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Techwright

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Everything posted by Techwright

  1. Not challenge as in competition, but rather "let's see your creativity shine." I usually have good word choices. Perhaps I didn't this time?
  2. I rather think we all derp quite a lot and each in our own silly ways.
  3. I'm happy to hear there is progress, seemingly. Hopefully nothing further is needed, but just in case, I received a reply from my sister. It reads: couple thoughts. There are Liquid and airborne remedies to calm a cat. The Shelter uses Rescue Remedy and I use Richard's organics pet calm liquid. (Which can be found on Amazon.com) There are calming collars, too, such as Relaxivet calming pheromone collar for cats (Also available on Amazon.) There ar also several plug in airborne pheromone diffusers that fill the room with calming scents. (Relaxivet cat calming pheromone diffuser was mentioned, again at Amazon) Besides these they should hold/pet the big cat for a little while then pet the kitten while still paying attention to the big cat. This reinforces to the big cat that she is still the Queen. They can also use the carrier as a hideaway for the kitten. Make it comfortable for her but don't shut the door. Drape a towel over the door area with just a small opening. Cats like to go in dark places when they are scared. If the kitten runs to the crate the big cat most likely will not follow her all the way in. Put the big cat's food down first then the kitten's but about 3 feet away. The biggest thing is patience!! It could take up to 3 months for things to settle down. (Hopefully, much faster - Techwright)
  4. You make a good point, as I was not thinking in terms of PvP when I wrote that. I'm nearly always PvE (and so was the fort event in the other game) and can't recall the last time I was in Siren's Call. Does it have mission givers that only work with you if you dominate the zone? I suppose a good PvE example of what might be is if the Freaktown at the back of Crey's Folly had to be cleared out and held by players to get special vendors and mission givers, before the Freaks rallied and tried to push the players out.
  5. I'm personally intrigued by what you've presented so far, if you take this path, but if I may plead on behalf of all of us who do not speak Russian, might we have a bracketed translation, at least a loose translation, after the Cyrillic characters? I thank you in advance for all us poor blokes gimped by this. I look forward to what you may create, but if I may also suggest, select a small area, perhaps invent a post-Soviet country, something very commonly done by the big comic houses (ever hear of Wakanda?), and flesh in the details including one or more of your break-off supergroups. A sweeping review of the full former Soviet territories in a Paragon world might drive you mad.
  6. Thinking about my two other favorite MMO's (now both defunct): Tabula Rasa: 1. shifting zone control with notable consequences - TR had wilderness forts that acted as villages from which to buy, repair, craft, and also acting as mission hubs. These forts would begin as overrun, and players would have to band together to drive the enemy out. Once out, the players would enjoy a period of time to interact with the NPCs of the fort before the enemy launched a counter offensive to retake the fort. Holding the fort reset the clock, losing the fort meant you were cut off from completing missing, repairing, selling, etc. in the zone until the players could retake the fort. It also meant the surrounding countryside was overrun with enemy coming to support their newly-won fort. The nearest counterpart I can think of is the Ritki invasions or the Nemesis troop assaults, but they lack any rewards system akin to the TR forts. 2. crafting upgrades with consequences - TR's crafting was for weapons and armor. One could start with a "white" item, and if one was gutsy enough, they could risk crafting the piece higher and higher on the color scale inserting more bonuses onto the piece, in exchange for much greater risk of failure and item destruction with each upgrade attempt. I'd be interested in something like this, where we might be able to get a type of salvage that crafts small bonuses onto enhancements, perhaps in areas one would not expect that enhancement to advance. but runs a greater risk of destruction, the higher up the color ladder the crafted item goes. Firefall: 1. also had shifting zone control with bases won or lost. With Firefall there was also the loss of a certain kind of transportation hub, as the game had sometimes rugged terrain and a glider system that would launch from these control points. That also meant the Firefall version could utilize, to a limited degree, an aerial assault on a control point, something COH would need to utilize due to our travel powers. 2. motorcycles and dune buggies, with the opportunity to trade up to a faster or more durable vehicle. While not as important when you have super travel powers, many superhero concepts involve a traveling vehicle, so it would be nice to have. 3. weather effects and weather events. Deserts had dust storms, night required flashlights. One of the more interesting field events was called a "melding tornado". I'll not get into the backstory, but one of these could drop just about anywhere, and was heralded by darkening skies and increased wind. Destroy the alien material that spawned the melding tornado, and a pocket dimensional portal was temporarily created that you could enter at risk to gather rewards, before it collapsed. If you didn't make it to the exit in time, your character died. 4. Run-and-gun field missions. Periodically an opportunity would appear: disarm bombs, plant bombs, rescue hostages, etc. This took place in the zone, rather than an instance, an important distinction, since we have instanced missions like this (though COH opponents tend to stand around, while Firefall opponents zerged). Often it was located in caves in the zone (but broad, maneuverable caves, unlike the COH blue caves). I call them run-and-gun because, whether solo, or in cooperation with others, the goal was to run through a host of enemy, work on several target points (such as planting bombs in an enemy cave) and run back out, fighting through the hordes the full time. In the bomb case, if you were too close once all were planted, you'd likely be killed. Since these were open to the rest of the zone, people would often try to rush the job, then run out, dragging 30 enemy in their wake for others in the zone to encounter.
  7. There's always his brother Lars Mikkelsen, who did a fine job voicing Grand Admiral Thrawn. I still get chills remembering his rapid swap from cool-headed and dangerous to a teeth-clenched, scathing threat to "deal with" the incompetent Governor Price. If Lars can work in live action as well as he handled the voice of Thrawn, then he seems like one who could play Dr. Doom.
  8. The "for days" bit is the problem. Something composed for that long should be copied and saved periodically into WordPad or whatever word processor your operating system or office suite utilizes. Not trying to be snarky towards you. I'm a desktop support tech by trade, and you'd not believe how often this thing comes up with the users I support, and concerning some pretty serious business documents. (Well, maybe you would.)
  9. Sorry, I've only nieces, likely around your age, but I peeked at the questions to see if any fit them. Question #2 left me curious: besides a wedding dress, what clothing would be considered heirloom-worthy? I'm only wondering because styles change so much. I'd never, for example, put a son in my tuxedo from my youth. (Ruffled tux shirts and coarse-polyester, wide bowties. Ewww.)
  10. Thanks to severe allergies, I'm clueless when it comes to cats. I'm pretty good with dogs, having owned several and spent a while as a long-distance dog courier between Southern shelters and Northshore Animal League on Long Island. But I digress. Let me put this to my sister, the animal whisperer. I swear she has an aura that attracts all manner of animals. She's owned several cats, always 3 at a time, and has spent a lot of time as a volunteer at a cat rescue society. No guarantee she has any tips to help, but no harm in trying. (Hmm...The Animal Whisperer. Name for a mastermind?)
  11. The concept definitely feels pre-national park. Out of curiosity (and because I was recently reading a history of the Cherokee during the 1700's) have you made allowances in your concept for the influence of Cherokee and other regional tribes? Not saying you'd have to, just curious.
  12. Wow, and I thought I was getting detailed! Of course, I'd only worked on Future City for a couple of weeks. Victory goes back much further. Well done!
  13. I seem to recall hearing, quite some time back, that the UK's pre-metric monetary system went through some restructuring as well. I was trying to find out equivalent values to American currency in the Victorian age (due to reading Sherlock Holmes stories, I think?) and the report said something about the names being the same, but the coinage worked entirely different in the 20th century at some point. "Stone" as a weight measure used to throw me, since I wasn't utilizing a visual reference and I'm used to thinking in multiples of 5, but then I saw the motivational weightloss film "Fat, Sick, and Nearly Dead". When I saw Phil show his neighbors how much he lost by lining up bowling balls, I said "Aha! A visual for 'stone'", since I normally bowl with a 14# ball. I also realized from the documentary that I need to lose several bowling balls.
  14. I mentioned it a while back in another thread, but I presented an idea to the art director back in the OG game, to remodel parts of some zones to be ethnic communities, such as big cities have. I suggested a Little Asia in Skyway for the Tsoo, and maybe remodel the largely-unused westside of Independence Point to have a Little Italy for the Family. Brickstown might make a good location for a few Irish pubs, and the side areas of Steel might have room for a German community. Likely there are other good group fits.
  15. We're about to get a whole lot more of Vision, with the MCU's streaming "WandaVision". I've a fair guess as to story plot. What I can't figure out is how much of the actual character of Vision will be on display. I assume you're referring to the DC/Marvel fight over the Captain Marvel name. Not hating but I'd point out that Marvel Comics, in their effort pound the dead horse that is their company name, have also created a Ms. Marvel that isn't Carol: Kamala Khan. Agreed regarding the Mandarin. Fortunately, the Marvel One-Shot "All Hail The King" made it clear that neither character who claimed to be the Mandarin was in fact the real thing. We'll get to see him, hopefully soon in the upcoming "Shang-Chi and the Legend of the Ten Rings"
  16. I'm pretty sure the allotments are due to Barclay's position in Starfleet. Whether that is due to power rationing, such as was necessary on Voyager, or just Starfleet's way of making sure their crews stay mentally healthy, I'm not sure. As to Quark's holosuites...well, he's Ferengi. Of course he charges. That said, it's been noted that DS9 is on the edge of Federation space, and money is still very much a thing anywhere but in the heart of the Federation. In there, you have this nebulously explained concept of no money. People just willingly work, and take in proper proportion. Roddenberry had a lot of faith in humanity, and in wrinkled-foreheaded human-like beings everywhere. I rather think if there's a limitation to holodeck usage, it's not currency, it'd be social pressure. If you weren't in Starfleet, they'd simply monitor your usage and apply increasing pressure to get you to go outside. Post-Dominion War sounds good, so long as you're nowhere galactically near the Hobus Supernova. Replicator technology is so good, you can create just about anything. I was going to say integrate me on the planet of artists that is now a protectorate, so I can train in art, but I think now I'd rather be dropped off to live with the Ba'Ku on their adopted, life-extending homeworld. Little to no tech, to be sure, but an honest, rewarding living, with time to heal from age and disease, and then spend several lifetimes learning skill after skill in-depth. Since many of those skills are arts & crafts based, I get my art training in the end.
  17. Considering the timeline Director Shaw is in, that would be crazy fun. Wait, does this mean he gets to recruit and train that timeline's Nick Fury? The result would be bizarre.
  18. I'm not terribly surprised. I've been saying for some time now that it is an unsustainable model for every Tom, Dick, and Harry to have their own paid-access streaming service. Just how many of these do they think the average subscriber can sustain? What needs to happen is something like the old cable service model, where all these highly-specialized streaming services become "channels" in a few single-pay collective streaming services. So we get the equivalent of a Time-Warner, Comcast, Spectrum, etc., but unlike their continued market monopoly, You'd have a choice, and might be able to handle two a month. Netflix, Disney-Hulu, and Amazon seem the best positioned to become the foundations for these collective services. That said, I'm not sure the pubic is ready to go back to a whopping cable bill-equivalent every month. They might have to create something like a smaller package deal: pick x number of channels with option to rotate per quarter, or some such.
  19. Looks quite relaxing.
  20. What power sets, or even archetypes, are not in the game, for whatever reasons, but are represented by at least 2 different comic book characters? (not necessarily just Marvel and DC) I can think of two, so far: 1.) chain fighting - Ghost Rider, Spawn (maybe others. Lobo, perhaps?) 2.) water melee, for lack of a better term - water empowering physical strength- Aquaman, Namor
  21. That is rather eerie. I'd been thinking about that very area as my next target in world-building. I'll defer to you, if you have something. The world's a big place after all.
  22. I realize I might be alone in my opinion, but I always saw zany Fusionette as what Harley Quinn might have been had she never been corrupted and instead been a heroic energy blaster. Maybe a tad less aggressive, though the Ritki currently carpeting that street over there might disagree. That's the original, animated Harley Quinn mind you.
  23. That would be the Seal of Approval? Pretty sure my OP is toast. This thread has gotten on the rabbit trail of the off-beaten path.
  24. Okay, 1. Wider, taller blue caves. Most everyone hates them. I get that they create choke points and inhibit travel powers, but it makes navigating them a mess, particularly for our tall characters, especially if one has pulled the 3rd party camera view back a little. Even with the camera closer in, it's virtually impossible to see the fight with characters stuffed in so tight and power light show effects going everywhere. 2. I'd consider something to facilitate moving to the west side of Independence Point. Either a tram station in the center, or possibly a hydrofoil ferry from the east side. Currently it's generally ignored if you don't have a specific mission or Lusca fight to that side. I'd even be willing to consider moving the south tram from east to west, and perhaps a bit more north. Those needing a tram on the southeast are not terribly far from the Bricks tram. 3. Find something interactive to balance out the northeast sea corner (past the islands) and the south-southwest broken land corner of Talos Island. These feel like vastly wasted space and out of balance with the other parts of Talos from an interactive interest standpoint. (Yeah, I know there's a few NPCs hanging around on the broken land, but those, and a single badge marker are the only things over there.) These might be locations for field boss fights, not unlike WoW's Hogger and company, or perhaps Scrapyard in our own game would be more comparative. We could use another water giant monster besides Lusca (I'm not counting Sally). Maybe the spawn of Chimera? I'd likewise be all for a water event that starts with a hole being blown into the side of the war wall, and a swarm of gunboats fight their way through towards a designated target, let's say modern pirates trying to attack the transport ship sitting dead in the water (the one with the badge marker on it). Hey, I can dream! And just one in the visual category: destroyed skyscrapers do not generally look like tilted, toppled, broken Jenga tower blocks. Boomtown needs to visually look a bit more realistic to our post 9/11 understandings.
  25. And then there's that oft-referenced NPC gang member holding an opponent down and repeatedly punching him below the belt line. I think they corrected that one, however. Anyone remember the glitch that allowed giant, bizarrely distorted figures? I used to see player avatars hanging around Atlas that way.
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