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issue 27 Focused Feedback: Toggle Suspension and Suppression
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, but my point stands that it detoggles too much as it is. Not sure why this code went ahead the way it is but since then it spread to Voltaic Sentinel as well. -
issue 27 Focused Feedback: Toggle Suspension and Suppression
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, <deity> knows it detoggles enough on its own as it is. -
Alright, do a Trapdoor and let us know. It is usually done without incarnate clickies but not forbidden, just let us now if used.
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We even have the slinky walk for males and huge body types now.
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The Elec/Bio has been so lazy. It's become a favorite when I don't want to be fussed and just exemplar where ever and do what ever. No worries about debuffs, no worries about danger, no worries about positioning, no worries about dying, no worries about anything. And three minutes pylon times for a fully ranged Sentinel is pretty good even if not truly indicative of the power. Heck, most my Brutes are in the three minute range for pylons.
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It has use in niche situations. You might deem them important enough to pick Taunt, but don't be forced by others. - Taunting Hami's mitos. While staying at range a Tanker will use Taunt to keep the mitos focused on them. Only important if you get picked to do it (I got picked once, said I didn't had it and the raid leader did not even blink and just asked someone else so there is no drama). - Forcing ranged mobs to come close. The annoyance of mobs who stay far and plink at us forcing to be killed one by one is mitigated by Taunt. But using Taunt or jumping over and arrest them with a refreshing dousing of napalm is the same to me. I experimented with Battle Maiden to see if I could lure her out of the blue circles but she refused and that ended my brief experiment. - Forcing mobs attacking squishies to redirect to you. Currently not very useful once having agro cap, but will work better with the next patch currently in beta. Still, my approach is keeping a look on the battle field and if I see mobs peeling off to go hug my squishies I just jump over and dump some gas on the mobs before flicking a match. Most of the time I see Taunt used 'wrong' with Tankers jumping into a group and then using it, or just mixing it in their rotation. My brother in tankyness, you are in the middle of the group, you've just agroed them all with your aura so why are you taunting...? So with all said you don't need to excuse yourself if you want to take Taunt. It's perfectly fine and it does have uses. But if you want to live without it is equally fine and viable thus pick what -you- want.
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Well, it's in the name. Not being facetious. There are alternatives if just trying to eke a bit more defense.
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Useless is a strong word. You may not be as sturdy or do as much damage as you could, but that's not useless. Game's simple and easy enough that uber min maxing is not required.
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Fire Armor/Ice Melee Tanker. You have Burn, Build-up, Frost and Ice Patch. You'll make Scrappers cry at that level while being Tanker sturdy.
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Tell them to suck an egg. I suppose taking out Temperature Protection, then placing the Gladiator's Armor 3% in Plasma Shield replacing the Steadfast -KB, then placing the Blessing of the Zephyr - KB in Fly replacing the Winter's Gift. Build loses 40% slow/recharge debuff resistance.
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Nuke, level 32 power.
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Elec/Bio Sentinel. Full T4, no clickies used, 100% ranged build: 7:28 7:52 Almost no need for heals and no inspirations used despite using a 33% defense build. Runners gonna run though, and tunnels are not great to alpha strike effectively, but still not a great show. About the same time than the new Sonic though, even with it having three cones and a nuke instead of just Ball Lightning and a nuke.
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Elec/Bio Sentinel. Full T4, no clickies used (including Recovery Serums), no -res. 100% ranged. - 3:37, no nuke used. Pylon endurance about half. - 2:57, nuke used. Obvious improvement with the endurance of the pylon tanked half way through it allowing the Shocked mechanic to work at full power. - 2:56, nuke used until pylon's endurance was tanked and then no longer using it to not go through the uber slow 4 second animation. No discernible difference. Build and thoughts over here.
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I already put the links by order around page 2 or something. Just since most of the plaques and badges overlap zones and there is no point in traveling to the same zone twice.
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Wait until you try Savage/Stone. It was one of the best results I had though it only got something like 3:40 on a pylon (no -res slotted though). I ended with the same reaction about flailing lots and the damage needing to start rolling.
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No. I always did it via Ouro and always just went in and out of the mission to get the badge. There is no popup though so people ought to check their 'recent' list after leaving the mission.
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To the OP don't do this. Run the math first. One merit is worth three Converters. Each Converter is worth 75k. 100 merits will sell for around 22.5 million where a Panaceia +endurance proc is worth around 10 million. And this is lowballing it if not actually using the Converters to make even more money (I personally don't bother doing it but it's being lazy instead of smart). @Magellen2022, plenty of good info already in the thread. The important ones are the Theft of Essence proc in Dark Regen and the Blessing of the Zephy -KB in Fly. If you don't know how many merits you have or how to earn them check my signature.
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issue 27 Focused Feedback: Symphony Control
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Perhaps rename it as Cacophony Control. I am serious this time, but if there is little melodic about the set then it would fit. -
issue 27 Focused Feedback: Symphony Control
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I propose (not fully serious) to replace all sounds with excerpts of: On a more serious note this is a theme. In Lost Ark the most common complaint about the Bard was that all 'spells' were dissonant. Like a quick scratch along the chords of an harp. -
This is the build as if it was for me. - The idea would be to burst the groups within the first seconds with three PbAoEs and then mop up with Spin. Claws is not the set for bursting though. One application gives 35% damage as opposed to a set that has Build-up and who can have 160% to burst things. Super-strength is the main contender and what makes this combo OP like the TW/Bio of old because walking around under 180% damage is hard to beat. - The slotting between Beta Decay and Taunt are interchangeable, but since the set has no endurance reduction I placed it on Taunt. Taunt's definitely the flex power and one I don't usually take but I've nothing left I care to have. - Ground Zero loses 125 damage by having two slots taken for recharge, but gains 11 seconds. From 26 to 37 seconds is the difference between using at every spawn or every two spawns. The 26 (and the 37) goes down per FF proc in Focus further helping the 'use it at every spawn'. - Two stacks of the ATO and Barrier's 5% caps S/L resistance. Three stacks of the ATO and Barrier's 5% still leaves Psi at 85, but s'the best I could do. - The empty slot in Follow-up is for the Gaussian proc. I just do not put it in so it does not mess with the damage and accuracy.
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Just the Kb that is turned off. I play Fire Armor with only one -KB IO and it works fine.
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That's when you bite the bullet and take Focused Accuracy, and add a Rectified Reticule +perception on top of. I found the RR +perception was not enough in Trapdoor once the blinds got stacked.
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It does not, don't bring your assumptions and tout them as valid facts. The devs listen, yes, but when they are firm on an idea it goes through. On the other hand when something you, personally, do not want and discourse against it you will be happy the devs are not dictators and will listen, and even revert the changes, if enough public opinion is against it. Is that too going to be smeared as 'loud crying' or will it be a clear and concise presentation of fact if you're the one who is doing it?
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Yes, and you said the 'shrieking mob of infants' forced the devs to reconsider. The following post said the previous rested XP changes thread had reached 79 pages (as opposed to the 21 in this topic) and the devs had not budged.