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Sovera

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Everything posted by Sovera

  1. I can't say if it does work consistently. I know it does on Bonfire and Tornado, Carrion Crawlers too, and the recharge goes to us, not the pseudo pet. I'll make an effort to finish leveling and tricking out this build and see how it behaves.
  2. Some good accomplishments there, though once incarnates, lore pets and temp powers come in I think any AT could do the same and not so much sentinels. But I haven't leveled anything to 50 less alone pick incarnates and solo the stuff you've done, so hey :D
  3. Aaaaah, Ground Zero! Yes, not quite quite a nuke I'd say, but more AoE is always welcome! Good show with this! Edit: Not sure if you'll find it useful, but check out: /optionset ShowVillainName 1 /optionset ShowVillainBars 1 If you dislike it just: /optionset ShowVillainName 0 /optionset ShowVillainBars 0
  4. ...arnates. Darn character limit. Anyway, I was just messing around in Pines and came up with this so I thought I'd share. Hightlights: - Alternating Rune of Protection and Meltdown to reach near hard cap to all resists. When Meltdown is up 50% res to psi is the weak point. When Rune of Protection is up Cold is at 70%, Negative is at 72%, Psi is at 45%. Ergo the whole 'near hardcap to all', though the minute our HP starts lowering the Scaling Resists slotted in Tough ought to take over. Alternating Rune and Meltdown gives 150 seconds of +res to all. Rune recharges in 166 seconds, Meltdown in 132, so Meltdown, Rune, Meltdown is followed by a gap. I hope(d) to nullify this gap by placing a Force Feedback: Chance for Recharge in one of the KD powers Water has. I chose Geyser for it under the assumption we will use it even against a hard target such as an AV. The alternative, Water Sprout, is much less likely to be used on a hard target. Geyser will thus have 150 seconds to push an extra 16 seconds of recharge. I'm not sure if the math checks out since PPMs, recharge slotted, 100% recharge for five seconds and all is more math I want to mess with. Summoning @Auroxis! - Hasten is near perma at 124 seconds with +5 and definitely perma with the Geyser procs. - Water's lower end ST damage is spackled over with KO Blow. - Rad is rad. Lots of +recovery so I skimped on that. Built-in heal, regen and a absorb shield, etc makes for a very tanky set on top of everything else. - Water has a lot of AoE which is why I was messing with the build in the first place. Hovering out of range nullifies part of the problem with cones and nothing in the build (with the exception of KO Blow) has us needing to move into melee range, which again helps with the positioning for the cones. Hard(er) targets will have survived our AoE and be in our face anyway which is when we gently boop them on the nose and tell them to respect our personal space. Zher build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build!
  5. When Auroxis is providing numbers to back his explanation and the only answer is 'no, but...' I will be inclined to follow the theorycrafting of the one who explains their reasoning and then backs it with math.
  6. No, the final EB in Smoke and Mirrors. Clamor went down easy compared.
  7. Tried it as well. Went fine, the last boss whipped my butt three times. Facing an EB with a measly 20% defense is definitely not a good idea since my insps run out before it is dead. A good moment to mourn the fact I don't have placate.
  8. From playing it it's not as broken as that. The reason is that mobs are immediately aware of you even if Hide is not broken, so they immediately zoom in on you and start hitting. The only real bonus is the auto crit you can wrangle after Lightning Rod + Shield Charge which in the grand scheme of things I wouldn't exactly call OP, albeit yes, a bug.
  9. I went and tried it on my Elec/SD stalker. Well, first thing I had to do was reduce everything to +2/x1 since I was being whittled down by +1/x3. Freakshows are just too much with the endurance drain and me only having in the 20s% defense. Defense rocks, but seriously, until we are in the 35%+ it's like fighting naked. Otherwise it's like the OP said. Instead of soloing radio missions while semi AFK I was doing the missions. Getting XP same by killing mobs and mission bonus, but 50 merits at the end of it is certainly better than radio missions. I won't be doing more though since we are capped at level 25. I just got Lightning Rod and not being able to use it is booooo!
  10. Like I've said in a similar thread over Reddit, illusion and storm are a bad pairing. Your Tornado and Lightning Storm will make enemies run away to the other end of the map (with Tornado following and aggroing everything) and Illusion lacks tools to hold them in place. Anything else has mass immobilizes that would do the trick.
  11. Very good show, Darkir, I've been looking at this combo for a while. Soul Drain doing almost as much damage as Fireball does not hurt either. But I keep being sidetracked by using archery instead just because the nuke coincides with FS recharge times. It does exactly half damage of Inferno, but we can use three times as much. (And there's my archery blaster looking at me doing almost the same damage of FS and Soul Drain saturated Rain of Arrows with just Aim and Build-Up who also share the same recharge time of the nuke, ergo every 25 seconds, and no shenanigans of running into melee).
  12. Despite the enthusiastic answers here the truth is that a Blaster can be pretty much as durable with capped ranged and Smash/Lethal defenses, while also annihilating a pack with the opening nuke that does twice the damage (solo) of a sentinel. On reddit there's a guy who soloed a 4/8 ITF on his blaster, so, the vaunted solo ability of a sentinel in exchange for damage is a bit eh.
  13. Moonbeam, now that was a great idea. I can fit it in and it does not require a pre-power. Unfortunately I can only use it during Build-up, but not bad at all.
  14. I was on the same boat regarding Jacob's Ladder, but: - Charged Brawl, Chain Induction and AS are a bit tight for a ST attack chain. Current Pine numbers: Charged Brawl 1 second animation, 1 second recharge. Chain Induction animates in 1.2 seconds, recharges in 3.8. Assassin's Shock animates in 1.2 seconds and recharges in 4 seconds. AS, Chain Induction, Charged Brawl. Now we are twiddling our thumbs. AS, Charged Brawl, Chain induction, Charged Brawl sort of works with a small gap, but now the Hide procs from the ATO in AS are consumed by Charged Brawl, our weakest skill. Perhaps Charged Brawl would work better for the ATO Hide proc. - Jacob's Ladder takes a -res proc which powers the rest of the ST chain, and by the Pylon tests -res procs really are a big thing. Perhaps not so much when in group. That said Charged Brawl, Chain Induction and AS are such beautifully fast animations that it makes me sad to include the slow paced 1.9 seconds animation Jacob's Ladder in there.
  15. You don't see leveling builds because what is there to be said about leveling builds? Grab everything, six slot attacks with 2 accuracy, three damage, one recharge/end reduction. Triple slot recharges in Aim/BU, triple slot Stamina. Voila, leveling build.
  16. I take it back then, those really are some good numbers there.
  17. Staff. It negates DA's hungry Endurance needs.
  18. The lowered enemy caps in AoE would disagree with you. I don't even know why we have that in place, but 5-6 enemies VS hitting 10-16 enemies is sort of bad.
  19. I did the same for a good while, but I want to add a caveat. Well, first of all, do make a SG to transfer the enhancements much more easily, your crafter can lead it and you can use /altinvite for your baby alts. But most importantly..... it's completely not needed. And I say that as someone who did the exact same with a crafter and making IOs and stashing them and respecing alts I no longer played and etc. Assuming that 1 merit = 3 converters by the time I've reached 22 I usually have around 7-8 million inf. Decking myself in full generic IOs costs me around 2-4 million. So each alt sustains itself easily just by doing the TFs we naturally would. Buying Numinas and Performance Shifters uniques does cost more than a baby alt can make by level 22, but again it's pretty easy to make cash simply by running TFs as they open (I find it best to work for the accolades by doing the TFs when they are level appropriate, than be all tricked out and optimized and then exemp down to when we had a couple attacks). For the OP, check https://forums.homecomingservers.com/index.php/topic,3810.msg27438.html#msg27438 where I placed some generic advice.
  20. You're welcome :) The easiest way to obtain it is just to hit the Auction House and look for it. Remember you can can turn merits into converters at the rate of one merit for three converters, and each one worth 100k. So a single TF is enough to pay for a Sudden Acceleration, and if you decide to stop playing the character you can always /respec and take the IOs out to either use them on a different character or sell them back. If you're new I posted advice https://forums.homecomingservers.com/index.php/topic,3810.msg27438.html#msg27438
  21. On the pylon thread there is a plant/storm controller who managed a 2:10 time, which was fricking amazing considering blasters and (some) scrappers weren't getting close to that.
  22. Grab all the attacks and six slot them with two accuracy, three damage and one recharge, three slot hasten/aim/upshot with recharge, six slot Eagle Eye with three health and three stamina. Do one DfB to reach level 8. Do Posi 1 and 2, do a Synapse (it's best to do these low level TFs when level approprate, IMO), you should be level 22 now, and all the merits you've earned will gear you up in generic IOs.
  23. I worked a sentinel with /bio. Not quite the same beast, but... Basically I managed to get it to 33% defenses to be softcapped with a small purple. Taking the sentinel to a comic con farm to test it managed to survive a +4x8 with solely Ablative Armor and Rebuild DNA (their version of DNA Siphon). Parasitic Leech was not necessary, but take this with a grain of salt because it was a different AT and a character tricked out in Justin (no incarnates used though). As for Ablative Armor it does exactly as it says. Every heal you slot into it both boosts the regen as it does the absorb shield. Five slot Panacea with one generic recharge IO will bring it to ED. I found it pretty powerful on the Sentinel, I could see the ticks of regen and the shield soaking the damage.
  24. Impressive times there, Mezzo, so called low damage controllers :D
  25. It's not the answer you want, but plant as a primary will do you so much better than fire.
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