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Six-Six

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Everything posted by Six-Six

  1. Homecoming Devs and GMs kick buttocks
  2. You can take Fighting's Weave instead of Maneuvres, but at the cost of an extra power pick (kick or boxing) to access it.
  3. did you know you can purchase TOs from Merit Vendor?
  4. Six-Six

    Banshee

    Watch the Celts, though. they smuggled some out to ye olde black market. 😃
  5. Six-Six

    Banshee

    14th Century Irish Folk CDs
  6. Six-Six

    Banshee

    IIRC, there's a male and female version to suit your fancy. 😃
  7. Six-Six

    Banshee

    Incidentally, there's an SFX mod for sonic that makes it sound like a banshee. do a search for @Solarverse 😃
  8. Rocket boots are the best boots, I remember one GM saying about a year ago. And yes, they are awesome on a fleet of invading Bots on Group Fly. Anyway, I personally find the Raptor rocket pack a little too big for most of my toons, and so prefer the Gold Bricker's (which you get free after Marshal Brass' arc). On some of my toons, I don a costume that has the longbow jetpack included, but the actual toon doesn't use a flight power; instead, I purchase the longbow jetpack temp power from P2W lady and it fits exactly in the costume part... most of the time... if not, I just opt for the small version so that the temp power is hidden in the costume part. But if you like the look of the Raptor, you can also get it free as a job perk when you park your toon in the shadow shards. after that, subsequent log offs earn you flyer minutes.
  9. Incidentally, Ninja Mastery allows you to slot ATOs 😃
  10. There are still quite a few of us who not only play regular missions without double XP (or even patronising P2W lady), and who even turn off XP every now and then for the sake of content. I have a buttload of alts, and each alt takes his/her own path of contacts, tips, newspaper missions to craft his/her own story. I've also come across a few like-minded individuals who tend to stay away from (most) IOs so as not to be a steam-rolling avatar of death, but instead to accentuate the importance of the Archetype dynamics within a team. So yes, we're still here. Just go about the game at your own pace and enjoy.
  11. I heard Time is broken on fenders... in a good way. still levelling mine up. but my elec/elec is an av killer. 😃
  12. Carnival... because no, I'm not a perv... and because bewbs... both female AND male ones
  13. Doms are fun. You get range attacks, melee and control and even pets. The problem I have with Doms is not their lack of defence, but their overabundance of good powers. I simply can't decide which powers to pick without sacrificing some. I solo more than I team, so playing doms I tend to limit control powers and pick most of the attacks. A lot of dom's powers also tend to be end-guzzlers, so some of those powers, though available early on, I tend to postpone until I get my endurance sorted out. I also tend to favour a good offence over defence, so slotting is prioritised to attacks and control. enemies can't harm you when they're held. 😃 I have 7 doms, 4 of which are 50. Not one of them had perma-domination. almost all of them were late bloomers (real potential only showing around mid- to late-30s), though, primarily because of how much of a noob I am with builds. 2 of the level 50 ones can kill *some* AVs by themselves, but I wouldn't call them AV killers, while the rest are poorly built earlier toons. However, two of my more recent project toons are really strong early on: one doesn't train at all and stays at level 1 with only T1 primary, T1 secondary, brawl, health, endurance and sprint -- all with just one slot each; and the other stopped training at level 10, so it has only 7 chosen powers and very limited slots. both haven't died a single death at (equivalent level) 20. just remember, the costume and concept plays a huge part whether your dom will be an AV killer or not 😃
  14. I love me some blasters, whether they be blappers or hover blasters. I particularly like fire/fire/fire (or ice mastery), energy/energy/force, elec/elec/elec, and my all time favourite AV killer: Rad/energy/force. I absolutely loved levelling up the last one that I rolled two identical ones. I have an AR/Devices/Munitions that's not as strong, but only because it's a toon that gimped itself by not taking certain powers for the sake of the concept; still quite enjoyable. I'm in the process of levelling up dark/dark, so far it seems promising.
  15. The Sent's version of SR is better because of Master Brawler. SR also increases recharge so you can have Hail of Bullets go off on a single mob 😃. Personally, I think WP will out-regen Regen, but at the cost of slightly higher end consumption from all the toggles.
  16. what glen said 😃
  17. I suggest you stick to one or two contacts at any given level range and see the arc through before moving on to other contacts. accommodating each contact will confuse you as your priority will be getting similar-level missions done instead of the arc flow. If you want, you can disable XP every now and then (like around level 9, 15, 21, etc. if you don't want to miss out on ALL of the arcs as some of them are really good (cough, redside and goldside, cough). Alternatively, you can keep earning XP and do the ones you missed through the ouro pillar which you can access at 15(???) or something.
  18. @Darmian Did you know about this?
  19. In my case, I think the human form is more of an introductory form, something most people are accustomed to: some powers + some armour + some utility. The first time I tried a PB, I couldn't wrap my head around tri-form, and proceeded with the toon as a human only PB. I was told I wasn't unlocking the full potential of the PB/WS. Then I met a Warshade lover who was really awesome at it, and was nice enough to mentor me a little. I've made an attempt at one, but its progress has been shelved to give way to other concepts until recently when I took her out for a spin again... still having trouble timing and making full use of the form change.
  20. I've stumbled on to something with a bit of both. I'm not a heavy roleplayer, and I do enjoy the content (over and over). after so many OP 50s, I've started to look for something that would kick the excitement/difficulty up a notch. Enter this group in Everlasting. We started out with agreements on how to level up (i.e. Issue 0 settings such as take fitness and health at level 14, none of the new pool powers, no P2W, no IO sets--IO procs are fine, etc.) As expected, our toons were not as strong, hence it forced us to work together as a team, to rely on particular ATs. Of course there is the RP part, but not too strict. 😃
  21. put yourself in their shoes. Wouldn't you run away when faced with a mob or single foe you can't handle? I'm sure a lot of us have done this instead of grinning and bearing it only to wake up in the med bay... I suppose the AI is only human 😃
  22. Just to nit-pick: they do lose their set bonuses IF you have the superior version and the regular version. So if you have all 6 ATOs slotted in a power, and you converted only 2 of them to Superiors, you get set bonus for 2-piece Superior and 4-piece regular. IIRC, both the regular and superiors can exempt down to Level 10 (which is effectively toon level 7) which is pretty much all the content anyway.
  23. Your dedication should be directed to your principle and how effective (or efficient) you are at getting it done with whatever powers you have available. Most heroes/villains suit up and do their thang, regardless of what powers they have or have not. They don't go and wait for their Squad or League. If you can't go and face whatever foe comes your way, all on your own, then you're just a sidekick.
  24. I've come across 2 similar groups so far. Do a search for Hardcore Rogue-Like and Ironman. The rules are quite similar as well, the most common and obvious is the no P2W lady (buffs, xp boost, enhancements and temp powers) rule. There's also a No AE rule, but with some of my toons, I have an amendment that says No AE FARMS, meaning AE content is fair game. Some have Hobo rules (no help from alts, use only drops) with varying degrees of strictness. There are those that ban the use of AH or limit it to just for selling, for instance, others forbid purchasing IOs and/or recipes or using merits for converters. There's a group in Reunion that also mandates difficulty per level (i.e. +0 for levels 1-19, +1 for 20-29, +2 for 30-39, +3 for 40-49, and +4 for 50 until alpha T4 is slotted). mob size is not as strict. A common rule is the perma-death: deletion of character when it dies. But different groups will have varying rules. one group permits the Heritage rule--you can re roll your original toon after death, but append a roman numeral suffix to indicate how many incarnations the toon has (e.g. Badboy IX has had 8 past lives). Some will also allow inheritance, which is the transfer of your current assets at the time of death to the succeeding heir. Some discourage joining TFs, others have rules for when you can join TFs. I find them extremely risky and do most of mine solo. And yes, I do have a handful of the "stay at level 1" toons.
  25. I say embrace your altitis and just do 1 build per toon. If you want a second or third build, roll a duplicate toon. With me, each toon develops a different personality even if it's the same power sets. I have 8 spiders if that says anything plus several power sets with duplicate toons but varying power picks and builds... and of course costumes. 😃 This will also explain why I always have no inf on me. haha
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