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Sovera

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Everything posted by Sovera

  1. I tried the superior Overpowering Presence on Justin. It was... so very bad. The little energy ball did 20 damage on a grey mob, and as the mob ran from me it tried to follow, paused to attack, failed, kept running after the mob, and eventually despawned.
  2. I kept looking for a MM build that used Bonfire, since I love that skill, but 100% of builds went for Power-Boost (for good reason I reckon). So I made one for myself. Lots of CC with all the flopping and Bonfire does decent damage. Combined with Time's double whammy of -slow and it's safe going. Other builds dictate we ignore travel powers and make do with base line, but I like flying, and I like flying fast so the build is not as min maxed as it could be. Pros: - Pets are softcapped as soon as level 28 if you have both the defense auras and Maneuvers since the Enforcer's Maneuvers will stack. THIS IS BIG! No need to wait until level 50+ and having collected a ton of inf to finally feel your pets are not squishy. - Bonfire makes us a pocket Controller on top of the -slows and -recharge. Cons: - No Tactics. Just can't fit everything. Perhaps if removing Temporal Selection though on the Arsonist it should help keeping him alive. - No Power-Boost. One BIG thing that annoys me to no end is being unable to fit in a slot, a single slot, one, measly, fricking slot, into Bonfire so that it can have a Force Feedback +chance to recharge. According to other people who tested ( ) it works just fine on Bonfire despite being a pseudo-pet. I WANT IT! But the 5% AoE defense is big and I just can't seem to find a way to retrieve those 5% from somewhere else. Perhaps more veteran heads can find a solution for this? That said even without the Force Feedback proc Chrono Shift is near perma, Hasten is near perma even with just one slot, our heal smacks us with a 42% heal every 5 seconds, and this without any incarnates involved. I personally will want Clarion since it's the weak point of a tankermind if our toggles drop, but despite everything I spend more time making builds and leveling them to 30-33 and then making new ones than playing the game proper so perhaps Clarion is not the best choice, or it gimps a MM in other ways? I'm interested in opinions on the subject. My thanks go to Dixa whose posts I've been stalking on Reddit and here and who has always found time to answer my constant leeching for his builds and ideas. The build in question (empty slots are for the Sudden Acceleration -KB IO): Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Heat Mastery Villain Profile: Level 1: Call Thugs -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(7) Level 1: Time Crawl -- EndRdx-I(A) Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11) Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(15), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-ToHitDeb/Rchg(17) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Fly -- Flight-I(A) Level 10: Temporal Selection -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(21) Level 12: Call Enforcer -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(23), SprCmmoft-Acc/Dmg(23), SprCmmoft-Dmg/EndRdx(25), SprCmmoft-Acc/Dmg/EndRdx/Rchg(25), SprCmmoft-Rchg/PetAoEDef(27) Level 14: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(29), BlsoftheZ-ResKB(29) Level 16: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31) Level 18: Gang War -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(33), CaltoArm-+Def(Pets)(33) Level 20: Hasten -- RechRdx-I(A) Level 22: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(33), Lck-Rchg/Hold(34), Lck-EndRdx/Rchg/Hold(34), Lck-Acc/EndRdx/Rchg/Hold(34), Lck-%Hold(36) Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 26: Call Bruiser -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/EndRdx(37), SprMarofS-Acc/Dmg(37), SprMarofS-Dmg(37), EdcoftheM-Acc/Dmg/EndRdx(39), Empty(50) Level 28: Farsight -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39) Level 30: Afterburner -- LucoftheG-Rchg+(A) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Bonfire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), Empty(42) Level 38: Chrono Shift -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(43) Level 41: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46), UnbGrd-Max HP%(46), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Slowed Response -- AchHee-ResDeb%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal(A), Mrc-Rcvry+(11), Pnc-Heal/+End(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(13), PrfShf-EndMod(50) ------------
  3. The repel by itself is bad enough, but the touch of death is the KB. With the physics engines I could swear that the inertia of the backwards movement makes the KB extend even further than it normally would. For regular play this is pretty annoying.
  4. This is a rework of the original build I had posted thanks to Justin where I could test things. Also thanks to the posters below who gave tips to improve things. You are supposed to always be under at least one small purple. Do not keep track of it and find that the floor is warm and welcoming for your face! All the way to +4/8 in a S/L farm is easy since we have 51% S/L res. I tried in a fire farm where we only have 22% fire resistance and, obviously, it was much more touch and go. Still doable though, but more insp popping. Go to a pack, pop Aim, pop Inferno, Fireball, Fire Cages, RoF, Fire Sword Circle, Fire Cages, Fireball, then filler. When Aim would be almost up I would ignore the remains and look for another patrol and repeat. The leftovers would keep chasing me and I didn't have to go after them. Parasitic Leech is unnecessary. I was using Ablative Armor (very powerful) and occasionally Rebuild DNA (sort of meh, an insp would have done the same, almost). Feel free to replace Rebuild DNA for Parasitic Leech as a ohcrap power. Definitely wants to use the vendor to fill up on purples and use the option to trim what insps drop along with the macro to combine them. Endurance drops with the extra AoE and the paring of the slots, so Rebuild DNA is kept since it both heals and recovers endurance which is a dual function we can't find fault in. It would like more slots though. Blazing Blast does KB but we cannot slot a KB>KD IO which makes the power much less useful. Boerderline do not want if I am to be honest which we can turn into a KD thanks to the Overwhelming Force IO (not Sudden Acceleration) but it appears to be bugged hence why taking Fire Blast instead (see below). Rain of Fire scattering mobs is both a feature and a flaw since the scattering lets us regen. Stopping it from happening with Fire Cages is both blessing and curse since we do more damage but also don't get to regenerate as much. Fire Cages wants more slots. Using it while still under Aim's effect mitigates the lack of slots but at +4 the mobs will escape them pretty quickly. I did not pick Incarnates since I am *still* not at the end-game what with constant new alts. Whatever holes the build has they would plug them like they do with all builds. Useful things for the build: - Auto cast Rain of Fire on your target: /bind <key> "$$powexec_location target Rain of fire$$powexecauto hasten" - Combining insps on the go with our movement keys (consult where I explain the whole bindload and how to auto cast Hasten and a second power like Practiced Brawler, or Link Minds): a) w "+forward$$inspcombine catch_a_breath luck$$inspcombine focused_rage good_luck$$inspcombine keen_insight good_luck$$inspcombine dramatic_improvement good_luck$$inspcombine rugged good_luck$$bind_load_file_silent c:\games\CoH\binds\Forward2.txt" b) w "+forward$$inspcombine take_a_breather good_luck$$inspcombine insight luck$$inspcombine enrage luck$$inspcombine respite luck$$inspcombine sturdy luck$$inspcombine break_free luck$$inspcombine awaken luck$$bind_load_file_silent c:\games\CoH\binds\Forward.txt" - Bind to eat a purple, any purple, no matter where it is in the tray: /bind <key> "inspexecname phenomenal_luck$$inspexecname good_luck$$inspexecname luck" - Bind to eat a green, no matter size or where it is in the tray: /bind <key> "inspexecname resurgence$$inspexecname dramatic_improvement$$inspexecname respite" The build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Flares -- Dcm-Acc/Dmg(A), Dcm-Build%(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Max HP%(7), UnbGrd-Rchg/ResDam(9) Level 2: Inexhaustible -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(9) Level 4: Fire Ball -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Rchg/+Opportunity(15) Level 6: Blaze -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Rchg/+Absorb(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25) Level 14: Environmental Adaptation -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), LucoftheG-Def/EndRdx(27), Rct-ResDam%(27) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31) Level 18: Fire Blast -- Apc-Dam%(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33) Level 20: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 22: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(39) Level 26: Rain of Fire -- PstBls-Acc/Dmg(A), JvlVll-Acc/End/Rech(39), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 30: Fly -- Empty(A) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43) Level 35: Afterburner -- LucoftheG-Rchg+(A) Level 38: Fire Cages -- Acc-I(A) Level 41: Genomic Evolution -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), GldArm-3defTpProc(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 44: Fire Sword Circle -- Arm-Dmg/Rchg(A), Arm-Dam%(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48) Level 47: Rebuild DNA -- DctWnd-Heal/Rchg(A), EffAdp-EndMod/Rchg(50) Level 49: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50) Level 1: Defensive Adaptation Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Agility Core Paragon ------------
  5. You're a (demon) prince, Dixa, and very patient with random people on the internet. Thanks again!
  6. I saw Dixa mentioning the tankyness of demons/thermal and rolled my 28th alt to give it a go... and I think I may finally have struck gold. Being able to unleash the pets to do damage and focus on keeping the team up is being a good combo that is keeping me more entertained than everything I've done. It also starts early. That said it's completely outside my usual choices. I have no defenses to softcap, no perma hasten to desperately chase after to perma Chrono Shifts and etc. So, Tactics, Maneuvers, worth picking up? My guys aren't defense and neither am I. Will I be a bad person if I skip Forge? It's 'only' 30% damage and doing it every 20 seconds will get old fast. I didn't pick Thaw, bad idea? I did pick Power of the Phoenix, but only used it twice. Still, it's there if it becomes needed? What should I be building for? Personal tankyness to not be made out of glass? My secondary gives nothing so I'm starting from zero which makes me think I won't have meaningful numbers. I *really* want Bonfire with the KB>KD Io for the extra mitigation of KDs and some little bit of extra damage. I don't need Power-Boost so it should be alright, yeah. Plus, thematic!
  7. Sovera

    Petnames

    Perhaps remove the pet names from over their heads? There's an option to do so in the UI for other people's pets, not sure you can do so with your own. It actually does not. It just removes the customized names. Like, instead of Pleasure Bot you will see Drone Bot.
  8. I'd say the lack of a heal. Aid Other does have a nice range, about 3-4 seconds CD, 35% HP. Might be workable.
  9. Apparently they all do then. It makes a compelling argument to drop Power-Boost for Electric Fences, but all bots/time take Power-boost, so I wonder what they do with the KB or if they just live with it.
  10. Is it just the Assault Bot? I seem to recall the little ones doing knockback as well, including the protectors. Or was it just KD?
  11. I've been looking at a Beam/SR build. Defenses tend to be semi useless until we get capped since it's an all or nothing thing, and half measures are the same as nothing. I agree on the shield being used once it's over (but not set to auto) though eventually it's up every twenty seconds. Aid-Self, is, of course, a necessity, with a fat 38% HP every 6 seconds, though I can only fit it at level 38 the latest, but that's semi fine since I feel it requires capped defenses to be used reliably even with an interrupt reduction slotted in.
  12. Re-ordained the powers to be a 'while you're leveling' progression.
  13. It lets you keep on going longer when you're sucking blue, but that's about it.
  14. How is the pet? the consensus is that it is weak and slow and tends to overagro.
  15. As a sentinel you can up in the air with hover, or out in the distance, so you can focus on AoE/Ranged defenses and ignore Melee. The magic number is either 45% or 33% with small purples. If you're working with AoE, Range and Melee you can ignore the defenses to smash, defenses to energy, etc, since those three will cover all the others.
  16. The problem with bots is that we are going to be be going in expecting to toss a KB>KD IO on each pet, which can be a bummer for set bonus.
  17. We'd have to squeeze in Aid Self for a heal. Or take Fire Mastery. Warmth is only a 15% heal though with 10 second CD once all IOed out.
  18. Sorry Djaris, I haven't played in a decade and despite having cooked up this build I'm not an expert. Heck, I don't even know how to make a build for a /regen since they have neither resistances nor defenses :D But you should try on Discord (https://discord.gg/CQnbcjq) which is where the pros live. The forums are a lot less populated than Discord is.
  19. Let us know what you found out about the absorb. There is a lack of numbers that is annoying to decide on things.
  20. Just to point out that Ninja does have endurance recovery too though.
  21. Since new players get advised Sentinel for their first character I will also leave some tips for them: - So you are a brand spanking new character. Welcome! Start by hitting the P2W vendor (https://imgur.com/a/uxM72Ob) and get your double XP bonus. Stack it up to eight hours and replenish as needed, don't be shy, the loss of infamy is pocket change. Get Secondary Mutation for a small buff you can reapply every twenty minutes. Get the five prestige enhancements, which are both free and you can get as many as you want although you can only slot them once. I advise these to go into your AoE which will make you *very* powerful early on. Get Ninja Run OR Beast Run, which, combined with Sprint, will have let you move around fast. Get three of the Prestige Powers like Sands of MU and the Undead Slaying Axe if you're a meleer, or the Blackwand and Nemesis Staff if ranged. They help in the early levels when we have few attacks though eventually they should be abandoned since we can't slot accuracy or damage into them. - /optionset ShowVillainName 1 and /optionset ShowVillainBars 1 will let the enemies always show their name and HP bars which is a hidden gem. - You don't need to walk back to the contact to deliver the mission. This is not That Other Game. Once having done one mission for the contact you will be allowed to just... use your phone. Click on Contacts and speak with the NPC to both deliver the mission and request a new one. - Once you have your UI looking just the way you want, and have keybinded things just the way you like, and have moved your chat, removed the channels you don't want, added the channels you did want, then open options, and save your keybinds atop the keybind tab, save your chat and UI at the bottom of the Window tab, and every other character in the future will have these options loaded by default. Characters who were already made can join in the party by clicking 'load default file'. - Have a character be your crafter. Follow this link and learn the badges you want (usually accuracy, damage, endurance modification and recharge), this will cut down a *lot* of the crafting of IOs for the future and the IOs made won't be wasted since the next characters will use them: https://cityofheroes.fandom.com/wiki/Memorization_Badges. The university (Steel Canyon) is where you will craft them. - Every orange salvage (check your salvage window) is worth between a million and 800k. An orange recipe (check the recipe window) can be worth 200k to 3-5 million. Keep playing and you'll find more of that sweet sweet lewt. - Check merit vendors (but ask first what you should be buying on /help as prices evolve. The last I checked one merit was worth around 300-400k). You can run a taskforce (raid) and come out with enough merits worth 4-5 mill for 40 minutes work. Bonus if you do it in the level range since it 's all XP you'd want anyway. - If you are like me and have twenty alts it is a terrible idea to sell the salvage on them. You will have to remember which character has things on the AH, then log them all one by one to check if things sold. Terrible waste of time. Use your crafter as your auction house character. Just mail to yourself with @. This works for merits too. For example, if your account (not character) name is John, then mail to @john. Log your crafter, pick the mail, type /ah to access the auction house from anywhere (if the map has an auction, some places do not, like for example the SG base), then drag the salvage/recipe you want to sell directly to the AH window, press Find to see for how much it has been selling and decide what you want to sell it for. - While your crafter can mail the IOs it is a terrible way of doing things since we can only mail one item at a time. BUT you can go to the city hall in Atlas and make a Supergroup (guild) for free! And then you can place in salvage racks and enhancements racks that will act as guild banks, and THEN you can /altinvite your alts to that SG so that they can both unload their salvage in and also pick the enhancements. - So you are on your tenth alt, you've been doing the same solo missions ten times now. Time to power through the first 22 levels. If you're a hero say, blue, if you're a rogue say red, but go '/lfg Blue death from Below LFM'. Even if you are shy and not very social just click the names of people whispering you and invite them, the early trials can be done with any team composition. Then click on LFG, which is on the top of the chat window, choose Death from Below and go have fun. Do this three times to get the good buffs like accuracy, damage and recovery. You should be about level 12 now. Move to Steel Canyon but now say '/lfg Positron mission one LFM'. This can be done as early as level 8. Once the team is full speak with Positron (the dude who is by the trainer), choose the first talk option. Each time a mission is over just call him on the Contacts tab and move where the mission says. It takes an hour, XP is earned, sweet sweet merits are earned (11 if I recall correctly, remember each merit is worth 300-400k). You should be level 15 now. Do '/lfg Drenched in Blood LFM'. This is real quick and three of these will give more important bonuses (accuracy, damage and recovery) while also putting you at level 22. - City of Heroes has something similar to the hearthstone of That Other Game. You need to be level 14 to access it though. But once fourteen go somewhere busy like Atlas and just politely ask in chat if someone could drop an Orouboros portal. Go in,, climb the itty bitty ramp just behind where you showed up and run all the way up to the top. You will get an Orobouros portal of your own which has a five minutes cooldown and will lets you move around more quickly.
  22. The build I posted was just a few random things slapped together, but after having posted it I kept messing with it and made an actual build which I've just posted on the forums. Perhaps you can lift something for your own needs.
  23. I don't see much in the way of builds being posted here, so I wanted to do more than just moan about it. This is something I put together but I'm not a pro so I am sure there will be ways to further refine it. I'm not particularly sure which incarnate would help the most, though Agility Core Boost (recharge and endurance reduction) is the usual choice and it will perma hasten. Pros: - Capped positional defenses. You don't need to hang back fearfully. Jump in, go nuts, you're going to survive it. - Two heals. Every 20 seconds a 50% HP heal, every 10 seconds a 15% heal. That means in the first ten seconds we will have healed up to 80% of our HP, and in the next ten seconds another 65% (50% + 15%, ten seconds later another 15%. Cycle restarts ten seconds later). Much like Dark Armor's Dark Regeneration if it does not kill us in 20 seconds we are not going to die. We don't have much in the way of resists, but after a hit we can pop these two and get our HP back up. - Endurance recovery clicky every 20 seconds or so. A whooping 61% of our blue bar. No need for targets. You will need to work hard to deplete your endurance which hints that the endurance reduction incarnate might not be our best bet. - Stealth. - Lots and lots of AoE. Well, Fireball, Rain of Fire, Inferno and Fire Sword Circle. - You are ranged, so you can Hover over the fight, close enough for your PbAoEs to hit and still not be annoyed by the body collision of four or five team members plus MM pets plus a dozen enemy NPCs. Cons: - Not much in the way of resists so the hits that get past the defenses will hurt. - No Defensive Opportunity (but this can be replaced with some messing around with the slots), because, well, we already have two heals and an endurance recovery clicky. - Not as much damage compared to a Corruptor who can have perma Soul Drain AND Scourge, AND softcap their defenses AND cap their S/L resists, AND have perma Haste, AND buff the team, AND debuff enemies, AND have mez resist in the form of the Clarion incarnate... Why are we even rolling a Sentinel again...? The ST rotation is (according to people more versed in builds than me (hello there Auroxis)) Blaze - Blazing Bolt - Blaze - Fire Ball - Flares. The AoE rotation would be Inferno - Fireball - Rain of Fire - Fire Sword Circle - Fireball. Here is the build: Edit: Changed the slotting around to free up a slot in Blazing Blast to give it a KB>KD IO, that's why it has an empty slot since Pine's does not have that IO. It's bad enough Blazing Blast does repel without adding a KB to it (bad devs, bad!). Since Flares is our least damaging skill and a filler it took the Decimation chance to Build-Up proc since it won't hurt our damage much. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Ninjitsu Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Flares -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Build%(5) Level 1: Ninja Reflexes -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7) Level 2: Danger Sense -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(9) Level 4: Fire Ball -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(17), SprOppStr-Rchg/+Opportunity(17) Level 6: Shinobi-Iri -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(19) Level 8: Blaze -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(23), SprSntWar-Acc/Dmg/EndRdx/Rchg(23), SprSntWar-Rchg/+Absorb(25) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Hover -- LucoftheG-Rchg+(A) Level 14: Fly -- Empty(A) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/Acc/Rchg(27), EffAdp-EndMod/EndRdx(27), EffAdp-EndMod/Acc(29) Level 18: Blazing Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), Empty(33) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 24: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 26: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40) Level 28: Bo Ryaku -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(40), ImpSki-ResDam/EndRdx/Rchg(40), ImpSki-Status(42), ImpSki-EndRdx/Rchg(42), ResDam-I(42) Level 30: Afterburner -- Empty(A) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45) Level 35: Boxing -- Empty(A) Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45) Level 41: Fire Cages -- Acc-I(A) Level 44: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46) Level 47: Warmth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PrfShf-EndMod/Rchg(13) Level 50: Agility Core Boost ------------ Alternate slotting, or the Overkill Build as I call it. Drop the Fighting pool, drop out of Fire Mastery, pick Psionic Mastery, Aid Self and Maneuvers. We lose some resistances from Tough, keep our capped defenses, lose the 15% heal every 10 seconds from Warmth and gain a... 38% heal from Aid Self every 6 seconds. Psychic Shockwave is up every 6 seconds and will stun the minions in the first application, and then lieutenants and bosses at the second application. So Psychic Shockwave, Inferno, Rain of Fire, Psychic Shockwave, Fireball. What isn't dead is Held. Mop up. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1437;673;1346;HEX;| |78DA6594C96F525114C6EF83872DD0818E94B6941669A12D20A87B13AD3556A8C42| |66E09816BFB0C81CAA30E4B97266AD44DE31087B8718A2BA73FC271E7B833CE1D1C| |760E78B8E7139BF002F9DD77EE19BE73DEBB2F7978A2E9F68EA35B84D6B22D9F31C| |DF48C2C948D82CCDB929959232BAA5703FD7BFFD9D37B328559998B4E1A2599DE4A| |21654F6D6B42EE93055346A78DC27EA36C2E0867AA58CC4727F3C6EC5CD9A1D633F| |352E69AD53229734696E25AD55D426672B264CE19F39EEDF346365A4B9A328D7492| |CAC8D2911E12324CFFE288C055D1C52221A80BCB79F02C533F075E60EE0C1135156| |3115DB488EB625D27E8624E918F061F0D3E8DD86B84EF01AA6DE5DA36EB735DD99A| |5E802F992DAFC0D74CD71BE62ECA6F437E1BF2BB90BF1DF94B233CF06AFE86871CD| |7FE88D9F9187CC2EC7E0A3E632628BF5D355011F671A16C764AE6E49AC2899A4EB2| |35730DD15CA14B2429B215136D3D6E515E3D27C093CCDED3E029E64152DA06A56DD| |75841FF75F00673E026780B54D5A6A95A07223B3E58D5CEE047F013F89939F4055C| |62FA497B17F7A375A91EED62085C20456E74E1BEC82AD75F022F835799812BCC431| |4E3418CE70EAB0CDC05EF3147EE830F98BB497F1F9E639F9B165EDADB68550C8679| |EEA29B6E3163AFEAFA1855F2A192EF27570FFE027F3347FF8015A697BAF5238B3FC| |05DFA1AF81454A737DCCF5319F532C706401F38C80CF771ECDB512142C81752AADE| |91651CD9C6A12A0C5561A88A405504AA2231CEF69E62A33C075B74992B6D580157C| |1AFCCF837F03BB38DBA88E139C6F05EC67116FAF5DAF9A65F55E5589D25566789D7| |5936D55936D759127596948E0F05593465B1BB6A67BEB2E4A87D238416E167BDF2D| |FA669539AFADE38F6722FCB6BFD43ECBFBAD67F9167EA38C3FC41EF4D1CB5FE02F7| |47F84E| |-------------------------------------------------------------------|
  24. Ah, good to know, it's not apparent at first sight.
  25. It's nice to see people posting builds at last. This sub-forum has a lack of those. Have you considered /ninja? I was putzing around with some basic slotting, not even juggling a lot of sets, and had it at 42% to all (about capped with incarnate), and it just feels like a better /SR. It has a heal, it has a stealth, it has endurance recovery. It would have mez resist, which is something you discarded for the absorb shield, which is a weird thing to me since mez resist is one of the selling points of a sentinel. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;868;380;760;HEX;| |78DA7D92DD4EC23014C75BD8342208887C068931311A491651EF8D11352A10220F4| |016A863BA0CC230D14BDFC5CF1B5FC297F10BF5D2BB7AB61E31AEC6932CBFF5D7D3| |7F9B6ED5B372F87EF76283D0A92D4B779C6683D903D366965AD50DB345DC1A8727F| |DED9B87BA6DB0B6B6D96F7558FF3C3BF26576C46C876935D33E3607CE2989D4BB5D| |4BDB318D0E3418616F54617A0F06216FD0E831D69E145D96DB96DBEE992DED2751E| |F9F34ABBA33807D3270860578B85B7B4BF046DDA3F10029004A0A09F8B80F3D147B| |283AC5472FEC001A556C547162CC47FEBB28DC48C4BB1A4E22AE204130511142A3A| |B416F512C0D62167683B9386E10C7C0691F6B7088844854138F62FDCC13F25930F5| |827C15CC0C710CF949CC4F625E0699433E2CC227C4FCF46540CC5D09E6AF9137828| |55BE49DE03CE467313F5B147905E45CF1CF0BFABFF20AC1E2E2839265C9AC48A624| |9935C9AC4BA62299BA82FF0E18EA998918214161F83034FA6D70F65D326F92F990C| |C670AEE4518FE05E4D0EC78| |-------------------------------------------------------------------|
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