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Techwright

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Everything posted by Techwright

  1. I was always under the impression that it had less to do with stealth, and more to do with too many of those powers running gumming up the fps for players with lesser computers. At least, that's what has been stated in chat at times as we prepare to enter the bowl.
  2. That's very kind of y'all. I was going to say an imperfectly balanced day would be doable, say 1/3 light and 2/3 night, but I can certainly work with this as well.
  3. A months without sunlight. Oooo boy. On the other hand, the only motor inn on the island should be doing great business this month.
  4. So more Tok-Ra than than Trill?
  5. What archetype/powers do you solo it with?
  6. Looking at the peacebringer in Ouroboros, Twilight's Son, it seems to me its name has less to do about a space or sky and more to do about a momentous event. It is the last, the "twilight" of its kind, and has taken a name to represent that. In this, memorializing important moments, it is a bit like some Native American names. I was very recently reading about the Chickamauga Cherokee chief Dragging Canoe, whose name came from a defining event in his life: as a youth, wanting so desperately to travel with the warriors, but being told he had to port his own canoe, or he would be unable to join the warriors, he dragged it, being physically unable to lift it at the time. His name memorializes the event and also reminds the tribe that here was a man with significant will that wouldn't be easily crushed. I'd also note that some of the Kheldian names I've seen remind me of the ship of the line names in the TV series "Andromeda": Halcyon Promise, Fingers of Dawn, Pax Magellanic, Million Voices, Wrath of Achilles, Clarion's Call, and of course Andromeda Ascendant, among others. The ships AI and avatars went by nicknames reflecting the ship name. Perhaps a Kheldian could be named like these, and utilize a nickname on chat channels. The Halo game series has several more ship names in a similarly poetic flow if you need additional inspiration.
  7. Late to the party, I know. Let me split a hare hair first. There are the games that I realized could USE art, and then there are the games I see as BEING art. I think the first game I saw that made me realize games could truly USE art would have been the coin-op Dragon's Lair. (On which I used too many coins. There's a reason that dragon is sitting on a hoard.) It's sequel and Space Ace continued that. Honorable mention goes to the coin-op X-men which really felt like a comic book from the time. Balancing between USE art and BE art would probably be Myst. The graphics were gorgeous for its time, if a bit stagnant in places (USE art). The story and universe created however, felt like a good fantasy book (BE art). The game that probably brought it all together as pure art was probably Journey (not the Atari 2600 cartridge ) . It has a flow that just fully encompasses sight/sound/story. Honorable mentions to Shadow of the Colossus and Flower. I can't say "first" with these, because, although they came out first, I only discovered them after seeing Journey.
  8. Has M$ got a sequel or reboot/makeover/explansion of Freelancer in the works? No? Then no, I'm not in favor of M$ doing anything in the PC gaming world, until they do.
  9. That's one ledge the pigeons don't approach anymore.
  10. And I thought parts of the red side were disturbing.
  11. I dub thee The Bling King! (Wait...is that name taken? *Goes to check*)
  12. Some of y'all really need to understand the word "one" better. Man, that's a long read coming to the thread late. Like others, I could do a list, but I'll simply say the first thing that sprung to mind: Either switch the powers default setting so that knockdown is the default and knockback is the option you get by slotting a special enhancement (more likely), or (my personal favorite) provide a toggle, either per power, or per character, that allows the player the option to choose KD or KB. "Simple" as that, and ranged energy (and others) gets all their 6th space slots back, assuming they aren't those who prefer to work with the unpopular KB.
  13. Not challenge as in competition, but rather "let's see your creativity shine." I usually have good word choices. Perhaps I didn't this time?
  14. I rather think we all derp quite a lot and each in our own silly ways.
  15. I'm happy to hear there is progress, seemingly. Hopefully nothing further is needed, but just in case, I received a reply from my sister. It reads: couple thoughts. There are Liquid and airborne remedies to calm a cat. The Shelter uses Rescue Remedy and I use Richard's organics pet calm liquid. (Which can be found on Amazon.com) There are calming collars, too, such as Relaxivet calming pheromone collar for cats (Also available on Amazon.) There ar also several plug in airborne pheromone diffusers that fill the room with calming scents. (Relaxivet cat calming pheromone diffuser was mentioned, again at Amazon) Besides these they should hold/pet the big cat for a little while then pet the kitten while still paying attention to the big cat. This reinforces to the big cat that she is still the Queen. They can also use the carrier as a hideaway for the kitten. Make it comfortable for her but don't shut the door. Drape a towel over the door area with just a small opening. Cats like to go in dark places when they are scared. If the kitten runs to the crate the big cat most likely will not follow her all the way in. Put the big cat's food down first then the kitten's but about 3 feet away. The biggest thing is patience!! It could take up to 3 months for things to settle down. (Hopefully, much faster - Techwright)
  16. You make a good point, as I was not thinking in terms of PvP when I wrote that. I'm nearly always PvE (and so was the fort event in the other game) and can't recall the last time I was in Siren's Call. Does it have mission givers that only work with you if you dominate the zone? I suppose a good PvE example of what might be is if the Freaktown at the back of Crey's Folly had to be cleared out and held by players to get special vendors and mission givers, before the Freaks rallied and tried to push the players out.
  17. I'm personally intrigued by what you've presented so far, if you take this path, but if I may plead on behalf of all of us who do not speak Russian, might we have a bracketed translation, at least a loose translation, after the Cyrillic characters? I thank you in advance for all us poor blokes gimped by this. I look forward to what you may create, but if I may also suggest, select a small area, perhaps invent a post-Soviet country, something very commonly done by the big comic houses (ever hear of Wakanda?), and flesh in the details including one or more of your break-off supergroups. A sweeping review of the full former Soviet territories in a Paragon world might drive you mad.
  18. Thinking about my two other favorite MMO's (now both defunct): Tabula Rasa: 1. shifting zone control with notable consequences - TR had wilderness forts that acted as villages from which to buy, repair, craft, and also acting as mission hubs. These forts would begin as overrun, and players would have to band together to drive the enemy out. Once out, the players would enjoy a period of time to interact with the NPCs of the fort before the enemy launched a counter offensive to retake the fort. Holding the fort reset the clock, losing the fort meant you were cut off from completing missing, repairing, selling, etc. in the zone until the players could retake the fort. It also meant the surrounding countryside was overrun with enemy coming to support their newly-won fort. The nearest counterpart I can think of is the Ritki invasions or the Nemesis troop assaults, but they lack any rewards system akin to the TR forts. 2. crafting upgrades with consequences - TR's crafting was for weapons and armor. One could start with a "white" item, and if one was gutsy enough, they could risk crafting the piece higher and higher on the color scale inserting more bonuses onto the piece, in exchange for much greater risk of failure and item destruction with each upgrade attempt. I'd be interested in something like this, where we might be able to get a type of salvage that crafts small bonuses onto enhancements, perhaps in areas one would not expect that enhancement to advance. but runs a greater risk of destruction, the higher up the color ladder the crafted item goes. Firefall: 1. also had shifting zone control with bases won or lost. With Firefall there was also the loss of a certain kind of transportation hub, as the game had sometimes rugged terrain and a glider system that would launch from these control points. That also meant the Firefall version could utilize, to a limited degree, an aerial assault on a control point, something COH would need to utilize due to our travel powers. 2. motorcycles and dune buggies, with the opportunity to trade up to a faster or more durable vehicle. While not as important when you have super travel powers, many superhero concepts involve a traveling vehicle, so it would be nice to have. 3. weather effects and weather events. Deserts had dust storms, night required flashlights. One of the more interesting field events was called a "melding tornado". I'll not get into the backstory, but one of these could drop just about anywhere, and was heralded by darkening skies and increased wind. Destroy the alien material that spawned the melding tornado, and a pocket dimensional portal was temporarily created that you could enter at risk to gather rewards, before it collapsed. If you didn't make it to the exit in time, your character died. 4. Run-and-gun field missions. Periodically an opportunity would appear: disarm bombs, plant bombs, rescue hostages, etc. This took place in the zone, rather than an instance, an important distinction, since we have instanced missions like this (though COH opponents tend to stand around, while Firefall opponents zerged). Often it was located in caves in the zone (but broad, maneuverable caves, unlike the COH blue caves). I call them run-and-gun because, whether solo, or in cooperation with others, the goal was to run through a host of enemy, work on several target points (such as planting bombs in an enemy cave) and run back out, fighting through the hordes the full time. In the bomb case, if you were too close once all were planted, you'd likely be killed. Since these were open to the rest of the zone, people would often try to rush the job, then run out, dragging 30 enemy in their wake for others in the zone to encounter.
  19. There's always his brother Lars Mikkelsen, who did a fine job voicing Grand Admiral Thrawn. I still get chills remembering his rapid swap from cool-headed and dangerous to a teeth-clenched, scathing threat to "deal with" the incompetent Governor Price. If Lars can work in live action as well as he handled the voice of Thrawn, then he seems like one who could play Dr. Doom.
  20. The "for days" bit is the problem. Something composed for that long should be copied and saved periodically into WordPad or whatever word processor your operating system or office suite utilizes. Not trying to be snarky towards you. I'm a desktop support tech by trade, and you'd not believe how often this thing comes up with the users I support, and concerning some pretty serious business documents. (Well, maybe you would.)
  21. Sorry, I've only nieces, likely around your age, but I peeked at the questions to see if any fit them. Question #2 left me curious: besides a wedding dress, what clothing would be considered heirloom-worthy? I'm only wondering because styles change so much. I'd never, for example, put a son in my tuxedo from my youth. (Ruffled tux shirts and coarse-polyester, wide bowties. Ewww.)
  22. Thanks to severe allergies, I'm clueless when it comes to cats. I'm pretty good with dogs, having owned several and spent a while as a long-distance dog courier between Southern shelters and Northshore Animal League on Long Island. But I digress. Let me put this to my sister, the animal whisperer. I swear she has an aura that attracts all manner of animals. She's owned several cats, always 3 at a time, and has spent a lot of time as a volunteer at a cat rescue society. No guarantee she has any tips to help, but no harm in trying. (Hmm...The Animal Whisperer. Name for a mastermind?)
  23. The concept definitely feels pre-national park. Out of curiosity (and because I was recently reading a history of the Cherokee during the 1700's) have you made allowances in your concept for the influence of Cherokee and other regional tribes? Not saying you'd have to, just curious.
  24. Wow, and I thought I was getting detailed! Of course, I'd only worked on Future City for a couple of weeks. Victory goes back much further. Well done!
  25. I seem to recall hearing, quite some time back, that the UK's pre-metric monetary system went through some restructuring as well. I was trying to find out equivalent values to American currency in the Victorian age (due to reading Sherlock Holmes stories, I think?) and the report said something about the names being the same, but the coinage worked entirely different in the 20th century at some point. "Stone" as a weight measure used to throw me, since I wasn't utilizing a visual reference and I'm used to thinking in multiples of 5, but then I saw the motivational weightloss film "Fat, Sick, and Nearly Dead". When I saw Phil show his neighbors how much he lost by lining up bowling balls, I said "Aha! A visual for 'stone'", since I normally bowl with a 14# ball. I also realized from the documentary that I need to lose several bowling balls.
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