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Techwright

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Everything posted by Techwright

  1. This thread is created for a discussion of possible future Marvel Cinematic Universe stories, themes, content, characters, etc. This is the MCU as a whole. Other threads will, of course, drill down to specific works, like the current WandaVision thread. Please remember to use the spoiler feature (eyeball in the toolbar) to hide any text related to recent Marvel releases, including news reports. I'd personally define "recent" as anything after July 2019, when Spiderman: Far From Home was released, ending Phase 3 of the MCU. If you've not seen content before August 2019, here is your warning that you may be spoiled by open discussion of earlier works. Please feel free to contribute new topics as well as answer posted ones. A question to start things off: The end of Guardians of the Galaxy, vol. 2 strongly implied that we're going to get Adam Warlock in the MCU. But the gem to which he's famously connected is no more (supposedly). How do you think they'll deal with this apparent discrepancy?
  2. I am not familiar with that terminology, though I gather you either cannot watch it, or are having trouble watching it?
  3. But I like my frying pans. Top of the line cast iron. Seasoned often. With lard even! Maybe Goodwill has some I can buy on the cheap. Any move? That's more than a little cheat. That's a whole lotta cheat. I could see its moves being ranked in class and a set of the lowest powered moves being available to it at 1 tick of the endurance. That's a little cheat. But if any move is available, why even bother to have an endurance meter?
  4. How's this? Stop me if you've heard it: we get a mission to rescue a pair of plumber brothers, Marinara and Linguini. They've been attacked by giant mushrooms from the Banished Panthenon, and... oh. really? how old?
  5. Thoughts:
  6. A giant cephalopod threatening a cargo ship, a helicopter, and their related crews...it's the simple things in life that make it special. *props feet up* Pass the popcorn please.
  7. It's my 30-year-old everything that I miss. 😏 Thank you for that! I'll dig into it. An excellent point, and I'd forgotten to take into account that I'd recently replaced my 12-year-old monitor. So this new one may already have some protection.
  8. The original development team put an extensive sewer network in place, connecting it to many of the city zones, intended as something of a challenge path between zones, but I rarely, if ever hear of sweeper teams moving through the area, like we used to have in the early years. Similar to the discussion we're having regarding the Hazard Zones, what might your ideas be for invigorating interest in traveling the sewer network? As before, I'm hoping for brainstorming ideas, which means we're looking for reasonable creativity, rather than 100% feasibility right now.
  9. That's the one! Thanks! Guess the fault was mine. I was sure it had been labeled "boom".
  10. I was chuckling again this morning over the old CoH "bomp bomp" video posted 14 years ago by oODarkAphroditeOo and decided to go looking for the CoH "Boom" video of a similar age. That's Boom by POD. I found one uploaded by Christopher Taylor 7 years ago, but that one focuses on two characters of similar appearance, and the one I am thinking of showed several characters, and highlighted their colorful and hard-hitting powers. Does anyone else remember that video and know where to find it? A couple of search engines failed to dig it up, but they were heavily geared to YouTube. It might be tied to another video service.
  11. Point to you. 🤣 And I did say I didn't want amber, so that takes care of gold side.lol
  12. Anyone use blue blocker glasses while playing CoH? I have good eyesight, and want to keep it that way, but work and play keeps me in front of the screens constantly. Any suggestions on a good pair to acquire, or a bad brand to avoid? I'd prefer something a tad stylish, and I don't think HRG look good on me (horn-rimmed glasses). Unfortunately they seem to be the dominant model. I am also preferring a clear lense to an amber one.
  13. Personal preference: not capping the level. Why? We have a ton of that already, and so few opportunities, as a result, to unleash our hard-won Incarnate-level strength. I do like going back and doing the old story lines, and I get why they are level capped. But if I could unleash my full level 50 strength on a street group of 20 Skulls at equal strength to me, with bosses at level 53, then whip out the Incarnate set...that's fun. That said, capping the level is good brainstorming, and I'll not fuss about it if it happens. It definitely would make a difference in Perez Park, for example. Hmm....maybe raising their range of vision some, too? That way nearby mobs might run in to assist, adding to the potential to be suddenly overwhelmed.
  14. So, death by a thousand cuts?
  15. Yeah, what I post is an amalgam of my ideas and that of others, and any theory I post may be 100% wrong, yet, frankly, I won't care. It's hard to see clearly, and that's fun. The writers have done an amazing job turning this show into a glorious onion, with layers and layers of possibilities.
  16. The "It's a small world after all" syndrome, as I like to call it. Yeah, Hollywood is bad about that. You make a very good point. Mando may be in the fringes of the galaxy, but that's still huge. And in Star Wars, you have entire planets that are one big city, dozens of stories high. That's a lot of people.
  17. Returned to the game after a 2 month hiatus playing No Man's Sky. Kept having trouble with the controls in caves because muscle memory was still tuned to the my control setup in the other game. I'm sure I left a lot of facial skin on some cave walls.
  18. Customized? Uh...oh, not much. 😏 *Stuffs fuzzy dice in pocket and turns off the underbody LED lighting*
  19. Constantinople? I thought he was Istanbul, not Constantinople now... 😏
  20. Do you continue to street sweep after all NPCs turn gray? I actually do that in Perez to get the Skulls badges, but I find it terribly boring without a threat. I keep looking at Crey's Folly and the Freaks town there, and keep thinking it needs the "Hogger" treatment (referencing a popular WoW opponent). That is, a high-level, high-value street target with better drops that you have to fight your way through hordes to get to. Freaks work because they have flyers and endurance drainers, effectively neutralizing using an airborne "I win" button.
  21. Hear, hear! And it is not sappy. A heart of gratitude is a virtue. Actually, I would love to contribute to the server upkeep, but the donation window is open for so short of time, and often when I am not on, that I never have the chance. My thanks to those who are lucky enough to contribute in that short window.
  22. The season 1 trailer looked interesting. You say it is on Prime? Not CBS All Access? EDIT: so I confirmed Prime does have it. First 3 eps are free. Be aware though that Prime reviewers are reporting that purchased eps appear to sometimes not work on the Prime viewer.
  23. Which is why I'm saying this is brainstorming. Feasibility (whether an idea would work with mission doors around) would come later. Sometimes getting a brainstorming idea out there, will be the start of an idea that does work in a feasible way, but would never be considered if it wasn't out there first.
  24. Power creep, players with improved skills, faster outleveling of opponents...stuff happens, and over time I've noticed that many of the hazard zones are more that in name than in function. Seemingly, players enter the zones only to deal with Giant Monsters and Arch opponents, or to fulfill some condition of a task force, or to fulfill some condition for a badge. What ideas might you have for revitalizing these zones? All reasonable ideas entertained, even if ultimately not feasible. This isn't really a suggestions list, or I'd put this in that category. This is pure brainstorming. If somewhere down the road any discussion inspires the devs, that's fine, but not asking for formal suggestions. One idea that crossed my mind was to change the level ranking of the hazard zone characters. No longer would they be something like levels 7 to 12. Instead, take a page from the Ritki invasion events and make the hazard zone residence always within range of the player. So the lowest NPC would be green, while purples might exist as well. This might make the hazard zones interesting to upper level players, and might create some interest for those entering the zone to accomplish other goals. Taking on the Kraken in Perez Park, for example, would now mean to watch your back lest you get too close to a mob of Skulls or Vahz. This might generate a bit more interest in the "go there, kill x of that" missions in the Numina task force, though it would likely be uneven with similar "go there, kill x of that" missions in none hazard zones where NPCs remain grayed out. Your ideas?
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