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Everything posted by Sovera
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I've just posted two /Bio builds, so feel free to check, copy the /Bio part and paste the DB/ part. What you want is Ablative with good slotting and 45% defense at least. I've never played DB/ so I don't know what are the good powers to go for in order to help.
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Since no one answered here is my suggestion, @dinatar: You want to reach 45% defense. You were a bit lacking to get there with the proposed build. Once the tank changes hit live (which ought to be soon-ish) Maneuvers will give extra defense that should make 45% across the aboard, something that Hero Designer doesn't show yet. This is the level 50 build. It's expensive so you'll want to slowly work at it, but you can make 50 million a day in an hour of doing double Hami and one Tinpex which does not account for weeklies, raw cash etc etc. Since you are still leveling this is what I advise to use. It's a whole lot cheaper and you should be able to easily earn the influence to purchase all the bits and bobs, then once at 50 you can buy the expensive things and /respec, but to be completely honest you'll be just fine with this one, just eat a purple inspiration when your HP starts dropping and aim for the Barrier Incarnate once at 50. If you have any doubts about money making or the build feel free to ask.
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You forgot one of the +3% defense uniques @VV. Since no one answered I've put together what I'd use and maybe you can find some ideas in there. Maneuvers gives extra defense from the new changes but Mids does not reflect this yet.
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It's global, it says so on the description.
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It's not -crazy-, but scrappers are meant for damage and if you check the Controller boards they sigh at the game not really really requiring CC anymore, just force, brute force. I had the same thought as you on a Rad/Atomic Blaster. Go in one spawn and use the T9 (which stuns), next spawn open with the mass hold so everything is choking at clawing at their throats. It worked fine. It also did a two thirds of the damage of a simple Fire Blaster who ignored all the faffing and just killed things dead.
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Remember that you only need to go as far as killing Dr Quatrexin to get the patron powers, no need to do the complete mission list from Black Scorpion.
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I made this for a guildie. It's not super min maxed since they ONLY wanted kicks and its Brute but can easily be changed to Scrapper. 45% to everything, 132 Hasten recharge with Force Feedbacks in ST and AoE to help with that, no incarnates picked so do whatever.
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The resistance and defense Barrier gives great erodes in a few seconds. After a minute it's just 5% of each.
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Does anyone know how to silence the "recharging" sound?
Sovera replied to Captain Yesterday's topic in General Discussion
As an ice meleer I hafta agree. Why do I need to hear that distant howling for 90% of my play time? -
Yes, but, AVs tend to be 30 second fights, and AVs tend to be 5% of the content. Everyone going omg tankers were nerfed against AVs I beg to consider in what way is it worse to be buffed for 95% of the content than being buffed for 5% of the content. That's why I, and others, looks at these complaints, including Auroxis, otherwise a swell guy with which we can disagree on an argument but not have to hate on a personal level, and go UGH, even if it turns out to be a nerf and it takes 20 seconds extra to kill an AV those 20 seconds have been recouped by the gained time dealing with the trash to REACH the AV by the Tanker's improved buffs. Did I want Tanks, Brutes, Scrappers and Stalkers to be near indistinguishable? No, I've said so in the past. People are still going about Tankers and Brutes as tanks and we all have done Nth content with a Scrapper tanking everything. Mechanical differences would have been better, but let us please stop harassing CP for not finding this dream solution that pleases 100% of everyone 100% of the time.
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Good to know. so basically Genetic Corruptions appears to be mostly useless unless we are looking at the heal proc and the -10% damage aura effect.
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You're welcome 😛
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You still have waaaaaay too much accuracy. Why are you chasing for more with DNA Siphon and Parasitic Aura? Neither need slotting, and in the meanwhile you are severely underslotting Ablative which is your first line of defense. Look at AS for example. 146% hit chance against a +3. You could cull it down to 20% and still be in the 90% percentile allowing to slot another damage proc. I also question the choice of Agility. A bit more endurance and a triffle of defense VS 45% more damage. Well, 30%ish once ED kicks in. Why a snipe attack in a set that is overflowing with ST damage? At first glance I thought it was an AoE since StJ is a bit poor in that department. I'll post the changes I'd do, but it's your build so just see if something feels right to be incorporated. So. - -res proc in Shin Breaker and Sweeping Cross. Sweeping Cross is your finisher while Crushing Impact is recharging and Shin Breaker is a builder, so you're going to be using both, so why not -res in both? Adn while at it, a damage proc for Sweeping Cross too. Pew pew single target! - Purple damage proc in Crushing Impact, because why not add another 100 damage 90% of the time? - There is so much accuracy I left AS with zero and even so it has a 95% of hitting +3. Extra damage proc in there because why not? - Ablative properly slotted. - More recharge for BU because the insta recharge proc is nice, but it's still just a 5% chance. It's great in AoE but not going to go off nearly as much in ST situations. - Chance to placate in the purple sleep set. Placated enemies take auto crits. No idea about the chance to placate, but why not? - Even though the Performance Shifter's 2nd bonus isn't very exciting why skimp on less travel time between spawns? -Unbreakable +7.5% HP, nom nom. - The power not taken is because HD bugs out on Stalkers and doesn't allow me to change epic pools... and I'm sorry but I couldn't be arsed to re-do the build from scratch just to change the epic pool. It's supposed to be Physical Perfection in Weapons so you have more than the 4.2 recovery that can be seen and it's slotted like Stamina is. - I went for Musculature 33% for the endurance, but I'm 90% sure you don't need more endurance considering all the procs on top of the raw EPS, and can thus do Musculature 45%. I'm sinning towards overdoing it but I leave my opinion here. I am sure this could be further refined.
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Yes, while the effect of Barrier dwindles over time it will always give a minimum of 5% which is the last 5% needed to softcap. My choice for incarnates would be: Musculature 45% if absolutely sure we don't need more endurance recovery. Otherwise the 33% version for the endurance. I see no point in the others. Barrier, because 5%. Ageless is so predominant that someone is always going to pop it anyway. Degenerative 75%. Someone needs to run tests between all of them (the 75% chance to do a fire DoT and the 75% chance to apply -res) to see which is better, but Degenerative works best on targets with more HP like AVs since it's a DPS increase (less HP means we kill it faster (caps at -14% HP for an AV), less HP means smaller regen ticks, which is what we fight against to lower an AV'S HP, so it's a double whammy) and anything with less HP is killed dead in seconds anyway. That said it is super common a pick and it does not stack higher than five, so if in eight people three or four or more have it it's wasted since it's stacking to five immediately and not budging. So taking a more hipster choice like Diamagnetic is definitely not a bad choice since it's an added debuff. Assault. The damage buff if soloing lots (it's the bigger boost of the two) or double hit if teaming lots (less of a boost, but if we get lots of damage buffs we reach the cap and the damage buff will go to waste but not the double hit).
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You have way way waaaaaaaaay to much accuracy to be fishing for more of it, broseph, use my advice about regarding setting the ToHit to 38. So you rejig your slots, definitely definitely add the purple damage proc to AS, perhaps one Force Feedback to Crushing Uppercut. Or one slot to Genetic Corruption, add the heal proc and then 5 slot the purple sleep set. Or one more recharge to Build-Up. You're also missing out on a few % of S/L resistane by using a Red Fortune instead of a second Reactive defenses. Since Mace Beam seems to just be a mule why not go for the Weapon epic pool, grab Physical Perfection for moar Recovery and then maybe try to slot in exploding shuriken or something if you were after more AoE.
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Mechano has it right. Go to options, Configuration, Effects&Math, and then on Suppression check the boxes for Attacked, Hit by foe, Activate attack click. This will give your Hide (and any other Stealth powers) the actual numbers while in combat. You currently have near the board 40% to everything which works very well for the Barrier approach. If you want to take it a step further you can also go to Options, configuration, Exemping&Base values and then change Base ToHit to 38%. This is going to simulate the accuracy in hitting a +3 enemy (which is how a +4 enemy ends once we have an Alpha T3 or higher slotted in. Remember to click Offensive Adaptation in HD since it gives a ToHit buff. Remember to +5 the IOs in Hasten, Build-up, and the Damage/end in AS, the endmod in Stamina/boundless, etc. As fir the spoiler it's the eye icon when you're writing a post.
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Throw these into the spoiler tag, mein freund. As for the sleep thing, the reasoning seems to be that Stalkers have a mechanic that enemies who are held or slept get auto crits (or a chance for better crits?). Frozen Aura in Ice + Genetic Corruption can do some unfortunate things to mobs, in theory. I feel you have made too many sacrifices to reach 45% and paid for it in bad slotting, like Sweeping Cross for example where a Sup Avalanche would do you better in raw stats and not having to mule Punch. My usual advice to aim for 40% and let Barrier handle the rest rears up again. You get more bang for your buck by slottting the uniques in Health than +5ing normal IOs. Other that than that everything seems to be in place.
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I see what you mean. Correcting the fields did give me an 86% chance of the Hide proc triggering which seems to be about right and close enough to 90% which is the cap. Thanks for the exchange of info, Sero 🙂
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CoH is the aRPG of MMOs. Leave it to WoW to be super finnicky and have carefully cultivated DPS checks and etc. CoH is Path of Exile. We start whiffing on zombies and end the game clearing rooms of enemies with one skill. And just like there is room for PoE in the gaming industry I say there's room for CoH in the current MMO industry who uniformly follows the path of small four elite mobs serving as trash between the entry of the dungeon until reaching the boss.
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Paste bin. Just place the link your bio and people can copy and paste it.
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According to the link you posted AS can go up to 81% recharge to keep a 90% chance to proc Superior Stalker's Guile. Not sure if I'm doing it right. https://imgur.com/a/qvlxTw3 This is good because I have a tight rotation and I prefer losing out on PPM chance than having gaps where I wait for things to recharge.
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Could you link where you found this information about recharge times? HD only shows it for damage procs. I know I have my AS at 76% recharge and the Hide proc only happens... I can't really say... but one in three ou four AS'?
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Server Merger Needed to Sustain Playerbase
Sovera replied to Saborwrath1's topic in General Discussion
As an European in Everlasting sometimes getting a team can be annoying. I'd love for the LFG tool to work so I can just AFK waiting for it instead of spamming the chat every two minutes. Not, not, not, not cross server LFG. I loved the faster queues and not having to spam the chat for 30-40 minutes to get a team back in TBC of WoW, but it took returning to CoH these past months to rediscover the small pleasures of playing with the same people and recognizing names, and being recognized! Cross server is good for anonymous speed play, but not here. -
That's not what I've been reading, but I reckon this needs testing with P2W Analyzers to have less hearsay involved.