Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Six-Six

Members
  • Posts

    1462
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Six-Six

  1. gold siders DO earn incarnate XP to unlock alpha and the others. It just takes longer because you don't have Ramiel's quickie way to unlock. You can also do incarnate trials, though your teammates have to set it up from Pocket D or goldside (since you can't step on blue or red soil).
  2. Awesome job! If you're in Reunion by any chance, there's an SG filled with people like you. I got 2 Loyalists at 50 without leaving gold side. Even Resistance scum are welcome 😃
  3. As one newb to another, here's how I keep things simple in my wee brain: 1) each form only has 4 basic and similar attacks 2) make a macro or keybind that switches your power tray the same time you switch forms. 1 tray per form 3) once you get the hang of switching forms (and the attacks available to you in that form), you can start getting better at timing your form changes for best results. 4) If you're planning on being fully tri-form, then don't invest (too many) slots in your res powers. treat them like mules for set bonuses and globals. they'll be off most of the time. instead, focus on set bonuses for your def and res numbers.
  4. if you have show villain names on or on mouse over, one of them (near the entrance) says Teller.
  5. Also at level 20 and going for my first tri-form as well. I might just stea--borrow this build, thank you. On a different note, I made my WS to strictly follow only the extended WS arc from the emo girl in atlas. the PB one was very good. I expect hers to be equally well crafted. 😃
  6. Sounds like someone took the Blue Pill. While others took the Red. ... I don't know what the heck @Chaos String took, but I want some of it.
  7. Recluse's Victory. Once you've taken over enough pillboxes, a couple of heroes show up.
  8. Yeah. if it's the Cure the Lost mission from Montague, you don't need to kill them, you just need to use the wand (which should have more than enough charges that you can still use it for later missions). There are also a bunch of Lost in Hollows towards the north hills and parking lots.
  9. I guess this is purely subjective. Something not enjoyable for someone may be a tonne of fun for another. @SeraphimKensai's Elec/Elec Blaster is one of my faves, and I'm the total opposite of @Snarky's aversion for knockback (slotting Storm for MOAR KB). The only reason I've discontinued certain toon concepts is based on how their powers gel... which is solely based on power animations. It's like the opposite of Pistols/Martial or Pistols/Ninja when drawing your guns work well with a sweeping kick or a sudden katana strike. I suppose the biggest hindrance is putting away your weapon to use your hands for a power, hence the janky redraw. But then that's just me. Why don't we wait for Diantane to chime in.
  10. I start off with a concept... either stemming from a costume (now what powers would go nice with these, can't have a rifle because my hook for hands can't work the trigger, can't have wings because shoulder armour will shred them the minute I fly... etc.) or a power combo (now which set of tights advertise/conceal my true power...). BUT THEN after the first few levels, the character takes a life of its own. HE/SHE/IT decides the play style, which powers to take or skip, how to slot those powers, and even which costume pieces to add or remove. I have over 100 toons, about half of them are 50s, a few are the exact same power combos or very similar; and yet none of them have had the same levelling up journey, the same set of power picks, build, nor strategy for taking down foes. In the end, I suppose MY personality shows through as if I was the character (like what would I do if I was a half-feline alien with dark powers and bewbs). so a little bit of role playing, a little bit of real life me, and a lot of growing pains (trying out new powers, new slotting, new hairstyles and tights) go into fleshing out a particular toon.
  11. Psimon Omega as a villain contact is spelled with an "i", while Tip Missions have him down as Psymon.
  12. you can email the inf to yourself and access it on whatever shard you're on. And yes, them's some fine looking tights. 😃
  13. I happen to have a fetish for Red-haired stepchildren. I've got 10 of them (thanks to Oldskool's guidance plus others who helped me along the way)... with more on the drawing board. a lot of my in-game friends also sport sents from time to time. So I fail to see a problem with a ranged tank (which is what a real life tank is as opposed to a walking meat shield). Do they need rework? probably. My sents perform quite well solo or in teams, though in teams I wish they could contribute more, but they do their share for now. A couple of years ago when I HC just popped up, I knew nothing of the game. The Sentinel was a very forgiving AT to learn the ropes with. Now that I'm less of a newb, I found that I like blapping, (mainly Blasters, Corrs, Doms and Spiders) or rather the versatility to do ranged AND melee attacks with a few crowd control tricks thrown in. Still, sentinels hold a special place in my heart just as they are. Should they get a deep clean update, I'd be happy. Even if they don't I'll still continue to play them. must be a fetish.
  14. My basic guide is: if you team a lot, go Brute. The larger mobs will work well with keeping your Fury bar full. If you tend to solo a lot, go Scrapper. The Crit factor will add to your damage. Incidentally, if you're looking for moar dmg, you might want to consider Devices or Ninja. 😃
  15. @KaizenSoze. Sure. I don't have MIDs, though, so lemme get in the mood for typing it all out. I'll get back to you on that. Incidentally, IIRC, you're part of Black Fang on Reunion, aren't you?
  16. I have 3 widows, one pure Night, one Hybrid and one pure Fort. None of them have end issues. The attack powers themselves don't really add up to much; It's your def/res and even travel power toggles that will drain you if you leave them unchecked. The spider inherent Conditioning does a good job (for my non-IO'd toon). The moment you take double Leadership on top of Tough and Weave, plus indomitable will and other toggles, you're setting yourself up for a wheezer. When possible, I stick in a pure end redux crafted IO... sometimes boosted to 50+5 on the tertiary pool toggles as the spider's secondary version chugs less end. Also try to squeeze in some set bonuses for end, like eradication 2-pc, Annihilation 2-pc, etc.
  17. Have you guys noticed how Ninjas' end bars are almost always empty? or is it just mine? And I don't think slotting end redux will help THEIR end, would it?
  18. Sorry, my bad. not the merit vendor. I meant the Ticket Vendor in AE.
  19. Six-Six

    Banshee

    Ah, I think I had it confused with your male + female taunt. 😃
  20. Homecoming Devs and GMs kick buttocks
  21. You can take Fighting's Weave instead of Maneuvres, but at the cost of an extra power pick (kick or boxing) to access it.
  22. did you know you can purchase TOs from Merit Vendor?
  23. Six-Six

    Banshee

    Watch the Celts, though. they smuggled some out to ye olde black market. 😃
  24. Six-Six

    Banshee

    14th Century Irish Folk CDs
  25. Six-Six

    Banshee

    IIRC, there's a male and female version to suit your fancy. 😃
×
×
  • Create New...