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Six-Six

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Everything posted by Six-Six

  1. To me, there are two types of leaders: One is the commander. he oversees the entire scope of what needs to be done, what should happen, what can happen and what to do when things don't go as planned. He's the guy with the intel, the instructions, and the insight to have plan A, B, C, etc. There aren't a lot of leaders like this in the real world, and we can count the ones that history has venerated; but I have seen a few potential people with such qualities running leagues and trials. quite impressive. Then there's the spearhead. He's basically the guy who says "follow me"-- in short, he leads and others follow. He may or may not have a plan, but he does expect you to pull your weight, having almost utter trust that the troller will hold a mob, a fender will buff/debuff a teammate, the designated tank will pull aggro off from someone and take it himself, while the rest whittle away at the foes. Is one better than the other? hard to answer. But in both cases, should the mission fail, the onus is on each member for some reason or the other. while IT DOES fall on the leader to take responsibility for a job well done or gone wrong, each member is at fault some way or another. If you as a member don't feel there's no clear instruction or strategy, speak up and say, hold on, I'm not too clear on this next part. If you think the guy with the star is leading you to certain death, then object. Do note though that having the star doesn't make one the leader.
  2. Emperor Cole will be pleased.
  3. slightly off topic, but @tidge, The Police has been my playlist the past few days while playing. 😃 ...and on another different note... Just because we could, it doesn't mean we should. I've gone a different direction in game play. I like the gimped toons. some toons pick only powers that the theme or concept allows (lizard toon with only Poison's spitting powers, or an AR toon with only "realistic" powers--semi/full auto or shotgun, choose one, can't have both, and no flamethrower). A handful of toons only train until level 10 then go about the game with only 7 power picks and limited slots. Another handful don't even train at all. They're stuck with only T1 or T2 primary, T1 secondary, brawl, origin prestige power and sprint/slide. No Rest, just health and stamina. All with only one slot each. And the P2W lady and I aren't on speaking terms. That or (still) trying to get to 50 without dying once. I don't mind Meta Alpha Gods as long as they don't try to shove theirs down my throat. then again, maybe that's why I mostly solo these days.
  4. IIRC, Fireball is the highest contact you get, which is around 38 or so. So I save him for last and set the difficulty to the highest to get the most XP out of each mission. I just need to get the arc started before out-levelling him. Once the story arc is going (book icon beside the contact) it doesn't matter if you're higher level than the contact's level range. A primal team is a hero, vigi, rogue or villain. they're free to move around Paragon unlike us goldies. There are a few missions or TFs that are set in the Wards whose contacts we don't get access to but they do. so chancing upon such a team is good XP. The Pillar of Ice and Flame is a crystal that lets you access past contacts regardless of level. If you're higher, it just exemplars you to a threshold level. It is, however, located in Ouro, which is off limits to us. But you can place one in your SG base and use it just like the original one. Or if you can get access/passcode to an SG base that has one.
  5. ...and you have attracted the Eye of Praetor Darmian (aka Kameron Daniels in-game). A handful of few Seers are onto you by now. Every breath you take, every move you make, every cake you bake, they'll be watching you, no matter what shard you're on.
  6. As it stands now, it is possible to get to 50 without going primal. lonelier, but possible. you can get up to 35 in the 3 topside gold maps + undergrounds. then you can push it to low 40s in night and first ward. the last stretch is the toughest since even at +4x8, you have to re-do some of the arcs with the danger of out-levelling your contacts. If you're lucky, you'll chance upon a Primal team that's doing higher level missions in the wards. another way around it outside of AE (though there are numerous well-crafted, gold-flavoured AE content out there) is through the pillar of ice and flame. so go through your normal levelling without having to turn off XP in the lower levels, then do the ones you missed through the pillar. And yes, gold side stories are well written, some are even better than red-side content. I just wish that one of these days, they'd follow through on the moral choices you make along the way.
  7. gold siders DO earn incarnate XP to unlock alpha and the others. It just takes longer because you don't have Ramiel's quickie way to unlock. You can also do incarnate trials, though your teammates have to set it up from Pocket D or goldside (since you can't step on blue or red soil).
  8. Awesome job! If you're in Reunion by any chance, there's an SG filled with people like you. I got 2 Loyalists at 50 without leaving gold side. Even Resistance scum are welcome 😃
  9. As one newb to another, here's how I keep things simple in my wee brain: 1) each form only has 4 basic and similar attacks 2) make a macro or keybind that switches your power tray the same time you switch forms. 1 tray per form 3) once you get the hang of switching forms (and the attacks available to you in that form), you can start getting better at timing your form changes for best results. 4) If you're planning on being fully tri-form, then don't invest (too many) slots in your res powers. treat them like mules for set bonuses and globals. they'll be off most of the time. instead, focus on set bonuses for your def and res numbers.
  10. if you have show villain names on or on mouse over, one of them (near the entrance) says Teller.
  11. Also at level 20 and going for my first tri-form as well. I might just stea--borrow this build, thank you. On a different note, I made my WS to strictly follow only the extended WS arc from the emo girl in atlas. the PB one was very good. I expect hers to be equally well crafted. 😃
  12. Sounds like someone took the Blue Pill. While others took the Red. ... I don't know what the heck @Chaos String took, but I want some of it.
  13. Recluse's Victory. Once you've taken over enough pillboxes, a couple of heroes show up.
  14. Yeah. if it's the Cure the Lost mission from Montague, you don't need to kill them, you just need to use the wand (which should have more than enough charges that you can still use it for later missions). There are also a bunch of Lost in Hollows towards the north hills and parking lots.
  15. I guess this is purely subjective. Something not enjoyable for someone may be a tonne of fun for another. @SeraphimKensai's Elec/Elec Blaster is one of my faves, and I'm the total opposite of @Snarky's aversion for knockback (slotting Storm for MOAR KB). The only reason I've discontinued certain toon concepts is based on how their powers gel... which is solely based on power animations. It's like the opposite of Pistols/Martial or Pistols/Ninja when drawing your guns work well with a sweeping kick or a sudden katana strike. I suppose the biggest hindrance is putting away your weapon to use your hands for a power, hence the janky redraw. But then that's just me. Why don't we wait for Diantane to chime in.
  16. I start off with a concept... either stemming from a costume (now what powers would go nice with these, can't have a rifle because my hook for hands can't work the trigger, can't have wings because shoulder armour will shred them the minute I fly... etc.) or a power combo (now which set of tights advertise/conceal my true power...). BUT THEN after the first few levels, the character takes a life of its own. HE/SHE/IT decides the play style, which powers to take or skip, how to slot those powers, and even which costume pieces to add or remove. I have over 100 toons, about half of them are 50s, a few are the exact same power combos or very similar; and yet none of them have had the same levelling up journey, the same set of power picks, build, nor strategy for taking down foes. In the end, I suppose MY personality shows through as if I was the character (like what would I do if I was a half-feline alien with dark powers and bewbs). so a little bit of role playing, a little bit of real life me, and a lot of growing pains (trying out new powers, new slotting, new hairstyles and tights) go into fleshing out a particular toon.
  17. Psimon Omega as a villain contact is spelled with an "i", while Tip Missions have him down as Psymon.
  18. you can email the inf to yourself and access it on whatever shard you're on. And yes, them's some fine looking tights. 😃
  19. I happen to have a fetish for Red-haired stepchildren. I've got 10 of them (thanks to Oldskool's guidance plus others who helped me along the way)... with more on the drawing board. a lot of my in-game friends also sport sents from time to time. So I fail to see a problem with a ranged tank (which is what a real life tank is as opposed to a walking meat shield). Do they need rework? probably. My sents perform quite well solo or in teams, though in teams I wish they could contribute more, but they do their share for now. A couple of years ago when I HC just popped up, I knew nothing of the game. The Sentinel was a very forgiving AT to learn the ropes with. Now that I'm less of a newb, I found that I like blapping, (mainly Blasters, Corrs, Doms and Spiders) or rather the versatility to do ranged AND melee attacks with a few crowd control tricks thrown in. Still, sentinels hold a special place in my heart just as they are. Should they get a deep clean update, I'd be happy. Even if they don't I'll still continue to play them. must be a fetish.
  20. My basic guide is: if you team a lot, go Brute. The larger mobs will work well with keeping your Fury bar full. If you tend to solo a lot, go Scrapper. The Crit factor will add to your damage. Incidentally, if you're looking for moar dmg, you might want to consider Devices or Ninja. 😃
  21. @KaizenSoze. Sure. I don't have MIDs, though, so lemme get in the mood for typing it all out. I'll get back to you on that. Incidentally, IIRC, you're part of Black Fang on Reunion, aren't you?
  22. I have 3 widows, one pure Night, one Hybrid and one pure Fort. None of them have end issues. The attack powers themselves don't really add up to much; It's your def/res and even travel power toggles that will drain you if you leave them unchecked. The spider inherent Conditioning does a good job (for my non-IO'd toon). The moment you take double Leadership on top of Tough and Weave, plus indomitable will and other toggles, you're setting yourself up for a wheezer. When possible, I stick in a pure end redux crafted IO... sometimes boosted to 50+5 on the tertiary pool toggles as the spider's secondary version chugs less end. Also try to squeeze in some set bonuses for end, like eradication 2-pc, Annihilation 2-pc, etc.
  23. Have you guys noticed how Ninjas' end bars are almost always empty? or is it just mine? And I don't think slotting end redux will help THEIR end, would it?
  24. Sorry, my bad. not the merit vendor. I meant the Ticket Vendor in AE.
  25. Six-Six

    Banshee

    Ah, I think I had it confused with your male + female taunt. 😃
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