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Sovera

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Everything posted by Sovera

  1. Top left. Blackest Black. Only exists/works for Radiation Siphon and Radiation Therapy if memory serves.
  2. Someone streaming (and posting on youtube!!) about joining a kid's minecraft server. Kid's non stop chattering about the game, even mentions how long he has been working on it. In the meanwhile the streamer is running around planting dynamite while doing minimum talk to keep the kid busy. Then he blows up the kid's work. Kid is all 'what happened?? What happened!!?!?!' while the guy is playing dumb 'what happened dude??'. Then he uploads it on youtube.
  3. Normal black, the black we have for all powers: https://i.imgur.com/xF03En9.mp4 The blackest black: https://i.imgur.com/2HkTKUU.mp4 In game the blackest black still has a light grey vapor cloud, but compared to the bright grey of normal black it is a world apart. Even if no other tweaks are made I would accept that one as is since look at how the bubbles have completely disappeared, but for a dev willing to further tweak it could be made even more invisible and would (mostly) fix all requirements for a min FX option across the board for minimal effort.
  4. Monthly reminder that the devs need not go over each and every armor set to tweak each and every toggle. All that is needed is adding an 'invisible' palette option. ...which already exists. Choose Radiation Melee, go to Radiation Siphon. Admire how the blackest black simply turns off the FX unlike other blackest blacks that just turn things grey.
  5. Because the game will not implode if people who pick Controller can solo a bit better in the early levels. The suggestion is not to buff Controllers beyond what they currently have, only that instead of waiting until 32 they can start soloing a bit better from level 1. The convoluted mental gymnastics in this thread can be boiled down 'I suffered soloing until 32 without a pet so everyone should too'.
  6. Depends on the character. Bags of holding if magic, and if not and there is no explanation for it then they don't. At most pouches to carry a phone and money.
  7. Now this has changed some, but so little as one year ago (AKA HC had been up for a year at least) I'd still find normal ATOs for 7-10 mill and superior ATOs for 20+ mill. I had a very brief stint of buying ATOs, slotting them, attuning them, then selling them, before I decided I could not be arsed despite the absurd lucre in buying one thing for 7-10 mill, a catalyst for 2 mill, then resell for 20-25 mill.
  8. (Humorous, not meant in mean spirited fashion, but I could not resist after the third like)
  9. Tanker if you want to be sturdier, Brute if you want to do more damage, Scrapper if you want to run after mobs. i have no complaints about my EM/Fire Brute. It cleans in AoE and ST and it takes extreme content to make it feel squishy since, welp, half the spawn is dead in the first seconds.
  10. Go Fire Aura, kill all the things. Er.. I mean, arrest. But seriously, triple proc-ed Burn is crack, it is hard to get away from it once having had a taste of killing most of a group with one click and then it is back up in less than ten seconds. Blasters can keep their 40 second nukes. It -is- squishy on a Brute though. I've given it different pairings but it does not reach the Tanker's durability. Tried with Rad Melee but the heals do nothing with debuffs. So far the best pair is Ice/Fire Armor. Ice is a little dervish of AoE destruction and even if the ST is a bit weaker than is accepted as uber (no 1:30 times here no siree) it still finishes the Trapdoor tests in the same time as the AoE monsters like Rad/Fire Brute or the ST powerhouses like EM/Fire. And of course if we can break LoS we can Ice Patch for a solid 20+% survivability boost. Most of the time not needed, but when it is then its there.
  11. You absolutly want Storm Kick to be spammed. As a rule you can/should always open with Storm Kick to pump your defense and fish for a resistance proc, then Crane Kick, then Storm Kick again, then Cobra Strike. Crane Kick will speed your clickies which Bio has lots of. A few min-maxie-details-that-will-not-break-the-build-either-way-but-why-not: - Theft of Essence proc in DNA Siphon puts its endurance recovery above the norm. I know, it does a good job natively, but the fewer mobs around (1-3) the less you'll notice its effect. So if you find you really need (like when fighting sappers or Super Stunners like mobs) a bit more oomph to it then you know what to add. - Force Feedback proc in Dragon's Tail will majorly boost your recharge since it checks every enemy in range in AoE situations. Again you live off our clickies most of the time, but even offensively it bumps up your Focus Chi to be available more often. Also they work at all levels, even exemplared down to Posi 1. - Bio is very good in terms of endurance so you should not need Conserve Power. I usually take Focused Accuracy since it stops my accuracy being debuffed but if you do not run content where this happens you might not feel a need for it. - The Panaceia proc works better in a passive skill like Health. On an active skill it only gets used when the skill is used. - I've not felt Parasitic Aura to be of much use. What usually kills my Bio characters is defense debuffing so just like Focused Accuracy check how much Parasitic is helping or if you notice no difference with it up or not. Then you could redistribute those slots to Focus Chi, one more in Cobra Strike, etc. - Agility is not helping you much. You can go Musculature for a damage bump. Even with Agility off your Hasten is at 125 so basically hit a few times with Crane Kick or Dragon Tail and the FF procs will make it perma. - The -res in Genetic Contamination has a very low chance of going off and brings little in the way of dividends. - You can swap Maneuvers for Combat Jumping for the same defense boost, but only for you while Maneuvers is for everyone. These are just minmaxy niggles though. Build's solid and you will be doing just fine with it and able to accumulate money to improve into a more expensive build. If you don't know how to sell merits check the newbie guide in the signature.
  12. MMs are a buff/damage class. Controllers are a CC/buff class. Someone who wants to play a CC class should not need to be dragging their bare feet over broken glass because their damage is pitiful. But not going to bother with this conversation any further. If a dev wants to make it happen it will despite the naysaying of players, and if a dev does not want to instate it then it will not be despite ayesaying. All these back and forths ultimately have no purpose other than recreation since devs are the ones with the vote on these suggestions.
  13. Your Mids appears to be woefully outdated. It doesn't even have the usual link at the start and importing the data chunk just gives me an error. It's the new temp version, that's why it wasn't working. Alright, first thing to consider is that you have waaaaaay too much S/L resistance. You're at 99% with one ATO stack and it stacks up to three. Second thing would be that your accuracy is fine to hit +3 enemies and don't need the Kismet. Another thing to consider is that you do not need to wait until level 38 for your last attack. Comparing Cobra Strike with Crippling Axe Kick leaves the former doing.... nine points of damage less. Which is a bit ridiculous considering one is a T3 and the other a T8. So you can have a full attack chain before level 20. CAK does have a few perks like the immobilize and -fly and etc, but basically the main one is being able to slot a -res proc in there, but they are mostly only good against pylons. Crane Kick is also a very good source of both soft CC and also a FF proc. Thunder Kick serves no purpose other than a mule since we are forced to take it. It's a bit late to get started on something new but I have an old build you can take a look at. It is the expensive sort but you can change those purples and Blistering Colds for Kinetic Combats and Scirrocos. The idea is to get a new perspective on slotting. Also, lowering S/L to where a second stack of the ATO in Storm Kick would finish capping it. If you were to take Barrier I'd lower it in another 5%. I'm not sure if you will be able to import the build since I downloaded the temp version of Mids you have just to look at your build but it keeps on trying to crash on me. I have CAK taken, but my reasoning above stays the same since Cobra Strike is 103 damage and CAK is 109. I'd rather have it for all my career than a greyed out attack only opening at 38 (33 exemplared) for such a minimal damage increase, but s'up to you. We can try to cook a cheaper version that still bumps S/L defenses to 45% and doubles the E/N resistances your current build has.
  14. Low level pets definitely. Heck, at level 1. A Controller would get the damage boost they sorely need if deciding to play solo and their CCing/healing/buffing goes into keeping the pets alive. Even new players would get the idea they can then extend that if playing in a team, and vice versa, that the pets are their team if playing solo. But it is never going to happen, just look at the convoluted rationalizations in this thread alone.
  15. Scrapper forums. Stone does not get a taunt aura. I'd bet two cents that's the reason. Gods know I'd like to try a Claws/Stone.
  16. Currently leveling this. Can whip out a cheaper/leveling build if needed
  17. Agreed. Even after we change title it stays there. It is an option used once or even never at at all to be so prominent.
  18. Ran an Ice/Fire Brute test with Frozen Aura. Ice/Fire is one of those pairings I like but falls a touch short for the lack of a decent third ST attack. Taking Greater Ice Sword is a 33% damage boost over Frost, but, in the end, the results of a pylon test did not budge despite the 33% (it's actually about 100 damage extra). While it's an option Frost is a needed low level AoE and the 100 damage increase from taking GIS showed no practical results. The immediate hold back of Ice is the lack of -res procs anywhere which straight away robs it of one minute when pylons come to play. Then the lack of a place for FF procs. But in terms of Trapdoor testing? Pretty decent. I got a 4:55 without risk and always knowing I had Ice Patch if things got a bit hairy. So it's back to the whole pylon VS gameplay testing. Actual gameplay testing and Ice is not shabby in the least despite invariably getting 3:20 - 3:30 ish. To put it in perspective: - Radiation Melee averages 3 minutes WITH two -res procs. - A Claws/Rad Scrapper without a snipe and -res procs got 3:40. - Savage/Fire gets 3:30-ish. - Claws/Fire with two -res procs got as low as 2:15 once, but averages 2:30. But testing without the -res procs put it at 3:40. Incidentally with or without -res procs showed no difference on that build's Trapdoor test. This is something I try to bring some awareness to in regards of the overestimation -res procs have and that have put a lot of weight in certain sets while leaving others poo poo-ed just because they lack places to insert them in. Pylon tests without fancy -res procs would be a lot more in tune to actual gaming.
  19. That sounds like a -1x1 solo Synapse run or am I wrong? That would definitely make the kill alls swift. Sounds like the 50 minute ballpark I mentioned then. Heck, even just in HC I remember when doing Yin in 40 minutes was normal times, then it became 30 minutes, and now it sometimes is done is 20-ish without skipping mobs.
  20. Yeah, that's the longest one in the game. Best advised to have all eight participants with AT and ATT. Or, y'know, just not be in a rush.
  21. 'Normal' teams take up to hour and a half. 'Bad' team compositions can get to two hours (but it's rare). 'My' teams make it in around one hour ten with calls for TT, andering to find the workers, sometimes running ahead to get the bosses if they are the objective and I'm not the team's tank, and ATTing in the last mission. I've got it done in as low as one hour on the dot with Kins helping and good team compositions. Less than 20 minutes seems downright impossible. We are exemped down to 20 after all. 50 minutes I could see on some speed running tailored builds scenarios but there are a lot of kill alls and even the ones where we only need to clear a boss we need to clean the whole room which can be large ones. There's a speedrunning thread somewhere that might prove me wrong though.
  22. Constructive criticism taken as 'nitpicking' and personal attacks. Heh. The edited post looks good to me now and no longer possibly confusing for new players that find it. Kudos.
  23. Synapse is one of the worst to get people for, and I say this as someone who runs/ran 3-4 Synapses a week during my peak in HC. Teaming just makes everything too easy. Even problematic places like Night Ward or First Ward are bulldozed where a solo or duo player can be flattened. Small teams at least have some elements of risk like when we reach the final room of Yin's TF and the big ambushes come and players start dropping under the overwhelming numbers and it's all clutch plays, kiting, inspirations used at the right moment.
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