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Sovera

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Everything posted by Sovera

  1. As Xandyr said you've somehow managed to skip both on your heal and your endurance clickies. Might of the Tanker works better in a single target power than on an aura. Anyway, here is what I would do. Don't be put off by the 78% resists to S/L since it goes to 84% with a second stack from the tanker ATO in Radioactive Smash, and then 89% with Barrier and 90% when your HP drops to 90% HP. Any content you don't need Barrier is not hard enough to warrant 90% to begin with and the same with defenses that go to 45% with Barrier (same reasoning as above). I sacrificed Combat Jumping and the 7.5% recharge that go with it for Physical Perfection to balance taking Focused Accuracy which is a must with any content that blinds and/or debuffs accuracy, but in practical terms in a team you might find being blinded or debuffed is not a problem since your team will deal with the things that would be a major roadblock if soloing. So Xandyr's option of using Gloom to improve the damage is also good. I just prefer being self sufficient and three attacks are enough (Devastating, Radioactive Smash, Radiation Siphon, Radioactive Smash. Repeat. Pre-Devastating Blow it's Radiation Siphon, Contaminated Strike, Radioactive Smash, Contaminated Strike. Repeat), but Gloom is pretty strong so taking out Physical Perfection and FA to bring back Combat Jumping and Gloom just needs some reshuffling of slots.
  2. I'm surprised by my magnanimous nature. Three years in the forums and only thirteen thumbs down:
  3. No more building washing machines and ovens!
  4. Scaling might be the answer. I mean, we already have scaling in the form of the difficulty slider. But yet again more scaling. Single person in a team? Regular +4/8. Two persons in a team? +4x8 with mobs having 20% more HP (random numbers subjected to actual tuning). 8 people in the team? +4x8 with mobs having 200% extra HP. Because it -is- dull playing in a full team and one nuke from the Blaster (or a Judgement from any of the eight in the team) immediately kills half a spawn leaving 3-4 mobs alive. Tbh even with 200% HP mobs might still melt very fast but we could at least hit them a few times. We'd also avoid/abandon AVs dying in 30 seconds, though I also agree HP sponges are not terribly interesting either. But between HP sponges and mobs dying while the meleers try to at least land a few hits I dunno which is worse. This is only a version of the the much desired and hoped for difficulty slider option of 'every mob is a boss' that basically wants the same results: combat not over in ten seconds.
  5. Level less zones are a hard yes for me. Grey and green mobs are an artifact of the past. Such as tiptoeing past +4 or +7 mobs because an arc sends us across a zone. Naysayers will naysay and that's fine since I'm not here to change their mind, only to state my opinion.
  6. Yeah, but my point stands that it detoggles too much as it is. Not sure why this code went ahead the way it is but since then it spread to Voltaic Sentinel as well.
  7. Yeah, <deity> knows it detoggles enough on its own as it is.
  8. Alright, do a Trapdoor and let us know. It is usually done without incarnate clickies but not forbidden, just let us now if used.
  9. We even have the slinky walk for males and huge body types now.
  10. The Elec/Bio has been so lazy. It's become a favorite when I don't want to be fussed and just exemplar where ever and do what ever. No worries about debuffs, no worries about danger, no worries about positioning, no worries about dying, no worries about anything. And three minutes pylon times for a fully ranged Sentinel is pretty good even if not truly indicative of the power. Heck, most my Brutes are in the three minute range for pylons.
  11. It has use in niche situations. You might deem them important enough to pick Taunt, but don't be forced by others. - Taunting Hami's mitos. While staying at range a Tanker will use Taunt to keep the mitos focused on them. Only important if you get picked to do it (I got picked once, said I didn't had it and the raid leader did not even blink and just asked someone else so there is no drama). - Forcing ranged mobs to come close. The annoyance of mobs who stay far and plink at us forcing to be killed one by one is mitigated by Taunt. But using Taunt or jumping over and arrest them with a refreshing dousing of napalm is the same to me. I experimented with Battle Maiden to see if I could lure her out of the blue circles but she refused and that ended my brief experiment. - Forcing mobs attacking squishies to redirect to you. Currently not very useful once having agro cap, but will work better with the next patch currently in beta. Still, my approach is keeping a look on the battle field and if I see mobs peeling off to go hug my squishies I just jump over and dump some gas on the mobs before flicking a match. Most of the time I see Taunt used 'wrong' with Tankers jumping into a group and then using it, or just mixing it in their rotation. My brother in tankyness, you are in the middle of the group, you've just agroed them all with your aura so why are you taunting...? So with all said you don't need to excuse yourself if you want to take Taunt. It's perfectly fine and it does have uses. But if you want to live without it is equally fine and viable thus pick what -you- want.
  12. Well, it's in the name. Not being facetious. There are alternatives if just trying to eke a bit more defense.
  13. Useless is a strong word. You may not be as sturdy or do as much damage as you could, but that's not useless. Game's simple and easy enough that uber min maxing is not required.
  14. Fire Armor/Ice Melee Tanker. You have Burn, Build-up, Frost and Ice Patch. You'll make Scrappers cry at that level while being Tanker sturdy.
  15. Tell them to suck an egg. I suppose taking out Temperature Protection, then placing the Gladiator's Armor 3% in Plasma Shield replacing the Steadfast -KB, then placing the Blessing of the Zephyr - KB in Fly replacing the Winter's Gift. Build loses 40% slow/recharge debuff resistance.
  16. Nuke, level 32 power.
  17. Can still buy all those mogs off the AH once players start putting them up.
  18. Elec/Bio Sentinel. Full T4, no clickies used, 100% ranged build: 7:28 7:52 Almost no need for heals and no inspirations used despite using a 33% defense build. Runners gonna run though, and tunnels are not great to alpha strike effectively, but still not a great show. About the same time than the new Sonic though, even with it having three cones and a nuke instead of just Ball Lightning and a nuke.
  19. Elec/Bio Sentinel. Full T4, no clickies used (including Recovery Serums), no -res. 100% ranged. - 3:37, no nuke used. Pylon endurance about half. - 2:57, nuke used. Obvious improvement with the endurance of the pylon tanked half way through it allowing the Shocked mechanic to work at full power. - 2:56, nuke used until pylon's endurance was tanked and then no longer using it to not go through the uber slow 4 second animation. No discernible difference. Build and thoughts over here.
  20. I already put the links by order around page 2 or something. Just since most of the plaques and badges overlap zones and there is no point in traveling to the same zone twice.
  21. Wait until you try Savage/Stone. It was one of the best results I had though it only got something like 3:40 on a pylon (no -res slotted though). I ended with the same reaction about flailing lots and the damage needing to start rolling.
  22. No. I always did it via Ouro and always just went in and out of the mission to get the badge. There is no popup though so people ought to check their 'recent' list after leaving the mission.
  23. To the OP don't do this. Run the math first. One merit is worth three Converters. Each Converter is worth 75k. 100 merits will sell for around 22.5 million where a Panaceia +endurance proc is worth around 10 million. And this is lowballing it if not actually using the Converters to make even more money (I personally don't bother doing it but it's being lazy instead of smart). @Magellen2022, plenty of good info already in the thread. The important ones are the Theft of Essence proc in Dark Regen and the Blessing of the Zephy -KB in Fly. If you don't know how many merits you have or how to earn them check my signature.
  24. Perhaps rename it as Cacophony Control. I am serious this time, but if there is little melodic about the set then it would fit.
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