 4) Move Whammy-Man-X (Brute) to Server A with Whammy-Man (Tank). 5) Rename Whammy-Man (Tank) to Whammy-Funk, and remove the -X from the Brute. Again, takes 2 seconds. 6) You now own Whammy-Man on both Servers A and B, plus Whammy-Funk on Server A. Your way also works, but the time it takes to rename the Tank on Server A, exit, log to Server B, move the Brute takes a tad longer and thereby poses as a risk to losing the name. This has happened to one of my toons in the past. Though I don't think the name Whammy-Man will be in high enough demand for the risk to be threatening.
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Time to enforce the name holding expiration rules
Six-Six replied to Kazuuk's topic in Suggestions & Feedback
You can have my toon's name... over my dead body. What if: Person A seeks to name his/her character "Toony McToon-Toon." However, the name is not available. Every attempt to use an existing player name 1) notifies the person attempting to use the name of the current holder of the name 2) notifies the current holder of the name that an attempt to use one of his existing toon's names 3) offers both of them the chance to "duke it out" by virtue of concept and theme, costume, playing ability. Person A can choose to fight for his right or not. If not, then life goes on, he picks a diff name that's hopefully available. If he chooses to fight for it, then the current holder has the prerogative to set the time and date of the showdown (in the Beta Test Server, I suppose). The loser is then deemed simply not deserving of the name. ... of course, the current holder can set the date to the year 2351, so yeah. 😃 -
Therra (SG leader) just missed the photo session =(. Quite a fun run.
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@Greycat Wait, there's an SG now? Grinding, welcome. and jump right in. I didn't get to play Live as well. I thought I'd try it this way.
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BLASTRO join the channel. What time are you guys usually on?
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Tech Blaster Assault Rifle/Devices w/Flight Build
Six-Six replied to Skiptracer's topic in General Discussion
I suggest playing it from level 1, and take it slow. Learn the toon, what works for you what doesn't. Will you be a stealthy sniper, a hover blaster that rains death from above, or a wanton blapper getting in up close and personal. Doing so familarises you with the attacks and the attack chain you will be using, and hence how you want to build it (build it for debuff, pure damage, kb, etc.) You'll also figure out what IOs or sets to put in or if you need IOs slotted in a particular power at all (sometimes a plain SO is adequate). Take some time to study IO sets and their bonuses. Not all sets are the same, and some cheaper ones are better than pricey ones. -
Time to enforce the name holding expiration rules
Six-Six replied to Kazuuk's topic in Suggestions & Feedback
Clave, I suppose it's very similar to the RL lament that "there are no jobs out there" or "it's so hard to find a job"... When in fact there are a tonne of jobs out there, and they are easy to find, it's just a matter of finding a job THEY like. -
If you can, try hardwiring it from the router to the computer. It will be much more stable than over wifi. The game itself is an old game so its connection requirements aren't as demanding as newer games. Also, it's the weekend, so a lot of peeps are on. You can also try a different shard (like Reunion or Everlasting) to see if the server load could be the culprit.
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@tidge I won't mind. I'm currently learning my first MM. and I think it would be great to have more attacks as well as more control over the robotic spiders. They could be in the form of power picks, so you have to sacrifice a couple of personal attacks to equip your pets with another attack and/or control... which makes you closer to an MM if you so choose. Or it could be a 3rd path altogether... making a total of 4: the huntsman, bane, crab, and brood mother. incidentally, I propose that all the spider pets get a Fear aura, because c'mon they're huge spiders. I also propose that this aura be called the Heebeegeebees.
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I'm with Omega on this one. I think the crab is in a fairly solid place. And without meaning any disrespect, I do think you need to get to know your pets a little better. Sometimes the stats don't translate directly to actual play. As for spamming 3 attacks, no one's limiting you to just 3 or 4 attacks. My tankermind crab has 4 melee attacks including Shatter armour from BS pool, 3 ranged attacks (4 if you count web envelope which I rarely use except for pesky runners), 6 pets (blaster, reinforcements, spiderlings)--of which 3 are always by my side and rarely die before they expire. I do have the ginormous Toxic Tarantula T4 lore pet (and another giant spider from Recluse Victory in the pocket), but they rarely comes out to play since I rarely have need of them. Teaming with your spider. Just showing up with your double dipped Leadership is enough. Any damage, debuff, or tanking you do is just icing on the cake. My crab can solo an ITF at +2 or +3, Tank one at +4 without breaking a sweat. My usual attack chain is: open with Venom to soften them up, follow up with Suppression, jump in with Arm lash and Frenzy (and Slice/Shatter), then frag to disperse them again, jump back for another suppression. The recharge is fast enough that either just melee attacks or just range attacks are almost always up when i need them. The pets just do clean up. Armour holds up and rarely dips low enough to need Serum. And I don't even have any purples slotted (save for Panacea and a couple of Shield Walls IIRC)... I'm a cheapskate with many alts to feed. I did spring for the ATOs which I think are two of the best ATOs there are. You can take provoke from presence pool, if you opt for a taunt. I don't think you do if you open with either venom nade, frag or suppression as the attack will draw aggro to you anyway. but if you do, it does open up Unrelenting which you can supplement Serum with (though I think Serum + the villain alignment power is enough). I also have a pure Bane who cannot handle 4x8, but can solo an AV and a few GMs. The mace attack is slow so cycling through 4 or 5 is all right for her.
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Took a jab at it. What do you think? Edit: I forgot to put the Slime Aura on the fist to simulate dripping water Ming Hua.costume
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Don't take my word for it. I'm no expert. It's just what I've experienced myself... which isn't much to go by 😃 If you have a concept for it, go for it. I usually test drive my bright ideas until level 15 or so. It's easy to level up to 15 or 20 even without XP Boost or enhancements. If by 20, you still like how it handles, chances are, you're going to enjoy it until 50. If not, then not much was invested in it for you to try another power. Not all my concepts end up working out. I think part of the fun is just trying things out 😃
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I have a Grav/Energy and a Dark/Martial. Grav is great... if you know how to maximise it. I don't so I make up for it with /Energy, which I'm better at. Same goes for the latter. I'm quite familiar with Dark, but Martial is a new power set for me. My Dark/Martial is currently at 37 and I still haven't figured out her attack groove yet. I like dominators because you can combine control, range, and melee attacks and supplement it with a bit of armour. However, the downside is with so many good powers, you simply can't pick all of them. If you do manage to pick all that you want, you won't be able to devote enough slots to all of them. I feel you have to specialise one way or the other and sacrifice an aspect to be effective. Otherwise, you become a well-rounded but luke warm toon.
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Time to enforce the name holding expiration rules
Six-Six replied to Kazuuk's topic in Suggestions & Feedback
But then it's no longer a name release for the sake of releasing names. It becomes something I can wholeheartedly support. If an account hasn't been played for a given time, despite warnings of account termination, then the account deserves to be deleted. The release of names in said account is just a by product. Name release because of Account deletion due to inactivity is not the same as finding a loop hole to release those names because I want them more, and I deserve the names because I (promise to) play more than whoever has it now. -
Time to enforce the name holding expiration rules
Six-Six replied to Kazuuk's topic in Suggestions & Feedback
This name release thing pops up every so often, and there is never a closure to it. One side will agree, another camp will not. I personally am not hung up on names. In fact, on more than one occasion a name that I liked was taken and forced me to think of a different one. long story short, the concept for the toon evolved, powers were re-rolled, costume was made to fit the new name. and I must say it ended up being a better toon. It amuses me to think that all these people wanting a name that they were beaten to assume that whoever beat them to it is just sitting at level 1 and will never play it again. -
Oh. Ok. I'll keep all salvage for later or other toons. I'll get rid of the DOs I spent with inf from a rare salvage sale. What about Reward Merits? can we sell those off as converters? or save them to buy an ATO or two from the ATM?
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Just dinged 16. Took Presence: Intimidate (which I won't use... not until the Time Eddy lets me at past level 40) to simulate taking Health. So, are we following the one Armour Toggle at a time rule? Also, is there a ruling on the AH, crafting, and selling recipes and drops? ATM, I'm ignoring all recipe drops since IOs supposedly haven't existed yet. I do sell salvage to fund my DO (and later SO) upgrades.
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water/ some questions and tips for a noob
Six-Six replied to Nuclear_Fusion_Kid's topic in Corruptor
Corruptors are awesome. Though I feel they lag in damage behind (of course) blasters, and possibly dominators (debatable), I think they have a very nifty set of tools that sets them apart. In my opinion, they are most comparable to Defenders and like them, can be built not only to be survivable, but strong as well. I won't get into the details since a lot of factors go into one's build... play style being the foremost. (For me, thematic plays a huge role as well). So just some loose guides or pointers: 1) It's not all about damage. If you see yourself teaming most of the time, then damage will always be there. Heals, buffs and debuffs go a long way in a team, even though they're not always as obvious. The corruptor is a force multiplier. Now if you plan to go solo, then you may want to build a bit of damage, but also pay attention to secondary effects. Hydro Blast has KB; KB annoys a lot of people in teams, but I don't care I like KB as it is very useful when I solo. It gives me breathing space when I get mobbed. 2) Order of which power you pick first. Again this depends a lot on your play style. If you team a lot, then ally-beneficial powers take priority. Solo, they can wait. I usually end up not skipping some ally-only powers because I do eventually team a little bit with most of my toons. That said, secondaries like Infection and Lingering take a back seat. They are strong powers of debuff, but are also end-guzzlers. So I wait until my end can handle having them on until I take them. (Choking Cloud is the BOMB! -- it allows me to step into melee without fear). On most of my toons that play maybe 70-80% solo with just the occasional teaming, my order of priority is a) have enough attacks to defend myself--actually kill one or two at one go, b) enough def/res to survive... either through tertiary powers or set bonuses, c) address end issues and d) have something in my pocket for team allies. 3) I haven't tried Water Blast on a Corruptor yet, but I've played it on a Sentinel. On a Sent, which has the exact same powers as a Corr (just that Dehydrate and Whirlpool are switched between T4 and T6), water blast is very fun and strong both statistically and visually. One nugget of advice I picked up is don't sweat the Tidal Power so much. If it's there, use it. if not, it's no biggie. I don't think you need to have your attack chain centred on the Tidal Power mechanic. -
Which shard are your Classics on? I'm on Reunion. I kinda like Acrobattle's idea of having a toon isolated in a diff shard from my other toons. 😃