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Everything posted by Techwright
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Lore question: Scout (possible spoilers)
Techwright replied to Techwright's topic in General Discussion
I ran the Numina TF again and snagged Scout's last comment with a screenshot. It reads "I am sorry for what I must do. Destroy me if you can please". That says to me that he's not in control, but is lucid enough to invite his death. -
'70s X-Men Concept Trailer
Techwright replied to Dynamo-Joe's topic in Comic, Hero & Villain Culture
First, I'm intrigued by the idea. Yul Brenner, Christopher Lee, Clint Eastwood, Arnold Schwarzenegger, Kurt Russell, Richard Roundtree, and Jodi Foster are brilliantly cast. Jeff Daniels, Tim Curry, and Dustin Hoffman are intriguing choices for the roles assigned. While I can't quite see it as a natural choice, they're each amazing actors able to morph into a radically different role, and I'd very much like to see how that might play out. The creator seems to be leaning toward 1977-79 in their timing choice as some of the cast choices, Scott Baio and Mark Hamil, would have been too young for the roles in the early 1970s. Charles Bronson is...well...it might work. Certainly he's a tough guy actor. I've not seen enough of his full body of work to know whether he can portray the feral savagery of Sabertooth as well as the dangerous aspect. Likewise Lou Ferrigno as Juggernaut. I suppose it depends on how Juggy is portrayed: just big tough thug, or with more of a mind to the character. Lou has shown acting range beyond just savage yells and grunts (see his role in the fan-show Star Trek Continues, episode "Lolani"), so I'd prefer to see more out of the character with him in the armor than just savage yells and grunts. Faye Dunaway I'd probably have cast as as Emma Frost, instead. She strikes me as having the right balance of icy intelligence and great beauty. Margo Kidder, Gene Wilder, Jane Seymour, Henry Fonda, and Farrah Fawcett feel miscast. Jane actually feels more like she could pull off Jean Grey than Farrah. Gene Wilder feels more like a Fox than a Toad. 😉 😁 -
Lore question: Scout (possible spoilers)
Techwright replied to Techwright's topic in General Discussion
Scout was turned into a War Hulk against his will. Here's some of the dialog from the TF mission recorded to the unofficial wiki: Scout's final words Debriefing Such cruelty! That poor man has been trapped in that living prison for a lifetime. His passing is a blessing upon him. His dying words ring true in my ears, it is the Woodsman we seek. We must find him, but I cannot seem to pinpoint his location. Task Force, you are truly a boon to Paragon City. Additionally, and the wikis do not record this, Scout has a speech bubble upon being found that says something like "I hope you can defeat me", implying he's forced to fight, likely in the programming of the machine. -
Concept for Galaxy City Revamp: 'Reconstruction'
Techwright replied to mechahamham's topic in Suggestions & Feedback
Yes, the Boomtown towers have always been a point of curiosity to me as the game came out in a post-9/11 world where we could actually see how the (horrific) physics work. That said, I've heard MMOs take about 7 years to develop, so maybe Boomtown was crafted before Sept. 2001. I know with the Feb. 26, 1993 attack on the WTC towers, the fear was they'd fall intact outwards, like trees toppling, and perhaps that viewpoint influenced design choices like Boomtown buildings leaning against each other. -
Is It Time to Resurrect Statesman?
Techwright replied to The Witchfire's topic in Suggestions & Feedback
Why not? Are we approaching this from an outsider's viewpoint, that Praetorian Cole can be redeemed, and would we (both the players and characters) want to try? or can the story play out from Cole's internal viewpoint: that his view (possibly) hasn't changed, he just needs to play a longer game to get what he wants, and if that means masquerading as Statesman and kissing up to the Prime Earth Phalanx, then so be it. He's practically immortal, so he can insidiously shape things over time by influencing the up-and-coming generations. -
Is It Time to Resurrect Statesman?
Techwright replied to The Witchfire's topic in Suggestions & Feedback
Hmm...thank you for the correction. I have no memory of that, sadly, and it was long time ago I played the storyline, so clearly I need to repeat it. I appreciate the correction. -
This may be spoiler talk for new players who want to read lore as they progress. I'll not encapsulate all in a spoiler box but...you have been warned. Besides that found in the Numina TF, do we have any additional lore on Scout, the unwillingly coerced hero we encounter? We know from the TF that he operated in the early part of the 20th century, which makes me wonder if there's lore associating him with the foundation of the Freedom Phalanx, or at least operating as an independent when Statesmen and others were doing the same before 1932. As his disappearance was many years ago, Scout apparently has been "imprisoned" for decades. Also, until I really looked at the text of the Numina TF, I'd always gone on other lore statements that Nemesis created the War Hulks from his own fallen soldiers, but with Scout's story, apparently Nemesis can coerce others to be the core of a War Hulk as well, much like certain other villain organizations that use cybernetics. That rather changes the idea of destroying a War Hulk in a role-playing sense. You may be destroying a Nemesis soldier, or freeing an unwilling victim from a terrible fate.
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Is It Time to Resurrect Statesman?
Techwright replied to The Witchfire's topic in Suggestions & Feedback
I really think it more important to bring the Hunt for Darrin Wade to the forefront of story crafting, rather than a return of Marcus Cole/Statesman. That has got to be one of the biggest hanging threads from the original game. Marcus Cole might have been a bit of a jerk at times, but I still feel having the opportunity of destroying his killer (er, bringing to justice, stripping his powers) is a tough fight every one of my heroes would willingly take up. There's also got to be some consideration for the sentient Well. It allowed the process to happen because it lusts for power-play displays, and Darrin Wade made a big one. I'm not sure it would grant Marcus Cole the power back even if Cole were brought back, unless a greater power move was made. Far more likely, story-wise, to somehow bring Marcus Cole back, and knowing the dangers of sudden Well power, him opting to take the slow Incarnate route back to power. I kind of like that thought. It has story potential. I agree with @El D regarding having past Statesman material. I've long wanted a late 1920s/early 1930s setting and story arc probably before or leading to the July 4, 1932 assembling of the first generation of the Freedom Phalanx. But I'd be happy with anything in the 1930s and 1940s. Statesman would have his older costumes, and Dark Watcher's backstory might be expanded as well. Regarding the whole Tyrant as Statesman II thing: I'm not opposed to it, but there'll have to be some great writing to explain his change of heart. I'd be more inclined to accept a "resurrection" where Tyrant's soul is swapped with that of Statesman's, essentially bringing back the hero in a living copy, but yeah, great writing would be needed for that, too (maybe using CoT body-swap magic?) -
Concept for Galaxy City Revamp: 'Reconstruction'
Techwright replied to mechahamham's topic in Suggestions & Feedback
I'm actually not surprised at the rapid decay. (I realize there was a real-world need for war walls due to the limitations of games in 2004, but since we're reconstructing it as lore...) If you think about it, the war walls are a concrete project on a scale bigger than the Hoover Dam, and erected in (I think) less than half the time. Likely heroes with qualifying abilities helped speed the process, but that much concrete...well, the wall core probably is still drying, the quality of the concrete may not be the best due to the rush, and villain groups are forever attacking it. I'd not be surprised one day to find the Prime Clockwork on top of the concrete trying to disassemble the metal energy grid posts. -
Concept for Galaxy City Revamp: 'Reconstruction'
Techwright replied to mechahamham's topic in Suggestions & Feedback
I believe I understand what your saying, except that doesn't explain the "negative space" created by the square between King's Row and Perez Park, or the large variance of the western wall to the colored western border of Skyway City, or the large gap between Kallisti Warf and Galaxy City, or many of the other spaces, large and small, that do no line up with war wall patterns. What does work in a lore-kind of way is to say there was limited time/resources, and therefore war walls were built on a condensed area of each zone, with tunneling, or reinforced tunnel-like road construction between each protected part of a zone. It's a bit like historical forts or castles: the area of control is much broader, including farms and parts of the city outside the walls, but when the invaders show up, everyone abandons all that and flees to the walled areas. The problem, of course, is that Paragon City's fort structure has had only limited success, and that is declining, clearly, as Rikti have found ways to drop the energy barrier defenses long enough to launch zone invasions (not to mention other groups' invasions). -
Looking down the road..... TRON: Ares
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
Airwolf definitely, though unless they set a reboot in the 1980s, I'm not quite sure how a mach 1 helicopter would fair in a world of GPS targeting, lasers, precision spy satellites, fifth-generation fighters, and drone swarms. However, I can absolutely see a modern Airwolf getting the stealth technology look and treatment. As to Manimal, it only had 8 episodes, which was considered a failure, and apparently that consideration continues to this day. It has a 22% rating on Rotten Tomatoes, though a more generous score of 6.5/10 on IMDB, despite our generation of long-time fans. If they ever do bring Manimal back, then I hope they also look to bring Otherworld back, which also lasted only 8 episodes. The show had such potential, though it could use a little tightening. If you've not seen it, the premise was a touring family in Egypt accidentally activated a technology that should not have existed, sending them to a parallel Earth (apparently of a different map, though) where the civilization is Fascist, several decades advanced over home Earth, and all the family has to go on are legends of a marked path that past home Earth travelers used to get to a return portal. There's a lot more than that, but that's the fun of the, unfortunately short, show. -
Looking down the road..... TRON: Ares
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
So tempted to ask how you breathe and find nourishment up there 😁, but, yeah, Automan was clearly a horrible knock-off of TRON. Thank you so much for reminding me of that show. I needed to use up the last of my bottle of brain bleach before it past expiration date. -
I tried it out, and it does help a couple of my characters. For that, a big thanks! That said, I dislike that there's no way to see it in the costume setup screen. I basically have to buy it, then buy each color change, exiting the tailor screen each time until I find the right match. That's a mere annoyance for a 50 with more INF than they know what to do with, but is problematic for a first timer with INF issues. Also, why was this granted and the flame not also added to the "Vanguard w/ Jetpack" backpack? That item has been screaming for a flame ever since it was released.
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RIP.........HULK HOGAN!?!?!?!?!?!?!?!?!?!?!??!
Techwright replied to Voltor's topic in Comic, Hero & Villain Culture
I am not superstitious at all, but I confess that having previously heard that superstition, when Malcom died, I immediately wondered if it was the start of another trio of celebrity deaths in a short time span. There could yet be more, of course, but I'm not wishing that on anyone. -
Looking down the road..... TRON: Ares
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
While I don't doubt you on this point, I don't recall it being mentioned in the movie. Is there a canon source to confirm that? The novelization, perhaps? EDIT: Oh, and a reboot...not to my liking. A story continuation has always been my desire, even if it requires another generation, even if the Flynns, Alan, and Lora are all phased out and new people are introduced to the Grid. (I would have said a re-cast of actors, but then the whole TRON saga has its foundation in early 1980s tech, so recasting doesn't really make sense, unless they're going the James Bond route, where 5 actors portray the same character supposedly active from 1963 to 2000.) EDIT EDIT: While writing up the edit, I looked up the cast from the original TRON, and discovered that Peter Jurasik, the legendary "Londo Mulari" from Babylon 5, played the Program named Crom. Cool! -
Looking down the road..... TRON: Ares
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
Responses: -
Looking down the road..... TRON: Ares
Techwright replied to Techwright's topic in Comic, Hero & Villain Culture
Well, the trailer definitely gives more information, and hints largely at something... -
I've not seen any movie in the franchise since Aliens vs Predators, but didn't at least one Pred in that film take a heroic position?
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In-game places that you wish would have names
Techwright replied to Techwright's topic in General Discussion
You're not crazy. If you're referring to my OP, I wasn't asking for identifier names when there's an active rave, I was suggesting permanent names to better identify proximity to something known. In the example given, it was a problem with the player, who knew where Babbage was, fumbling with the coordinate location process unintentionally causing people to wait. Had they called out a nearby location name, it might have been a bit less accurate, but would conduct the players to the general area faster. 🤣 -
Yes, that's very much me and my bordering-on-obsessive nature. Though over time, I've learned to burn the oranges as fast as the reds and yellows. I'd put in 2 additional lavenders, stick the second aqua into email, and use the remaining 3 spaces to add 1 each to green, purple, and blue. Having such a tidy system, the holiday and anniversary random gift ones drive me crazy, as do special-condition inspirations.
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Why do we have to have an inspiration tray?
Techwright replied to Octogoat's topic in General Discussion
You can only have my inspiration tray if you pry it from my cold, dead, no-rez-inspirations-left, med-transporter-failed-me hands. And I've still got Return to Battle (though 59 minutes is kind of a boring wait.). I've said it before on the forums: I've got team inspirations. Teammates are going to be inspired whether they like it or not! 😈 Right! And one can also turn on Team Inspirations (admittedly at 100K INF) if the OP suggestion of benefiting the teammates has any seriousness to it. Besides, changing the settings to large only with team options, should get one a nice stash to sell at auction. -
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Welcome! There are some prominent supergroups in Excelsior, but what do you want to get out of a supergroup? Or put into it as the case may be? That may help folks teaming with you.
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I agree with this idea. It's a good one, though it's not new. Including for reference: @biostem proposed it to this forum back in 2020, and @TheMoneyMaker made the suggestion in January in answer to a thread I'd made regarding brooches used in a different capacity. As I mentioned in that thread, Champions Online has long had belt buckles that perform similar to this.
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For decades I've built super-powered beings with phenomenal cosmic powers capable of leveling armies. So what did I do today? A Dogwalk. Just released, and currently sitting at Overwhelmingly Positive in player ratings, Dogwalk, by Blender Studio, is a well-crafted, whimsically-cheery, tragically-short free game on Steam. For about 15 minutes (5 of which were figuring out a few obscure mechanics), I got to play a woolly sheepdog dragging his beloved little human around a snowy countryside looking for objects to enhance the little human's snowman. The potential is there to both entertain and upset the human. When he gets downtrodden, several good slobbery doggie kisses soon have him laughing again. It is such a simple game, and over so quickly, yet I found it greatly brightened my day. Completing the game has the reward of some behind-the-scenes footage of the game being constructed. I will note I had one computer hiccup when starting the game. I simply closed the game, reopened, and everything was fine afterwards. Promotional video: https://video.akamai.steamstatic.com/store_trailers/257160343/movie480_vp9.webm?t=1750688687
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