-
Posts
1503 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Six-Six
-
Weekly CC on Everlasting, come visit us won't you?
Six-Six replied to Brawn - Marvels's topic in Excelsior
you can email the inf to yourself and access it on whatever shard you're on. And yes, them's some fine looking tights. 😃 -
I happen to have a fetish for Red-haired stepchildren. I've got 10 of them (thanks to Oldskool's guidance plus others who helped me along the way)... with more on the drawing board. a lot of my in-game friends also sport sents from time to time. So I fail to see a problem with a ranged tank (which is what a real life tank is as opposed to a walking meat shield). Do they need rework? probably. My sents perform quite well solo or in teams, though in teams I wish they could contribute more, but they do their share for now. A couple of years ago when I HC just popped up, I knew nothing of the game. The Sentinel was a very forgiving AT to learn the ropes with. Now that I'm less of a newb, I found that I like blapping, (mainly Blasters, Corrs, Doms and Spiders) or rather the versatility to do ranged AND melee attacks with a few crowd control tricks thrown in. Still, sentinels hold a special place in my heart just as they are. Should they get a deep clean update, I'd be happy. Even if they don't I'll still continue to play them. must be a fetish.
-
My basic guide is: if you team a lot, go Brute. The larger mobs will work well with keeping your Fury bar full. If you tend to solo a lot, go Scrapper. The Crit factor will add to your damage. Incidentally, if you're looking for moar dmg, you might want to consider Devices or Ninja. 😃
-
Most effective ways to manage Endurance in your widow?
Six-Six replied to StarSeven's topic in Arachnos Soldier & Widow
@KaizenSoze. Sure. I don't have MIDs, though, so lemme get in the mood for typing it all out. I'll get back to you on that. Incidentally, IIRC, you're part of Black Fang on Reunion, aren't you? -
Most effective ways to manage Endurance in your widow?
Six-Six replied to StarSeven's topic in Arachnos Soldier & Widow
I have 3 widows, one pure Night, one Hybrid and one pure Fort. None of them have end issues. The attack powers themselves don't really add up to much; It's your def/res and even travel power toggles that will drain you if you leave them unchecked. The spider inherent Conditioning does a good job (for my non-IO'd toon). The moment you take double Leadership on top of Tough and Weave, plus indomitable will and other toggles, you're setting yourself up for a wheezer. When possible, I stick in a pure end redux crafted IO... sometimes boosted to 50+5 on the tertiary pool toggles as the spider's secondary version chugs less end. Also try to squeeze in some set bonuses for end, like eradication 2-pc, Annihilation 2-pc, etc. -
Have you guys noticed how Ninjas' end bars are almost always empty? or is it just mine? And I don't think slotting end redux will help THEIR end, would it?
-
Yomo's Terrific Training-O Tournament!
Six-Six replied to Yomo Kimyata's topic in General Discussion
Sorry, my bad. not the merit vendor. I meant the Ticket Vendor in AE. -
Ah, I think I had it confused with your male + female taunt. 😃
-
CoX in Six Words - using only six words, describe CoX
Six-Six replied to DougGraves's topic in General Discussion
Homecoming Devs and GMs kick buttocks -
You can take Fighting's Weave instead of Maneuvres, but at the cost of an extra power pick (kick or boxing) to access it.
-
Yomo's Terrific Training-O Tournament!
Six-Six replied to Yomo Kimyata's topic in General Discussion
did you know you can purchase TOs from Merit Vendor? -
Watch the Celts, though. they smuggled some out to ye olde black market. 😃
-
IIRC, there's a male and female version to suit your fancy. 😃
-
Incidentally, there's an SFX mod for sonic that makes it sound like a banshee. do a search for @Solarverse 😃
-
Rocket boots are the best boots, I remember one GM saying about a year ago. And yes, they are awesome on a fleet of invading Bots on Group Fly. Anyway, I personally find the Raptor rocket pack a little too big for most of my toons, and so prefer the Gold Bricker's (which you get free after Marshal Brass' arc). On some of my toons, I don a costume that has the longbow jetpack included, but the actual toon doesn't use a flight power; instead, I purchase the longbow jetpack temp power from P2W lady and it fits exactly in the costume part... most of the time... if not, I just opt for the small version so that the temp power is hidden in the costume part. But if you like the look of the Raptor, you can also get it free as a job perk when you park your toon in the shadow shards. after that, subsequent log offs earn you flyer minutes.
-
Incidentally, Ninja Mastery allows you to slot ATOs 😃
-
There are still quite a few of us who not only play regular missions without double XP (or even patronising P2W lady), and who even turn off XP every now and then for the sake of content. I have a buttload of alts, and each alt takes his/her own path of contacts, tips, newspaper missions to craft his/her own story. I've also come across a few like-minded individuals who tend to stay away from (most) IOs so as not to be a steam-rolling avatar of death, but instead to accentuate the importance of the Archetype dynamics within a team. So yes, we're still here. Just go about the game at your own pace and enjoy.
-
I heard Time is broken on fenders... in a good way. still levelling mine up. but my elec/elec is an av killer. 😃
-
Carnival... because no, I'm not a perv... and because bewbs... both female AND male ones
-
Doms are fun. You get range attacks, melee and control and even pets. The problem I have with Doms is not their lack of defence, but their overabundance of good powers. I simply can't decide which powers to pick without sacrificing some. I solo more than I team, so playing doms I tend to limit control powers and pick most of the attacks. A lot of dom's powers also tend to be end-guzzlers, so some of those powers, though available early on, I tend to postpone until I get my endurance sorted out. I also tend to favour a good offence over defence, so slotting is prioritised to attacks and control. enemies can't harm you when they're held. 😃 I have 7 doms, 4 of which are 50. Not one of them had perma-domination. almost all of them were late bloomers (real potential only showing around mid- to late-30s), though, primarily because of how much of a noob I am with builds. 2 of the level 50 ones can kill *some* AVs by themselves, but I wouldn't call them AV killers, while the rest are poorly built earlier toons. However, two of my more recent project toons are really strong early on: one doesn't train at all and stays at level 1 with only T1 primary, T1 secondary, brawl, health, endurance and sprint -- all with just one slot each; and the other stopped training at level 10, so it has only 7 chosen powers and very limited slots. both haven't died a single death at (equivalent level) 20. just remember, the costume and concept plays a huge part whether your dom will be an AV killer or not 😃
-
I love me some blasters, whether they be blappers or hover blasters. I particularly like fire/fire/fire (or ice mastery), energy/energy/force, elec/elec/elec, and my all time favourite AV killer: Rad/energy/force. I absolutely loved levelling up the last one that I rolled two identical ones. I have an AR/Devices/Munitions that's not as strong, but only because it's a toon that gimped itself by not taking certain powers for the sake of the concept; still quite enjoyable. I'm in the process of levelling up dark/dark, so far it seems promising.
-
The Sent's version of SR is better because of Master Brawler. SR also increases recharge so you can have Hail of Bullets go off on a single mob 😃. Personally, I think WP will out-regen Regen, but at the cost of slightly higher end consumption from all the toggles.
-
what glen said 😃
-
I suggest you stick to one or two contacts at any given level range and see the arc through before moving on to other contacts. accommodating each contact will confuse you as your priority will be getting similar-level missions done instead of the arc flow. If you want, you can disable XP every now and then (like around level 9, 15, 21, etc. if you don't want to miss out on ALL of the arcs as some of them are really good (cough, redside and goldside, cough). Alternatively, you can keep earning XP and do the ones you missed through the ouro pillar which you can access at 15(???) or something.